// Vertex shader struct VertexInput { @location(0) position: vec2, @location(1) color: vec4, } struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) color: vec4, } @vertex fn vs_main(input: VertexInput) -> VertexOutput { var output: VertexOutput; output.clip_position = vec4(input.position, 0.0, 1.0); output.color = input.color; return output; } // Fragment shader @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4 { return input.color; }