Fix "frame deleting" issue
This commit is contained in:
parent
e13c92f661
commit
1bfacd6b11
|
|
@ -1297,6 +1297,7 @@ let actions = {
|
||||||
const selectedFrames = structuredClone(context.selectedFrames);
|
const selectedFrames = structuredClone(context.selectedFrames);
|
||||||
for (let frame of selectedFrames) {
|
for (let frame of selectedFrames) {
|
||||||
frame.replacementUuid = uuidv4();
|
frame.replacementUuid = uuidv4();
|
||||||
|
frame.layer = context.activeObject.layers.length - frame.layer - 1;
|
||||||
}
|
}
|
||||||
// const fillFrames = []
|
// const fillFrames = []
|
||||||
// for (let i=0; i<context.activeObject.layers.length;i++) {
|
// for (let i=0; i<context.activeObject.layers.length;i++) {
|
||||||
|
|
@ -1332,7 +1333,8 @@ let actions = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let frameObj of frameBuffer) {
|
for (let frameObj of frameBuffer) {
|
||||||
const layer_idx = frameObj.layer + action.offset.layers;
|
// TODO: figure out object tracking when moving frames between layers
|
||||||
|
const layer_idx = frameObj.layer// + action.offset.layers;
|
||||||
let layer = object.layers[layer_idx];
|
let layer = object.layers[layer_idx];
|
||||||
let frame = frameObj.frame;
|
let frame = frameObj.frame;
|
||||||
layer.addFrame(frameObj.frameNum + action.offset.frames, frame, []); //fillFrames[layer_idx])
|
layer.addFrame(frameObj.frameNum + action.offset.frames, frame, []); //fillFrames[layer_idx])
|
||||||
|
|
@ -6550,7 +6552,7 @@ function timeline() {
|
||||||
updateLayers();
|
updateLayers();
|
||||||
});
|
});
|
||||||
timeline_cvs.addEventListener("pointerup", (e) => {
|
timeline_cvs.addEventListener("pointerup", (e) => {
|
||||||
let mouse = getMousePos(timeline_cvs, e);
|
let mouse = getMousePos(timeline_cvs, e, true, true);
|
||||||
mouse.y += timeline_cvs.offsetY;
|
mouse.y += timeline_cvs.offsetY;
|
||||||
if (mouse.x > layerWidth || timeline_cvs.draggingFrames) {
|
if (mouse.x > layerWidth || timeline_cvs.draggingFrames) {
|
||||||
mouse.x += timeline_cvs.offsetX - layerWidth;
|
mouse.x += timeline_cvs.offsetX - layerWidth;
|
||||||
|
|
@ -6570,7 +6572,7 @@ function timeline() {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
timeline_cvs.addEventListener("pointermove", (e) => {
|
timeline_cvs.addEventListener("pointermove", (e) => {
|
||||||
let mouse = getMousePos(timeline_cvs, e);
|
let mouse = getMousePos(timeline_cvs, e, true, true);
|
||||||
mouse.y += timeline_cvs.offsetY;
|
mouse.y += timeline_cvs.offsetY;
|
||||||
if (mouse.x > layerWidth || timeline_cvs.draggingFrames) {
|
if (mouse.x > layerWidth || timeline_cvs.draggingFrames) {
|
||||||
mouse.x += timeline_cvs.offsetX - layerWidth;
|
mouse.x += timeline_cvs.offsetX - layerWidth;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue