Added basic keystroke detection
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b175e863da
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@ -144,6 +144,7 @@ elif svlgui.SYSTEM=="html":
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elif svlgui.SYSTEM=="android":
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elif svlgui.SYSTEM=="android":
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MainWindow = lightningbeam_windows.MainWindowAndroid()
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MainWindow = lightningbeam_windows.MainWindowAndroid()
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MainWindow.stage.add(root, 0,0)
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MainWindow.stage.add(root, 0,0)
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svlgui.FOCUS = MainWindow.stage
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layers = svlgui.Group()
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layers = svlgui.Group()
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b = svlgui.Image("media/object_active.png",0,0,True,MainWindow.layerbox,16,1)
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b = svlgui.Image("media/object_active.png",0,0,True,MainWindow.layerbox,16,1)
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layers.add(b)
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layers.add(b)
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32
svlgui.py
32
svlgui.py
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@ -25,6 +25,9 @@ SITER=0
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#Currentframe - the frame selected on the timeline. Not necessarily the frame being shown.
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#Currentframe - the frame selected on the timeline. Not necessarily the frame being shown.
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CURRENTFRAME=0
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CURRENTFRAME=0
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#Object which has the keyboard focus.
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FOCUS = None
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class Color (object):
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class Color (object):
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def __init__(self, val):
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def __init__(self, val):
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@ -180,10 +183,22 @@ if SYSTEM=="osx":
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m.bring_to_front.enabled = 1
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m.bring_to_front.enabled = 1
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m.send_backward.enabled = 1
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m.send_backward.enabled = 1
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m.send_to_back.enabled = 1
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m.send_to_back.enabled = 1
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#def create_sc(self):
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#def create_sc(self):
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# pass
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# pass
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#def run_file(self):
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#def run_file(self):
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# pass
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# pass
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class LightningbeamWindow(OSXWindow):
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def __init__(self,*args,**kwargs):
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OSXWindow.__init__(self,*args,**kwargs)
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def key_down(self, event):
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if FOCUS:
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FOCUS.key_down(event)
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def key_up(self, event):
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if FOCUS:
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FOCUS.key_up(event)
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app = Lightningbeam()
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app = Lightningbeam()
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elif SYSTEM=="html":
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elif SYSTEM=="html":
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app = ""
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app = ""
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@ -235,7 +250,7 @@ class Window:
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self.window.show_all()
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self.window.show_all()
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self.window.connect("destroy",self.destroy)
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self.window.connect("destroy",self.destroy)
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elif SYSTEM=="osx":
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elif SYSTEM=="osx":
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self.window = OSXWindow(width=1024,height=500)
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self.window = LightningbeamWindow(width=1024,height=500)
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#components = [i._int() for i in args]
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#components = [i._int() for i in args]
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#self.vbox = GUI.Column(components, equalize="w", expand=0)
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#self.vbox = GUI.Column(components, equalize="w", expand=0)
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#self.window.place(self.vbox, left = 0, top = 0, right = 0, bottom = 0, sticky = 'nsew')
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#self.window.place(self.vbox, left = 0, top = 0, right = 0, bottom = 0, sticky = 'nsew')
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@ -593,7 +608,12 @@ class Canvas(Widget):
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for i in self.objs:
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for i in self.objs:
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i._onMouseUp(x, y)
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i._onMouseUp(x, y)
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self.invalidate_rect([0,0,self.extent[0],self.extent[1]])
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self.invalidate_rect([0,0,self.extent[0],self.extent[1]])
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def key_down(self, event):
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print "Please"
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def key_up(self, event):
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print "Thank you!"
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self.canvas = OSXCanvas(extent = (width, height), scrolling = 'hv')
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self.canvas = OSXCanvas(extent = (width, height), scrolling = 'hv')
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self.canvas.objs = self.objs
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self.canvas.objs = self.objs
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elif SYSTEM=="html":
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elif SYSTEM=="html":
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@ -644,6 +664,12 @@ class Canvas(Widget):
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self.draw()
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self.draw()
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if SYSTEM=="html":
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if SYSTEM=="html":
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jscommunicate("cchildren["+str(self.tid)+"]="+str(self.objs))
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jscommunicate("cchildren["+str(self.tid)+"]="+str(self.objs))
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def key_down(self, event):
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if SYSTEM=="osx":
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self.canvas.key_down(event)
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def key_up(self, event):
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if SYSTEM=="osx":
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self.canvas.key_up(event)
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class TextView(Widget):
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class TextView(Widget):
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def __init__(self,editable=True,width=False,height=False):
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def __init__(self,editable=True,width=False,height=False):
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