SVG export silently dropped Text layers (they fell through the layer_to_svg
catch-all) while the dialog implied only raster/video/effect were excluded, so
title/caption text vanished from a "lossless" export with a success message.
Emit text as actual glyph-outline <path>s: lay the text out with the same
parley path the renderer uses, then extract each positioned glyph's outline
with skrifa (an OutlinePen that maps points into document space — Y flip,
synthetic-italic skew, variable-font normalized coords). Result is
font-independent and needs no <text>/@font-face. Vello rasterizes glyphs on the
GPU and doesn't expose the path, but the skrifa outline API it uses is directly
callable and parley's glyph IDs are real font GIDs, so the outlines match.
Synthetic bold is not applied (rare). Adds a skrifa dep pinned to parley's 0.43.
Introduce editable text layers: a resizable text box with editable text,
font size, color, font family, and alignment.
Core:
- New TextLayer/TextContent (text_layer.rs), wired into AnyLayer/LayerType
and all the exhaustive match sites; structured so content can be keyframed
later via content_at().
- fonts.rs: thread-local parley FontContext with three bundled fonts
(Liberation Sans/Serif/Mono, SIL OFL), system-font enumeration consolidated
to base families, document-embedded fonts, glyph/caret/selection geometry,
and a background preloader for the picker fonts.
- Rendering via parley layout + Scene::draw_glyphs (renderer.rs); text
composites through the vector path.
- Actions: CreateTextClipAction (vector-layer branch, undoable),
SetTextContentAction, ResizeTextBoxAction.
- .beam font embedding: MediaKind::Font rows (content-hash dedupe) written on
save and registered on load, with bundled-default fallback.
- VectorClip content bounds include text boxes so text-only clips are
selectable/draggable.
Editor:
- Text tool: click empty/raster/video to create a top-level text layer, or a
vector layer to create+enter a clip containing the text; click an existing
box to edit it.
- Hybrid in-place editing: a hidden egui TextEdit drives input/IME/caret while
the text and caret/selection render in Vello; empty just-created layers are
removed on commit.
- Selection outline + 8 resize handles (re-wrap text) with hover cursors;
factored the corner/edge resize-cursor mapping shared with the Transform tool.
- Info panel: edit text, size, color, alignment, box size, and a font-family
picker that previews each entry in its own font (fonts preloaded in the
background to avoid hitches).
Deps: add parley (git, pinned to match vello's peniko); bundle Liberation
fonts under lightningbeam-core/assets/fonts. Gitignore the local
.cargo/config.toml used to select a machine's ffmpeg.
Video was the only media type always kept external (VideoClip.file_path),
so a project with video wasn't self-contained. Now video packs into the
SQLite container under the same large-media policy as audio (pack < 2 GB
unless the user chose Reference), and both the frames and the embedded audio
track decode by streaming directly from the blob — no temp files.
- New crate ffmpeg-blob-io: an AVIOContext-over-Read+Seek shim (BlobInput)
that lets ffmpeg demux from an arbitrary byte source. Isolates all the
unsafe FFI + ffmpeg ABI coupling (version-pinned =8.0.0/=8.0.1). Manual
Drop teardown order; AVSEEK_SIZE restores the read position (FFmpeg assumes
a size query doesn't move it — required for MP4 moov-at-end).
- Schema/save/load: VideoClip.media_id; save_beam packs/references video as
MediaKind::Video (keyed by clip id); load resolves packed vs referenced and
reports missing sources. A packed clip points its linked video-audio pool
entry's media_id at the video row so the audio streams from the same blob.
- Frames: video.rs VideoSource{Path,Packed} threaded through new/seek/scan/
probe/thumbnails (a fresh BlobReader per open); editor builds the source
from current_file_path (now set before register_loaded_videos).
- Audio: VideoAudioReader::open_source via BlobInput; the disk_reader
StreamSource block on packed video-audio is removed; the engine's existing
factory activation routes it unchanged.
Tests: ffmpeg-blob-io AVIO unit tests (WAV via Cursor, seek, open/drop loop);
core packed_video_stream (blob->AVIO->Input) and beam_archive video round-trip;
daw-backend open_source test (compiles; links/runs only off-container).
Runtime-verified: a packed video plays frames + audio after the source file
is removed.
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.
Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
incremental BlobReader; supports both packed (chunked blobs) and referenced
(external path) media, with a user preference + first-import prompt for files
over the large-media threshold.
Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
(AudioBlobSourceFactory): daw-backend defines the trait, core implements it
over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).
Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
as a separate editable AudioClip (no /tmp WAV extraction).
Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
floor B; serialized into the container and restored on load (or generated in
the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
Implemented foundational pane system using eframe/egui:
- Workspace structure with lightningbeam-core and lightningbeam-editor
- Layout data structures matching existing JSON schema
- All 8 predefined layouts (Animation, Video Editing, Audio/DAW, etc.)
- Recursive pane rendering with visual dividers
- Layout switcher menu
- Color-coded pane types for visualization
Foundation complete for interactive pane operations (resize, split, join).