Fix crash when object deleted from frame
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@ -5949,6 +5949,7 @@ function stage() {
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for (let child of context.selection) {
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if (!context.activeObject.currentFrame) continue;
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if (!context.activeObject.currentFrame.keys) continue;
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if (!child.idx in context.activeObject.currentFrame.keys) continue;
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context.activeObject.currentFrame.keys[child.idx].x +=
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mouse.x - context.lastMouse.x;
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context.activeObject.currentFrame.keys[child.idx].y +=
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