add vibrato node
This commit is contained in:
parent
dc27cf253d
commit
5a19e91788
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@ -42,6 +42,7 @@ mod slew_limiter;
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mod splitter;
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mod splitter;
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mod svf;
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mod svf;
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mod template_io;
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mod template_io;
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mod vibrato;
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mod vocoder;
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mod vocoder;
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mod voice_allocator;
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mod voice_allocator;
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mod wavetable_oscillator;
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mod wavetable_oscillator;
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@ -90,6 +91,7 @@ pub use slew_limiter::SlewLimiterNode;
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pub use splitter::SplitterNode;
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pub use splitter::SplitterNode;
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pub use svf::SVFNode;
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pub use svf::SVFNode;
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pub use template_io::{TemplateInputNode, TemplateOutputNode};
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pub use template_io::{TemplateInputNode, TemplateOutputNode};
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pub use vibrato::VibratoNode;
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pub use vocoder::VocoderNode;
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pub use vocoder::VocoderNode;
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pub use voice_allocator::VoiceAllocatorNode;
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pub use voice_allocator::VoiceAllocatorNode;
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pub use wavetable_oscillator::WavetableOscillatorNode;
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pub use wavetable_oscillator::WavetableOscillatorNode;
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@ -146,6 +148,7 @@ pub fn create_node(node_type: &str, sample_rate: u32, buffer_size: usize) -> Opt
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"TemplateInput" => Box::new(TemplateInputNode::new("Template Input")),
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"TemplateInput" => Box::new(TemplateInputNode::new("Template Input")),
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"TemplateOutput" => Box::new(TemplateOutputNode::new("Template Output")),
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"TemplateOutput" => Box::new(TemplateOutputNode::new("Template Output")),
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"VoiceAllocator" => Box::new(VoiceAllocatorNode::new("VoiceAllocator", sample_rate, buffer_size)),
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"VoiceAllocator" => Box::new(VoiceAllocatorNode::new("VoiceAllocator", sample_rate, buffer_size)),
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"Vibrato" => Box::new(VibratoNode::new("Vibrato")),
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"AmpSim" => Box::new(AmpSimNode::new("Amp Sim")),
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"AmpSim" => Box::new(AmpSimNode::new("Amp Sim")),
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"AudioOutput" => Box::new(AudioOutputNode::new("Output")),
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"AudioOutput" => Box::new(AudioOutputNode::new("Output")),
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_ => return None,
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_ => return None,
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@ -0,0 +1,270 @@
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use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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use std::f32::consts::PI;
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const PARAM_RATE: u32 = 0;
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const PARAM_DEPTH: u32 = 1;
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const MAX_DELAY_MS: f32 = 7.0;
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const BASE_DELAY_MS: f32 = 0.5;
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/// Vibrato effect — periodic pitch modulation via a short modulated delay line.
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///
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/// 100% wet signal (no dry mix). Supports an external Mod CV input that, when
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/// connected, replaces the internal sine LFO with the incoming CV signal.
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pub struct VibratoNode {
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name: String,
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rate: f32,
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depth: f32,
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delay_buffer_left: Vec<f32>,
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delay_buffer_right: Vec<f32>,
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write_position: usize,
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max_delay_samples: usize,
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sample_rate: u32,
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lfo_phase: f32,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl VibratoNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Audio In", SignalType::Audio, 0),
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NodePort::new("Mod CV In", SignalType::CV, 1),
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NodePort::new("Rate CV In", SignalType::CV, 2),
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NodePort::new("Depth CV In", SignalType::CV, 3),
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];
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let outputs = vec![
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NodePort::new("Audio Out", SignalType::Audio, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_RATE, "Rate", 0.1, 14.0, 5.0, ParameterUnit::Frequency),
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Parameter::new(PARAM_DEPTH, "Depth", 0.0, 1.0, 0.5, ParameterUnit::Generic),
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];
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let max_delay_samples = ((MAX_DELAY_MS / 1000.0) * 48000.0) as usize;
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Self {
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name,
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rate: 5.0,
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depth: 0.5,
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delay_buffer_left: vec![0.0; max_delay_samples],
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delay_buffer_right: vec![0.0; max_delay_samples],
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write_position: 0,
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max_delay_samples,
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sample_rate: 48000,
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lfo_phase: 0.0,
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inputs,
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outputs,
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parameters,
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}
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}
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fn read_interpolated_sample(&self, buffer: &[f32], delay_samples: f32) -> f32 {
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let delay_samples = delay_samples.clamp(0.0, (self.max_delay_samples - 1) as f32);
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let read_pos_float = self.write_position as f32 - delay_samples;
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let read_pos_float = if read_pos_float < 0.0 {
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read_pos_float + self.max_delay_samples as f32
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} else {
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read_pos_float
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};
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let read_pos_int = read_pos_float.floor() as usize;
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let frac = read_pos_float - read_pos_int as f32;
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let sample1 = buffer[read_pos_int % self.max_delay_samples];
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let sample2 = buffer[(read_pos_int + 1) % self.max_delay_samples];
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sample1 * (1.0 - frac) + sample2 * frac
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}
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}
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impl AudioNode for VibratoNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Effect
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_RATE => {
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self.rate = value.clamp(0.1, 14.0);
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}
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PARAM_DEPTH => {
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self.depth = value.clamp(0.0, 1.0);
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}
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_RATE => self.rate,
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PARAM_DEPTH => self.depth,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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sample_rate: u32,
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) {
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if inputs.is_empty() || outputs.is_empty() {
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return;
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}
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if self.sample_rate != sample_rate {
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self.sample_rate = sample_rate;
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self.max_delay_samples = ((MAX_DELAY_MS / 1000.0) * sample_rate as f32) as usize;
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self.delay_buffer_left.resize(self.max_delay_samples, 0.0);
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self.delay_buffer_right.resize(self.max_delay_samples, 0.0);
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self.write_position = 0;
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}
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let input = inputs[0];
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let output = &mut outputs[0];
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// CV inputs — unconnected ports are filled with NaN
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let mod_cv = inputs.get(1);
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let rate_cv = inputs.get(2);
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let depth_cv = inputs.get(3);
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let frames = input.len() / 2;
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let output_frames = output.len() / 2;
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let frames_to_process = frames.min(output_frames);
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let base_delay_samples = (BASE_DELAY_MS / 1000.0) * self.sample_rate as f32;
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let max_modulation_samples = (MAX_DELAY_MS - BASE_DELAY_MS) / 1000.0 * self.sample_rate as f32;
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for frame in 0..frames_to_process {
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let left_in = input[frame * 2];
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let right_in = input[frame * 2 + 1];
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// Resolve depth: CV overrides knob when connected
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let depth = if let Some(cv) = depth_cv {
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let cv_val = cv.get(frame).copied().unwrap_or(f32::NAN);
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if cv_val.is_nan() {
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self.depth
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} else {
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cv_val.clamp(0.0, 1.0)
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}
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} else {
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self.depth
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};
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// Determine modulation value (0..1 range, pre-depth)
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let mod_value = if let Some(cv) = mod_cv {
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let cv_val = cv.get(frame).copied().unwrap_or(f32::NAN);
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if cv_val.is_nan() {
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// No external mod — use internal LFO
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None
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} else {
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Some(cv_val.clamp(0.0, 1.0))
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}
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} else {
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None
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};
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let modulation = if let Some(ext) = mod_value {
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// External modulation: CV value scaled by depth
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ext * depth
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} else {
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// Internal LFO: resolve rate with CV
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let rate = if let Some(cv) = rate_cv {
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let cv_val = cv.get(frame).copied().unwrap_or(f32::NAN);
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if cv_val.is_nan() {
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self.rate
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} else {
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(self.rate + cv_val * 14.0).clamp(0.1, 14.0)
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}
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} else {
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self.rate
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};
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let lfo_value = (self.lfo_phase * 2.0 * PI).sin() * 0.5 + 0.5;
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self.lfo_phase += rate / self.sample_rate as f32;
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if self.lfo_phase >= 1.0 {
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self.lfo_phase -= 1.0;
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}
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lfo_value * depth
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};
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let delay_samples = base_delay_samples + modulation * max_modulation_samples;
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// 100% wet — output is only the delayed signal
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output[frame * 2] = self.read_interpolated_sample(&self.delay_buffer_left, delay_samples);
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output[frame * 2 + 1] = self.read_interpolated_sample(&self.delay_buffer_right, delay_samples);
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self.delay_buffer_left[self.write_position] = left_in;
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self.delay_buffer_right[self.write_position] = right_in;
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self.write_position = (self.write_position + 1) % self.max_delay_samples;
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}
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}
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fn reset(&mut self) {
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self.delay_buffer_left.fill(0.0);
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self.delay_buffer_right.fill(0.0);
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self.write_position = 0;
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self.lfo_phase = 0.0;
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}
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fn node_type(&self) -> &str {
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"Vibrato"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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rate: self.rate,
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depth: self.depth,
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delay_buffer_left: vec![0.0; self.max_delay_samples],
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delay_buffer_right: vec![0.0; self.max_delay_samples],
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write_position: 0,
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max_delay_samples: self.max_delay_samples,
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sample_rate: self.sample_rate,
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lfo_phase: 0.0,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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@ -122,6 +122,7 @@ node_templates! {
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Pan, "Pan", "Pan", "Effects", true;
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Pan, "Pan", "Pan", "Effects", true;
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RingModulator, "RingModulator", "Ring Modulator", "Effects", true;
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RingModulator, "RingModulator", "Ring Modulator", "Effects", true;
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Vocoder, "Vocoder", "Vocoder", "Effects", true;
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Vocoder, "Vocoder", "Vocoder", "Effects", true;
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Vibrato, "Vibrato", "Vibrato", "Effects", true;
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// Utilities
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// Utilities
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Adsr, "ADSR", "ADSR Envelope", "Utilities", true;
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Adsr, "ADSR", "ADSR Envelope", "Utilities", true;
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Lfo, "LFO", "LFO", "Utilities", true;
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Lfo, "LFO", "LFO", "Utilities", true;
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@ -471,10 +472,10 @@ impl NodeTemplateTrait for NodeTemplate {
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}
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}
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NodeTemplate::Filter => {
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NodeTemplate::Filter => {
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graph.add_input_param(node_id, "Audio In".into(), DataType::Audio, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Audio In".into(), DataType::Audio, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Cutoff CV".into(), DataType::CV, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Cutoff CV".into(), DataType::CV, ValueType::float(0.0), InputParamKind::ConnectionOrConstant, true);
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// Parameters
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// Parameters
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graph.add_input_param(node_id, "Cutoff".into(), DataType::CV,
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graph.add_input_param(node_id, "Cutoff".into(), DataType::CV,
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ValueType::float_param(1000.0, 20.0, 20000.0, " Hz", 0, None), InputParamKind::ConstantOnly, true);
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ValueType::float_param(1000.0, 20.0, 20000.0, " Hz", 0, None), InputParamKind::ConnectionOrConstant, true);
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graph.add_input_param(node_id, "Resonance".into(), DataType::CV,
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graph.add_input_param(node_id, "Resonance".into(), DataType::CV,
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ValueType::float_param(0.0, 0.0, 1.0, "", 1, None), InputParamKind::ConstantOnly, true);
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ValueType::float_param(0.0, 0.0, 1.0, "", 1, None), InputParamKind::ConstantOnly, true);
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graph.add_input_param(node_id, "Type".into(), DataType::CV,
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graph.add_input_param(node_id, "Type".into(), DataType::CV,
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@ -786,6 +787,15 @@ impl NodeTemplateTrait for NodeTemplate {
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ValueType::float_param(1.0, 0.0, 1.0, "", 3, None), InputParamKind::ConstantOnly, true);
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ValueType::float_param(1.0, 0.0, 1.0, "", 3, None), InputParamKind::ConstantOnly, true);
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graph.add_output_param(node_id, "Audio Out".into(), DataType::Audio);
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graph.add_output_param(node_id, "Audio Out".into(), DataType::Audio);
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}
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}
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NodeTemplate::Vibrato => {
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graph.add_input_param(node_id, "Audio In".into(), DataType::Audio, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Mod CV".into(), DataType::CV, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Rate".into(), DataType::CV,
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ValueType::float_param(5.0, 0.1, 14.0, " Hz", 0, None), InputParamKind::ConstantOnly, true);
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graph.add_input_param(node_id, "Depth".into(), DataType::CV,
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ValueType::float_param(0.5, 0.0, 1.0, "", 1, None), InputParamKind::ConnectionOrConstant, true);
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graph.add_output_param(node_id, "Audio Out".into(), DataType::Audio);
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}
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NodeTemplate::AudioToCv => {
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NodeTemplate::AudioToCv => {
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graph.add_input_param(node_id, "Audio In".into(), DataType::Audio, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
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graph.add_input_param(node_id, "Audio In".into(), DataType::Audio, ValueType::float(0.0), InputParamKind::ConnectionOnly, true);
|
||||||
graph.add_output_param(node_id, "CV Out".into(), DataType::CV);
|
graph.add_output_param(node_id, "CV Out".into(), DataType::CV);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue