Fix clicking on timeline selecting incorrect frame when zoomed

This commit is contained in:
Skyler Lehmkuhl 2025-01-04 00:24:17 -05:00
parent 6223d6c50d
commit b9702508a3
1 changed files with 4 additions and 5 deletions

View File

@ -1740,7 +1740,7 @@ function vectorDist(a, b) {
return Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
function getMousePos(canvas, evt, skipOffsets = false) {
function getMousePos(canvas, evt, skipOffsets = false, skipZoom = false) {
var rect = canvas.getBoundingClientRect();
let offsetX = canvas.offsetX || 0;
let offsetY = canvas.offsetY || 0;
@ -1749,8 +1749,8 @@ function getMousePos(canvas, evt, skipOffsets = false) {
offsetY = 0;
}
return {
x: (evt.clientX + offsetX - rect.left) / context.zoomLevel,
y: (evt.clientY + offsetY - rect.top) / context.zoomLevel,
x: (evt.clientX + offsetX - rect.left) / (skipZoom ? 1 : context.zoomLevel),
y: (evt.clientY + offsetY - rect.top) / (skipZoom ? 1 : context.zoomLevel),
};
}
@ -2340,7 +2340,6 @@ class Layer {
this.addFrame(num, newKeyframe, addedFrames);
}
deleteFrame(uuid, destinationType, replacementUuid) {
console.log(replacementUuid);
let frame = pointerList[uuid];
let i = this.frames.indexOf(frame);
if (i != -1) {
@ -5444,7 +5443,7 @@ function timeline() {
}
});
timeline_cvs.addEventListener("mousedown", (e) => {
let mouse = getMousePos(timeline_cvs, e, true);
let mouse = getMousePos(timeline_cvs, e, true, true);
mouse.y += timeline_cvs.offsetY;
if (mouse.x > layerWidth) {
mouse.x -= layerWidth;