somewhat broken audio playback

This commit is contained in:
Skyler Lehmkuhl 2024-12-06 17:49:57 -05:00
parent 5ed9c06156
commit e0b69007fd
1 changed files with 62 additions and 4 deletions

View File

@ -357,8 +357,10 @@ let actions = {
updateMenu()
},
execute: async (action) => {
const player = new Tone.Player().toDestination();
await player.load(action.audiosrc)
const player = new Tone.Sampler().toDestination();
let buffer = new Tone.ToneAudioBuffer()
await buffer.load(action.audiosrc)
player.add("C1", buffer)
// player.autostart = true;
let newAudioLayer = new AudioLayer()
let object = pointerList[action.object]
@ -371,9 +373,11 @@ let actions = {
}
pointerList[action.uuid] = soundObj
newAudioLayer.sounds[action.uuid] = soundObj
// TODO: change start time
newAudioLayer.track.add(0,action.uuid)
object.audioLayers.push(newAudioLayer)
// TODO: compute image height better
generateWaveform(img, player.buffer, 50, 25, fileFps)
generateWaveform(img, buffer, 50, 25, fileFps)
updateLayers()
},
rollback: (action) => {
@ -1085,6 +1089,16 @@ class Layer {
class AudioLayer {
constructor(uuid) {
this.sounds = {}
this.track = new Tone.Part(((time, sound) => {
console.log(this.sounds[sound])
this.sounds[sound].player.triggerAttack("C1", time)
}))
// const synth = new Tone.Synth().toDestination();
// this.track = new Tone.Part(((time, note) => {
// // the notes given as the second element in the array
// // will be passed in as the second argument
// synth.triggerAttackRelease(note, "8n", time);
// }), [[0, "C2"], ["0:2", "C3"], ["0:3:2", "G2"]]).start(0);
if (!uuid) {
this.idx = uuidv4()
} else {
@ -2004,7 +2018,30 @@ window.addEventListener("keydown", (e) => {
function playPause() {
playing = !playing
if (playing) {
// Tone.getTransport().clear()
for (let audioLayer of context.activeObject.audioLayers) {
console.log(1)
audioLayer.track.start(0)
}
Tone.getTransport().seconds = 0
console.log(2)
console.log(Tone.getTransport().state)
Tone.getTransport().start()
console.log(3)
advanceFrame()
} else {
console.log(4)
for (let audioLayer of context.activeObject.audioLayers) {
for (let i in audioLayer.sounds) {
let sound = audioLayer.sounds[i]
console.log(sound.player)
sound.player.releaseAll()
}
}
console.log(5)
// Tone.getTransport().stop()
console.log(6)
}
}
@ -2018,6 +2055,7 @@ function advanceFrame() {
setTimeout(advanceFrame, 1000/fileFps)
} else {
playing = false
Tone.getTransport().stop()
}
}
}
@ -3485,3 +3523,23 @@ function getMimeType(filePath) {
return null; // Unsupported file type
}
}
function startToneOnUserInteraction() {
// Function to handle the first interaction (click or key press)
const startTone = () => {
Tone.start().then(() => {
console.log("Tone.js started!");
}).catch(err => {
console.error("Error starting Tone.js:", err);
});
// Remove the event listeners to prevent them from firing again
document.removeEventListener("click", startTone);
document.removeEventListener("keydown", startTone);
};
// Add event listeners for mouse click and key press
document.addEventListener("click", startTone);
document.addEventListener("keydown", startTone);
}
startToneOnUserInteraction()