// GPU rendering infrastructure for HDR compositing pipeline // // This module provides: // - Buffer pooling for efficient render target management // - Compositor for layer blending with proper opacity // - Effect pipeline for GPU shader effects // - Color space conversion (sRGB ↔ linear) pub mod buffer_pool; pub mod color_convert; pub mod compositor; pub mod effect_processor; pub mod yuv_converter; // Re-export commonly used types pub use buffer_pool::{BufferHandle, BufferPool, BufferSpec, BufferFormat}; pub use color_convert::{SrgbToLinearConverter, COLOR_WGSL, srgb_to_linear, linear_to_srgb}; pub use compositor::{Compositor, CompositorLayer, BlendMode}; pub use effect_processor::{EffectProcessor, EffectUniforms}; pub use yuv_converter::YuvConverter; /// Standard HDR internal texture format (16-bit float per channel) pub const HDR_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float; /// Display output format (8-bit sRGB) pub const DISPLAY_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;