use better polyline simplification
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@ -7,7 +7,7 @@
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<script src="coloris.js"></script>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Tauri App</title>
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<!-- <script type="module" src="/fit-curve.js"></script> -->
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<script type="module" src="/simplify.js"></script>
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<script type="module" src="/main.js" defer></script>
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</head>
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34
src/main.js
34
src/main.js
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@ -1,6 +1,8 @@
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const { invoke } = window.__TAURI__.core;
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import * as fitCurve from '/fit-curve.js';
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let simplifyPolyline = simplify
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let greetInputEl;
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let greetMsgEl;
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let rootPane;
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@ -96,27 +98,23 @@ class Shape {
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addCurve(curve) {
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this.curves.push(curve)
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}
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simplify(mode="smooth") {
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simplify(mode="corners") {
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// Mode can be corners, smooth or auto
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if (mode=="corners") {
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let angles;
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while (this.curves.length > 3) {
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angles = [2*Math.PI]
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for (let i=1; i<this.curves.length-1; i++) {
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let P1 = this.curves[i]
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let P2 = this.curves[i-1]
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let P3 = this.curves[i+1]
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let angle = Math.atan2(P3.y - P1.y, P3.x - P1.x) -
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Math.atan2(P2.y - P1.y, P2.x - P1.x);
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angles[i] = Math.abs(Math.PI - Math.abs(angle))
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}
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let smallestAngle = Math.min(...angles)
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if (smallestAngle < maxSmoothAngle) {
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this.curves.splice(angles.indexOf(smallestAngle), 1)
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} else {
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break;
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}
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let points = [{x: this.startx, y: this.starty}]
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points = points.concat(this.curves)
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let newpoints = simplifyPolyline(points, 10, false)
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console.log(points.length)
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console.log(newpoints.length)
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this.curves = []
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let lastpoint = newpoints.shift()
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let midpoint
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for (let point of newpoints) {
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midpoint = {x: (lastpoint.x+point.x)/2, y: (lastpoint.y+point.y)/2}
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this.curves.push(new Curve(midpoint.x, midpoint.y,midpoint.x,midpoint.y,point.x,point.y))
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lastpoint = point
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}
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console.log(this.curves)
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} else if (mode=="smooth") {
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let error = 30;
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let points = [[this.startx, this.starty]]
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@ -0,0 +1,123 @@
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/*
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(c) 2017, Vladimir Agafonkin
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Simplify.js, a high-performance JS polyline simplification library
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mourner.github.io/simplify-js
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*/
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(function () { 'use strict';
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// to suit your point format, run search/replace for '.x' and '.y';
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// for 3D version, see 3d branch (configurability would draw significant performance overhead)
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// square distance between 2 points
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function getSqDist(p1, p2) {
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var dx = p1.x - p2.x,
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dy = p1.y - p2.y;
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return dx * dx + dy * dy;
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}
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// square distance from a point to a segment
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function getSqSegDist(p, p1, p2) {
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var x = p1.x,
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y = p1.y,
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dx = p2.x - x,
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dy = p2.y - y;
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if (dx !== 0 || dy !== 0) {
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var t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = p2.x;
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y = p2.y;
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = p.x - x;
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dy = p.y - y;
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return dx * dx + dy * dy;
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}
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// rest of the code doesn't care about point format
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// basic distance-based simplification
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function simplifyRadialDist(points, sqTolerance) {
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var prevPoint = points[0],
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newPoints = [prevPoint],
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point;
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for (var i = 1, len = points.length; i < len; i++) {
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point = points[i];
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if (getSqDist(point, prevPoint) > sqTolerance) {
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newPoints.push(point);
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prevPoint = point;
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}
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}
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if (prevPoint !== point) newPoints.push(point);
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return newPoints;
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}
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function simplifyDPStep(points, first, last, sqTolerance, simplified) {
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var maxSqDist = sqTolerance,
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index;
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for (var i = first + 1; i < last; i++) {
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var sqDist = getSqSegDist(points[i], points[first], points[last]);
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if (sqDist > maxSqDist) {
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index = i;
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maxSqDist = sqDist;
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}
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}
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if (maxSqDist > sqTolerance) {
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if (index - first > 1) simplifyDPStep(points, first, index, sqTolerance, simplified);
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simplified.push(points[index]);
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if (last - index > 1) simplifyDPStep(points, index, last, sqTolerance, simplified);
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}
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}
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// simplification using Ramer-Douglas-Peucker algorithm
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function simplifyDouglasPeucker(points, sqTolerance) {
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var last = points.length - 1;
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var simplified = [points[0]];
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simplifyDPStep(points, 0, last, sqTolerance, simplified);
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simplified.push(points[last]);
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return simplified;
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}
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// both algorithms combined for awesome performance
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function simplify(points, tolerance, highestQuality) {
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if (points.length <= 2) return points;
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var sqTolerance = tolerance !== undefined ? tolerance * tolerance : 1;
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points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
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points = simplifyDouglasPeucker(points, sqTolerance);
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return points;
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}
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// export as AMD module / Node module / browser or worker variable
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if (typeof define === 'function' && define.amd) define(function() { return simplify; });
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else if (typeof module !== 'undefined') {
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module.exports = simplify;
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module.exports.default = simplify;
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} else if (typeof self !== 'undefined') self.simplify = simplify;
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else window.simplify = simplify;
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})();
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