Resolve all compiler warnings across daw-backend, lightningbeam-core, and
lightningbeam-editor:
- Delete dead code: the superseded CPU raster tools in raster_tool.rs
(EffectBrush/Smudge/Gradient/Transform/Warp/Liquify/Selection — replaced by
the GPU path), plus orphaned helpers and never-read struct fields.
- Mechanical fixes: drop unused imports/variables/mut, underscore unused params,
`drop(&x)` -> `let _ = x`, deprecated egui::Rounding -> CornerRadius, snake_case
rename, elided-lifetime Cow<'_, [u8]>.
- Keep the WIP CSS theming system (theme.rs/theme_render.rs) under
#[allow(dead_code)] rather than deleting it.
Editor checks warning-free; 293 core tests pass.
CpuYuvConverter::convert rebuilt the swscale context + both ffmpeg frames on every
call (per output frame), despite the converter persisting for the whole export. Now
the scaler + reusable source/dest frames are built once in new() and reused each
convert(). (convert is &mut self; the caller already held it mutably.)
Raster keyframes are no longer eagerly decoded at load — `raw_pixels` stays empty
and is paged in on demand from the project container, so a big paint project opens
instantly and only touched frames hit RAM.
- core: `read_packed_media_readonly` (fresh read-only connection, can't conflict
with an in-place save) + `RasterStore` (holds the container path; `load_pixels`
reads+decodes a keyframe's PNG by id). `load_beam_sqlite` stops eager-decoding and
instead marks every raster keyframe `needs_fault_in` (recursively, incl. nested);
a freshly-created keyframe stays false (blank-resident, nothing to page). Added
`Document::all_layers_mut`.
- editor: the canvas records a fault-in request when it needs a paged-out keyframe
(empty pixels && needs_fault_in); the App drains the sink at the top of update(),
pages the pixels in via the store, clears the flag, and repaints. Store path is set
on load and after save. Export faults in synchronously per frame.
Cold-scrub still shows a 1-frame gap and the page-in is synchronous; the image proxy
(3a-2) and async load (3a-3) remove those next.
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
packet per stream (O(1) memory) instead of collecting every packet into Vecs
first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
[-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
render sample no longer fails the whole export.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Scale the document to the selected output resolution. It was rendered
at document size regardless of the export dimensions, so picking a
different resolution didn't scale the stage.
- Run the audio+video mux on a background thread instead of the UI
thread, keeping the app responsive (showing "Finalizing") during the
re-mux pass.
- Send desktop notifications fire-and-forget. notify_rust's show() is a
synchronous D-Bus call that blocked the UI for the full service
activation timeout (~25s) when no notification daemon is running.
Color correctness:
- Unpremultiply before the sRGB OETF on the display and export blits;
encoding premultiplied color corrupted antialiased/transparent edges.
- Tag exported video as full-range BT.709 (matrix/primaries/transfer).
- Run perception effects (invert, brightness/contrast, hue/saturation)
in gamma space to match standard editors.
- Interpolate gradients in gamma space across the raster and vector paths.
- Render effect thumbnails in the same linear space as the live pipeline.
Brush performance:
- Store the raster canvas as Rgba16Float (no shadow banding from 8-bit
linear), with an incremental per-tile ping-pong sync replacing the
per-frame full-canvas copy.
- Do the linear->sRGB readback conversion on the GPU and reuse a cached
scratch texture, dropping a ~110ms-per-stroke CPU decode.
Cleanup:
- Single COLOR_WGSL prelude and shared CPU sRGB scalars instead of ~8
duplicated copies of the transfer functions.
- Shared compute-pipeline builder; smudge folded onto the tile-sync path.