play audio from point on timeline
This commit is contained in:
parent
e0b69007fd
commit
6b7e7eae16
35
src/main.js
35
src/main.js
|
|
@ -357,10 +357,8 @@ let actions = {
|
|||
updateMenu()
|
||||
},
|
||||
execute: async (action) => {
|
||||
const player = new Tone.Sampler().toDestination();
|
||||
let buffer = new Tone.ToneAudioBuffer()
|
||||
await buffer.load(action.audiosrc)
|
||||
player.add("C1", buffer)
|
||||
const player = new Tone.Player().toDestination();
|
||||
await player.load(action.audiosrc)
|
||||
// player.autostart = true;
|
||||
let newAudioLayer = new AudioLayer()
|
||||
let object = pointerList[action.object]
|
||||
|
|
@ -377,7 +375,7 @@ let actions = {
|
|||
newAudioLayer.track.add(0,action.uuid)
|
||||
object.audioLayers.push(newAudioLayer)
|
||||
// TODO: compute image height better
|
||||
generateWaveform(img, buffer, 50, 25, fileFps)
|
||||
generateWaveform(img, player.buffer, 50, 25, fileFps)
|
||||
updateLayers()
|
||||
},
|
||||
rollback: (action) => {
|
||||
|
|
@ -1091,7 +1089,7 @@ class AudioLayer {
|
|||
this.sounds = {}
|
||||
this.track = new Tone.Part(((time, sound) => {
|
||||
console.log(this.sounds[sound])
|
||||
this.sounds[sound].player.triggerAttack("C1", time)
|
||||
this.sounds[sound].player.start(time)
|
||||
}))
|
||||
// const synth = new Tone.Synth().toDestination();
|
||||
// this.track = new Tone.Part(((time, note) => {
|
||||
|
|
@ -2018,29 +2016,21 @@ window.addEventListener("keydown", (e) => {
|
|||
function playPause() {
|
||||
playing = !playing
|
||||
if (playing) {
|
||||
// Tone.getTransport().clear()
|
||||
for (let audioLayer of context.activeObject.audioLayers) {
|
||||
console.log(1)
|
||||
audioLayer.track.start(0)
|
||||
for (let i in audioLayer.sounds) {
|
||||
let sound = audioLayer.sounds[i]
|
||||
sound.player.start(0,context.activeObject.currentFrameNum / fileFps)
|
||||
}
|
||||
}
|
||||
Tone.getTransport().seconds = 0
|
||||
console.log(2)
|
||||
console.log(Tone.getTransport().state)
|
||||
Tone.getTransport().start()
|
||||
console.log(3)
|
||||
advanceFrame()
|
||||
} else {
|
||||
console.log(4)
|
||||
for (let audioLayer of context.activeObject.audioLayers) {
|
||||
for (let i in audioLayer.sounds) {
|
||||
let sound = audioLayer.sounds[i]
|
||||
console.log(sound.player)
|
||||
sound.player.releaseAll()
|
||||
sound.player.stop()
|
||||
}
|
||||
}
|
||||
console.log(5)
|
||||
// Tone.getTransport().stop()
|
||||
console.log(6)
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -2055,7 +2045,12 @@ function advanceFrame() {
|
|||
setTimeout(advanceFrame, 1000/fileFps)
|
||||
} else {
|
||||
playing = false
|
||||
Tone.getTransport().stop()
|
||||
for (let audioLayer of context.activeObject.audioLayers) {
|
||||
for (let i in audioLayer.sounds) {
|
||||
let sound = audioLayer.sounds[i]
|
||||
sound.player.stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue