Added some ActionScript commands
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fddf3e1776
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b4a92e76b5
6
base.js
6
base.js
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@ -118,6 +118,7 @@ function MovieClip() {
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this._xscale = 1;
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this._xscale = 1;
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this._yscale = 1;
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this._yscale = 1;
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this._rotation = 0;
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this._rotation = 0;
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this._visible = true;
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Timer.add(this)
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Timer.add(this)
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@ -127,6 +128,7 @@ function MovieClip() {
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this._draw = function (frame,frame2,r) {
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this._draw = function (frame,frame2,r) {
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_processingobj = this
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_processingobj = this
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if (this._visible) {
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if (!frame2) {
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if (!frame2) {
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this._x = frame._x
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this._x = frame._x
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this._y = frame._y
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this._y = frame._y
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@ -140,6 +142,7 @@ function MovieClip() {
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this._yscale = ave(frame2._yscale, frame._yscale, r)
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this._yscale = ave(frame2._yscale, frame._yscale, r)
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this._rotation = ave(frame2._rotation ,frame._rotation, r)
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this._rotation = ave(frame2._rotation ,frame._rotation, r)
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}
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}
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}
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//log(this._x)
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//log(this._x)
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cr.save()
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cr.save()
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cr.translate(this._x,this._y)
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cr.translate(this._x,this._y)
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@ -225,6 +228,9 @@ function MovieClip() {
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this.gotoAndStop = function (frame) {
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this.gotoAndStop = function (frame) {
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this._playing = false;
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this._playing = false;
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this._currentframe = frame;
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this._currentframe = frame;
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}
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this.prevFrame = function () {
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this.gotoAndStop(this._previousframe)
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}
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}
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// Implemented?
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// Implemented?
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this.onData = function () { //No
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this.onData = function () { //No
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