Fix paint bucket coordinates inside objects
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parent
9205205ecd
commit
112de7ed1a
349
src/main.js
349
src/main.js
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@ -40,6 +40,7 @@ import {
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rotateAroundPointIncremental,
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rgbToHsv,
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multiplyMatrices,
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growBoundingBox,
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} from "./utils.js";
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import {
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backgroundColor,
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@ -1976,13 +1977,6 @@ function deriveControlPoints(S, A, E, e1, e2, t) {
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return { v1, v2, C1, C2 };
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}
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function growBoundingBox(bboxa, bboxb) {
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bboxa.x.min = Math.min(bboxa.x.min, bboxb.x.min);
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bboxa.y.min = Math.min(bboxa.y.min, bboxb.y.min);
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bboxa.x.max = Math.max(bboxa.x.max, bboxb.x.max);
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bboxa.y.max = Math.max(bboxa.y.max, bboxb.y.max);
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}
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function regionToBbox(region) {
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return {
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x: {
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@ -2633,176 +2627,182 @@ class Layer extends Widget {
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}
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mousedown(x, y) {
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const mouse = {x: x, y: y}
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switch(mode) {
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case "rectangle":
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case "ellipse":
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case "draw":
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this.clicked = true
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this.activeShape = new Shape(x, y, context, uuidv4())
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this.lastMouse = mouse;
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break;
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case "select":
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case "transform":
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break;
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case "paint_bucket":
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debugCurves = [];
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debugPoints = [];
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let epsilon = context.fillGaps;
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let regionPoints;
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// First, see if there's an existing shape to change the color of
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// TODO: get this from self
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let pointShape = getShapeAtPoint(
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mouse,
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context.activeObject.currentFrame.shapes,
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);
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if (pointShape) {
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actions.colorShape.create(pointShape, context.fillStyle);
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if (this==context.activeLayer) {
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switch(mode) {
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case "rectangle":
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case "ellipse":
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case "draw":
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this.clicked = true
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this.activeShape = new Shape(x, y, context, uuidv4())
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this.lastMouse = mouse;
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break;
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}
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case "select":
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case "transform":
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break;
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case "paint_bucket":
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debugCurves = [];
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debugPoints = [];
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let epsilon = context.fillGaps;
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let regionPoints;
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// We didn't find an existing region to paintbucket, see if we can make one
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try {
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regionPoints = floodFillRegion(
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// First, see if there's an existing shape to change the color of
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// TODO: get this from self
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let pointShape = getShapeAtPoint(
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mouse,
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epsilon,
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config.fileWidth,
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config.fileHeight,
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context,
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debugPoints,
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debugPaintbucket,
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context.activeObject.currentFrame.shapes,
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);
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} catch (e) {
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updateUI();
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throw e;
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}
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if (regionPoints.length > 0 && regionPoints.length < 10) {
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// probably a very small area, rerun with minimum epsilon
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regionPoints = floodFillRegion(
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mouse,
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1,
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config.fileWidth,
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config.fileHeight,
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context,
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debugPoints,
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);
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}
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let points = [];
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for (let point of regionPoints) {
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points.push([point.x, point.y]);
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}
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let cxt = {
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...context,
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fillShape: true,
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strokeShape: false,
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sendToBack: true,
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};
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let shape = new Shape(regionPoints[0].x, regionPoints[0].y, cxt);
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shape.fromPoints(points, 1);
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actions.addShape.create(context.activeObject, shape, cxt);
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break;
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if (pointShape) {
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actions.colorShape.create(pointShape, context.fillStyle);
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break;
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}
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// We didn't find an existing region to paintbucket, see if we can make one
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try {
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regionPoints = floodFillRegion(
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mouse,
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epsilon,
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config.fileWidth,
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config.fileHeight,
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context,
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debugPoints,
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debugPaintbucket,
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);
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} catch (e) {
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updateUI();
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throw e;
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}
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if (regionPoints.length > 0 && regionPoints.length < 10) {
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// probably a very small area, rerun with minimum epsilon
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regionPoints = floodFillRegion(
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mouse,
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1,
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config.fileWidth,
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config.fileHeight,
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context,
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debugPoints,
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);
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}
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let points = [];
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for (let point of regionPoints) {
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points.push([point.x, point.y]);
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}
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let cxt = {
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...context,
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fillShape: true,
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strokeShape: false,
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sendToBack: true,
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};
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let shape = new Shape(regionPoints[0].x, regionPoints[0].y, cxt);
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shape.fromPoints(points, 1);
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actions.addShape.create(context.activeObject, shape, cxt);
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break;
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}
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}
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}
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mousemove(x, y) {
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const mouse = {x: x, y: y}
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switch (mode) {
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case "draw":
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if (this.activeShape) {
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if (vectorDist(mouse, context.lastMouse) > minSegmentSize) {
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this.activeShape.addLine(x, y);
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this.lastMouse = mouse;
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if (this==context.activeLayer) {
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switch (mode) {
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case "draw":
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if (this.activeShape) {
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if (vectorDist(mouse, context.lastMouse) > minSegmentSize) {
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this.activeShape.addLine(x, y);
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this.lastMouse = mouse;
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}
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}
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}
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break;
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case "rectangle":
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if (this.activeShape) {
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this.activeShape.clear();
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this.activeShape.addLine(x, this.activeShape.starty);
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this.activeShape.addLine(x, y);
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this.activeShape.addLine(this.activeShape.startx, y);
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this.activeShape.addLine(
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this.activeShape.startx,
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this.activeShape.starty,
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);
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this.activeShape.update();
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}
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break;
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case "ellipse":
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if (this.activeShape) {
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let midX = (mouse.x + this.activeShape.startx) / 2;
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let midY = (mouse.y + this.activeShape.starty) / 2;
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let xDiff = (mouse.x - this.activeShape.startx) / 2;
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let yDiff = (mouse.y - this.activeShape.starty) / 2;
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let ellipseConst = 0.552284749831; // (4/3)*tan(pi/(2n)) where n=4
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this.activeShape.clear();
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this.activeShape.addCurve(
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new Bezier(
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midX,
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this.activeShape.starty,
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midX + ellipseConst * xDiff,
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this.activeShape.starty,
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mouse.x,
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midY - ellipseConst * yDiff,
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mouse.x,
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midY,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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mouse.x,
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midY,
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mouse.x,
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midY + ellipseConst * yDiff,
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midX + ellipseConst * xDiff,
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mouse.y,
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midX,
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mouse.y,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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midX,
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mouse.y,
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midX - ellipseConst * xDiff,
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mouse.y,
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break;
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case "rectangle":
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if (this.activeShape) {
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this.activeShape.clear();
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this.activeShape.addLine(x, this.activeShape.starty);
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this.activeShape.addLine(x, y);
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this.activeShape.addLine(this.activeShape.startx, y);
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this.activeShape.addLine(
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this.activeShape.startx,
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midY + ellipseConst * yDiff,
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this.activeShape.startx,
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midY,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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this.activeShape.startx,
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midY,
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this.activeShape.startx,
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midY - ellipseConst * yDiff,
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midX - ellipseConst * xDiff,
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this.activeShape.starty,
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midX,
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this.activeShape.starty,
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),
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);
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}
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break;
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);
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this.activeShape.update();
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}
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break;
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case "ellipse":
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if (this.activeShape) {
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let midX = (mouse.x + this.activeShape.startx) / 2;
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let midY = (mouse.y + this.activeShape.starty) / 2;
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let xDiff = (mouse.x - this.activeShape.startx) / 2;
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let yDiff = (mouse.y - this.activeShape.starty) / 2;
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let ellipseConst = 0.552284749831; // (4/3)*tan(pi/(2n)) where n=4
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this.activeShape.clear();
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this.activeShape.addCurve(
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new Bezier(
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midX,
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this.activeShape.starty,
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midX + ellipseConst * xDiff,
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this.activeShape.starty,
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mouse.x,
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midY - ellipseConst * yDiff,
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mouse.x,
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midY,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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mouse.x,
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midY,
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mouse.x,
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midY + ellipseConst * yDiff,
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midX + ellipseConst * xDiff,
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mouse.y,
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midX,
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mouse.y,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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midX,
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mouse.y,
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midX - ellipseConst * xDiff,
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mouse.y,
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this.activeShape.startx,
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midY + ellipseConst * yDiff,
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this.activeShape.startx,
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midY,
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),
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);
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this.activeShape.addCurve(
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new Bezier(
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this.activeShape.startx,
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midY,
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this.activeShape.startx,
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midY - ellipseConst * yDiff,
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midX - ellipseConst * xDiff,
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this.activeShape.starty,
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midX,
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this.activeShape.starty,
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),
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);
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}
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break;
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}
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}
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}
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mouseup(x, y) {
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this.clicked = false
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switch (mode) {
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case "draw":
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if (this.activeShape) {
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this.activeShape.addLine(x, y);
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this.activeShape.simplify(context.simplifyMode);
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}
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case "rectangle":
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case "ellipse":
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if (this.activeShape) {
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actions.addShape.create(context.activeObject, this.activeShape);
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this.activeShape = undefined;
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}
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break;
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if (this==context.activeLayer) {
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switch (mode) {
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case "draw":
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if (this.activeShape) {
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this.activeShape.addLine(x, y);
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this.activeShape.simplify(context.simplifyMode);
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}
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case "rectangle":
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case "ellipse":
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if (this.activeShape) {
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actions.addShape.create(context.activeObject, this.activeShape);
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this.activeShape = undefined;
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}
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break;
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}
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}
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}
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}
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@ -3579,6 +3579,10 @@ class GraphicsObject extends Widget {
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// this.children = []
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this.shapes = [];
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this._globalEvents.add("mousedown")
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this._globalEvents.add("mousemove")
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this._globalEvents.add("mouseup")
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}
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static fromJSON(json) {
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const graphicsObject = new GraphicsObject(json.idx);
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@ -4059,6 +4063,11 @@ Object.defineProperty(context, "activeObject", {
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return this.objectStack.at(-1);
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},
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});
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Object.defineProperty(context, "activeLayer", {
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get: function () {
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return this.objectStack.at(-1).activeLayer
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}
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})
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context.objectStack = [root];
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async function greet() {
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@ -6875,6 +6884,22 @@ function renderLayers() {
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2 * Math.PI,
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);
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ctx.fill();
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if (frameInfo.valueAtN.keyTypes.has("motion")) {
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ctx.strokeStyle = "#7a00b3";
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ctx.lineWidth = 2;
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ctx.beginPath()
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ctx.moveTo(j*frameWidth, layerHeight*0.25)
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ctx.lineTo((j+1)*frameWidth, layerHeight*0.25)
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ctx.stroke()
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}
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if (frameInfo.valueAtN.keyTypes.has("shape")) {
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ctx.strokeStyle = "#9bff9b";
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ctx.lineWidth = 2;
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ctx.beginPath()
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ctx.moveTo(j*frameWidth, layerHeight*0.35)
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ctx.lineTo((j+1)*frameWidth, layerHeight*0.35)
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ctx.stroke()
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}
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} else if (frameInfo.prev && frameInfo.next) {
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ctx.fillStyle = foregroundColor;
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drawBorderedRect(
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