use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType}; use crate::audio::midi::MidiEvent; use crate::dsp::biquad::BiquadFilter; // Low band (shelving) const PARAM_LOW_FREQ: u32 = 0; const PARAM_LOW_GAIN: u32 = 1; // Mid band (peaking) const PARAM_MID_FREQ: u32 = 2; const PARAM_MID_GAIN: u32 = 3; const PARAM_MID_Q: u32 = 4; // High band (shelving) const PARAM_HIGH_FREQ: u32 = 5; const PARAM_HIGH_GAIN: u32 = 6; /// 3-Band Parametric EQ Node /// All three bands use peaking filters at different frequencies pub struct EQNode { name: String, // Parameters low_freq: f32, low_gain_db: f32, low_q: f32, mid_freq: f32, mid_gain_db: f32, mid_q: f32, high_freq: f32, high_gain_db: f32, high_q: f32, // Filters (stereo) low_filter_left: BiquadFilter, low_filter_right: BiquadFilter, mid_filter_left: BiquadFilter, mid_filter_right: BiquadFilter, high_filter_left: BiquadFilter, high_filter_right: BiquadFilter, sample_rate: u32, inputs: Vec, outputs: Vec, parameters: Vec, } impl EQNode { pub fn new(name: impl Into) -> Self { let name = name.into(); let inputs = vec![ NodePort::new("Audio In", SignalType::Audio, 0), ]; let outputs = vec![ NodePort::new("Audio Out", SignalType::Audio, 0), ]; let parameters = vec![ Parameter::new(PARAM_LOW_FREQ, "Low Freq", 20.0, 500.0, 100.0, ParameterUnit::Frequency), Parameter::new(PARAM_LOW_GAIN, "Low Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels), Parameter::new(PARAM_MID_FREQ, "Mid Freq", 200.0, 5000.0, 1000.0, ParameterUnit::Frequency), Parameter::new(PARAM_MID_GAIN, "Mid Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels), Parameter::new(PARAM_MID_Q, "Mid Q", 0.1, 10.0, 0.707, ParameterUnit::Generic), Parameter::new(PARAM_HIGH_FREQ, "High Freq", 2000.0, 20000.0, 8000.0, ParameterUnit::Frequency), Parameter::new(PARAM_HIGH_GAIN, "High Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels), ]; let sample_rate = 44100; // Initialize filters - all peaking let low_filter_left = BiquadFilter::peaking(100.0, 1.0, 0.0, sample_rate as f32); let low_filter_right = BiquadFilter::peaking(100.0, 1.0, 0.0, sample_rate as f32); let mid_filter_left = BiquadFilter::peaking(1000.0, 0.707, 0.0, sample_rate as f32); let mid_filter_right = BiquadFilter::peaking(1000.0, 0.707, 0.0, sample_rate as f32); let high_filter_left = BiquadFilter::peaking(8000.0, 1.0, 0.0, sample_rate as f32); let high_filter_right = BiquadFilter::peaking(8000.0, 1.0, 0.0, sample_rate as f32); Self { name, low_freq: 100.0, low_gain_db: 0.0, low_q: 1.0, mid_freq: 1000.0, mid_gain_db: 0.0, mid_q: 0.707, high_freq: 8000.0, high_gain_db: 0.0, high_q: 1.0, low_filter_left, low_filter_right, mid_filter_left, mid_filter_right, high_filter_left, high_filter_right, sample_rate, inputs, outputs, parameters, } } fn update_filters(&mut self) { let sr = self.sample_rate as f32; // Update low band peaking filter self.low_filter_left.set_peaking(self.low_freq, self.low_q, self.low_gain_db, sr); self.low_filter_right.set_peaking(self.low_freq, self.low_q, self.low_gain_db, sr); // Update mid band peaking filter self.mid_filter_left.set_peaking(self.mid_freq, self.mid_q, self.mid_gain_db, sr); self.mid_filter_right.set_peaking(self.mid_freq, self.mid_q, self.mid_gain_db, sr); // Update high band peaking filter self.high_filter_left.set_peaking(self.high_freq, self.high_q, self.high_gain_db, sr); self.high_filter_right.set_peaking(self.high_freq, self.high_q, self.high_gain_db, sr); } } impl AudioNode for EQNode { fn category(&self) -> NodeCategory { NodeCategory::Effect } fn inputs(&self) -> &[NodePort] { &self.inputs } fn outputs(&self) -> &[NodePort] { &self.outputs } fn parameters(&self) -> &[Parameter] { &self.parameters } fn set_parameter(&mut self, id: u32, value: f32) { match id { PARAM_LOW_FREQ => { self.low_freq = value; self.update_filters(); } PARAM_LOW_GAIN => { self.low_gain_db = value; self.update_filters(); } PARAM_MID_FREQ => { self.mid_freq = value; self.update_filters(); } PARAM_MID_GAIN => { self.mid_gain_db = value; self.update_filters(); } PARAM_MID_Q => { self.mid_q = value; self.update_filters(); } PARAM_HIGH_FREQ => { self.high_freq = value; self.update_filters(); } PARAM_HIGH_GAIN => { self.high_gain_db = value; self.update_filters(); } _ => {} } } fn get_parameter(&self, id: u32) -> f32 { match id { PARAM_LOW_FREQ => self.low_freq, PARAM_LOW_GAIN => self.low_gain_db, PARAM_MID_FREQ => self.mid_freq, PARAM_MID_GAIN => self.mid_gain_db, PARAM_MID_Q => self.mid_q, PARAM_HIGH_FREQ => self.high_freq, PARAM_HIGH_GAIN => self.high_gain_db, _ => 0.0, } } fn process( &mut self, inputs: &[&[f32]], outputs: &mut [&mut [f32]], _midi_inputs: &[&[MidiEvent]], _midi_outputs: &mut [&mut Vec], sample_rate: u32, ) { if inputs.is_empty() || outputs.is_empty() { return; } // Update sample rate if changed if self.sample_rate != sample_rate { self.sample_rate = sample_rate; self.update_filters(); } let input = inputs[0]; let output = &mut outputs[0]; // Audio signals are stereo (interleaved L/R) let frames = input.len() / 2; let output_frames = output.len() / 2; let frames_to_process = frames.min(output_frames); for frame in 0..frames_to_process { let mut left = input[frame * 2]; let mut right = input[frame * 2 + 1]; // Process through all three bands left = self.low_filter_left.process_sample(left, 0); left = self.mid_filter_left.process_sample(left, 0); left = self.high_filter_left.process_sample(left, 0); right = self.low_filter_right.process_sample(right, 1); right = self.mid_filter_right.process_sample(right, 1); right = self.high_filter_right.process_sample(right, 1); output[frame * 2] = left; output[frame * 2 + 1] = right; } } fn reset(&mut self) { self.low_filter_left.reset(); self.low_filter_right.reset(); self.mid_filter_left.reset(); self.mid_filter_right.reset(); self.high_filter_left.reset(); self.high_filter_right.reset(); } fn node_type(&self) -> &str { "EQ" } fn name(&self) -> &str { &self.name } fn clone_node(&self) -> Box { let mut node = Self::new(self.name.clone()); node.low_freq = self.low_freq; node.low_gain_db = self.low_gain_db; node.mid_freq = self.mid_freq; node.mid_gain_db = self.mid_gain_db; node.mid_q = self.mid_q; node.high_freq = self.high_freq; node.high_gain_db = self.high_gain_db; node.sample_rate = self.sample_rate; node.update_filters(); Box::new(node) } fn as_any_mut(&mut self) -> &mut dyn std::any::Any { self } fn as_any(&self) -> &dyn std::any::Any { self } }