Surround → stereo downmix:
- render_from_file folds multichannel sources (5.1/7.1/…) down to stereo with
proper coefficients (full level for the matching front channel, 1/√2 for centre
+ each surround, LFE dropped), normalized per row to avoid clipping (matching
ffmpeg's default). Applied uniformly to both the direct-copy and sinc-resample
paths and to every storage type (PCM, compressed, video audio), only when
dst==2 && src>2; unknown layouts fall back to front L/R. Previously it just took
FL/FR, dropping centre dialog + surrounds.
Proper video-audio reload:
- A video's audio track is now stored as a path reference to the video (never
packed/embedded as audio media) and re-probed via FFmpeg on load into a
streaming VideoAudio entry, so multichannel audio survives reload (the old
Symphonia reconstitution collapsed it, breaking the downmix). Driven by a new
AudioPoolEntry.is_video_audio flag across serialize / save_beam / load. Also
removes the decode-whole-video-to-RAM + temp-file path on load.
Fix video scaling:
- Any video with dimensions larger than the stage was being scaled down into the corner incorrectly; we now bake the frame-clip scale into the instance transform.
Thumbnail rendering fixes:
- Strip now tiles from each clip's true (unclamped) origin and draws only the
tiles intersecting the visible rect, so it scrolls correctly and shows the
right frames when a clip is scrolled partly off the left. Both render sites
(collapsed group + expanded track) share one draw_video_thumbnail_strip helper.
- On-clip strip no longer freezes on the first thumbnail: get_thumbnail_at now
returns the actual thumbnail timestamp and the GPU texture cache keys on it, so
tiles refresh as closer thumbnails finish generating.
- Hover preview derives content time from the clip's true origin too (matches the
strip when scrolled off-screen).
- insert_thumbnail keeps the cache sorted + deduped (fixes a latent unsorted
binary_search bug, and makes concurrent restore + resume race-safe).
Thumbnail persistence (mirrors waveform persistence):
- MediaKind::Thumbnail rows, keyed by thumbnail_media_id(clip_id) (clip id XOR a
sentinel). Each clip's thumbnails PNG-encoded into one opaque LBTN blob (editor
owns the format), snapshotted cheaply (Arc clones) and encoded off the UI thread.
- Save writes the packs (kept in place on re-save); load reads them into
LoadedProject.thumbnail_blobs; the editor decodes + inserts them on a background
thread, so reload shows thumbnails instantly with no re-decode (even if the
source video file is missing).
- Partial sets are persisted with a complete flag and RESUMED on load:
generate_keyframe_thumbnails takes a should_skip predicate so a save made
mid-generation continues from where it left off instead of redoing the work.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
packet per stream (O(1) memory) instead of collecting every packet into Vecs
first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
[-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
render sample no longer fails the whole export.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.
Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
incremental BlobReader; supports both packed (chunked blobs) and referenced
(external path) media, with a user preference + first-import prompt for files
over the large-media threshold.
Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
(AudioBlobSourceFactory): daw-backend defines the trait, core implements it
over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).
Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
as a separate editable AudioClip (no /tmp WAV extraction).
Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
floor B; serialized into the container and restored on load (or generated in
the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
- Scale the document to the selected output resolution. It was rendered
at document size regardless of the export dimensions, so picking a
different resolution didn't scale the stage.
- Run the audio+video mux on a background thread instead of the UI
thread, keeping the app responsive (showing "Finalizing") during the
re-mux pass.
- Send desktop notifications fire-and-forget. notify_rust's show() is a
synchronous D-Bus call that blocked the UI for the full service
activation timeout (~25s) when no notification daemon is running.
Color correctness:
- Unpremultiply before the sRGB OETF on the display and export blits;
encoding premultiplied color corrupted antialiased/transparent edges.
- Tag exported video as full-range BT.709 (matrix/primaries/transfer).
- Run perception effects (invert, brightness/contrast, hue/saturation)
in gamma space to match standard editors.
- Interpolate gradients in gamma space across the raster and vector paths.
- Render effect thumbnails in the same linear space as the live pipeline.
Brush performance:
- Store the raster canvas as Rgba16Float (no shadow banding from 8-bit
linear), with an incremental per-tile ping-pong sync replacing the
per-frame full-canvas copy.
- Do the linear->sRGB readback conversion on the GPU and reuse a cached
scratch texture, dropping a ~110ms-per-stroke CPU decode.
Cleanup:
- Single COLOR_WGSL prelude and shared CPU sRGB scalars instead of ~8
duplicated copies of the transfer functions.
- Shared compute-pipeline builder; smudge folded onto the tile-sync path.