Commit Graph

6 Commits

Author SHA1 Message Date
Skyler Lehmkuhl fd582828c2 Add text layers
Introduce editable text layers: a resizable text box with editable text,
font size, color, font family, and alignment.

Core:
- New TextLayer/TextContent (text_layer.rs), wired into AnyLayer/LayerType
  and all the exhaustive match sites; structured so content can be keyframed
  later via content_at().
- fonts.rs: thread-local parley FontContext with three bundled fonts
  (Liberation Sans/Serif/Mono, SIL OFL), system-font enumeration consolidated
  to base families, document-embedded fonts, glyph/caret/selection geometry,
  and a background preloader for the picker fonts.
- Rendering via parley layout + Scene::draw_glyphs (renderer.rs); text
  composites through the vector path.
- Actions: CreateTextClipAction (vector-layer branch, undoable),
  SetTextContentAction, ResizeTextBoxAction.
- .beam font embedding: MediaKind::Font rows (content-hash dedupe) written on
  save and registered on load, with bundled-default fallback.
- VectorClip content bounds include text boxes so text-only clips are
  selectable/draggable.

Editor:
- Text tool: click empty/raster/video to create a top-level text layer, or a
  vector layer to create+enter a clip containing the text; click an existing
  box to edit it.
- Hybrid in-place editing: a hidden egui TextEdit drives input/IME/caret while
  the text and caret/selection render in Vello; empty just-created layers are
  removed on commit.
- Selection outline + 8 resize handles (re-wrap text) with hover cursors;
  factored the corner/edge resize-cursor mapping shared with the Transform tool.
- Info panel: edit text, size, color, alignment, box size, and a font-family
  picker that previews each entry in its own font (fonts preloaded in the
  background to avoid hitches).

Deps: add parley (git, pinned to match vello's peniko); bundle Liberation
fonts under lightningbeam-core/assets/fonts. Gitignore the local
.cargo/config.toml used to select a machine's ffmpeg.
2026-06-27 18:14:47 -04:00
Skyler Lehmkuhl b301c63387 Address code-review findings across export, decode, and data model
Export correctness:
- Honor the user's color-range (Limited/Full) on the software encode path:
  thread full_range through gpu_yuv (new shader range uniform), the CPU
  swscale fallback (sws_setColorspaceDetails → BT.709 + range, fixing the
  BT.601 hue/level shift on odd-width exports), and the encoder color tags.
- Reject HDR + WebM up front with a clear message and log the forced HEVC
  override instead of producing an unplayable file.
- Delete dead render_frame_to_rgba_hdr (hardcoded Stretch; live HDR path
  already honors the fit mode).

Decode/playback (video.rs):
- Drain the decoder at EOF (send_eof + flush) so the final B-frame-delayed
  frames render instead of erroring; per-frame logic extracted to a helper.
- Missing-PTS frames continue monotonically rather than snapping to ts=0.
- Force exact thumbnail width so sub-128px sources aren't shown stretched.

Resource leaks (gpu-video-encoder):
- dmabuf import_raw: RAII guard frees the duped fd + partial VkImages/memory
  on every error path.
- vaapi alloc: free device/frames-ctx/AVFrames on the unexpected-DRM path.

Data model / robustness:
- collapse_boundary_spikes requires a full curve reversal (all control
  points) so it no longer deletes a real lens/sliver and drops the fill.
- Export audio spin-wait ignores a stale `finished` flag when a forward
  seek is pending (was rendering silence over real audio).
- RasterDiff apply_before/after take current dims and skip on a post-resize
  mismatch.
- beam_archive read_media_full caps the preallocation from untrusted total_len.

UI/visual:
- SVG export skips hidden layers/empty groups; import folds fill-opacity into
  gradients and surfaces failures as a notification.
- Active raster-layer border uses playback_time + overlay_transform.
- gpu_brush remove_layer_texture also evicts the stale low-res proxy.
- ensure_raster_resident_for_undo registers faulted frames in the LRU so
  resident RAM stays bounded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 17:47:32 -04:00
Skyler Lehmkuhl 1bfd09f151 Phase 3a-3: low-res image proxy for cold-scrub raster frames
Scrubbing onto a paged-out raster keyframe flashed blank for the 1-2 frames its
full pixels took to page in. Now a low-res proxy is shown in that gap.

- core: `MediaKind::RasterProxy` (id derived from the keyframe id via
  `raster_proxy_media_id`); `brush_engine::encode_raster_proxy_png` downscales a full
  RGBA buffer to a ≤192px-long-edge PNG. Save writes a proxy beside each resident
  frame's full PNG (paged-out frames keep their existing proxy row, like the full).
  Load eagerly decodes proxies (small) into `RasterKeyframe::proxy`.
- editor: a separate `proxy_layer_cache` in the GPU brush (own recency LRU, budget 64
  since each is ~1/100th a full frame) + `ensure_proxy_texture`/`get_proxy_texture`.
  The raster render, when the full texture isn't resident, blits the proxy mapped to
  the keyframe's FULL logical dims so it upscales via the sampler. F3 VRAM figure now
  includes proxy textures.

When the full pixels land (async fault-in), the full path takes over automatically.
Proxies only exist after a save+reload; freshly-painted unsaved frames stay resident
so they need none.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 20:05:46 -04:00
Skyler Lehmkuhl 4228864259 Phase 3a-1: lazy fault-in of raster keyframe pixels
Raster keyframes are no longer eagerly decoded at load — `raw_pixels` stays empty
and is paged in on demand from the project container, so a big paint project opens
instantly and only touched frames hit RAM.

- core: `read_packed_media_readonly` (fresh read-only connection, can't conflict
  with an in-place save) + `RasterStore` (holds the container path; `load_pixels`
  reads+decodes a keyframe's PNG by id). `load_beam_sqlite` stops eager-decoding and
  instead marks every raster keyframe `needs_fault_in` (recursively, incl. nested);
  a freshly-created keyframe stays false (blank-resident, nothing to page). Added
  `Document::all_layers_mut`.
- editor: the canvas records a fault-in request when it needs a paged-out keyframe
  (empty pixels && needs_fault_in); the App drains the sink at the top of update(),
  pages the pixels in via the store, clears the flag, and repaints. Store path is set
  on load and after save. Export faults in synchronously per frame.

Cold-scrub still shows a 1-frame gap and the page-in is synchronous; the image proxy
(3a-2) and async load (3a-3) remove those next.
2026-06-19 16:59:46 -04:00
Skyler Lehmkuhl 097345be76 Fix video thumbnail strip bugs + persist thumbnails (resumable)
Thumbnail rendering fixes:
- Strip now tiles from each clip's true (unclamped) origin and draws only the
  tiles intersecting the visible rect, so it scrolls correctly and shows the
  right frames when a clip is scrolled partly off the left. Both render sites
  (collapsed group + expanded track) share one draw_video_thumbnail_strip helper.
- On-clip strip no longer freezes on the first thumbnail: get_thumbnail_at now
  returns the actual thumbnail timestamp and the GPU texture cache keys on it, so
  tiles refresh as closer thumbnails finish generating.
- Hover preview derives content time from the clip's true origin too (matches the
  strip when scrolled off-screen).
- insert_thumbnail keeps the cache sorted + deduped (fixes a latent unsorted
  binary_search bug, and makes concurrent restore + resume race-safe).

Thumbnail persistence (mirrors waveform persistence):
- MediaKind::Thumbnail rows, keyed by thumbnail_media_id(clip_id) (clip id XOR a
  sentinel). Each clip's thumbnails PNG-encoded into one opaque LBTN blob (editor
  owns the format), snapshotted cheaply (Arc clones) and encoded off the UI thread.
- Save writes the packs (kept in place on re-save); load reads them into
  LoadedProject.thumbnail_blobs; the editor decodes + inserts them on a background
  thread, so reload shows thumbnails instantly with no re-decode (even if the
  source video file is missing).
- Partial sets are persisted with a complete flag and RESUMED on load:
  generate_keyframe_thumbnails takes a should_skip predicate so a save made
  mid-generation continues from where it left off instead of redoing the work.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 15:36:56 -04:00
Skyler Lehmkuhl 3d7cff9ad0 Stream audio & video from .beam container; waveform LOD pyramid + persistence
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.

Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
  incremental BlobReader; supports both packed (chunked blobs) and referenced
  (external path) media, with a user preference + first-import prompt for files
  over the large-media threshold.

Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
  (AudioBlobSourceFactory): daw-backend defines the trait, core implements it
  over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).

Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
  on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
  as a separate editable AudioClip (no /tmp WAV extraction).

Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
  floor B; serialized into the container and restored on load (or generated in
  the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
2026-06-17 13:52:38 -04:00