Commit Graph

11 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 01b20165cc P5 mobile gestures + long-press context menus
Gestures (Stage + Timeline):
- Pinch-zoom via zoom_delta() (touch pinch + Ctrl+wheel), unified with the raw-wheel
  path so Ctrl+wheel zooms exactly once; plain wheel zoom + trackpad pan preserved.
- Double-tap empty → zoom-to-fit (Stage: artboard via zoom_to_fit; Timeline: new
  fit_to_project over the full duration).
- Double-tap-drag on empty → transient marquee regardless of the active tool.

Long-press context menu: a shared SharedPaneState.mobile_context_menu that panes
populate with (label, MenuAction) items on secondary_clicked(); the mobile shell
renders one persistent popup (styled like the timeline menu) and dispatches via
pending_menu_actions. Stage offers Cut/Copy/Duplicate/Delete for clip instances and
Cut/Copy/Convert-to-movie-clip/Delete for geometry.

Fixes surfaced along the way:
- Geometry delete now frees selected fills (free_fill) and GCs isolated vertices
  (new VectorGraph::gc_isolated_vertices) — no more orphaned fills / phantom snap
  points; applies to the Delete key too.
- clipboard_delete_selection clears focus so deleting dismisses the mobile inspector.
- Mobile inspector: appears on pointer release (not press) so drags aren't
  interrupted; reflows only when the tapped point is actually behind the sheet; taps
  outside the sheet dismiss it; rounded-corner border no longer detaches.
2026-07-02 00:11:49 -04:00
Skyler Lehmkuhl 943ff7c15f Unify colors via theme CSS variables; theme egui visuals
Add Theme::var(name, ctx) (CSS custom-property getter) and Theme::apply_to_egui(ctx)
which maps the palette onto egui's global Visuals so standard widgets share the
theme colors. Add a mobile::palette::Palette built from the theme each frame and
replace the duplicated per-file C_* color constants across all mobile modules
(omni, topbar, stack, inspector, transport, intent, shell) with it. Add --scrim
and --accent-* category vars to styles.css. Apply the theme visuals every frame in
update(). Mobile and the main UI now share one CSS-variable-driven palette that
responds to light/dark/user themes.
2026-07-01 07:08:00 -04:00
Skyler Lehmkuhl 08b6aa0139 Compress mobile layer headers to a swatch; conditional inspector reflow
- Add `is_mobile` to SharedPaneState (set in build_frame). On mobile the timeline
  layer-header column collapses to a minimal type-colored swatch (1:2 w:h, ~30px),
  brighter/outlined when active/selected; tapping it selects the layer (handled by
  the existing header-column input path, which now uses the narrower width).
  Desktop headers unchanged.
- Inspector reflow: the sheet overlaps the stack by default, but when the selected
  pane would be covered by the sheet, the stack reflows (renders above the sheet)
  so it stays visible. Restore on dismiss is automatic since reflow only changes
  the render rect; manual divider moves while the sheet is up persist. Adds
  stack::pane_bottom_in and inspector::target_slot.
2026-07-01 01:14:37 -04:00
Skyler Lehmkuhl b25e639a1c Linked-divider preset snapping + animated transitions for the stack
Rework 3-pane divider behavior and animate every layout change:

- All transitions now ease over ~100ms via a LayoutAnim between two full stack
  configs (resize, slide, collapse, fullscreen) instead of jumping; edge
  transitions continue from the drag's progress.
- 3-pane dividers are linked along a single path parameter through the three
  presets ([.5,.25,.25] / even / [.25,.25,.5]) so both dividers move together
  and reach their snaps simultaneously. Over-grow past the extreme preset is
  anchored to the path endpoint so the non-dragged divider stays continuous.
- Growing a pane past ~66% collapses the window to 2 panes (dropping the
  opposite-end pane); the surviving divider snaps to the nearest 2-pane preset
  (1/4, 1/2, 3/4) based on the drop position. Dragging to the slide extreme
  still slides the window.
- 2-pane snaps to 1/4, 1/2, 3/4.
2026-06-30 02:07:31 -04:00
Skyler Lehmkuhl 01fe14f197 Ease divider snap into place over ~100ms
After releasing a divider, the boundary now eases (cubic ease-out, ~100ms) from
where the finger lifted to the snapped fraction instead of jumping. Starting a
new drag cancels an in-flight ease; membership changes still apply instantly.
2026-06-30 01:39:53 -04:00
Skyler Lehmkuhl 3b39e80e40 Add intermediate divider snapping (uneven pane sizes)
Dragging a divider now resizes its two adjacent panes live and, on release,
snaps the boundary to the nearest of 1/4, 1/3, 1/2, 2/3, 3/4 — so one pane can
be made dominant within a 2- or 3-pane window. Dragging far enough to squeeze a
pane past the collapse threshold still triggers the membership transition
(slide/shrink per R1-R6), after which sizing resets to even.

MobileState gains a `weights: [f32;3]` (normalized on use); config_rects is
weight-aware; edge drags keep animating toward the even-split target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 01:18:13 -04:00
Skyler Lehmkuhl 0e3c437d50 Round the top corners of stack pane headers
Each header now has rounded top corners (square at the bottom where it meets
the pane content) so it reads as a tab atop the pane.
2026-06-30 01:02:36 -04:00
Skyler Lehmkuhl 76e7963f03 Add Lucide icon font for the mobile UI
Bundle Lucide (ISC license) at assets/fonts/lucide.ttf and register it as the
egui font family "lucide" via mobile/icons.rs::install (called in EditorApp::new).
Icons are drawn as text with icons::font(size) + PUA codepoint constants.

Switch the stack headers (grip, maximize/minimize, node⇄instrument), the footer
chevron, and the transport play/pause to Lucide glyphs instead of relying on
egui's limited built-in emoji-icon-font.
2026-06-30 01:02:03 -04:00
Skyler Lehmkuhl 597697d0a6 Taller stack headers, fullscreen toggle, icon-font glyphs
- Double header height (52px) so the drag targets are easy to grab; footer
  stays compact (28px).
- Add a fullscreen button on the right of each header that collapses the
  window to that single pane; dragging the sole pane's header down or the
  footer up splits it with the adjacent pane (count can now be 1). The button
  toggles back to a 2-pane split.
- Use egui's bundled emoji-icon-font glyphs (⛶ fullscreen / ▣ restore) instead
  of hand-drawn primitives.
- Cap the drag-to-commit distance (TRIGGER_MAX) so transitions don't require
  dragging half the screen.
2026-06-30 00:33:47 -04:00
Skyler Lehmkuhl 0c59ed8b4b Fix stack overflow at list ends; full-height drag headers
- Fix panic "attempt to subtract with overflow" when sliding to the end:
  the R-ops used then_some(), which eagerly evaluates top-1 even when the
  guard is false. Switch to lazy .then(|| ...).
- Replace the thin divider/edge grab bars with full-width header bars: each
  band has a labeled header (top of band) that is its drag handle, plus a
  reserved bottom footer for the BottomEdge "pull up for more" handle. Band 0's
  header = TopEdge, band i's header = the divider above it, footer = BottomEdge.
  The Node/Instrument ⇄ toggle lives in that band's header.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 00:13:08 -04:00
Skyler Lehmkuhl 79f063d00c Replace mobile tabbed shell with vertical sliding-window stack
Per design feedback, drop the top-tabs + single-ribbon model. The mobile UI
is now one vertical stack of all panes in a fixed order (Outliner, Asset
Library, Stage, Timeline, Piano Roll, Virtual Piano, Node/Instrument, Script
editor) with a window of 2-3 consecutive panes visible at a time.

Dragging the dividers between panes and the top/bottom screen edges grows,
shrinks, or slides the window via a small state machine (R1-R6 in stack.rs),
with continuous interpolation during the drag and snap-on-release. The
Node/Instrument band toggles between the node editor and the preset browser.
The transport stays pinned as the bottom floor.

Each visible band reuses PaneInstance::render_content full-bleed (surface.rs).
Removes topbar.rs and ribbon.rs; rewrites mod.rs state (window_top,
window_count, show_instruments, drag); adds stack.rs.
2026-06-30 00:12:57 -04:00