Round the top corners of stack pane headers
Each header now has rounded top corners (square at the bottom where it meets the pane content) so it reads as a tab atop the pane.
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76e7963f03
commit
0e3c437d50
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@ -26,6 +26,8 @@ const N: usize = STACK.len();
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/// Height of each band's drag header (and the bottom-edge footer). The whole header is the grab
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/// Height of each band's drag header (and the bottom-edge footer). The whole header is the grab
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/// target — there's no thin divider bar.
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/// target — there's no thin divider bar.
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const HEADER_H: f32 = 52.0;
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const HEADER_H: f32 = 52.0;
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/// Corner radius (px) for the rounded top of each header.
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const HEADER_RADIUS: u8 = 9;
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const FOOTER_H: f32 = 28.0;
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const FOOTER_H: f32 = 28.0;
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/// Width of a header right-side button (fullscreen, node toggle).
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/// Width of a header right-side button (fullscreen, node toggle).
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const BTN_W: f32 = 44.0;
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const BTN_W: f32 = 44.0;
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@ -239,7 +241,13 @@ pub fn render(ui: &mut egui::Ui, rect: egui::Rect, rc: &mut RenderContext, state
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fn draw_header(ui: &egui::Ui, hr: egui::Rect, sp: StackPane, show_instruments: bool, fullscreen: bool) {
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fn draw_header(ui: &egui::Ui, hr: egui::Rect, sp: StackPane, show_instruments: bool, fullscreen: bool) {
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let p = ui.painter();
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let p = ui.painter();
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p.rect_filled(hr, 0.0, C_HEADER);
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// Rounded top corners so the header reads as a tab atop the pane; square at the bottom where
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// it meets the pane content.
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p.rect_filled(
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hr,
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egui::CornerRadius { nw: HEADER_RADIUS, ne: HEADER_RADIUS, sw: 0, se: 0 },
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C_HEADER,
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);
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p.hline(hr.x_range(), hr.bottom(), egui::Stroke::new(1.0, C_LINE));
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p.hline(hr.x_range(), hr.bottom(), egui::Stroke::new(1.0, C_LINE));
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let cy = hr.center().y;
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let cy = hr.center().y;
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// Grip glyph on the left (Lucide).
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// Grip glyph on the left (Lucide).
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