Commit Graph

19 Commits

Author SHA1 Message Date
Skyler Lehmkuhl b301c63387 Address code-review findings across export, decode, and data model
Export correctness:
- Honor the user's color-range (Limited/Full) on the software encode path:
  thread full_range through gpu_yuv (new shader range uniform), the CPU
  swscale fallback (sws_setColorspaceDetails → BT.709 + range, fixing the
  BT.601 hue/level shift on odd-width exports), and the encoder color tags.
- Reject HDR + WebM up front with a clear message and log the forced HEVC
  override instead of producing an unplayable file.
- Delete dead render_frame_to_rgba_hdr (hardcoded Stretch; live HDR path
  already honors the fit mode).

Decode/playback (video.rs):
- Drain the decoder at EOF (send_eof + flush) so the final B-frame-delayed
  frames render instead of erroring; per-frame logic extracted to a helper.
- Missing-PTS frames continue monotonically rather than snapping to ts=0.
- Force exact thumbnail width so sub-128px sources aren't shown stretched.

Resource leaks (gpu-video-encoder):
- dmabuf import_raw: RAII guard frees the duped fd + partial VkImages/memory
  on every error path.
- vaapi alloc: free device/frames-ctx/AVFrames on the unexpected-DRM path.

Data model / robustness:
- collapse_boundary_spikes requires a full curve reversal (all control
  points) so it no longer deletes a real lens/sliver and drops the fill.
- Export audio spin-wait ignores a stale `finished` flag when a forward
  seek is pending (was rendering silence over real audio).
- RasterDiff apply_before/after take current dims and skip on a post-resize
  mismatch.
- beam_archive read_media_full caps the preallocation from untrusted total_len.

UI/visual:
- SVG export skips hidden layers/empty groups; import folds fill-opacity into
  gradients and surfaces failures as a notification.
- Active raster-layer border uses playback_time + overlay_transform.
- gpu_brush remove_layer_texture also evicts the stale low-res proxy.
- ensure_raster_resident_for_undo registers faulted frames in the LRU so
  resident RAM stays bounded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 17:47:32 -04:00
Skyler Lehmkuhl 02566d571b video: fix sped-up + jerky 4K playback (frame-index cache + request-based seek)
Two bugs made 4K (and any) video playback wrong:

1. Sped-up playback. The VideoManager frame cache was keyed by milliseconds, but
   GPU (hardware-decoded) frames bypass the decoder's internal cache. A UI that
   refreshes finer than the video frame rate (a 60Hz canvas on a 30fps clip)
   therefore missed the cache on every sub-frame request and decoded the NEXT
   frame each time — advancing the video ~2x faster than the clock, and racing the
   decoder toward EOF. Key the cache on the video frame index (round(ts·fps))
   instead, so all requests within one frame share an entry and each frame decodes
   exactly once → correct speed.

2. Periodic seek/jerk. The seek decision compared the rounded request frame_ts to
   the decoded frame's exact PTS, which sit on slightly different grids — so
   frame_ts landed ~1 frame "behind" the just-decoded PTS every ~10 frames and
   falsely read as a backward seek (40ms seek + GOP re-decode). Track the previous
   request (last_requested_ts), which is strictly monotonic during forward
   playback, and detect backward from that instead. Real scrubs still seek.

Per-frame HW decode is ~3-5ms; both bugs were spurious decode/seek work on top.
Keeps a gated LB_VIDEO_DEBUG [Video Seek?] diagnostic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 06:27:01 -04:00
Skyler Lehmkuhl 701b57bfe8 video: thumbnails force CPU frames (fix black thumbs + decoder thrash)
The asset-library thumbnail called VideoManager::get_frame, which honors the
render-pass hardware flag — left ON by the preview, so the thumbnail got a GPU
frame with empty rgba_data → an all-black thumbnail. The thumbnail is also the
only consumer that requests a fixed low timestamp (1.0s) on the shared per-clip
decoder, so when it re-decodes during playback it yanks the decoder back to ~1s;
the next playback frame (6.x) is then ">2s forward" and re-seeks to the keyframe
+ re-decodes the whole GOP (the jerk: per-frame decode is ~5ms, but these seeks
cost 40ms + N-frame catch-up).

Add VideoManager::get_frame_cpu (forces want_gpu=false regardless of the render
flag); the thumbnail uses it. Now it produces a real RGBA thumbnail that the
editor texture-caches once, instead of re-decoding black frames.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 05:39:35 -04:00
Skyler Lehmkuhl 7c2ac0e4d8 hw: propagate stream colour tags to VAAPI frames (fixes washed-out HDR)
Symptom: properly-converted BT.2020 PQ/HLG clips rendered progressively
desaturated vs the SDR reference — the signature of the transfer/primaries tags
not reaching the NV12→RGB shader, so HDR code values were decoded as plain
sRGB/BT.709 (no gamut expansion, wrong EOTF).

VAAPI hardware-decoded frames frequently leave color_trc/color_primaries/
colorspace/color_range unspecified — the authoritative values live on the codec
context (parsed from the bitstream), which the importer never sees. Before
importing, copy any unspecified colour field from the codec context onto the
frame, so the importer detects PQ/HLG + BT.2020 correctly.

Also add a one-time importer log (LB_VIDEO_DEBUG) of the detected
ten_bit/full_range/colorspace/primaries/trc to confirm what's picked up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 03:35:16 -04:00
Skyler Lehmkuhl ff490ab9ae nv12: HDR-correct input — PQ/HLG EOTF + BT.2020→709 gamut (Stage A pt 1)
Decode HDR video into the linear compositor correctly instead of approximating
everything as sRGB/BT.709:

- Read the frame's color_trc and color_primaries in the importer → VideoTransfer
  {Gamma,Pq,Hlg} + VideoPrimaries {Bt709,Bt2020} on GpuVideoFrame.
- nv12_blit.wgsl: branch the EOTF — sRGB gamma (SDR), SMPTE2084 PQ (normalized so
  203-nit graphics white = 1.0; highlights exceed 1.0), or HLG inverse-OETF
  (reference white ≈ 1.0). Then BT.2020→BT.709 primaries in linear light when
  wide-gamut, clamping out-of-709 colours.

Establishes the white=1.0 scene-linear convention: SDR content is unchanged
(stays in [0,1]); HDR video carries super-white highlights through compositing.
SDR-output mapping (clip default vs highlight rolloff) is Part 2. HLG's display
OOTF is omitted (scene-referred) — approximate but reasonable for SDR-out.
2026-06-26 02:47:09 -04:00
Skyler Lehmkuhl 6348e57de0 nv12: convert with the source colorspace matrix (not hardcoded BT.709)
The NV12→RGB pass hardcoded BT.709, so SD (BT.601) clips had slightly wrong hues.
Read each frame's AVColorSpace in the importer and derive the Y'CbCr→R'G'B'
matrix (BT.709/601/240M/2020; Unspecified guessed by height like swscale/players),
carry the four coefficients on GpuVideoFrame, and apply them in the shader.

- core: GpuVideoFrame.coeffs + ycbcr_coeffs(kr, kb) helper.
- hw_video.rs: map AVColorSpace → (kr, kb) → coeffs.
- nv12_blit{.rs,.wgsl}: uniform grows to 80 bytes (adds a coeffs vec4); the matrix
  multiply uses params.coeffs instead of literals.

BT.2020's transfer is still approximated as sRGB. The DRM-modifier-without-SAMPLED case stays a graceful software fallback.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 02:32:57 -04:00
Skyler Lehmkuhl 1848c920d9 editor: wire hardware video decode + NV12 preview compositing (Stage 3c-preview)
Make the dormant core HW-decode engine live for the preview path:

- hw_video.rs: editor's HwVideoImporter — maps a decoded VAAPI surface to a
  DRM-PRIME DMA-BUF and imports it as wgpu NV12 plane textures on the *shared*
  device (the only one with the import extensions). install() creates the VAAPI
  device and injects it + the importer into the VideoManager.
- main.rs: track whether the shared device is actually in use; only then (Linux,
  not LB_NO_SHARED_DEVICE) install hardware decode, using the CreationContext's
  shared device + adapter.
- nv12_blit.rs + nv12_blit.wgsl: NV12 plane textures → BT.709 → sRGB-encoded →
  linear, written straight into the Rgba16Float HDR layer (no CPU upload). Colour
  math mirrors the software path so HW/SW video match; honours full_range.
- stage.rs: the preview Video arm branches on inst.gpu (NV12 blit) vs rgba_data
  (existing upload+blit_straight); sets render_hardware_ok = !cpu_renderer so the
  CPU fallback still gets software frames.
- video_exporter.rs: sets render_hardware_ok(false) before both compositing
  passes — export composites on the encoder's separate device, so a hardware
  decoder downloads to CPU instead (export stays software, correct).
- dmabuf.rs: imported plane textures now also carry SAMPLED/TEXTURE_BINDING so
  they can be sampled by the NV12 blit (they were render-target-only); into_planes
  hands the textures to the longer-lived GpuVideoFrame.
- video.rs: cache-key the GPU/CPU representation on want_gpu (HW-configured AND
  render_hardware_ok) so software-only decode keeps a single cache entry.

Preview only this pass; export GPU-residency is the 3c-export follow-up. Untested
at runtime here (no GPU/display in container) — both crates compile.
2026-06-26 02:21:22 -04:00
Skyler Lehmkuhl 863edc80fc core: hardware video decode engine in VideoDecoder (Stage 3b)
Extend the existing VideoDecoder with an optional hardware path, reusing its
demux/seek/keyframe/blob engine (no duplication):

- GpuVideoFrame (NV12 plane wgpu textures) + HwVideoImporter trait (editor
  implements the DMA-BUF import; the AVFrame crosses as an opaque pointer so
  core needn't reference the GPU crate) + HwDeviceHandle (opaque AVBufferRef).
- VideoManager::set_hardware_decode injects the VAAPI device + importer; each
  decoder attaches hw_device_ctx + a get_format(VAAPI) callback before opening,
  decodes into VAAPI surfaces, and imports them (no CPU copy).
- get_frame returns DecodedFrame::{Cpu,Gpu}; VideoFrame/VideoRenderInstance gain
  an optional `gpu`. The frame cache budgets GPU frames as ~w*h*3/2 and keys on
  whether the consumer wanted GPU.
- A hardware decoder serving a CPU consumer (export, render_hardware_ok=false)
  downloads the surface via av_hwframe_transfer_data then swscales — so export
  stays software/correct and only the preview goes GPU-resident. HW init or
  import failure falls back to software per clip.

Dormant until the editor injects an importer (next): no importer => software,
unchanged.
2026-06-26 02:06:31 -04:00
Skyler Lehmkuhl f1fba186c1 video: decode at the consumer's target resolution (Stage 1)
The decoder's output size was frozen to the document size at import, and export
reused that decoder — so exporting above document res upscaled the video (real
source detail discarded) and a document resize never re-targeted the decode.

Decode size is now chosen per get_frame call: VideoDecoder::get_frame and
VideoManager::get_frame take a target (w, h), capped to native (never upscale),
with the swscale context and frame caches keyed on the output size so preview
(preview res) and an in-progress export (export res) don't collide. The renderer
derives the target from the document->output base_transform, so export decodes
at export res (full detail) and the canvas at preview res. Thumbnails/asset
library pass small targets.
2026-06-26 00:36:35 -04:00
Skyler Lehmkuhl 7525a604f2 video: reuse the swscale context + gate per-frame decode tracing
get_frame rebuilt the RGBA swscale context on every decoded frame and printed
[Video Timing] lines unconditionally. A stream's frames share one input
format/size, so build the scaler once (keyed on format+dims, rebuilt only if
they change) and reuse it; gate the per-frame traces behind LB_VIDEO_DEBUG.

Cuts export wall time ~10% on a 1080p video clip (the scaler rebuild was the
bulk of the per-frame "scale" cost; it's now ~0ms). SwsContext is !Send, so the
cached scaler is wrapped in a SendScaler — sound because a VideoDecoder is only
ever touched under the VideoManager mutex (same invariant as its decoder/input).
2026-06-25 22:44:25 -04:00
Skyler Lehmkuhl ce151ffd61 Pack video into .beam and stream frames + audio from the blob
Video was the only media type always kept external (VideoClip.file_path),
so a project with video wasn't self-contained. Now video packs into the
SQLite container under the same large-media policy as audio (pack < 2 GB
unless the user chose Reference), and both the frames and the embedded audio
track decode by streaming directly from the blob — no temp files.

- New crate ffmpeg-blob-io: an AVIOContext-over-Read+Seek shim (BlobInput)
  that lets ffmpeg demux from an arbitrary byte source. Isolates all the
  unsafe FFI + ffmpeg ABI coupling (version-pinned =8.0.0/=8.0.1). Manual
  Drop teardown order; AVSEEK_SIZE restores the read position (FFmpeg assumes
  a size query doesn't move it — required for MP4 moov-at-end).
- Schema/save/load: VideoClip.media_id; save_beam packs/references video as
  MediaKind::Video (keyed by clip id); load resolves packed vs referenced and
  reports missing sources. A packed clip points its linked video-audio pool
  entry's media_id at the video row so the audio streams from the same blob.
- Frames: video.rs VideoSource{Path,Packed} threaded through new/seek/scan/
  probe/thumbnails (a fresh BlobReader per open); editor builds the source
  from current_file_path (now set before register_loaded_videos).
- Audio: VideoAudioReader::open_source via BlobInput; the disk_reader
  StreamSource block on packed video-audio is removed; the engine's existing
  factory activation routes it unchanged.

Tests: ffmpeg-blob-io AVIO unit tests (WAV via Cursor, seek, open/drop loop);
core packed_video_stream (blob->AVIO->Input) and beam_archive video round-trip;
daw-backend open_source test (compiles; links/runs only off-container).
Runtime-verified: a packed video plays frames + audio after the source file
is removed.
2026-06-22 09:17:10 -04:00
Skyler Lehmkuhl 097345be76 Fix video thumbnail strip bugs + persist thumbnails (resumable)
Thumbnail rendering fixes:
- Strip now tiles from each clip's true (unclamped) origin and draws only the
  tiles intersecting the visible rect, so it scrolls correctly and shows the
  right frames when a clip is scrolled partly off the left. Both render sites
  (collapsed group + expanded track) share one draw_video_thumbnail_strip helper.
- On-clip strip no longer freezes on the first thumbnail: get_thumbnail_at now
  returns the actual thumbnail timestamp and the GPU texture cache keys on it, so
  tiles refresh as closer thumbnails finish generating.
- Hover preview derives content time from the clip's true origin too (matches the
  strip when scrolled off-screen).
- insert_thumbnail keeps the cache sorted + deduped (fixes a latent unsorted
  binary_search bug, and makes concurrent restore + resume race-safe).

Thumbnail persistence (mirrors waveform persistence):
- MediaKind::Thumbnail rows, keyed by thumbnail_media_id(clip_id) (clip id XOR a
  sentinel). Each clip's thumbnails PNG-encoded into one opaque LBTN blob (editor
  owns the format), snapshotted cheaply (Arc clones) and encoded off the UI thread.
- Save writes the packs (kept in place on re-save); load reads them into
  LoadedProject.thumbnail_blobs; the editor decodes + inserts them on a background
  thread, so reload shows thumbnails instantly with no re-decode (even if the
  source video file is missing).
- Partial sets are persisted with a complete flag and RESUMED on load:
  generate_keyframe_thumbnails takes a should_skip predicate so a save made
  mid-generation continues from where it left off instead of redoing the work.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 15:36:56 -04:00
Skyler Lehmkuhl c784816615 Phase 2: bound video frame cache + stream the export mux
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
  playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
  frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
  800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
  packet per stream (O(1) memory) instead of collecting every packet into Vecs
  first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
  [-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
  render sample no longer fails the whole export.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 14:30:32 -04:00
Skyler Lehmkuhl 3d7cff9ad0 Stream audio & video from .beam container; waveform LOD pyramid + persistence
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.

Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
  incremental BlobReader; supports both packed (chunked blobs) and referenced
  (external path) media, with a user preference + first-import prompt for files
  over the large-media threshold.

Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
  (AudioBlobSourceFactory): daw-backend defines the trait, core implements it
  over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).

Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
  on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
  as a separate editable AudioClip (no /tmp WAV extraction).

Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
  floor B; serialized into the container and restored on load (or generated in
  the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
2026-06-17 13:52:38 -04:00
Skyler Lehmkuhl 6c4cc62098 rewrite unsafe code in ffmpeg ffi 2026-02-15 23:35:30 -05:00
Skyler Lehmkuhl 777d3ef6be Clean up build warnings 2026-02-14 11:07:32 -05:00
Skyler Lehmkuhl 2dea1eab9e improve video import performance a bit 2025-12-17 14:12:16 -05:00
Skyler Lehmkuhl 2a7c26df57 scale and rotate video clips, increase hover thumbnail size 2025-12-03 08:39:26 -05:00
Skyler Lehmkuhl d453571c9b Video import 2025-12-02 13:39:55 -05:00