Commit Graph

32 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 6e6feaddf5 Fix FLAC export end-to-end (real backend path) + smart tag defaults
The prior audio-tags commit put real FLAC + metadata into export/audio_exporter.rs
— which turned out to be dead code (declared, never called; whole file was
EngineController::start_export_audio → daw-backend's export_audio, which still
routed FLAC to the erroring hound stub — hence "not implemented in daw-backend".

Move the work to where export actually happens:
- daw-backend/src/audio/export.rs: real ffmpeg FLAC (16-bit S16 / 24-bit S32,
  skipping the trailing empty flush packet the FLAC muxer rejects); apply_metadata
  on MP3/AAC/FLAC output; RIFF LIST/INFO chunk appended to WAV. New metadata field
  on the backend ExportSettings, threaded from the UI in run_audio_export. Tests
  assert real fLaC magic + round-tripped tags, and a valid WAV INFO chunk.
- Delete the dead export/audio_exporter.rs (removes the duplicate FLAC impl).

Smart tag defaults (filled only when empty, never clobbering edits):
- Year → current civil year, computed from the system clock with i64 math (no
  date crate; correct past 2038/2106 — tests cover post-i32/u32 timestamps).
- Artist → last-used value, else the OS username ($USER/%USERNAME%).
- Album → last-used value.
Last-used Artist/Album persist in AppConfig and prefill next export.
2026-07-09 13:09:54 -04:00
Skyler Lehmkuhl 53ffb7d528 Export honesty: real lossy WebP, working ProRes, VP8+audio container
Three cases where an export produced something that didn't match what the UI
offered:

- WebP quality slider was a no-op: image 0.25's WebP encoder is lossless-only,
  so the slider did nothing and files were needlessly large. Encode lossy WebP
  via ffmpeg's libwebp instead (already linked); the quality knob is now real
  and alpha is preserved as YUVA420P. Test asserts a lossy VP8 chunk + that
  quality changes file size.

- ProRes 422 always failed to open: the SDR path fed prores_ks 8-bit YUV420P,
  but it requires 10-bit 4:2:2. Add a CpuYuv422P10Converter (RGBA→YUV422P10LE,
  BT.709) and route ProRes through the existing async pipeline in CPU mode;
  setup_video_encoder now emits YUV422P10LE + prores_ks HQ profile and
  encode_frame handles 4:2:2 chroma. Test guards that the encoder opens.

- VP8+audio failed at mux: the parallel path wrote the temp video to a
  hardcoded .mp4, which VP8 can't live in. Derive the temp container from the
  codec (VP8/VP9 → .webm).
2026-07-09 06:58:04 -04:00
Skyler Lehmkuhl c373af461e Add animated GIF export
New export format alongside audio/image/video/SVG. GIF is multi-frame like
video but palette-quantized with no audio, so it reuses the per-frame RGBA
render/readback path (render_frame_to_gpu_rgba) and streams frames to a
background encoder.

- core: GifExportSettings (resolution, framerate, loop, transparency, fit,
  time range) with centisecond-quantized frame delay + tests.
- gif_exporter: encoder pipeline. Per-frame NeuQuant quantization is the
  dominant cost and is per-frame independent, so it's fanned out across a
  worker pool (cores-1, capped 8); a writer thread reorders and LZW-encodes
  sequentially. Uses the `gif` crate directly (already resolved via `image`).
- orchestrator: start_gif_export + render_next_gif_frame (one frame per egui
  update), wired into is_exporting/has_pending_progress/cancel.
- dialog: GIF tab + settings; main.rs: handle ExportResult::Gif and pump frames.
- Cargo: opt-level=3 for gif/color_quant/weezl in the dev profile so debug
  builds aren't crippled by unoptimized NeuQuant loops.

Together these cut a 10s GIF export from ~1:43 to ~3s.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 06:02:47 -04:00
Skyler Lehmkuhl 9717289271 Implement layer visibility toggle; log export color range
- Wire MenuAction::ToggleLayerVisibility (was a stub) to flip the active
  layer's `visible` flag via SetLayerPropertiesAction (undoable). This is
  what the SVG-export visibility fix depends on, and the "Hide/Show Layer"
  menu item now works.
- Log the resolved color range in the zero-copy H.264 path to diagnose
  whether `full_range` reaches the encoder (the VAAPI driver may still omit
  the SPS VUI full_range flag).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 21:38:07 -04:00
Skyler Lehmkuhl b301c63387 Address code-review findings across export, decode, and data model
Export correctness:
- Honor the user's color-range (Limited/Full) on the software encode path:
  thread full_range through gpu_yuv (new shader range uniform), the CPU
  swscale fallback (sws_setColorspaceDetails → BT.709 + range, fixing the
  BT.601 hue/level shift on odd-width exports), and the encoder color tags.
- Reject HDR + WebM up front with a clear message and log the forced HEVC
  override instead of producing an unplayable file.
- Delete dead render_frame_to_rgba_hdr (hardcoded Stretch; live HDR path
  already honors the fit mode).

Decode/playback (video.rs):
- Drain the decoder at EOF (send_eof + flush) so the final B-frame-delayed
  frames render instead of erroring; per-frame logic extracted to a helper.
- Missing-PTS frames continue monotonically rather than snapping to ts=0.
- Force exact thumbnail width so sub-128px sources aren't shown stretched.

Resource leaks (gpu-video-encoder):
- dmabuf import_raw: RAII guard frees the duped fd + partial VkImages/memory
  on every error path.
- vaapi alloc: free device/frames-ctx/AVFrames on the unexpected-DRM path.

Data model / robustness:
- collapse_boundary_spikes requires a full curve reversal (all control
  points) so it no longer deletes a real lens/sliver and drops the fill.
- Export audio spin-wait ignores a stale `finished` flag when a forward
  seek is pending (was rendering silence over real audio).
- RasterDiff apply_before/after take current dims and skip on a post-resize
  mismatch.
- beam_archive read_media_full caps the preallocation from untrusted total_len.

UI/visual:
- SVG export skips hidden layers/empty groups; import folds fill-opacity into
  gradients and surfaces failures as a notification.
- Active raster-layer border uses playback_time + overlay_transform.
- gpu_brush remove_layer_texture also evicts the stale low-res proxy.
- ensure_raster_resident_for_undo registers faulted frames in the LRU so
  resident RAM stays bounded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 17:47:32 -04:00
Skyler Lehmkuhl 5bc117c518 export: add Fit mode to image export too
ImageExportSettings gains `fit: ExportFitMode` (default Letterbox) + a "Fit"
dropdown in advanced image settings; the image render path uses it instead of the
hardcoded Letterbox. Image export supports a resolution override, so the mode
matters when the override aspect differs from the document.
2026-06-26 14:42:05 -04:00
Skyler Lehmkuhl fffcf0679c aspect ratio: unify video placement + add export fit modes
A) Imported video had a different aspect ratio depending on how it was placed:
direct import used a uniform scale + center (preserve aspect), while the
asset-library timeline drag used an independent scale_x/scale_y (stretch to fill).
Add Transform::fit_centered (uniform scale, centered, aspect-preserving) and route
both paths through it, so a clip looks identical however it's added.

B) Exported video was stretched when the export resolution's aspect differed from
the document's (base_transform was always scale_non_uniform). Add
ExportFitMode {Stretch, Letterbox (default), Crop} on VideoExportSettings + a "Fit"
dropdown in advanced export settings, and a shared export_base_transform() helper:
Letterbox = uniform fit centered (black bars), Crop = uniform fill centered (trim),
Stretch = the old distort-to-fill. Threaded through the software, HDR, and
zero-copy export render paths (image export is doc-sized → identity).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 06:54:49 -04:00
Skyler Lehmkuhl ca9a70e10a export: run the zero-copy H.264 encoder on the shared device (Stage 3c-export pt 2)
Makes the common Linux H.264 export fully GPU-resident: decode (HW NV12) →
composite → VAAPI encode all on one device, no CPU round-trips.

- gpu-video-encoder: ZeroCopyEncoder now holds wgpu (device,queue,adapter) handles
  instead of owning a DrmDevice. New `new_on_device(device,queue,adapter,...)` runs
  the RGBA→NV12 render + DMA-BUF import on a passed device; `new` keeps building its
  own. The encoder only *imports* VAAPI surfaces (not export), so the shared
  import-capable device works directly.
- editor: stash the shared device handles on EditorApp (set in the creation closure
  from the eframe render_state when the shared device is active) and thread them
  through start_video_export / start_video_with_audio_export → try_build_zero_copy,
  which uses new_on_device when available. ZeroCopyVideo carries on_shared_device →
  the export composite uses hardware_ok=true (consuming HW-decoded GPU frames from
  pt 1) only then.

Falls back to the own-device encoder (decode downloads to CPU) when no shared
device. Tradeoff: the export now shares the GPU with the UI thread (was a separate
device); acceptable for the GPU-resident-decode win. Compiles; crate tests build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 05:18:23 -04:00
Skyler Lehmkuhl bb3369b709 export: GPU-resident decode for software + HDR export (Stage 3c-export pt 1)
The software and HDR export paths already composite on the shared device (the
eframe device, via render_next_video_frame), so they can consume the same
hardware-decoded NV12 GPU frames the preview uses — no CPU download/upload:

- ExportGpuResources gains the Nv12BlitPipeline; the export compositor's Video arm
  branches on inst.gpu (NV12 blit, mirroring stage.rs) vs the RGBA upload path.
- render_frame_to_gpu_rgba takes a hardware_ok flag: true for the software video +
  image export (shared device), false for the zero-copy path (own device, must
  download). render_frame_to_yuv10_hdr sets it true.

Drops the 4K software/HDR-export decode wall (HW decode + GPU composite, no
per-frame RGBA upload). The common Linux H.264 zero-copy path is unchanged
(separate device) — that's pt 2. Falls back to software when no shared device /
importer (flag is harmless then: get_frame returns CPU anyway). Compiles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 05:07:02 -04:00
Skyler Lehmkuhl 33dec6f327 export: 10-bit HDR video frame path + UI (Stage B pt 2)
Wire HDR frame production end-to-end (encoder side was pt 1):
- linear_to_pq.wgsl: linear scene HDR (BT.709, white=1.0) → BT.2020 primaries →
  PQ (203-nit) or HLG OETF → gamma-encoded R'G'B'. Inverse of the nv12 decode, so
  a decode→encode round-trip is the identity.
- hdr_frame.rs (isolated module): runs that pass into an Rgba16Float target, does a
  synchronous readback (f16-decoded on CPU), then BT.2020 R'G'B'→Y'CbCr limited
  4:2:0 10-bit pack → YUV420P10LE planes. Rgba16Float avoids the 16BIT_NORM device
  feature dependency.
- video_exporter::render_frame_to_yuv10_hdr: composite + HDR encode, returning
  10-bit planes; lazily builds the pipeline.
- orchestrator: HDR uses a synchronous 1-frame-per-call path (the async RGBA
  pipeline is 8-bit only); zero-copy is skipped for HDR.
- dialog: "Dynamic range" dropdown (SDR / HDR10 PQ / HLG).

Software HEVC Main10 path; favors correctness over throughput. Compiles; runtime
verification needs a GPU + HDR-capable player.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 04:47:35 -04:00
Skyler Lehmkuhl 41e4f3b12b export: HDR encoder scaffolding — 10-bit HEVC + BT.2020/PQ/HLG tags (Stage B pt 1)
Settings + encoder side of HDR video export (frame data still SDR until pt 2):
- core: HdrExportMode {Sdr (default), Pq, Hlg} on VideoExportSettings (serde
  default), with transfer-name helpers.
- setup_video_encoder takes the mode: HDR → YUV420P10LE, BT.2020 NCL matrix,
  limited range, color_primaries=bt2020, color_trc=smpte2084/arib-std-b67,
  profile=main10. SDR path unchanged (8-bit full-range BT.709).
- run_video_encoder forces HEVC when HDR is selected (the only 10-bit codec wired
  up). encode_frame is parameterized by pixel format and now copies planes
  row-by-row honoring stride (10-bit / non-aligned widths can have row padding).

Dormant: no UI exposes the mode yet and the frame data is still 8-bit SDR, so
selecting HDR is not yet wired. The render→PQ/HLG 10-bit frame path is pt 2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 04:32:32 -04:00
Skyler Lehmkuhl 9411145ce9 export: H.264 color range toggle (fix dark/oversaturated output)
The zero-copy VAAPI encoder emitted full-range BT.709 NV12 but wrote no color
tags, so players assumed limited range and stretched it — the H.264 output
looked dark and oversaturated (preview and VP9/software were fine).

- Rgba2Nv12 takes `full_range` and applies the matching Y/chroma scale+offset
  (limited 16-235 / full 0-255) via a uniform; the encoder sets color_range +
  bt709 colorspace/primaries/transfer tags to match. ffprobe-confirmed.
- New ColorRange { Limited, Full } on VideoExportSettings (default Limited, the
  universally-correct choice; serde(default) so saved settings still load),
  surfaced as a "Color range" dropdown in advanced export settings for H.264.

The swscale software fallback still emits Limited regardless of the toggle
(Full only affects the VAAPI zero-copy path).
2026-06-26 00:38:19 -04:00
Skyler Lehmkuhl 7ebd64391c editor: gate zero-copy VAAPI export to Linux (fix macOS/Windows build)
gpu_video_encoder's encoder/vaapi/vk_device/dmabuf modules are #[cfg(linux)]
(VAAPI is Linux-only), but the editor referenced them unconditionally, so
macOS/Windows failed to compile (cannot find `encoder` in `gpu_video_encoder`).

Gate the zero-copy path (ZeroCopyVideo, try_build_zero_copy,
run_zerocopy_video_export, and the branches in start_video_export /
start_video_with_audio_export) behind cfg(target_os = "linux"). Factor the
software encoder-thread spawn into spawn_software_video so both the None arm
and the non-Linux path share it without duplication. Non-Linux always uses
the software path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 21:27:06 -04:00
Skyler Lehmkuhl 05b5bf5f85 editor: zero-copy H.264 for video-only export too
Video-only (no-audio) H.264 export now uses the same background-thread zero-copy
VAAPI path as video+audio, instead of the software encoder. It writes the output
.mp4 directly (no mux step) and reports through the single-export progress
channel; completion clears that channel so the dialog closes cleanly.

Factored the encoder/renderer/resources setup shared by both entry points into
ExportOrchestrator::try_build_zero_copy. start_video_export gains the document/
video_manager/raster_store/container_path inputs to seed the off-thread render
from a Document snapshot. Non-H264 / non-VAAPI still falls back to software.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:55:43 -04:00
Skyler Lehmkuhl ecfa192245 editor: run zero-copy H.264 export on a background thread
The zero-copy VAAPI export previously rendered one frame per egui repaint on
the UI thread, which pinned throughput to the 60Hz vsync of the present loop
(measured exactly 16ms/frame) -- so the near-free hardware encode bought
nothing. Because the export runs on its own VAAPI device (independent of
eframe), it can run entirely off the UI thread.

- run_zerocopy_video_export: a background thread owning the encoder + its own
  vello renderer/device, a Document snapshot (Document is Clone+Send; the UI
  keeps the live one), its own ImageCache, and a RasterStore clone. Renders +
  hardware-encodes every frame and reports through the same video_progress
  channel the software encoder thread uses.
- start_video_with_audio_export takes the document/video_manager/raster_store/
  container_path to seed the thread; video_state is None for this path.
- Throttle export-time UI repaints (~6Hz) and the thread's progress sends so
  the render thread keeps the cores; the breakdown print stays.
- cancel() tears down parallel_export (detaches threads, removes temp files)
  so the progress dialog dismisses; the call site closes the dialog.
- Gate the progress poll loop on has_pending_progress() so it stops once the
  export ends instead of polling/logging every repaint forever; the single
  export path clears its channel on the terminal event.

Vsync overhead is gone (0.1ms/frame); export is now render-bound (~11ms/frame
Vello scene-build). ~1:50 -> ~56s (~2x) on the validation clip.
2026-06-25 18:15:39 -04:00
Skyler Lehmkuhl 3e4f29c297 Wire zero-copy VAAPI H.264 into video+audio export
When exporting H.264 with audio, try the gpu-video-encoder ZeroCopyEncoder:
render each frame to RGBA and hardware-encode it into a VAAPI surface
inline, on the encoder's own VAAPI-capable wgpu device — no GPU->CPU
readback, no swscale, no software-encoder thread. Falls back to the
existing software path verbatim when VAAPI/the device is unavailable
(non-Linux, non-H264, or init failure), so it's additive.

- VideoExportState gains zero_copy: Option<ZeroCopyVideo> (encoder + its own
  vello renderer + ExportGpuResources + a reused RGBA target, all on the
  encoder's device).
- start_video_with_audio_export builds it for H.264 and skips spawning the
  software encoder thread when present.
- render_next_video_frame routes to a zero-copy arm that reuses
  render_frame_to_gpu_rgba on the encoder's device, then encode_rgba; on the
  last frame finish() writes the temp .mp4 and sets video_progress=Complete
  so the existing mux runs. video_thread=None makes the mux join a no-op.

Separate export device (vs modifying the eframe device) keeps this contained
to export. Video-only export stays on the software path for now. Runtime
verification (an actual H.264 export) is pending — cannot run the editor in
the dev container.
2026-06-25 15:44:50 -04:00
Skyler Lehmkuhl 2564d807a0 Convert export frames RGBA->YUV420p on the GPU
The export read back 8MB RGBA per frame and ran swscale RGBA->YUV420p on
the UI thread (~6ms/frame). Add a tight GPU compute converter (gpu_yuv,
BT.709 full-range matching the encoder tags) and wire it into the
triple-buffered ReadbackPipeline: render to RGBA, convert on the GPU, read
back ~3MB of planar YUV, and skip the CPU pass. Gated on a runtime check
that the encoder's YUV420P plane strides are tight (no linesize padding),
with the swscale path as fallback for other dimensions; LB_DISABLE_GPU_YUV
forces the CPU path. Includes a CPU reference + unit tests for the packing.

Also guard render_next_video_frame against re-initializing/re-emitting
"Complete" every frame after the render finishes while the encoder/mux
drains (the completion nulled gpu_resources but left video_state set).
2026-06-23 19:06:47 -04:00
Skyler Lehmkuhl 83057b754a Clean up build warnings
Resolve all compiler warnings across daw-backend, lightningbeam-core, and
lightningbeam-editor:

- Delete dead code: the superseded CPU raster tools in raster_tool.rs
  (EffectBrush/Smudge/Gradient/Transform/Warp/Liquify/Selection — replaced by
  the GPU path), plus orphaned helpers and never-read struct fields.
- Mechanical fixes: drop unused imports/variables/mut, underscore unused params,
  `drop(&x)` -> `let _ = x`, deprecated egui::Rounding -> CornerRadius, snake_case
  rename, elided-lifetime Cow<'_, [u8]>.
- Keep the WIP CSS theming system (theme.rs/theme_render.rs) under
  #[allow(dead_code)] rather than deleting it.

Editor checks warning-free; 293 core tests pass.
2026-06-21 16:48:59 -04:00
Skyler Lehmkuhl 4228864259 Phase 3a-1: lazy fault-in of raster keyframe pixels
Raster keyframes are no longer eagerly decoded at load — `raw_pixels` stays empty
and is paged in on demand from the project container, so a big paint project opens
instantly and only touched frames hit RAM.

- core: `read_packed_media_readonly` (fresh read-only connection, can't conflict
  with an in-place save) + `RasterStore` (holds the container path; `load_pixels`
  reads+decodes a keyframe's PNG by id). `load_beam_sqlite` stops eager-decoding and
  instead marks every raster keyframe `needs_fault_in` (recursively, incl. nested);
  a freshly-created keyframe stays false (blank-resident, nothing to page). Added
  `Document::all_layers_mut`.
- editor: the canvas records a fault-in request when it needs a paged-out keyframe
  (empty pixels && needs_fault_in); the App drains the sink at the top of update(),
  pages the pixels in via the store, clears the flag, and repaints. Store path is set
  on load and after save. Export faults in synchronously per frame.

Cold-scrub still shows a 1-frame gap and the page-in is synchronous; the image proxy
(3a-2) and async load (3a-3) remove those next.
2026-06-19 16:59:46 -04:00
Skyler Lehmkuhl c784816615 Phase 2: bound video frame cache + stream the export mux
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
  playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
  frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
  800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
  packet per stream (O(1) memory) instead of collecting every packet into Vecs
  first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
  [-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
  render sample no longer fails the whole export.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 14:30:32 -04:00
Skyler Lehmkuhl 83609cc9dc Fix video export resolution scaling and post-export UI hang
- Scale the document to the selected output resolution. It was rendered
  at document size regardless of the export dimensions, so picking a
  different resolution didn't scale the stage.
- Run the audio+video mux on a background thread instead of the UI
  thread, keeping the app responsive (showing "Finalizing") during the
  re-mux pass.
- Send desktop notifications fire-and-forget. notify_rust's show() is a
  synchronous D-Bus call that blocked the UI for the full service
  activation timeout (~25s) when no notification daemon is running.
2026-06-16 08:35:52 -04:00
Skyler Lehmkuhl f372a84313 Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
Skyler Lehmkuhl 78e296ffde Improve export performance 2026-03-09 13:39:56 -04:00
Skyler Lehmkuhl a18a335c60 Export images 2026-03-09 11:22:51 -04:00
Skyler Lehmkuhl e03d12009f fix broken mp3/aac export 2026-02-16 07:53:23 -05:00
Skyler Lehmkuhl 6c4cc62098 rewrite unsafe code in ffmpeg ffi 2026-02-15 23:35:30 -05:00
Skyler Lehmkuhl 777d3ef6be Clean up build warnings 2026-02-14 11:07:32 -05:00
Skyler Lehmkuhl cb62d0ee9d slightly improve video export speed 2025-12-12 11:12:02 -05:00
Skyler Lehmkuhl c8a5cbfc89 fix color space for effects and enable them in video export 2025-12-08 10:20:50 -05:00
Skyler Lehmkuhl 06246bba93 Video export 2025-12-07 13:17:21 -05:00
Skyler Lehmkuhl 2cd7682399 mp3 and aac export 2025-12-04 15:58:37 -05:00
Skyler Lehmkuhl 727d782190 initial audio export 2025-12-03 17:54:15 -05:00