use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType}; use crate::audio::midi::MidiEvent; const PARAM_RISE_TIME: u32 = 0; const PARAM_FALL_TIME: u32 = 1; /// Slew limiter - limits the rate of change of a CV signal /// Useful for creating portamento/glide effects and smoothing control signals pub struct SlewLimiterNode { name: String, rise_time: f32, // Time in seconds to rise from 0 to 1 fall_time: f32, // Time in seconds to fall from 1 to 0 last_value: f32, inputs: Vec, outputs: Vec, parameters: Vec, } impl SlewLimiterNode { pub fn new(name: impl Into) -> Self { let name = name.into(); let inputs = vec![ NodePort::new("CV In", SignalType::CV, 0), ]; let outputs = vec![ NodePort::new("CV Out", SignalType::CV, 0), ]; let parameters = vec![ Parameter::new(PARAM_RISE_TIME, "Rise Time", 0.0, 5.0, 0.01, ParameterUnit::Time), Parameter::new(PARAM_FALL_TIME, "Fall Time", 0.0, 5.0, 0.01, ParameterUnit::Time), ]; Self { name, rise_time: 0.01, fall_time: 0.01, last_value: 0.0, inputs, outputs, parameters, } } } impl AudioNode for SlewLimiterNode { fn category(&self) -> NodeCategory { NodeCategory::Utility } fn inputs(&self) -> &[NodePort] { &self.inputs } fn outputs(&self) -> &[NodePort] { &self.outputs } fn parameters(&self) -> &[Parameter] { &self.parameters } fn set_parameter(&mut self, id: u32, value: f32) { match id { PARAM_RISE_TIME => self.rise_time = value.clamp(0.0, 5.0), PARAM_FALL_TIME => self.fall_time = value.clamp(0.0, 5.0), _ => {} } } fn get_parameter(&self, id: u32) -> f32 { match id { PARAM_RISE_TIME => self.rise_time, PARAM_FALL_TIME => self.fall_time, _ => 0.0, } } fn process( &mut self, inputs: &[&[f32]], outputs: &mut [&mut [f32]], _midi_inputs: &[&[MidiEvent]], _midi_outputs: &mut [&mut Vec], sample_rate: u32, ) { if inputs.is_empty() || outputs.is_empty() { return; } let input = inputs[0]; let output = &mut outputs[0]; let length = input.len().min(output.len()); // Calculate maximum change per sample let sample_duration = 1.0 / sample_rate as f32; // Rise/fall rates (units per second) let rise_rate = if self.rise_time > 0.0001 { 1.0 / self.rise_time } else { f32::MAX // No limiting }; let fall_rate = if self.fall_time > 0.0001 { 1.0 / self.fall_time } else { f32::MAX // No limiting }; for i in 0..length { let target = input[i]; let difference = target - self.last_value; let max_change = if difference > 0.0 { // Rising rise_rate * sample_duration } else { // Falling fall_rate * sample_duration }; // Limit the change let limited_difference = difference.clamp(-max_change, max_change); self.last_value += limited_difference; output[i] = self.last_value; } } fn reset(&mut self) { self.last_value = 0.0; } fn node_type(&self) -> &str { "SlewLimiter" } fn name(&self) -> &str { &self.name } fn clone_node(&self) -> Box { Box::new(Self { name: self.name.clone(), rise_time: self.rise_time, fall_time: self.fall_time, last_value: self.last_value, inputs: self.inputs.clone(), outputs: self.outputs.clone(), parameters: self.parameters.clone(), }) } fn as_any_mut(&mut self) -> &mut dyn std::any::Any { self } fn as_any(&self) -> &dyn std::any::Any { self } }