use eframe::egui; use lightningbeam_core::layout::{LayoutDefinition, LayoutNode}; use lightningbeam_core::pane::PaneType; use lightningbeam_core::tool::Tool; use std::collections::HashMap; use clap::Parser; use uuid::Uuid; mod panes; use panes::{PaneInstance, PaneRenderer, SharedPaneState}; mod menu; use menu::{MenuAction, MenuSystem}; mod theme; use theme::{Theme, ThemeMode}; /// Lightningbeam Editor - Animation and video editing software #[derive(Parser, Debug)] #[command(name = "Lightningbeam Editor")] #[command(author, version, about, long_about = None)] struct Args { /// Use light theme #[arg(long, conflicts_with = "dark")] light: bool, /// Use dark theme #[arg(long, conflicts_with = "light")] dark: bool, } fn main() -> eframe::Result { println!("🚀 Starting Lightningbeam Editor..."); // Parse command line arguments let args = Args::parse(); // Determine theme mode from arguments let theme_mode = if args.light { ThemeMode::Light } else if args.dark { ThemeMode::Dark } else { ThemeMode::System }; // Load theme let mut theme = Theme::load_default().expect("Failed to load theme"); theme.set_mode(theme_mode); println!("✅ Loaded theme with {} selectors (mode: {:?})", theme.len(), theme_mode); // Debug: print theme info theme.debug_print(); // Load layouts from JSON let layouts = load_layouts(); println!("✅ Loaded {} layouts", layouts.len()); for layout in &layouts { println!(" - {}: {}", layout.name, layout.description); } // Initialize native menus for macOS (app-wide, doesn't need window) #[cfg(target_os = "macos")] { if let Ok(menu_system) = MenuSystem::new() { menu_system.init_for_macos(); println!("✅ Native macOS menus initialized"); } } let options = eframe::NativeOptions { viewport: egui::ViewportBuilder::default() .with_inner_size([1920.0, 1080.0]) .with_title("Lightningbeam Editor"), ..Default::default() }; eframe::run_native( "Lightningbeam Editor", options, Box::new(move |cc| Ok(Box::new(EditorApp::new(cc, layouts, theme)))), ) } fn load_layouts() -> Vec { let json = include_str!("../assets/layouts.json"); serde_json::from_str(json).expect("Failed to parse layouts.json") } /// Path to a node in the layout tree (indices of children) type NodePath = Vec; #[derive(Default)] struct DragState { is_dragging: bool, node_path: NodePath, is_horizontal: bool, } /// Action to perform on the layout tree enum LayoutAction { SplitHorizontal(NodePath, f32), // path, percent SplitVertical(NodePath, f32), // path, percent RemoveSplit(NodePath), EnterSplitPreviewHorizontal, EnterSplitPreviewVertical, } #[derive(Default)] enum SplitPreviewMode { #[default] None, Active { is_horizontal: bool, hovered_pane: Option, split_percent: f32, }, } /// Icon cache for pane type icons struct IconCache { icons: HashMap, assets_path: std::path::PathBuf, } impl IconCache { fn new() -> Self { let assets_path = std::path::PathBuf::from( std::env::var("HOME").unwrap_or_else(|_| "/home/skyler".to_string()) ).join("Dev/Lightningbeam-2/src/assets"); Self { icons: HashMap::new(), assets_path, } } fn get_or_load(&mut self, pane_type: PaneType) -> Option<&egui_extras::RetainedImage> { if !self.icons.contains_key(&pane_type) { // Load and cache the icon let icon_path = self.assets_path.join(pane_type.icon_file()); if let Ok(image) = egui_extras::RetainedImage::from_svg_bytes( pane_type.icon_file(), &std::fs::read(&icon_path).unwrap_or_default(), ) { self.icons.insert(pane_type, image); } } self.icons.get(&pane_type) } } /// Icon cache for tool icons struct ToolIconCache { icons: HashMap, assets_path: std::path::PathBuf, } impl ToolIconCache { fn new() -> Self { let assets_path = std::path::PathBuf::from( std::env::var("HOME").unwrap_or_else(|_| "/home/skyler".to_string()) ).join("Dev/Lightningbeam-2/src/assets"); Self { icons: HashMap::new(), assets_path, } } fn get_or_load(&mut self, tool: Tool, ctx: &egui::Context) -> Option<&egui::TextureHandle> { if !self.icons.contains_key(&tool) { // Load SVG and rasterize at high resolution using resvg let icon_path = self.assets_path.join(tool.icon_file()); if let Ok(svg_data) = std::fs::read(&icon_path) { // Rasterize at 3x size for crisp display (180px for 60px display) let render_size = 180; if let Ok(tree) = resvg::usvg::Tree::from_data(&svg_data, &resvg::usvg::Options::default()) { let pixmap_size = tree.size().to_int_size(); let scale_x = render_size as f32 / pixmap_size.width() as f32; let scale_y = render_size as f32 / pixmap_size.height() as f32; let scale = scale_x.min(scale_y); let final_size = resvg::usvg::Size::from_wh( pixmap_size.width() as f32 * scale, pixmap_size.height() as f32 * scale, ).unwrap_or(resvg::usvg::Size::from_wh(render_size as f32, render_size as f32).unwrap()); if let Some(mut pixmap) = resvg::tiny_skia::Pixmap::new( final_size.width() as u32, final_size.height() as u32, ) { let transform = resvg::tiny_skia::Transform::from_scale(scale, scale); resvg::render(&tree, transform, &mut pixmap.as_mut()); // Convert RGBA8 to egui ColorImage let rgba_data = pixmap.data(); let size = [pixmap.width() as usize, pixmap.height() as usize]; let color_image = egui::ColorImage::from_rgba_unmultiplied(size, rgba_data); // Upload to GPU let texture = ctx.load_texture( tool.icon_file(), color_image, egui::TextureOptions::LINEAR, ); self.icons.insert(tool, texture); } } } } self.icons.get(&tool) } } struct EditorApp { layouts: Vec, current_layout_index: usize, current_layout: LayoutNode, // Mutable copy for editing drag_state: DragState, hovered_divider: Option<(NodePath, bool)>, // (path, is_horizontal) selected_pane: Option, // Currently selected pane for editing split_preview_mode: SplitPreviewMode, icon_cache: IconCache, tool_icon_cache: ToolIconCache, selected_tool: Tool, // Currently selected drawing tool fill_color: egui::Color32, // Fill color for drawing stroke_color: egui::Color32, // Stroke color for drawing pane_instances: HashMap, // Pane instances per path menu_system: Option, // Native menu system for event checking pending_view_action: Option, // Pending view action (zoom, recenter) to be handled by hovered pane theme: Theme, // Theme system for colors and dimensions action_executor: lightningbeam_core::action::ActionExecutor, // Action system for undo/redo active_layer_id: Option, // Currently active layer for editing selection: lightningbeam_core::selection::Selection, // Current selection state tool_state: lightningbeam_core::tool::ToolState, // Current tool interaction state } impl EditorApp { fn new(cc: &eframe::CreationContext, layouts: Vec, theme: Theme) -> Self { let current_layout = layouts[0].layout.clone(); // Initialize native menu system let menu_system = MenuSystem::new().ok(); // Create default document with a simple test scene let mut document = lightningbeam_core::document::Document::with_size("Untitled Animation", 1920.0, 1080.0) .with_duration(10.0) .with_framerate(60.0); // Add a test layer with a simple shape to visualize use lightningbeam_core::layer::{AnyLayer, VectorLayer}; use lightningbeam_core::object::Object; use lightningbeam_core::shape::{Shape, ShapeColor}; use vello::kurbo::{Circle, Shape as KurboShape}; let circle = Circle::new((200.0, 150.0), 50.0); let path = circle.to_path(0.1); let shape = Shape::new(path).with_fill(ShapeColor::rgb(100, 150, 250)); let object = Object::new(shape.id); let mut vector_layer = VectorLayer::new("Layer 1"); vector_layer.add_shape(shape); vector_layer.add_object(object); let layer_id = document.root.add_child(AnyLayer::Vector(vector_layer)); // Wrap document in ActionExecutor let action_executor = lightningbeam_core::action::ActionExecutor::new(document); Self { layouts, current_layout_index: 0, current_layout, drag_state: DragState::default(), hovered_divider: None, selected_pane: None, split_preview_mode: SplitPreviewMode::default(), icon_cache: IconCache::new(), tool_icon_cache: ToolIconCache::new(), selected_tool: Tool::Select, // Default tool fill_color: egui::Color32::from_rgb(100, 100, 255), // Default blue fill stroke_color: egui::Color32::from_rgb(0, 0, 0), // Default black stroke pane_instances: HashMap::new(), // Initialize empty, panes created on-demand menu_system, pending_view_action: None, theme, action_executor, active_layer_id: Some(layer_id), selection: lightningbeam_core::selection::Selection::new(), tool_state: lightningbeam_core::tool::ToolState::default(), } } fn switch_layout(&mut self, index: usize) { self.current_layout_index = index; self.current_layout = self.layouts[index].layout.clone(); } fn current_layout_def(&self) -> &LayoutDefinition { &self.layouts[self.current_layout_index] } fn apply_layout_action(&mut self, action: LayoutAction) { match action { LayoutAction::SplitHorizontal(path, percent) => { split_node(&mut self.current_layout, &path, true, percent); } LayoutAction::SplitVertical(path, percent) => { split_node(&mut self.current_layout, &path, false, percent); } LayoutAction::RemoveSplit(path) => { remove_split(&mut self.current_layout, &path); } LayoutAction::EnterSplitPreviewHorizontal => { self.split_preview_mode = SplitPreviewMode::Active { is_horizontal: false, // horizontal divider = vertical grid (top/bottom) hovered_pane: None, split_percent: 50.0, }; } LayoutAction::EnterSplitPreviewVertical => { self.split_preview_mode = SplitPreviewMode::Active { is_horizontal: true, // vertical divider = horizontal grid (left/right) hovered_pane: None, split_percent: 50.0, }; } } } fn handle_menu_action(&mut self, action: MenuAction) { match action { // File menu MenuAction::NewFile => { println!("Menu: New File"); // TODO: Implement new file } MenuAction::NewWindow => { println!("Menu: New Window"); // TODO: Implement new window } MenuAction::Save => { println!("Menu: Save"); // TODO: Implement save } MenuAction::SaveAs => { println!("Menu: Save As"); // TODO: Implement save as } MenuAction::OpenFile => { println!("Menu: Open File"); // TODO: Implement open file } MenuAction::Revert => { println!("Menu: Revert"); // TODO: Implement revert } MenuAction::Import => { println!("Menu: Import"); // TODO: Implement import } MenuAction::Export => { println!("Menu: Export"); // TODO: Implement export } MenuAction::Quit => { println!("Menu: Quit"); std::process::exit(0); } // Edit menu MenuAction::Undo => { if self.action_executor.undo() { println!("Undid: {}", self.action_executor.redo_description().unwrap_or_default()); } else { println!("Nothing to undo"); } } MenuAction::Redo => { if self.action_executor.redo() { println!("Redid: {}", self.action_executor.undo_description().unwrap_or_default()); } else { println!("Nothing to redo"); } } MenuAction::Cut => { println!("Menu: Cut"); // TODO: Implement cut } MenuAction::Copy => { println!("Menu: Copy"); // TODO: Implement copy } MenuAction::Paste => { println!("Menu: Paste"); // TODO: Implement paste } MenuAction::Delete => { println!("Menu: Delete"); // TODO: Implement delete } MenuAction::SelectAll => { println!("Menu: Select All"); // TODO: Implement select all } MenuAction::SelectNone => { println!("Menu: Select None"); // TODO: Implement select none } MenuAction::Preferences => { println!("Menu: Preferences"); // TODO: Implement preferences dialog } // Modify menu MenuAction::Group => { println!("Menu: Group"); // TODO: Implement group } MenuAction::SendToBack => { println!("Menu: Send to Back"); // TODO: Implement send to back } MenuAction::BringToFront => { println!("Menu: Bring to Front"); // TODO: Implement bring to front } // Layer menu MenuAction::AddLayer => { println!("Menu: Add Layer"); // TODO: Implement add layer } MenuAction::AddVideoLayer => { println!("Menu: Add Video Layer"); // TODO: Implement add video layer } MenuAction::AddAudioTrack => { println!("Menu: Add Audio Track"); // TODO: Implement add audio track } MenuAction::AddMidiTrack => { println!("Menu: Add MIDI Track"); // TODO: Implement add MIDI track } MenuAction::DeleteLayer => { println!("Menu: Delete Layer"); // TODO: Implement delete layer } MenuAction::ToggleLayerVisibility => { println!("Menu: Toggle Layer Visibility"); // TODO: Implement toggle layer visibility } // Timeline menu MenuAction::NewKeyframe => { println!("Menu: New Keyframe"); // TODO: Implement new keyframe } MenuAction::NewBlankKeyframe => { println!("Menu: New Blank Keyframe"); // TODO: Implement new blank keyframe } MenuAction::DeleteFrame => { println!("Menu: Delete Frame"); // TODO: Implement delete frame } MenuAction::DuplicateKeyframe => { println!("Menu: Duplicate Keyframe"); // TODO: Implement duplicate keyframe } MenuAction::AddKeyframeAtPlayhead => { println!("Menu: Add Keyframe at Playhead"); // TODO: Implement add keyframe at playhead } MenuAction::AddMotionTween => { println!("Menu: Add Motion Tween"); // TODO: Implement add motion tween } MenuAction::AddShapeTween => { println!("Menu: Add Shape Tween"); // TODO: Implement add shape tween } MenuAction::ReturnToStart => { println!("Menu: Return to Start"); // TODO: Implement return to start } MenuAction::Play => { println!("Menu: Play"); // TODO: Implement play/pause } // View menu MenuAction::ZoomIn => { self.pending_view_action = Some(MenuAction::ZoomIn); } MenuAction::ZoomOut => { self.pending_view_action = Some(MenuAction::ZoomOut); } MenuAction::ActualSize => { self.pending_view_action = Some(MenuAction::ActualSize); } MenuAction::RecenterView => { self.pending_view_action = Some(MenuAction::RecenterView); } MenuAction::NextLayout => { println!("Menu: Next Layout"); let next_index = (self.current_layout_index + 1) % self.layouts.len(); self.switch_layout(next_index); } MenuAction::PreviousLayout => { println!("Menu: Previous Layout"); let prev_index = if self.current_layout_index == 0 { self.layouts.len() - 1 } else { self.current_layout_index - 1 }; self.switch_layout(prev_index); } MenuAction::SwitchLayout(index) => { println!("Menu: Switch to Layout {}", index); if index < self.layouts.len() { self.switch_layout(index); } } // Help menu MenuAction::About => { println!("Menu: About"); // TODO: Implement about dialog } // Lightningbeam menu (macOS) MenuAction::Settings => { println!("Menu: Settings"); // TODO: Implement settings } MenuAction::CloseWindow => { println!("Menu: Close Window"); // TODO: Implement close window } } } } impl eframe::App for EditorApp { fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { // Disable egui's built-in Ctrl+Plus/Minus zoom behavior // We handle zoom ourselves for the Stage pane ctx.options_mut(|o| { o.zoom_with_keyboard = false; }); // Check for native menu events (macOS) if let Some(menu_system) = &self.menu_system { if let Some(action) = menu_system.check_events() { self.handle_menu_action(action); } } // Check keyboard shortcuts (works on all platforms) ctx.input(|i| { if let Some(action) = MenuSystem::check_shortcuts(i) { self.handle_menu_action(action); } }); // Top menu bar (egui-rendered on all platforms) egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| { if let Some(action) = MenuSystem::render_egui_menu_bar(ui) { self.handle_menu_action(action); } }); // Main pane area let mut layout_action: Option = None; egui::CentralPanel::default().show(ctx, |ui| { let available_rect = ui.available_rect_before_wrap(); // Reset hovered divider each frame self.hovered_divider = None; // Track fallback pane priority for view actions (reset each frame) let mut fallback_pane_priority: Option = None; // Registry for view action handlers (two-phase dispatch) let mut pending_handlers: Vec = Vec::new(); render_layout_node( ui, &mut self.current_layout, available_rect, &mut self.drag_state, &mut self.hovered_divider, &mut self.selected_pane, &mut layout_action, &mut self.split_preview_mode, &mut self.icon_cache, &mut self.tool_icon_cache, &mut self.selected_tool, &mut self.fill_color, &mut self.stroke_color, &mut self.pane_instances, &Vec::new(), // Root path &mut self.pending_view_action, &mut fallback_pane_priority, &mut pending_handlers, &self.theme, self.action_executor.document(), &mut self.selection, &self.active_layer_id, &mut self.tool_state, ); // Execute action on the best handler (two-phase dispatch) if let Some(action) = &self.pending_view_action { if let Some(best_handler) = pending_handlers.iter().min_by_key(|h| h.priority) { // Look up the pane instance and execute the action if let Some(pane_instance) = self.pane_instances.get_mut(&best_handler.pane_path) { match pane_instance { panes::PaneInstance::Stage(stage_pane) => { stage_pane.execute_view_action(action, best_handler.zoom_center); } _ => {} // Other pane types don't handle view actions yet } } } // Clear the pending action after execution self.pending_view_action = None; } // Set cursor based on hover state if let Some((_, is_horizontal)) = self.hovered_divider { if is_horizontal { ctx.set_cursor_icon(egui::CursorIcon::ResizeHorizontal); } else { ctx.set_cursor_icon(egui::CursorIcon::ResizeVertical); } } }); // Handle ESC key and click-outside to cancel split preview if let SplitPreviewMode::Active { hovered_pane, .. } = &self.split_preview_mode { let should_cancel = ctx.input(|i| { // Cancel on ESC key if i.key_pressed(egui::Key::Escape) { return true; } // Cancel on click outside any pane if i.pointer.primary_clicked() && hovered_pane.is_none() { return true; } false }); if should_cancel { self.split_preview_mode = SplitPreviewMode::None; } } // Apply layout action after rendering to avoid borrow issues if let Some(action) = layout_action { self.apply_layout_action(action); } } } /// Recursively render a layout node with drag support fn render_layout_node( ui: &mut egui::Ui, node: &mut LayoutNode, rect: egui::Rect, drag_state: &mut DragState, hovered_divider: &mut Option<(NodePath, bool)>, selected_pane: &mut Option, layout_action: &mut Option, split_preview_mode: &mut SplitPreviewMode, icon_cache: &mut IconCache, tool_icon_cache: &mut ToolIconCache, selected_tool: &mut Tool, fill_color: &mut egui::Color32, stroke_color: &mut egui::Color32, pane_instances: &mut HashMap, path: &NodePath, pending_view_action: &mut Option, fallback_pane_priority: &mut Option, pending_handlers: &mut Vec, theme: &Theme, document: &lightningbeam_core::document::Document, selection: &mut lightningbeam_core::selection::Selection, active_layer_id: &Option, tool_state: &mut lightningbeam_core::tool::ToolState, ) { match node { LayoutNode::Pane { name } => { render_pane(ui, name, rect, selected_pane, layout_action, split_preview_mode, icon_cache, tool_icon_cache, selected_tool, fill_color, stroke_color, pane_instances, path, pending_view_action, fallback_pane_priority, pending_handlers, theme, document, selection, active_layer_id); } LayoutNode::HorizontalGrid { percent, children } => { // Handle dragging if drag_state.is_dragging && drag_state.node_path == *path { if let Some(pointer_pos) = ui.input(|i| i.pointer.interact_pos()) { // Calculate new percentage based on pointer position let new_percent = ((pointer_pos.x - rect.left()) / rect.width() * 100.0) .clamp(10.0, 90.0); // Clamp to prevent too small panes *percent = new_percent; } } // Split horizontally (left | right) let split_x = rect.left() + (rect.width() * *percent / 100.0); let left_rect = egui::Rect::from_min_max(rect.min, egui::pos2(split_x, rect.max.y)); let right_rect = egui::Rect::from_min_max(egui::pos2(split_x, rect.min.y), rect.max); // Render children let mut left_path = path.clone(); left_path.push(0); render_layout_node( ui, &mut children[0], left_rect, drag_state, hovered_divider, selected_pane, layout_action, split_preview_mode, icon_cache, tool_icon_cache, selected_tool, fill_color, stroke_color, pane_instances, &left_path, pending_view_action, fallback_pane_priority, pending_handlers, theme, document, selection, active_layer_id, ); let mut right_path = path.clone(); right_path.push(1); render_layout_node( ui, &mut children[1], right_rect, drag_state, hovered_divider, selected_pane, layout_action, split_preview_mode, icon_cache, tool_icon_cache, selected_tool, fill_color, stroke_color, pane_instances, &right_path, pending_view_action, fallback_pane_priority, pending_handlers, theme, document, selection, active_layer_id, ); // Draw divider with interaction let divider_width = 8.0; let divider_rect = egui::Rect::from_min_max( egui::pos2(split_x - divider_width / 2.0, rect.min.y), egui::pos2(split_x + divider_width / 2.0, rect.max.y), ); let divider_id = ui.id().with(("divider", path)); let response = ui.interact(divider_rect, divider_id, egui::Sense::click_and_drag()); // Check if pointer is over divider if response.hovered() { *hovered_divider = Some((path.clone(), true)); } // Handle drag start if response.drag_started() { drag_state.is_dragging = true; drag_state.node_path = path.clone(); drag_state.is_horizontal = true; } // Handle drag end if response.drag_stopped() { drag_state.is_dragging = false; } // Context menu on right-click response.context_menu(|ui| { ui.set_min_width(180.0); if ui.button("Split Horizontal ->").clicked() { *layout_action = Some(LayoutAction::EnterSplitPreviewHorizontal); ui.close_menu(); } if ui.button("Split Vertical |").clicked() { *layout_action = Some(LayoutAction::EnterSplitPreviewVertical); ui.close_menu(); } ui.separator(); if ui.button("< Join Left").clicked() { let mut path_keep_right = path.clone(); path_keep_right.push(1); // Remove left, keep right child *layout_action = Some(LayoutAction::RemoveSplit(path_keep_right)); ui.close_menu(); } if ui.button("Join Right >").clicked() { let mut path_keep_left = path.clone(); path_keep_left.push(0); // Remove right, keep left child *layout_action = Some(LayoutAction::RemoveSplit(path_keep_left)); ui.close_menu(); } }); // Visual feedback let divider_color = if response.hovered() || response.dragged() { egui::Color32::from_gray(120) } else { egui::Color32::from_gray(60) }; ui.painter().vline( split_x, rect.y_range(), egui::Stroke::new(2.0, divider_color), ); } LayoutNode::VerticalGrid { percent, children } => { // Handle dragging if drag_state.is_dragging && drag_state.node_path == *path { if let Some(pointer_pos) = ui.input(|i| i.pointer.interact_pos()) { // Calculate new percentage based on pointer position let new_percent = ((pointer_pos.y - rect.top()) / rect.height() * 100.0) .clamp(10.0, 90.0); // Clamp to prevent too small panes *percent = new_percent; } } // Split vertically (top / bottom) let split_y = rect.top() + (rect.height() * *percent / 100.0); let top_rect = egui::Rect::from_min_max(rect.min, egui::pos2(rect.max.x, split_y)); let bottom_rect = egui::Rect::from_min_max(egui::pos2(rect.min.x, split_y), rect.max); // Render children let mut top_path = path.clone(); top_path.push(0); render_layout_node( ui, &mut children[0], top_rect, drag_state, hovered_divider, selected_pane, layout_action, split_preview_mode, icon_cache, tool_icon_cache, selected_tool, fill_color, stroke_color, pane_instances, &top_path, pending_view_action, fallback_pane_priority, pending_handlers, theme, document, selection, active_layer_id, ); let mut bottom_path = path.clone(); bottom_path.push(1); render_layout_node( ui, &mut children[1], bottom_rect, drag_state, hovered_divider, selected_pane, layout_action, split_preview_mode, icon_cache, tool_icon_cache, selected_tool, fill_color, stroke_color, pane_instances, &bottom_path, pending_view_action, fallback_pane_priority, pending_handlers, theme, document, selection, active_layer_id, ); // Draw divider with interaction let divider_height = 8.0; let divider_rect = egui::Rect::from_min_max( egui::pos2(rect.min.x, split_y - divider_height / 2.0), egui::pos2(rect.max.x, split_y + divider_height / 2.0), ); let divider_id = ui.id().with(("divider", path)); let response = ui.interact(divider_rect, divider_id, egui::Sense::click_and_drag()); // Check if pointer is over divider if response.hovered() { *hovered_divider = Some((path.clone(), false)); } // Handle drag start if response.drag_started() { drag_state.is_dragging = true; drag_state.node_path = path.clone(); drag_state.is_horizontal = false; } // Handle drag end if response.drag_stopped() { drag_state.is_dragging = false; } // Context menu on right-click response.context_menu(|ui| { ui.set_min_width(180.0); if ui.button("Split Horizontal ->").clicked() { *layout_action = Some(LayoutAction::EnterSplitPreviewHorizontal); ui.close_menu(); } if ui.button("Split Vertical |").clicked() { *layout_action = Some(LayoutAction::EnterSplitPreviewVertical); ui.close_menu(); } ui.separator(); if ui.button("^ Join Up").clicked() { let mut path_keep_bottom = path.clone(); path_keep_bottom.push(1); // Remove top, keep bottom child *layout_action = Some(LayoutAction::RemoveSplit(path_keep_bottom)); ui.close_menu(); } if ui.button("Join Down v").clicked() { let mut path_keep_top = path.clone(); path_keep_top.push(0); // Remove bottom, keep top child *layout_action = Some(LayoutAction::RemoveSplit(path_keep_top)); ui.close_menu(); } }); // Visual feedback let divider_color = if response.hovered() || response.dragged() { egui::Color32::from_gray(120) } else { egui::Color32::from_gray(60) }; ui.painter().hline( rect.x_range(), split_y, egui::Stroke::new(2.0, divider_color), ); } } } /// Render a single pane with its content fn render_pane( ui: &mut egui::Ui, pane_name: &mut String, rect: egui::Rect, selected_pane: &mut Option, layout_action: &mut Option, split_preview_mode: &mut SplitPreviewMode, icon_cache: &mut IconCache, tool_icon_cache: &mut ToolIconCache, selected_tool: &mut Tool, fill_color: &mut egui::Color32, stroke_color: &mut egui::Color32, pane_instances: &mut HashMap, path: &NodePath, pending_view_action: &mut Option, fallback_pane_priority: &mut Option, pending_handlers: &mut Vec, theme: &Theme, document: &lightningbeam_core::document::Document, selection: &mut lightningbeam_core::selection::Selection, active_layer_id: &Option, ) { let pane_type = PaneType::from_name(pane_name); // Define header and content areas let header_height = 40.0; let header_rect = egui::Rect::from_min_size( rect.min, egui::vec2(rect.width(), header_height), ); let content_rect = egui::Rect::from_min_size( rect.min + egui::vec2(0.0, header_height), egui::vec2(rect.width(), rect.height() - header_height), ); // Draw header background ui.painter().rect_filled( header_rect, 0.0, egui::Color32::from_rgb(35, 35, 35), ); // Draw content background let bg_color = if let Some(pane_type) = pane_type { pane_color(pane_type) } else { egui::Color32::from_rgb(40, 40, 40) }; ui.painter().rect_filled(content_rect, 0.0, bg_color); // Draw border around entire pane let border_color = egui::Color32::from_gray(80); let border_width = 1.0; ui.painter().rect_stroke( rect, 0.0, egui::Stroke::new(border_width, border_color), ); // Draw header separator line ui.painter().hline( rect.x_range(), header_rect.max.y, egui::Stroke::new(1.0, egui::Color32::from_gray(50)), ); // Render icon button in header (left side) let icon_size = 24.0; let icon_padding = 8.0; let icon_button_rect = egui::Rect::from_min_size( header_rect.min + egui::vec2(icon_padding, icon_padding), egui::vec2(icon_size, icon_size), ); // Draw icon button background ui.painter().rect_filled( icon_button_rect, 4.0, egui::Color32::from_rgba_premultiplied(50, 50, 50, 200), ); // Load and render icon if available if let Some(pane_type) = pane_type { if let Some(icon) = icon_cache.get_or_load(pane_type) { let icon_texture_id = icon.texture_id(ui.ctx()); let icon_rect = icon_button_rect.shrink(2.0); // Small padding inside button ui.painter().image( icon_texture_id, icon_rect, egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)), egui::Color32::WHITE, ); } } // Make icon button interactive (show pane type menu on click) let icon_button_id = ui.id().with(("icon_button", path)); let icon_response = ui.interact(icon_button_rect, icon_button_id, egui::Sense::click()); if icon_response.hovered() { ui.painter().rect_stroke( icon_button_rect, 4.0, egui::Stroke::new(1.0, egui::Color32::from_gray(180)), ); } // Show pane type selector menu on left click let menu_id = ui.id().with(("pane_type_menu", path)); if icon_response.clicked() { ui.memory_mut(|mem| mem.toggle_popup(menu_id)); } egui::popup::popup_below_widget(ui, menu_id, &icon_response, egui::PopupCloseBehavior::CloseOnClickOutside, |ui| { ui.set_min_width(200.0); ui.label("Select Pane Type:"); ui.separator(); for pane_type_option in PaneType::all() { // Load icon for this pane type if let Some(icon) = icon_cache.get_or_load(*pane_type_option) { ui.horizontal(|ui| { // Show icon let icon_texture_id = icon.texture_id(ui.ctx()); let icon_size = egui::vec2(16.0, 16.0); ui.add(egui::Image::new((icon_texture_id, icon_size))); // Show label with selection if ui.selectable_label( pane_type == Some(*pane_type_option), pane_type_option.display_name() ).clicked() { *pane_name = pane_type_option.to_name().to_string(); ui.memory_mut(|mem| mem.close_popup()); } }); } else { // Fallback if icon fails to load if ui.selectable_label( pane_type == Some(*pane_type_option), pane_type_option.display_name() ).clicked() { *pane_name = pane_type_option.to_name().to_string(); ui.memory_mut(|mem| mem.close_popup()); } } } }); // Draw pane title in header let title_text = if let Some(pane_type) = pane_type { pane_type.display_name() } else { pane_name.as_str() }; let title_pos = header_rect.min + egui::vec2(icon_padding * 2.0 + icon_size + 8.0, header_height / 2.0); ui.painter().text( title_pos, egui::Align2::LEFT_CENTER, title_text, egui::FontId::proportional(14.0), egui::Color32::from_gray(220), ); // Create header controls area (positioned after title) let title_width = 150.0; // Approximate width for title let header_controls_rect = egui::Rect::from_min_size( header_rect.min + egui::vec2(icon_padding * 2.0 + icon_size + 8.0 + title_width, 0.0), egui::vec2(header_rect.width() - (icon_padding * 2.0 + icon_size + 8.0 + title_width), header_height), ); // Render pane-specific header controls (if pane has them) if let Some(pane_type) = pane_type { // Get or create pane instance for header rendering let needs_new_instance = pane_instances .get(path) .map(|instance| instance.pane_type() != pane_type) .unwrap_or(true); if needs_new_instance { pane_instances.insert(path.clone(), panes::PaneInstance::new(pane_type)); } if let Some(pane_instance) = pane_instances.get_mut(path) { let mut header_ui = ui.new_child(egui::UiBuilder::new().max_rect(header_controls_rect).layout(egui::Layout::left_to_right(egui::Align::Center))); let mut shared = panes::SharedPaneState { tool_icon_cache, icon_cache, selected_tool, fill_color, stroke_color, pending_view_action, fallback_pane_priority, theme, pending_handlers, document, selection, active_layer_id, }; pane_instance.render_header(&mut header_ui, &mut shared); } } // Make pane content clickable (use full rect for split preview interaction) let pane_id = ui.id().with(("pane", path)); let response = ui.interact(rect, pane_id, egui::Sense::click()); // Render pane-specific content using trait-based system if let Some(pane_type) = pane_type { // Get or create pane instance for this path // Check if we need a new instance (either doesn't exist or type changed) let needs_new_instance = pane_instances .get(path) .map(|instance| instance.pane_type() != pane_type) .unwrap_or(true); if needs_new_instance { pane_instances.insert(path.clone(), PaneInstance::new(pane_type)); } // Get the pane instance and render its content if let Some(pane_instance) = pane_instances.get_mut(path) { // Create shared state let mut shared = SharedPaneState { tool_icon_cache, icon_cache, selected_tool, fill_color, stroke_color, pending_view_action, fallback_pane_priority, theme, pending_handlers, document, selection, active_layer_id, }; // Render pane content (header was already rendered above) pane_instance.render_content(ui, content_rect, path, &mut shared); } } else { // Unknown pane type - draw placeholder let content_text = "Unknown pane type"; let text_pos = content_rect.center(); ui.painter().text( text_pos, egui::Align2::CENTER_CENTER, content_text, egui::FontId::proportional(16.0), egui::Color32::from_gray(150), ); } // Handle split preview mode (rendered AFTER pane content for proper z-ordering) if let SplitPreviewMode::Active { is_horizontal, hovered_pane, split_percent, } = split_preview_mode { // Check if mouse is over this pane if let Some(pointer_pos) = ui.input(|i| i.pointer.hover_pos()) { if rect.contains(pointer_pos) { // Update hovered pane *hovered_pane = Some(path.clone()); // Calculate split percentage based on mouse position *split_percent = if *is_horizontal { ((pointer_pos.x - rect.left()) / rect.width() * 100.0).clamp(10.0, 90.0) } else { ((pointer_pos.y - rect.top()) / rect.height() * 100.0).clamp(10.0, 90.0) }; // Render split preview overlay let grey_overlay = egui::Color32::from_rgba_premultiplied(128, 128, 128, 30); if *is_horizontal { let split_x = rect.left() + (rect.width() * *split_percent / 100.0); // First half let first_rect = egui::Rect::from_min_max( rect.min, egui::pos2(split_x, rect.max.y), ); ui.painter().rect_filled(first_rect, 0.0, grey_overlay); // Second half let second_rect = egui::Rect::from_min_max( egui::pos2(split_x, rect.min.y), rect.max, ); ui.painter().rect_filled(second_rect, 0.0, grey_overlay); // Divider line ui.painter().vline( split_x, rect.y_range(), egui::Stroke::new(2.0, egui::Color32::BLACK), ); } else { let split_y = rect.top() + (rect.height() * *split_percent / 100.0); // First half let first_rect = egui::Rect::from_min_max( rect.min, egui::pos2(rect.max.x, split_y), ); ui.painter().rect_filled(first_rect, 0.0, grey_overlay); // Second half let second_rect = egui::Rect::from_min_max( egui::pos2(rect.min.x, split_y), rect.max, ); ui.painter().rect_filled(second_rect, 0.0, grey_overlay); // Divider line ui.painter().hline( rect.x_range(), split_y, egui::Stroke::new(2.0, egui::Color32::BLACK), ); } // Create a high-priority interaction for split preview (rendered last = highest priority) let split_preview_id = ui.id().with(("split_preview", path)); let split_response = ui.interact(rect, split_preview_id, egui::Sense::click()); // If clicked, perform the split if split_response.clicked() { if *is_horizontal { *layout_action = Some(LayoutAction::SplitHorizontal(path.clone(), *split_percent)); } else { *layout_action = Some(LayoutAction::SplitVertical(path.clone(), *split_percent)); } // Exit preview mode *split_preview_mode = SplitPreviewMode::None; } } } } else if response.clicked() { *selected_pane = Some(path.clone()); } } /// Render toolbar with tool buttons fn render_toolbar( ui: &mut egui::Ui, rect: egui::Rect, tool_icon_cache: &mut ToolIconCache, selected_tool: &mut Tool, path: &NodePath, ) { let button_size = 60.0; // 50% bigger (was 40.0) let button_padding = 8.0; let button_spacing = 4.0; // Calculate how many columns we can fit let available_width = rect.width() - (button_padding * 2.0); let columns = ((available_width + button_spacing) / (button_size + button_spacing)).floor() as usize; let columns = columns.max(1); // At least 1 column let mut x = rect.left() + button_padding; let mut y = rect.top() + button_padding; let mut col = 0; for tool in Tool::all() { let button_rect = egui::Rect::from_min_size( egui::pos2(x, y), egui::vec2(button_size, button_size), ); // Check if this is the selected tool let is_selected = *selected_tool == *tool; // Button background let bg_color = if is_selected { egui::Color32::from_rgb(70, 100, 150) // Highlighted blue } else { egui::Color32::from_rgb(50, 50, 50) }; ui.painter().rect_filled(button_rect, 4.0, bg_color); // Load and render tool icon if let Some(icon) = tool_icon_cache.get_or_load(*tool, ui.ctx()) { let icon_rect = button_rect.shrink(8.0); // Padding inside button ui.painter().image( icon.id(), icon_rect, egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)), egui::Color32::WHITE, ); } // Make button interactive (include path to ensure unique IDs across panes) let button_id = ui.id().with(("tool_button", path, *tool as usize)); let response = ui.interact(button_rect, button_id, egui::Sense::click()); // Check for click first if response.clicked() { *selected_tool = *tool; } if response.hovered() { ui.painter().rect_stroke( button_rect, 4.0, egui::Stroke::new(2.0, egui::Color32::from_gray(180)), ); } // Show tooltip with tool name and shortcut (consumes response) response.on_hover_text(format!("{} ({})", tool.display_name(), tool.shortcut_hint())); // Draw selection border if is_selected { ui.painter().rect_stroke( button_rect, 4.0, egui::Stroke::new(2.0, egui::Color32::from_rgb(100, 150, 255)), ); } // Move to next position in grid col += 1; if col >= columns { // Move to next row col = 0; x = rect.left() + button_padding; y += button_size + button_spacing; } else { // Move to next column x += button_size + button_spacing; } } } /// Get a color for each pane type for visualization fn pane_color(pane_type: PaneType) -> egui::Color32 { match pane_type { PaneType::Stage => egui::Color32::from_rgb(30, 40, 50), PaneType::Timeline => egui::Color32::from_rgb(40, 30, 50), PaneType::Toolbar => egui::Color32::from_rgb(50, 40, 30), PaneType::Infopanel => egui::Color32::from_rgb(30, 50, 40), PaneType::Outliner => egui::Color32::from_rgb(40, 50, 30), PaneType::PianoRoll => egui::Color32::from_rgb(55, 35, 45), PaneType::NodeEditor => egui::Color32::from_rgb(30, 45, 50), PaneType::PresetBrowser => egui::Color32::from_rgb(50, 45, 30), } } /// Split a pane node into a horizontal or vertical grid with two copies of the pane fn split_node(root: &mut LayoutNode, path: &NodePath, is_horizontal: bool, percent: f32) { if path.is_empty() { // Split the root node if let LayoutNode::Pane { name } = root { let pane_name = name.clone(); let new_node = if is_horizontal { LayoutNode::HorizontalGrid { percent, children: [ Box::new(LayoutNode::Pane { name: pane_name.clone() }), Box::new(LayoutNode::Pane { name: pane_name }), ], } } else { LayoutNode::VerticalGrid { percent, children: [ Box::new(LayoutNode::Pane { name: pane_name.clone() }), Box::new(LayoutNode::Pane { name: pane_name }), ], } }; *root = new_node; } } else { // Navigate to parent and split the child navigate_to_node(root, &path[..path.len() - 1], &mut |node| { let child_index = path[path.len() - 1]; match node { LayoutNode::HorizontalGrid { children, .. } | LayoutNode::VerticalGrid { children, .. } => { if let LayoutNode::Pane { name } = &*children[child_index] { let pane_name = name.clone(); let new_node = if is_horizontal { LayoutNode::HorizontalGrid { percent, children: [ Box::new(LayoutNode::Pane { name: pane_name.clone() }), Box::new(LayoutNode::Pane { name: pane_name }), ], } } else { LayoutNode::VerticalGrid { percent, children: [ Box::new(LayoutNode::Pane { name: pane_name.clone() }), Box::new(LayoutNode::Pane { name: pane_name }), ], } }; children[child_index] = Box::new(new_node); } } _ => {} } }); } } /// Remove a split by replacing it with one of its children /// The path includes the split node path plus which child to keep (0 or 1 as last element) fn remove_split(root: &mut LayoutNode, path: &NodePath) { if path.is_empty() { return; // Can't remove if path is empty } // Last element indicates which child to keep (0 or 1) let child_to_keep = path[path.len() - 1]; // Path to the split node is everything except the last element let split_path = &path[..path.len() - 1]; if split_path.is_empty() { // Removing root split - replace root with the chosen child if let LayoutNode::HorizontalGrid { children, .. } | LayoutNode::VerticalGrid { children, .. } = root { *root = (*children[child_to_keep]).clone(); } } else { // Navigate to parent of the split node and replace it let parent_path = &split_path[..split_path.len() - 1]; let split_index = split_path[split_path.len() - 1]; navigate_to_node(root, parent_path, &mut |node| { match node { LayoutNode::HorizontalGrid { children, .. } | LayoutNode::VerticalGrid { children, .. } => { // Get the split node's chosen child if let LayoutNode::HorizontalGrid { children: split_children, .. } | LayoutNode::VerticalGrid { children: split_children, .. } = &*children[split_index] { // Replace the split node with the chosen child children[split_index] = split_children[child_to_keep].clone(); } } _ => {} } }); } } /// Navigate to a node at the given path and apply a function to it fn navigate_to_node(node: &mut LayoutNode, path: &[usize], f: &mut F) where F: FnMut(&mut LayoutNode), { if path.is_empty() { f(node); } else { match node { LayoutNode::HorizontalGrid { children, .. } | LayoutNode::VerticalGrid { children, .. } => { navigate_to_node(&mut children[path[0]], &path[1..], f); } _ => {} } } }