const { invoke } = window.__TAURI__.core; import * as fitCurve from '/fit-curve.js'; import { Bezier } from "/bezier.js"; let simplifyPolyline = simplify let greetInputEl; let greetMsgEl; let rootPane; let canvases = []; let mode = "draw" let minSegmentSize = 5; let maxSmoothAngle = 0.6; let undoStack = []; let redoStack = []; let tools = { select: { icon: "/assets/select.svg", properties: {} }, transform: { icon: "/assets/transform.svg", properties: {} }, draw: { icon: "/assets/draw.svg", properties: { "lineWidth": { type: "number", label: "Line Width" }, "simplifyMode": { type: "enum", options: ["corners", "smooth"], // "auto"], label: "Line Mode" }, "fillShape": { type: "boolean", label: "Fill Shape" } } }, rectangle: { icon: "/assets/rectangle.svg", properties: {} }, ellipse: { icon: "assets/ellipse.svg", properties: {} }, paint_bucket: { icon: "/assets/paint_bucket.svg", properties: {} } } let mouseEvent; let context = { mouseDown: false, swatches: [ "#000000", "#FFFFFF", "#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF", "#FF00FF", ], lineWidth: 5, simplifyMode: "smooth", fillShape: true, dragging: false, selectionRect: undefined, selection: [], } let config = { shortcuts: { playAnimation: " ", // undo: "+z" undo: "z", redo: "Z", } } // Pointers to all objects let pointerList = {} let actions = { addShape: { create: (parent, shape) => { redoStack.length = 0; // Clear redo stack let serializableCurves = [] for (let curve of shape.curves) { serializableCurves.push({ points: curve.points }) } let action = { parent: parent.idx, curves: serializableCurves, startx: shape.startx, starty: shape.starty, uuid: uuidv4() } undoStack.push({name: "addShape", action: action}) actions.addShape.execute(action) }, execute: (action) => { let object = pointerList[action.parent] let curvesList = action.curves let shape = new Shape(action.startx, action.starty, context, action.uuid) for (let curve of curvesList) { shape.addCurve( new Bezier( curve.points[0].x, curve.points[0].y, curve.points[1].x, curve.points[1].y, curve.points[2].x, curve.points[2].y, curve.points[3].x, curve.points[3].y )) } object.addShape(shape) }, rollback: (action) => { let object = pointerList[action.parent] let shape = pointerList[action.uuid] object.removeShape(shape) delete pointerList[action.uuid] } }, editShape: { create: (shape, newCurves) => { let serializableNewCurves = [] for (let curve of newCurves) { serializableNewCurves.push({ points: curve.points }) } let serializableOldCurves = [] for (let curve of shape.curves) { serializableOldCurves.push({ points: curve.points }) } let action = { shape: shape.idx, oldCurves: serializableOldCurves, newCurves: serializableNewCurves } undoStack.push({name: "editShape", action: action}) actions.editShape.execute(action) }, execute: (action) => { let shape = pointerList[action.shape] let curvesList = action.newCurves shape.curves = [] for (let curve of curvesList) { shape.addCurve( new Bezier( curve.points[0].x, curve.points[0].y, curve.points[1].x, curve.points[1].y, curve.points[2].x, curve.points[2].y, curve.points[3].x, curve.points[3].y )) } }, rollback: (action) => { let shape = pointerList[action.shape] let curvesList = action.oldCurves shape.curves = [] for (let curve of curvesList) { shape.addCurve( new Bezier( curve.points[0].x, curve.points[0].y, curve.points[1].x, curve.points[1].y, curve.points[2].x, curve.points[2].y, curve.points[3].x, curve.points[3].y )) }} }, addObject: { create: () => {}, execute: (action) => { }, rollback: (action) => {} }, editObject: { create: () => {}, execute: (action) => { }, rollback: (action) => {} }, } function uuidv4() { return "10000000-1000-4000-8000-100000000000".replace(/[018]/g, c => (+c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> +c / 4).toString(16) ); } function vectorDist(a, b) { return Math.sqrt((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y)) } function getMousePos(canvas, evt) { var rect = canvas.getBoundingClientRect(); return { x: evt.clientX - rect.left, y: evt.clientY - rect.top }; } function getProperty(context, path) { let pointer = context; let pathComponents = path.split('.') for (let component of pathComponents) { pointer = pointer[component] } return pointer } function setProperty(context, path, value) { let pointer = context; let pathComponents = path.split('.') let finalComponent = pathComponents.pop() for (let component of pathComponents) { pointer = pointer[component] } pointer[finalComponent] = value } function selectCurve(context, mouse) { let mouseTolerance = 15; for (let shape of context.activeObject.currentFrame.shapes) { if (mouse.x > shape.boundingBox.x.min - mouseTolerance && mouse.x < shape.boundingBox.x.max + mouseTolerance && mouse.y > shape.boundingBox.y.min - mouseTolerance && mouse.y < shape.boundingBox.y.max + mouseTolerance) { let closestDist = mouseTolerance; let closest = undefined for (let curve of shape.curves) { let dist = vectorDist(mouse, curve.project(mouse)) if (dist <= closestDist ) { closestDist = dist closest = curve } } if (closest) { return {curve:closest, shape:shape} } else { return undefined } } } } function moldCurve(curve, mouse, oldmouse) { let diff = {x: mouse.x - oldmouse.x, y: mouse.y - oldmouse.y} let p = curve.project(mouse) let min_influence = 0.1 console.log(p.t) const CP1 = { x: curve.points[1].x + diff.x*(1-p.t)*2, y: curve.points[1].y + diff.y*(1-p.t)*2 } const CP2 = { x: curve.points[2].x + diff.x*(p.t)*2, y: curve.points[2].y + diff.y*(p.t)*2 } return new Bezier(curve.points[0], CP1, CP2, curve.points[3]) // return curve } function moldCurveMath(curve, mouse) { let interpolated = true let p = curve.project({x: mouse.x, y: mouse.y}) let t1 = p.t; let struts = curve.getStrutPoints(t1); let m = { t: p.t, B: p, e1: struts[7], e2: struts[8] }; m.d1 = { x: m.e1.x - m.B.x, y: m.e1.y - m.B.y}; m.d2 = { x: m.e2.x - m.B.x, y: m.e2.y - m.B.y}; const S = curve.points[0], E = curve.points[curve.order], {B, t, e1, e2} = m, org = curve.getABC(t, B), nB = mouse, d1 = { x: e1.x - B.x, y: e1.y - B.y }, d2 = { x: e2.x - B.x, y: e2.y - B.y }, ne1 = { x: nB.x + d1.x, y: nB.y + d1.y }, ne2 = { x: nB.x + d2.x, y: nB.y + d2.y }, {A, C} = curve.getABC(t, nB), // The cubic case requires us to derive two control points, // which we'll do in a separate function to keep the code // at least somewhat manageable. {v1, v2, C1, C2} = deriveControlPoints(S, A, E, ne1, ne2, t); // if (interpolated) { // For the last example, we need to show what the "ideal" curve // looks like, in addition to the one we actually get when we // rely on the B we picked with the `t` value and e1/e2 points // that point B had... const ideal = getIdealisedCurve(S, nB, E); let idealCurve = new Bezier(ideal.S, ideal.C1, ideal.C2, ideal.E); // } let molded = new Bezier(S,C1,C2,E); let falloff = 100 let d = Bezier.getUtils().dist(ideal.B, p); let t2 = Math.min(falloff, d) / falloff; console.log(d) let iC1 = { x: (1-t2) * molded.points[1].x + t2 * idealCurve.points[1].x, y: (1-t2) * molded.points[1].y + t2 * idealCurve.points[1].y }; let iC2 = { x: (1-t2) * molded.points[2].x + t2 * idealCurve.points[2].x, y: (1-t2) * molded.points[2].y + t2 * idealCurve.points[2].y }; let interpolatedCurve = new Bezier(molded.points[0], iC1, iC2, molded.points[3]); return interpolatedCurve // return idealCurve } function deriveControlPoints(S, A, E, e1, e2, t) { // Deriving the control points is effectively "doing what // we talk about in the section", in code: const v1 = { x: A.x - (A.x - e1.x)/(1-t), y: A.y - (A.y - e1.y)/(1-t) }; const v2 = { x: A.x - (A.x - e2.x)/t, y: A.y - (A.y - e2.y)/t }; const C1 = { x: S.x + (v1.x - S.x) / t, y: S.y + (v1.y - S.y) / t }; const C2 = { x: E.x + (v2.x - E.x) / (1-t), y: E.y + (v2.y - E.y) / (1-t) }; return {v1, v2, C1, C2}; } function getIdealisedCurve(p1, p2, p3) { // This "reruns" the curve composition, but with a `t` value // that is unrelated to the actual point B we picked, instead // using whatever the appropriate `t` value would be if we were // trying to fit a circular arc, as per earlier in the section. const utils = Bezier.getUtils() const c = utils.getccenter(p1, p2, p3), d1 = utils.dist(p1, p2), d2 = utils.dist(p3, p2), t = d1 / (d1 + d2), { A, B, C, S, E } = Bezier.getABC(3, p1, p2, p3, t), angle = (Math.atan2(E.y-S.y, E.x-S.x) - Math.atan2(B.y-S.y, B.x-S.x) + utils.TAU) % utils.TAU, bc = (angle < 0 || angle > utils.PI ? -1 : 1) * utils.dist(S, E)/3, de1 = t * bc, de2 = (1-t) * bc, tangent = [ { x: B.x - 10 * (B.y-c.y), y: B.y + 10 * (B.x-c.x) }, { x: B.x + 10 * (B.y-c.y), y: B.y - 10 * (B.x-c.x) } ], tlength = utils.dist(tangent[0], tangent[1]), dx = (tangent[1].x - tangent[0].x)/tlength, dy = (tangent[1].y - tangent[0].y)/tlength, e1 = { x: B.x + de1 * dx, y: B.y + de1 * dy}, e2 = { x: B.x - de2 * dx, y: B.y - de2 * dy }, {v1, v2, C1, C2} = deriveControlPoints(S, A, E, e1, e2, t); return {A,B,C,S,E,e1,e2,v1,v2,C1,C2}; } function growBoundingBox(bboxa, bboxb) { bboxa.x.min = Math.min(bboxa.x.min, bboxb.x.min) bboxa.y.min = Math.min(bboxa.y.min, bboxb.y.min) bboxa.x.max = Math.max(bboxa.x.max, bboxb.x.max) bboxa.y.max = Math.max(bboxa.y.max, bboxb.y.max) } function regionToBbox(region) { return { x: {min: Math.min(region.x1, region.x2), max: Math.max(region.x1, region.x2)}, y: {min: Math.min(region.y1, region.y2), max: Math.max(region.y1, region.y2)} } } function hitTest(candidate, object) { let bbox = object.bbox() if (candidate.x.min) { // We're checking a bounding box if (candidate.x.min < bbox.x.max + object.x && candidate.x.max > bbox.x.min + object.x && candidate.y.min < bbox.y.max + object.y && candidate.y.max > bbox.y.min + object.y) { return true; } else { return false; } } else { // We're checking a point if (candidate.x > bbox.x.min + object.x && candidate.x < bbox.x.max + object.x && candidate.y > bbox.y.min + object.y && candidate.y < bbox.y.max + object.y) { return true; } else { return false } } } function pushState() { // console.log(context) // let ctx = context.ctx // context.ctx = undefined // undoStack.push(window.structuredClone([root,context])) // context.ctx = ctx } function undo() { let action = undoStack.pop() if (action) { actions[action.name].rollback(action.action) redoStack.push(action) updateUI() } else { console.log("No actions to undo") } } function redo() { let action = redoStack.pop() if (action) { actions[action.name].execute(action.action) undoStack.push(action) updateUI() } else { console.log("No actions to redo") } } class Curve { constructor(startx, starty, cp1x, cp1y, cp2x, cp2y, x, y) { this.startx = startx this.starty = starty this.cp1x = cp1x; this.cp1y = cp1y; this.cp2x = cp2x; this.cp2y = cp2y; this.x = x; this.y = y; } } class Frame { constructor(uuid) { this.keys = {} this.shapes = [] if (!uuid) { this.idx = uuidv4() } else { this.idx = uuid } pointerList[this.idx] = this } } class Layer { constructor(uuid) { this.frames = [new Frame()] this.children = [] if (!uuid) { this.idx = uuidv4() } else { this.idx = uuid } pointerList[this.idx] = this } } class Shape { constructor(startx, starty, context, uuid=undefined) { this.startx = startx; this.starty = starty; this.curves = []; this.fillStyle = context.fillStyle; this.fillImage = context.fillImage; this.strokeStyle = context.strokeStyle; this.lineWidth = context.lineWidth this.filled = context.fillShape; this.stroked = context.strokeShape || true; this.boundingBox = { x: {min: startx, max: starty}, y: {min: starty, max: starty} } if (!uuid) { this.idx = uuidv4() } else { this.idx = uuid } pointerList[this.idx] = this } addCurve(curve) { this.curves.push(curve) growBoundingBox(this.boundingBox, curve.bbox()) } addLine(x, y) { let lastpoint; if (this.curves.length) { lastpoint = this.curves[this.curves.length - 1].points[3] } else { lastpoint = {x: this.startx, y: this.starty} } let midpoint = {x: (x + lastpoint.x) / 2, y: (y + lastpoint.y) / 2} let curve = new Bezier(lastpoint.x, lastpoint.y, midpoint.x, midpoint.y, midpoint.x, midpoint.y, x, y) this.curves.push(curve) } clear() { this.curves = [] } recalculateBoundingBox() { for (let curve of this.curves) { growBoundingBox(this.boundingBox, curve.bbox()) } } simplify(mode="corners") { // Mode can be corners, smooth or auto if (mode=="corners") { let points = [{x: this.startx, y: this.starty}] for (let curve of this.curves) { points.push(curve.points[3]) } // points = points.concat(this.curves) let newpoints = simplifyPolyline(points, 10, false) this.curves = [] let lastpoint = newpoints.shift() let midpoint for (let point of newpoints) { midpoint = {x: (lastpoint.x+point.x)/2, y: (lastpoint.y+point.y)/2} let bezier = new Bezier(lastpoint.x, lastpoint.y, midpoint.x, midpoint.y, midpoint.x,midpoint.y, point.x,point.y) this.curves.push(bezier) lastpoint = point } } else if (mode=="smooth") { let error = 30; let points = [[this.startx, this.starty]] for (let curve of this.curves) { points.push([curve.points[3].x, curve.points[3].y]) } this.curves = [] let curves = fitCurve.fitCurve(points, error) for (let curve of curves) { let bezier = new Bezier(curve[0][0], curve[0][1], curve[1][0],curve[1][1], curve[2][0], curve[2][1], curve[3][0], curve[3][1]) this.curves.push(bezier) } } this.recalculateBoundingBox() } draw(context) { let ctx = context.ctx; ctx.beginPath() ctx.lineWidth = this.lineWidth ctx.moveTo(this.startx, this.starty) for (let curve of this.curves) { ctx.bezierCurveTo(curve.points[1].x, curve.points[1].y, curve.points[2].x, curve.points[2].y, curve.points[3].x, curve.points[3].y) // Debug, show curve endpoints // ctx.beginPath() // ctx.arc(curve.points[3].x,curve.points[3].y, 3, 0, 2*Math.PI) // ctx.fill() } if (this.filled) { if (this.fillImage) { let pat = ctx.createPattern(this.fillImage, "no-repeat") ctx.fillStyle = pat } else { ctx.fillStyle = this.fillStyle } ctx.fill() } if (this.stroked) { ctx.strokeStyle = this.strokeStyle ctx.stroke() } } } class GraphicsObject { constructor(uuid) { this.x = 0; this.y = 0; this.rotation = 0; // in radians this.scale = 1; if (!uuid) { this.idx = uuidv4() } else { this.idx = uuid } pointerList[this.idx] = this this.currentFrameNum = 0; this.currentLayer = 0; this.layers = [new Layer()] // this.children = [] this.shapes = [] } get activeLayer() { return this.layers[this.currentLayer] } get children() { return this.layers[this.currentLayer].children } get currentFrame() { return this.layers[this.currentLayer].frames[this.currentFrameNum] } get maxFrame() { let maxFrames = [] for (let layer of this.layers) { maxFrames.push(layer.frames.length) } return Math.max(maxFrames) } bbox() { let bbox; if (this.currentFrame.shapes.length > 0) { bbox = this.currentFrame.shapes[0].boundingBox for (let shape of this.currentFrame.shapes) { growBoundingBox(bbox, shape.boundingBox) } } if (this.children.length > 0) { if (!bbox) { bbox = this.children[0].bbox() } for (let child of this.children) { growBoundingBox(bbox, child.bbox()) } } return bbox } draw(context) { let ctx = context.ctx; ctx.translate(this.x, this.y) ctx.rotate(this.rotation) if (this.currentFrameNum>=this.maxFrame) { this.currentFrameNum = 0; } for (let shape of this.currentFrame.shapes) { shape.draw(context) } for (let child of this.children) { let idx = child.idx if (idx in this.currentFrame.keys) { child.x = this.currentFrame.keys[idx].x; child.y = this.currentFrame.keys[idx].y; child.rotation = this.currentFrame.keys[idx].rotation; child.scale = this.currentFrame.keys[idx].scale; ctx.save() child.draw(context) ctx.restore() } } if (this == context.activeObject) { if (context.activeCurve) { ctx.strokeStyle = "magenta" ctx.beginPath() ctx.moveTo(context.activeCurve.current.points[0].x, context.activeCurve.current.points[0].y) ctx.bezierCurveTo(context.activeCurve.current.points[1].x, context.activeCurve.current.points[1].y, context.activeCurve.current.points[2].x, context.activeCurve.current.points[2].y, context.activeCurve.current.points[3].x, context.activeCurve.current.points[3].y ) ctx.stroke() } for (let item of context.selection) { ctx.save() ctx.strokeStyle = "#00ffff" ctx.translate(item.x, item.y) ctx.beginPath() let bbox = item.bbox() ctx.rect(bbox.x.min, bbox.y.min, bbox.x.max, bbox.y.max) ctx.stroke() ctx.restore() } if (context.selectionRect) { ctx.save() ctx.strokeStyle = "#00ffff" ctx.beginPath() ctx.rect( context.selectionRect.x1, context.selectionRect.y1, context.selectionRect.x2 - context.selectionRect.x1, context.selectionRect.y2 - context.selectionRect.y1 ) ctx.stroke() ctx.restore() } } } addShape(shape) { this.currentFrame.shapes.push(shape) } addObject(object, x=0, y=0) { this.children.push(object) let idx = object.idx this.currentFrame.keys[idx] = { x: x, y: y, rotation: 0, scale: 1, } } removeShape(shape) { for (let layer of this.layers) { for (let frame of layer.frames) { let shapeIndex = frame.shapes.indexOf(shape) if (shapeIndex >= 0) { frame.shapes.splice(shapeIndex, 1) } } } } } let root = new GraphicsObject(); context.activeObject = root async function greet() { // Learn more about Tauri commands at https://tauri.app/develop/calling-rust/ greetMsgEl.textContent = await invoke("greet", { name: greetInputEl.value }); } window.addEventListener("DOMContentLoaded", () => { rootPane = document.querySelector("#root") rootPane.appendChild(createPane(toolbar())) rootPane.addEventListener("mousemove", (e) => { mouseEvent = e; }) let [_toolbar, panel] = splitPane(rootPane, 10, true) let [_stage, _infopanel] = splitPane(panel, 70, false, createPane(infopanel())) }); window.addEventListener("resize", () => { updateLayout(rootPane) }) window.addEventListener("keypress", (e) => { // let shortcuts = {} // for (let shortcut of config.shortcuts) { // shortcut = shortcut.split("+") // TODO // } console.log(e) if (e.key == config.shortcuts.playAnimation) { console.log("Spacebar pressed") } else if (e.key == config.shortcuts.undo && e.ctrlKey == true) { undo() } else if (e.key == config.shortcuts.redo && e.ctrlKey == true) { redo() } }) function stage() { let stage = document.createElement("canvas") let scroller = document.createElement("div") stage.className = "stage" stage.width = 1500 stage.height = 1000 scroller.className = "scroll" stage.addEventListener("drop", (e) => { e.preventDefault() let mouse = getMousePos(stage, e) const imageTypes = ['image/png', 'image/gif', 'image/avif', 'image/jpeg', 'image/svg+xml', 'image/webp' ]; if (e.dataTransfer.items) { let i = 0 for (let item of e.dataTransfer.items) { if (item.kind == "file") { let file = item.getAsFile() if (imageTypes.includes(file.type)) { let img = new Image() img.src = window.URL.createObjectURL(file) img.ix = i img.onload = function() { let width = img.width let height = img.height let imageObject = new GraphicsObject() let ct = { ...context, fillImage: img, } let imageShape = new Shape(0, 0, ct, false) imageShape.addLine(width, 0) imageShape.addLine(width, height) imageShape.addLine(0, height) imageShape.addLine(0, 0) imageShape.recalculateBoundingBox() imageObject.addShape(imageShape) context.activeObject.addObject( imageObject, mouse.x-width/2 + (20*img.ix), mouse.y-height/2 + (20*img.ix)) updateUI() } } i++; } } } else { } }) stage.addEventListener("dragover", (e) => { e.preventDefault() }) canvases.push(stage) scroller.appendChild(stage) stage.addEventListener("mousedown", (e) => { let mouse = getMousePos(stage, e) switch (mode) { case "rectangle": case "draw": pushState() context.mouseDown = true context.activeShape = new Shape(mouse.x, mouse.y, context, true, true) context.lastMouse = mouse break; case "select": let selection = selectCurve(context, mouse) if (selection) { context.dragging = true context.activeCurve = { initial: selection.curve, current: new Bezier(selection.curve.points), shape: selection.shape, startmouse: mouse } console.log("gonna move this") } else { let selected = false let child; // Have to iterate in reverse order to grab the frontmost object when two overlap for (let i=context.activeObject.children.length-1; i>=0; i--) { child = context.activeObject.children[i] // let bbox = child.bbox() if (hitTest(mouse, child)) { if (context.selection.indexOf(child) != -1) { // dragging = true } context.selection = [child] selected = true break } } if (!selected) { context.selection = [] context.selectionRect = {x1: mouse.x, x2: mouse.x, y1: mouse.y, y2:mouse.y} } } break; default: break; } context.lastMouse = mouse updateUI() }) stage.addEventListener("mouseup", (e) => { context.mouseDown = false context.dragging = false context.selectionRect = undefined let mouse = getMousePos(stage, e) switch (mode) { case "draw": if (context.activeShape) { context.activeShape.addLine(mouse.x, mouse.y) context.activeShape.simplify(context.simplifyMode) actions.addShape.create(context.activeObject, context.activeShape) // context.activeObject.addShape(context.activeShape) context.activeShape = undefined } break; case "rectangle": context.activeShape = undefined break; case "select": if (context.activeCurve) { let newCurves = [] for (let curve of context.activeCurve.shape.curves) { if (curve == context.activeCurve.initial) { newCurves.push(context.activeCurve.current) } else { newCurves.push(curve) } } actions.editShape.create(context.activeCurve.shape, newCurves) } break; default: break; } context.lastMouse = mouse context.activeCurve = undefined updateUI() }) stage.addEventListener("mousemove", (e) => { let mouse = getMousePos(stage, e) switch (mode) { case "draw": context.activeCurve = undefined if (context.activeShape) { if (vectorDist(mouse, context.lastMouse) > minSegmentSize) { context.activeShape.addLine(mouse.x, mouse.y) context.lastMouse = mouse } } break; case "rectangle": context.activeCurve = undefined if (context.activeShape) { context.activeShape.clear() context.activeShape.addLine(mouse.x, context.activeShape.starty) context.activeShape.addLine(mouse.x, mouse.y) context.activeShape.addLine(context.activeShape.startx, mouse.y) context.activeShape.addLine(context.activeShape.startx, context.activeShape.starty) context.activeShape.recalculateBoundingBox() } break; case "select": if (context.dragging) { // let dist = vectorDist(mouse, context.activeCurve.points[1]) // let cpoint = context.activeCurve.points[1] // if (vectorDist(mouse, context.activeCurve.points[2]) < dist) { // cpoint = context.activeCurve.points[2] // } // cpoint.x += (mouse.x - context.lastMouse.x) // cpoint.y += (mouse.y - context.lastMouse.y) context.activeCurve.current.points = moldCurve( context.activeCurve.initial, mouse, context.activeCurve.startmouse ).points } else if (context.selectionRect) { context.selectionRect.x2 = mouse.x context.selectionRect.y2 = mouse.y context.selection = [] for (let child of context.activeObject.children) { if (hitTest(regionToBbox(context.selectionRect), child)) { context.selection.push(child) } } } else { let selection = selectCurve(context, mouse) if (selection) { context.activeCurve = { current: selection.curve, initial: new Bezier(selection.curve.points), shape: selection.shape, startmouse: mouse } } else { context.activeCurve = undefined } } context.lastMouse = mouse break; default: break; } updateUI() }) return scroller } function toolbar() { let tools_scroller = document.createElement("div") tools_scroller.className = "toolbar" for (let tool in tools) { let toolbtn = document.createElement("button") toolbtn.className = "toolbtn" let icon = document.createElement("img") icon.className = "icon" icon.src = tools[tool].icon toolbtn.appendChild(icon) tools_scroller.appendChild(toolbtn) toolbtn.addEventListener("click", () => { mode = tool console.log(tool) }) } let tools_break = document.createElement("div") tools_break.className = "horiz_break" tools_scroller.appendChild(tools_break) let fillColor = document.createElement("input") let strokeColor = document.createElement("input") fillColor.className = "color-field" strokeColor.className = "color-field" fillColor.value = "#ffffff" strokeColor.value = "#000000" context.fillStyle = fillColor.value context.strokeStyle = strokeColor.value fillColor.addEventListener('click', e => { Coloris({ el: ".color-field", selectInput: true, focusInput: true, theme: 'default', swatches: context.swatches, defaultColor: '#ffffff', onChange: (color) => { context.fillStyle = color; } }) }) strokeColor.addEventListener('click', e => { Coloris({ el: ".color-field", selectInput: true, focusInput: true, theme: 'default', swatches: context.swatches, defaultColor: '#000000', onChange: (color) => { context.strokeStyle = color; } }) }) // Fill and stroke colors use the same set of swatches fillColor.addEventListener("change", e => { context.swatches.unshift(fillColor.value) if (context.swatches.length>12) context.swatches.pop(); }) strokeColor.addEventListener("change", e => { context.swatches.unshift(strokeColor.value) if (context.swatches.length>12) context.swatches.pop(); }) tools_scroller.appendChild(fillColor) tools_scroller.appendChild(strokeColor) return tools_scroller } function infopanel() { let panel = document.createElement("div") panel.className = "infopanel" let input; let label; let span; // for (let i=0; i<10; i++) { for (let property in tools[mode].properties) { let prop = tools[mode].properties[property] label = document.createElement("label") label.className = "infopanel-field" span = document.createElement("span") span.className = "infopanel-label" span.innerText = prop.label switch (prop.type) { case "number": input = document.createElement("input") input.className = "infopanel-input" input.type = "number" input.value = getProperty(context, property) break; case "enum": input = document.createElement("select") input.className = "infopanel-input" let optionEl; for (let option of prop.options) { optionEl = document.createElement("option") optionEl.value = option optionEl.innerText = option input.appendChild(optionEl) } input.value = getProperty(context, property) break; case "boolean": input = document.createElement("input") input.className = "infopanel-input" input.type = "checkbox" input.checked = getProperty(context, property) break; } input.addEventListener("input", (e) => { switch (prop.type) { case "number": if (!isNaN(e.target.value) && e.target.value > 0) { setProperty(context, property, e.target.value) } break; case "enum": if (prop.options.indexOf(e.target.value) >= 0) { setProperty(context, property, e.target.value) } break; case "boolean": setProperty(context, property, e.target.checked) } }) label.appendChild(span) label.appendChild(input) panel.appendChild(label) } return panel } function createPane(content=undefined) { let div = document.createElement("div") let header = document.createElement("div") if (!content) { content = stage() // TODO: change based on type } header.className = "header" let button = document.createElement("button") header.appendChild(button) let icon = document.createElement("img") icon.className="icon" icon.src = "/assets/stage.svg" button.appendChild(icon) div.className = "vertical-grid" header.style.height = "calc( 2 * var(--lineheight))" content.style.height = "calc( 100% - 2 * var(--lineheight) )" div.appendChild(header) div.appendChild(content) return div } function splitPane(div, percent, horiz, newPane=undefined) { let content = div.firstElementChild let div1 = document.createElement("div") let div2 = document.createElement("div") div1.className = "panecontainer" div2.className = "panecontainer" div1.appendChild(content) if (newPane) { div2.appendChild(newPane) } else { div2.appendChild(createPane()) } div.appendChild(div1) div.appendChild(div2) if (horiz) { div.className = "horizontal-grid" } else { div.className = "vertical-grid" } div.setAttribute("lb-percent", percent) // TODO: better attribute name Coloris({el: ".color-field"}) updateUI() updateLayout(rootPane) return [div1, div2] } function updateLayout(element) { let rect = element.getBoundingClientRect() let percent = element.getAttribute("lb-percent") percent ||= 50 let children = element.children if (children.length != 2) return; if (element.className == "horizontal-grid") { children[0].style.width = `${rect.width * percent / 100}px` children[1].style.width = `${rect.width * (100 - percent) / 100}px` children[0].style.height = `${rect.height}px` children[1].style.height = `${rect.height}px` } else if (element.className == "vertical-grid") { children[0].style.height = `${rect.height * percent / 100}px` children[1].style.height = `${rect.height * (100 - percent) / 100}px` children[0].style.width = `${rect.width}px` children[1].style.width = `${rect.width}px` } if (children[0].getAttribute("lb-percent")) { updateLayout(children[0]) } if (children[1].getAttribute("lb-percent")) { updateLayout(children[1]) } } function updateUI() { for (let canvas of canvases) { let ctx = canvas.getContext("2d") ctx.reset(); ctx.fillStyle = "white" ctx.fillRect(0,0,canvas.width,canvas.height) context.ctx = ctx; root.draw(context) if (context.activeShape) { context.activeShape.draw(context) } } }