OpenGL now drawing something
This commit is contained in:
parent
5da90b9a46
commit
1536b13693
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@ -308,14 +308,14 @@ root.onMouseUp = onMouseUpGroup
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root.onMouseMove = onMouseMoveGroup
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root.onMouseDrag = onMouseDragGroup
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root.onKeyDown = onKeyDownGroup
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'''
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e=ellipse(100,100,10,10,None)
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e=ellipse(100,100,100,50,None)
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e.onMouseDown = onMouseDownObj
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e.onMouseMove = onMouseMoveObj
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e.onMouseDrag = onMouseDragObj
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e.onMouseUp = onMouseUpObj
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e.onKeyDown = onKeyDownObj
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root.add(e)'''
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root.add(e)
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@ -59,6 +59,12 @@ def update_tooloptions():
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else:
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i.setvisible(False)
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def ave(x, y, fac):
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"""Weighted average.
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fac is the weight - 0.5 gives a standard average"""
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return y - fac*(y-x)
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def box(x, y, width, height, fill):
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global objects
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box = svlgui.Shape(x, y)
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406
svlgui.py
406
svlgui.py
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@ -171,7 +171,12 @@ if sys.platform=="linux2":
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from GUI.Files import FileType
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if USING_GL:
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from GUI import GL
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try:
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from PIL import Image as PILImage
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except ImportError as err:
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import Image as PILImage
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from GUI.Geometry import offset_rect, rect_sized
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#If we can import this, we are in the install directory. Mangle media paths accordingly.
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@ -835,7 +840,77 @@ class CheckBox(Widget):
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self.box.value = value
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value = property(get_value, set_value)
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class _CR(object):
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"""Internal use only. This is a class that only exists for GLViews
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to pass window dimensions on to their children."""
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def __init__(self):
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self.x = 0
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self.y = 0
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self.stack = []
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def save(self):
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushMatrix()
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self.stack.append((self.x, self.y))
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def restore(self):
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self.x, self.y = self.stack.pop()
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glPopMatrix()
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glPopAttrib()
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def translate(self, x, y):
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glTranslatef(x, y, 0);
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def rotate(self, r):
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pass
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def scale(self, sx, sy):
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pass
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def drawCurve(self, points, precision=20):
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npoints = []
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ave = misc_funcs.ave
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s = range(0, len(points)-2, 2)
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for i in s:
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for j in range(precision):
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k=1.0*(precision-j)
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x=ave( ave(ave(self.x,
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points[i][0],
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k/precision),
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ave(points[i][0],
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points[i+1][0],
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k/precision),
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k/precision),
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ave(ave(points[i][0],
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points[i+1][0],
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k/precision),
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ave(points[i+1][0],
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points[i+2][0],
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k/precision),
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k/precision),
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k/precision)
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y=ave( ave(ave(self.y,
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points[i][1],
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k/precision),
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ave(points[i][1],
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points[i+1][1],
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k/precision),
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k/precision),
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ave(ave(points[i][1],
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points[i+1][1],
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k/precision),
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ave(points[i+1][1],
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points[i+2][1],
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k/precision),
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k/precision),
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k/precision)
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npoints.append((x, y))
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glVertex2f(self.x, self.y)
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glVertex2f(npoints[0][0], npoints[0][1])
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for i in range(len(npoints)-1):
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#drawLine(gc, drawable, npoints[i][0], npoints[i][1], npoints[i+1][0], npoints[i+1][1])
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print npoints[i][0],npoints[i][1],npoints[i+1][0],npoints[i+1][1]
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glVertex2f(npoints[i][0], npoints[i][1])
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glVertex2f(npoints[i+1][0], npoints[i+1][1])
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glVertex2f(npoints[-1][0],npoints[-1][1])
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glVertex2f(*points[2])
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class Canvas(Widget):
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def __init__(self,width=False,height=False):
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self.objs=[]
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@ -870,19 +945,26 @@ class Canvas(Widget):
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if USING_GL:
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class OSXCanvas(GL.GLView):
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def init_context(self):
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glViewport(0, 0, width, height);
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glClearColor(0.75,0.75,0.75,0.0)
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def init_projection(self):
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glViewport(0, 0, width, height);
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glEnable( GL_TEXTURE_2D );
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glEnable (GL_BLEND);
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#glDisable( GL_LIGHTING)
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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def render(self):
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height); #TODO: width, height
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glMatrixMode(GL_MODELVIEW);
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cr = _CR()
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cr.width = self.width
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cr.height = self.height
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for i in self.objs:
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i.draw(None)
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self.canvas = OSXCanvas(double_buffer=True,multisample=True,samples_per_pixel=8)
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i.draw(cr)
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self.canvas = OSXCanvas()
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self.canvas.update()
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else:
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class OSXCanvas (ScrollableView):
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def draw(self, canvas, update_rect):
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@ -1078,6 +1160,10 @@ class Image(object):
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self.name = image.split(sep)[-1]
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self.path = image
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self.type="Image"
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if USING_GL:
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# This is an OpenGL texture ID.
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self.gltexture = self.loadGLImage(file = image)
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if animated:
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self.animated = True
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self.htiles = htiles
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@ -1119,43 +1205,97 @@ class Image(object):
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if SYSTEM=="android":
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pass
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elif SYSTEM=="osx":
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cr.gsave()
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if sep=="\\":
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# Very ugly hack for Windows. :(
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# Windows doesn't respect coordinate transformations
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# with respect to translation, so we have to do this
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# bit ourselves.
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if USING_GL:
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pass
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glEnable(GL_TEXTURE_2D);
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glColor3f(0.5,0.5,0.5);
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#self.gltexture.bind()
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#self.gltexture.gl_tex_image_2d(self.image, with_mipmaps=True)
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# Rotation in radians
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radrot = parent.group.rotation*math.pi/180
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# Coordinate transform: multiplication by a rotation matrix
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cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
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glBindTexture(GL_TEXTURE_2D, self.gltexture)
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if self.animated:
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src_rect = [(1.0/self.htiles)*(self.pointer%self.htiles),
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(1.0/self.vtiles)*(self.pointer/self.htiles),
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(1.0/self.htiles)*(self.pointer%self.htiles+1),
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(1.0/self.vtiles)*(self.pointer/self.htiles+1)]
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width = self.image.bounds[2]/self.htiles
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height = self.image.bounds[3]/self.vtiles
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else:
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src_rect = [0.0, 0.0, 1.0, 1.0]
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width, height = self.image.bounds
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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#glTexCoord2f(src_rect[0], src_rect[1]);
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glVertex2f( self.x, cr.height-(self.y));
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glTexCoord2f(1.0, 0.0);
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#glTexCoord2f(src_rect[2], src_rect[1]);
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glVertex2f(width+self.x, cr.height-(self.y));
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glTexCoord2f(1.0, 1.0);
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#glTexCoord2f(src_rect[2], src_rect[3]);
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glVertex2f( width+self.x, cr.height-(height+self.y));
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glTexCoord2f(0.0, 1.0);
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#glTexCoord2f(src_rect[0], src_rect[3]);
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glVertex2f( self.x, cr.height-(height+self.y));
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print src_rect
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glEnd();
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else:
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cr.translate(self.x,self.y)
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cr.rotate(self.rotation)
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cr.scale(self.xscale*1.0, self.yscale*1.0)
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if self.animated:
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src_rect = self.image.bounds
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# (i%4)%6, i/4
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src_rect = [(src_rect[2]/self.htiles)*(self.pointer%self.htiles),
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(src_rect[3]/self.vtiles)*(self.pointer/self.htiles),
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(src_rect[2]/self.htiles)*(self.pointer%self.htiles+1),
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(src_rect[3]/self.vtiles)*(self.pointer/self.htiles+1)]
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#src_rect = [16*self.pointer,0,16+16*self.pointer,32]
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#print [self.x, self.y, self.x+self.image.bounds[2]/self.htiles, self.y+self.image.bounds[3]/self.vtiles]
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dst_rect = [self.x, self.y, self.image.bounds[2]/self.htiles+self.x, self.image.bounds[3]/self.vtiles+self.y]
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self.image.draw(cr, src_rect, dst_rect)
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else:
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src_rect = self.image.bounds
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dst_rect = [self.x,self.y,self.x+src_rect[2],self.y+src_rect[3]]
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self.image.draw(cr, src_rect, dst_rect)
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cr.grestore()
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cr.gsave()
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if sep=="\\":
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# Very ugly hack for Windows. :(
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# Windows doesn't respect coordinate transformations
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# with respect to translation, so we have to do this
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# bit ourselves.
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# Rotation in radians
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radrot = parent.group.rotation*math.pi/180
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# Coordinate transform: multiplication by a rotation matrix
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cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
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else:
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cr.translate(self.x,self.y)
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cr.rotate(self.rotation)
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cr.scale(self.xscale*1.0, self.yscale*1.0)
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if self.animated:
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src_rect = self.image.bounds
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# (i%4)%6, i/4
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src_rect = [(src_rect[2]/self.htiles)*(self.pointer%self.htiles),
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(src_rect[3]/self.vtiles)*(self.pointer/self.htiles),
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(src_rect[2]/self.htiles)*(self.pointer%self.htiles+1),
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(src_rect[3]/self.vtiles)*(self.pointer/self.htiles+1)]
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#src_rect = [16*self.pointer,0,16+16*self.pointer,32]
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#print [self.x, self.y, self.x+self.image.bounds[2]/self.htiles, self.y+self.image.bounds[3]/self.vtiles]
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dst_rect = [self.x, self.y, self.image.bounds[2]/self.htiles+self.x, self.image.bounds[3]/self.vtiles+self.y]
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self.image.draw(cr, src_rect, dst_rect)
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else:
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src_rect = self.image.bounds
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dst_rect = [self.x,self.y,self.x+src_rect[2],self.y+src_rect[3]]
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self.image.draw(cr, src_rect, dst_rect)
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cr.grestore()
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elif SYSTEM=="html":
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cr.save()
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pass
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def set_image(self,img):
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if SYSTEM=="osx":
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self.image = GUI.Image(file = img)
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if USING_GL:
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self.gltexture = self.loadGLImage(file = img)
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def loadGLImage(self, file = None ):
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"""Load an image file as a 2D texture using PIL"""
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if not file:
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file = self.path
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im = PILImage.open(file)
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try:
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ix, iy, image = im.size[0], im.size[1], im.tostring("raw", "RGBA", 0, -1)
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except SystemError:
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ix, iy, image = im.size[0], im.size[1], im.tostring("raw", "RGBX", 0, -1)
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ID = glGenTextures(1)
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glBindTexture(GL_TEXTURE_2D, ID)
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glPixelStorei(GL_UNPACK_ALIGNMENT,1)
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glTexImage2D(
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GL_TEXTURE_2D, 0, 3, ix, iy, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image
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)
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return ID
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def hitTest(self,x,y):
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hits = False
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# points "a" and "b" forms the anchored segment.
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@ -1261,44 +1401,39 @@ class Shape (object):
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elif SYSTEM=="osx":
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if USING_GL:
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pass
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cr.gsave()
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if sep=="\\":
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# Very ugly hack for Windows. :(
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# Windows doesn't respect coordinate transformations
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# with respect to translation, so we have to do this
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# bit ourselves.
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cr.save()
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cr.translate(self.x, cr.height-self.y)
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cr.rotate(self.rotation)
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cr.scale(self.xscale*1.0, self.yscale*1.0)
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# Rotation in radians
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radrot = parent.group.rotation*math.pi/180
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# Coordinate transform: multiplication by a rotation matrix
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cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
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else:
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cr.translate(self.x,self.y)
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cr.rotate(self.rotation)
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cr.scale(self.xscale*1.0, self.yscale*1.0)
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cr.newpath()
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cr.pencolor = self.linecolor.pygui
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cr.fillcolor = self.fillcolor.pygui
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cr.pensize = max(self.linewidth,1)
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for i in self.shapedata:
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if i[0]=="M":
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point = (i[1], i[2])
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cr.moveto(point[0],point[1])
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elif i[0]=="L":
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point = (i[1], i[2])
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cr.lineto(point[0],point[1])
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elif i[0]=="C":
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pointa = (i[1], i[2])
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pointb = (i[3], i[4])
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pointc = (i[5], i[6])
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### Mac OSX needs custom PyGUI for this to work ###
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cr.curveto((pointa[0],pointa[1]),(pointb[0],pointb[1]),(pointc[0],pointc[1]))
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if self.filled:
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cr.closepath()
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cr.fill_stroke()
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#pencolor, fillcolor, pensize
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#Temporary.
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glColor3f(1.0,0.0,0.0)
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glBegin(GL_LINES)
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for i in self.shapedata:
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if i[0]=="M":
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point = (i[1], i[2])
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#glVertex2f(point[0], cr.height-point[1])
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cr.x, cr.y = point
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elif i[0]=="L":
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point = (i[1], i[2])
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#glVertex2f(point[0], cr.height-point[1])
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glVertex2f(cr.x, -cr.y)
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glVertex2f(point[0], -point[1])
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cr.x, cr.y = point
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elif i[0]=="C":
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pointa = (i[1], i[2])
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pointb = (i[3], i[4])
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pointc = (i[5], i[6])
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#TODO: curve
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#glVertex2f(pointc[0], -pointc[1])
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#glVertex2f(pointc[0], -pointc[1])
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cr.drawCurve([ pointa, pointb, pointc])
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cr.x, cr.y = pointc
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glEnd()
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cr.restore()
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else:
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cr.gsave()
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if sep=="\\":
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@ -1318,6 +1453,7 @@ class Shape (object):
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cr.newpath()
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cr.pencolor = self.linecolor.pygui
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cr.fillcolor = self.fillcolor.pygui
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cr.pensize = max(self.linewidth,1)
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for i in self.shapedata:
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if i[0]=="M":
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point = (i[1], i[2])
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@ -1334,9 +1470,45 @@ class Shape (object):
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if self.filled:
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cr.closepath()
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cr.fill_stroke()
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else:
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cr.stroke()
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cr.grestore()
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cr.gsave()
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if sep=="\\":
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# Very ugly hack for Windows. :(
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# Windows doesn't respect coordinate transformations
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# with respect to translation, so we have to do this
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# bit ourselves.
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# Rotation in radians
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radrot = parent.group.rotation*math.pi/180
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# Coordinate transform: multiplication by a rotation matrix
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cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
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else:
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cr.translate(self.x,self.y)
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cr.rotate(self.rotation)
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cr.scale(self.xscale*1.0, self.yscale*1.0)
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cr.newpath()
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cr.pencolor = self.linecolor.pygui
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cr.fillcolor = self.fillcolor.pygui
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for i in self.shapedata:
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if i[0]=="M":
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point = (i[1], i[2])
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cr.moveto(point[0],point[1])
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elif i[0]=="L":
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point = (i[1], i[2])
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cr.lineto(point[0],point[1])
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elif i[0]=="C":
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pointa = (i[1], i[2])
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pointb = (i[3], i[4])
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pointc = (i[5], i[6])
|
||||
### Mac OSX needs custom PyGUI for this to work ###
|
||||
cr.curveto((pointa[0],pointa[1]),(pointb[0],pointb[1]),(pointc[0],pointc[1]))
|
||||
if self.filled:
|
||||
cr.closepath()
|
||||
cr.fill_stroke()
|
||||
else:
|
||||
cr.stroke()
|
||||
cr.grestore()
|
||||
elif SYSTEM=="html":
|
||||
tb = ""
|
||||
tb+="cr.save()\n"
|
||||
|
|
@ -1492,26 +1664,29 @@ class Text (object):
|
|||
SITER+=1
|
||||
def draw(self,cr=None,parent=None,rect=None):
|
||||
if SYSTEM=="osx":
|
||||
cr.font = self.font
|
||||
cr.textcolor = self.fill.pygui
|
||||
cr.gsave()
|
||||
#cr.moveto(self.x,self.y)
|
||||
if sep=="\\":
|
||||
# Very ugly hack for Windows. :(
|
||||
# Windows doesn't respect coordinate transformations
|
||||
# with respect to translation, so we have to do this
|
||||
# bit ourselves.
|
||||
|
||||
# Rotation in radians
|
||||
radrot = parent.group.rotation*math.pi/180
|
||||
# Coordinate transform: multiplication by a rotation matrix
|
||||
cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
|
||||
if USING_GL:
|
||||
pass
|
||||
else:
|
||||
cr.translate(self.x,self.y)
|
||||
cr.newpath()
|
||||
cr.moveto(0,0)
|
||||
cr.show_text(self.text)
|
||||
cr.grestore()
|
||||
cr.font = self.font
|
||||
cr.textcolor = self.fill.pygui
|
||||
cr.gsave()
|
||||
#cr.moveto(self.x,self.y)
|
||||
if sep=="\\":
|
||||
# Very ugly hack for Windows. :(
|
||||
# Windows doesn't respect coordinate transformations
|
||||
# with respect to translation, so we have to do this
|
||||
# bit ourselves.
|
||||
|
||||
# Rotation in radians
|
||||
radrot = parent.group.rotation*math.pi/180
|
||||
# Coordinate transform: multiplication by a rotation matrix
|
||||
cr.translate(self.x*math.cos(radrot)-self.y*math.sin(radrot), self.x*math.sin(radrot)+self.y*math.cos(radrot))
|
||||
else:
|
||||
cr.translate(self.x,self.y)
|
||||
cr.newpath()
|
||||
cr.moveto(0,0)
|
||||
cr.show_text(self.text)
|
||||
cr.grestore()
|
||||
def hitTest(self, x, y):
|
||||
self.width = self.font.width(self.text)
|
||||
self.height = self.font.height
|
||||
|
|
@ -1692,23 +1867,42 @@ class frame:
|
|||
tb+="cr.restore()\n"
|
||||
elif SYSTEM=="osx":
|
||||
self.group = group
|
||||
cr.gsave()
|
||||
cr.rotate(group.rotation)
|
||||
cr.translate(group.x,group.y)
|
||||
cr.scale(group.xscale,group.yscale)
|
||||
def dodraw(obj, cr):
|
||||
obj.draw(cr, self)
|
||||
result = [dodraw(obj, cr) for obj in self.objs]
|
||||
if currentselect:
|
||||
if USING_GL:
|
||||
#cr.gsave()
|
||||
#cr.rotate(group.rotation)
|
||||
#cr.translate(group.x,group.y)
|
||||
#cr.scale(group.xscale,group.yscale)
|
||||
def dodraw(obj, cr):
|
||||
obj.draw(cr, self)
|
||||
result = [dodraw(obj, cr) for obj in self.objs]
|
||||
#if currentselect:
|
||||
#cr.gsave()
|
||||
#cr.newpath()
|
||||
#cr.pencolor = Colors.rgb(0,0,1)
|
||||
#cr.rect([currentselect.minx-1,currentselect.miny-1,
|
||||
# currentselect.maxx+currentselect.x+2,
|
||||
# currentselect.maxy+currentselect.y+2])
|
||||
#cr.stroke()
|
||||
#cr.grestore()
|
||||
#cr.grestore()
|
||||
else:
|
||||
cr.gsave()
|
||||
cr.newpath()
|
||||
cr.pencolor = Colors.rgb(0,0,1)
|
||||
cr.rect([currentselect.minx-1,currentselect.miny-1,
|
||||
currentselect.maxx+currentselect.x+2,
|
||||
currentselect.maxy+currentselect.y+2])
|
||||
cr.stroke()
|
||||
cr.rotate(group.rotation)
|
||||
cr.translate(group.x,group.y)
|
||||
cr.scale(group.xscale,group.yscale)
|
||||
def dodraw(obj, cr):
|
||||
obj.draw(cr, self)
|
||||
result = [dodraw(obj, cr) for obj in self.objs]
|
||||
if currentselect:
|
||||
cr.gsave()
|
||||
cr.newpath()
|
||||
cr.pencolor = Colors.rgb(0,0,1)
|
||||
cr.rect([currentselect.minx-1,currentselect.miny-1,
|
||||
currentselect.maxx+currentselect.x+2,
|
||||
currentselect.maxy+currentselect.y+2])
|
||||
cr.stroke()
|
||||
cr.grestore()
|
||||
cr.grestore()
|
||||
cr.grestore()
|
||||
elif SYSTEM=="html":
|
||||
tb = ""
|
||||
tb+="cr.save()\n"
|
||||
|
|
|
|||
Loading…
Reference in New Issue