Raster keyframes are no longer eagerly decoded at load — `raw_pixels` stays empty
and is paged in on demand from the project container, so a big paint project opens
instantly and only touched frames hit RAM.
- core: `read_packed_media_readonly` (fresh read-only connection, can't conflict
with an in-place save) + `RasterStore` (holds the container path; `load_pixels`
reads+decodes a keyframe's PNG by id). `load_beam_sqlite` stops eager-decoding and
instead marks every raster keyframe `needs_fault_in` (recursively, incl. nested);
a freshly-created keyframe stays false (blank-resident, nothing to page). Added
`Document::all_layers_mut`.
- editor: the canvas records a fault-in request when it needs a paged-out keyframe
(empty pixels && needs_fault_in); the App drains the sink at the top of update(),
pages the pixels in via the store, clears the flag, and repaints. Store path is set
on load and after save. Export faults in synchronously per frame.
Cold-scrub still shows a 1-frame gap and the page-in is synchronous; the image proxy
(3a-2) and async load (3a-3) remove those next.
The lib unit tests had gone stale (time values became newtypes) and no longer
compiled. Updated the test code to the current API and fixed the few real issues
the now-running tests surfaced.
Test-only:
- Wrap raw f64 time literals in Beats(...) where the API now takes Beats
(automation.rs); pass &TempoMap / Beats where signatures changed (clip.rs,
effect_layer.rs).
- shape.rs: assert the documented no-fill default (fill_color None) instead of Some.
- add_clip_instance / trim_clip_instances tests: register a vector clip with the
test's clip_id so the action's get_clip_duration lookup succeeds.
Production fix (delete_folder.rs):
- DeleteFolderAction(MoveToParent) reparented child subfolders to the deleted
folder's parent but never restored them on undo, orphaning them. Track the moved
subfolder ids and restore their parent on rollback.
Result: daw-backend lib 17 passed; lightningbeam-core lib 264 passed.
Surround → stereo downmix:
- render_from_file folds multichannel sources (5.1/7.1/…) down to stereo with
proper coefficients (full level for the matching front channel, 1/√2 for centre
+ each surround, LFE dropped), normalized per row to avoid clipping (matching
ffmpeg's default). Applied uniformly to both the direct-copy and sinc-resample
paths and to every storage type (PCM, compressed, video audio), only when
dst==2 && src>2; unknown layouts fall back to front L/R. Previously it just took
FL/FR, dropping centre dialog + surrounds.
Proper video-audio reload:
- A video's audio track is now stored as a path reference to the video (never
packed/embedded as audio media) and re-probed via FFmpeg on load into a
streaming VideoAudio entry, so multichannel audio survives reload (the old
Symphonia reconstitution collapsed it, breaking the downmix). Driven by a new
AudioPoolEntry.is_video_audio flag across serialize / save_beam / load. Also
removes the decode-whole-video-to-RAM + temp-file path on load.
Fix video scaling:
- Any video with dimensions larger than the stage was being scaled down into the corner incorrectly; we now bake the frame-clip scale into the instance transform.
Thumbnail rendering fixes:
- Strip now tiles from each clip's true (unclamped) origin and draws only the
tiles intersecting the visible rect, so it scrolls correctly and shows the
right frames when a clip is scrolled partly off the left. Both render sites
(collapsed group + expanded track) share one draw_video_thumbnail_strip helper.
- On-clip strip no longer freezes on the first thumbnail: get_thumbnail_at now
returns the actual thumbnail timestamp and the GPU texture cache keys on it, so
tiles refresh as closer thumbnails finish generating.
- Hover preview derives content time from the clip's true origin too (matches the
strip when scrolled off-screen).
- insert_thumbnail keeps the cache sorted + deduped (fixes a latent unsorted
binary_search bug, and makes concurrent restore + resume race-safe).
Thumbnail persistence (mirrors waveform persistence):
- MediaKind::Thumbnail rows, keyed by thumbnail_media_id(clip_id) (clip id XOR a
sentinel). Each clip's thumbnails PNG-encoded into one opaque LBTN blob (editor
owns the format), snapshotted cheaply (Arc clones) and encoded off the UI thread.
- Save writes the packs (kept in place on re-save); load reads them into
LoadedProject.thumbnail_blobs; the editor decodes + inserts them on a background
thread, so reload shows thumbnails instantly with no re-decode (even if the
source video file is missing).
- Partial sets are persisted with a complete flag and RESUMED on load:
generate_keyframe_thumbnails takes a should_skip predicate so a save made
mid-generation continues from where it left off instead of redoing the work.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
packet per stream (O(1) memory) instead of collecting every packet into Vecs
first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
[-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
render sample no longer fails the whole export.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.
Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
incremental BlobReader; supports both packed (chunked blobs) and referenced
(external path) media, with a user preference + first-import prompt for files
over the large-media threshold.
Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
(AudioBlobSourceFactory): daw-backend defines the trait, core implements it
over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).
Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
as a separate editable AudioClip (no /tmp WAV extraction).
Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
floor B; serialized into the container and restored on load (or generated in
the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
- Scale the document to the selected output resolution. It was rendered
at document size regardless of the export dimensions, so picking a
different resolution didn't scale the stage.
- Run the audio+video mux on a background thread instead of the UI
thread, keeping the app responsive (showing "Finalizing") during the
re-mux pass.
- Send desktop notifications fire-and-forget. notify_rust's show() is a
synchronous D-Bus call that blocked the UI for the full service
activation timeout (~25s) when no notification daemon is running.
Color correctness:
- Unpremultiply before the sRGB OETF on the display and export blits;
encoding premultiplied color corrupted antialiased/transparent edges.
- Tag exported video as full-range BT.709 (matrix/primaries/transfer).
- Run perception effects (invert, brightness/contrast, hue/saturation)
in gamma space to match standard editors.
- Interpolate gradients in gamma space across the raster and vector paths.
- Render effect thumbnails in the same linear space as the live pipeline.
Brush performance:
- Store the raster canvas as Rgba16Float (no shadow banding from 8-bit
linear), with an incremental per-tile ping-pong sync replacing the
per-frame full-canvas copy.
- Do the linear->sRGB readback conversion on the GPU and reuse a cached
scratch texture, dropping a ~110ms-per-stroke CPU decode.
Cleanup:
- Single COLOR_WGSL prelude and shared CPU sRGB scalars instead of ~8
duplicated copies of the transfer functions.
- Shared compute-pipeline builder; smudge folded onto the tile-sync path.