# 1.0.8-alpha: Changes: - Mobile/touch UI (experimental, testing only — not built or packaged for mobile yet; enabled on desktop with the LB_MOBILE_UI environment variable): work-in-progress phone-friendly interface with a vertical sliding-window pane stack you drag to reveal panes, a new-file intent picker, a selection inspector sheet, a keyboard-primary music surface, a Focus/Patch node editor, long-press context menus, a command palette, and landscape/orientation support - Text layers: add and edit text with a chosen font; non-bundled fonts are embedded in the project so it renders on machines that lack them - Animated GIF export (parallel palette encoding) - Audio tag metadata (title, artist, album, genre, year, track, comment) is written into exports — ID3v2 for MP3, iTunes/MP4 atoms for AAC, Vorbis comments for FLAC, RIFF INFO for WAV — with sensible defaults (year, artist/album remembered between exports) - Lossy WebP image export, so the quality control now actually applies - SVG export now includes text layers, as real font-independent glyph outlines - Crash recovery: the editor autosaves your work to a recovery file in the background and offers to restore it after an unclean shutdown - Prompt to save unsaved changes before starting a new file, opening another, or quitting - Faster saves on painting projects: unchanged raster frames are no longer re-encoded every save Bugfixes: - FLAC export previously wrote a WAV file with a .flac extension; it now encodes real (compressed) FLAC - ProRes 422 export always failed; it now encodes 10-bit 4:2:2 correctly - Fix VP8 video export with audio (muxed into WebM instead of an incompatible container) - The WebP "Quality" slider had no effect - Starting a new file now fully resets the audio engine, so instruments and voices from the previous project no longer linger - Fix oscillator/synth phase drift over long playback # 1.0.7-alpha: Changes: - HDR video support: PQ/HLG/BT.2020 video is now read correctly (decoded to scene-linear), with a per-document output mode (clip vs highlight rolloff) and 10-bit HDR export (HEVC Main10, PQ or HLG) - Hardware-accelerated video decode (VAAPI) for both playback and export, including a GPU NV12 preview path; the editor now runs on a shared VAAPI-capable GPU device so decode → composite → encode stay GPU-resident - SVG import and export for vector layers: export the current frame to .svg, and import .svg as a new vector layer (Ctrl+I) - Export fit modes: choose Stretch, Letterbox, or Crop when the export resolution's aspect ratio differs from the document (video and image export) - Videos imported directly and dragged in from the asset library now use the same placement, so they no longer end up with different aspect ratios - Resizing the document now leaves raster layers untouched; the Info Panel shows the active raster layer's size and a "Layer to document size" button (scale or expand/crop) - The active raster layer now shows a dashed outline on the canvas - H.264 export gained a color-range option (Limited/TV or Full/PC) - Hide/Show Layer now works Bugfixes: - Fix sped-up and jerky 4K video playback (frame-index frame cache + request-based seeking) - Fix washed-out HDR/10-bit video (propagate stream color tags to hardware frames, P010 import) - Fix the final frame(s) of a clip occasionally failing to render at the end of the stream - Fix the CPU export color path producing shifted colors on unusual resolutions (BT.709 + honor the chosen range) - Fix fills occasionally vanishing after a paint-bucket or lasso cut - Fix silent gaps in exported audio - Fix black video thumbnails and decoder thrashing - Fix file-descriptor and GPU-memory leaks on hardware-import error paths - SVG export now omits hidden layers; SVG import respects gradient opacity - Fix the macOS/Windows build (hardware export is Linux-only) # 1.0.6-alpha: Changes: - Hardware-accelerated H.264 video export: each frame is rendered and encoded on the GPU (zero-copy VAAPI), roughly 2x faster, with automatic fallback to software encoding when hardware acceleration isn't available (Linux, Intel/AMD only for now) - Video export now runs on a background thread, so the UI stays responsive during export and edits made while exporting no longer affect the output - Grouped and nested video clips now composite on the GPU path - Video is now packed into and streamed from the .beam project container Bugfixes: - Fix an export hang when a video's audio track is shorter than the video - Fix a sample key-range overlap bug in instruments # 1.0.5-alpha: Changes: - Add shape tweens (morph vector geometry between keyframes) - Add motion tweens for groups and movie clips - Group geometry and Convert to Movie Clip now work on DCEL vector shapes - Region/lasso select now cuts the shape and feeds the normal selection, so Group, Convert, Delete and Properties all work from a lasso (hold shift to add to the selection) - Clip instances now draw on top of a layer's loose shapes - Add onion skinning for raster and vector layers, with tinted ghosts and settings in the Info Panel - Images can now fill vector shapes (None / Solid / Gradient / Image fill types) - Imported images can be placed on the canvas - Add a raster keyframe timeline UI with explicit keyframe creation; click a keyframe diamond to snap the playhead to it - Stream audio, video and images to and from the project file instead of holding them in memory, supporting arbitrarily long media - Persist (and resume) waveforms and video thumbnails in the project file - Use low-res proxies for fast cold scrubbing of raster frames - Bound memory use for raster pixels, GPU textures, video frames and decoded images on large projects - Video export is roughly 4x faster - Downmix surround video audio to stereo Bugfixes: - Fix video export resolution scaling and a post-export UI hang - Fix gamma handling and improve brush canvas performance - Fix a save crash on projects with zero or sparse audio - Fix raster strokes vanishing when committed - Fix image fill mapping (anchor to the fill's bounding box) - Fix video thumbnail strip bugs # 1.0.4-alpha: Changes: - Beats are now the canonical time representation (replacing seconds) - Tempo can now be non-constant (variable BPM) - All events now have time references in seconds, measures/beats, and frames - Add piano roll note snapping - Snap to beats in measures mode - Add velocity and modulation editing - Add pitch bend support - Add automation inputs for audio graphs - Add automatable volume and pan controls to default instruments - Add count-in and metronome - Add drawing tablet input support - Set default timeline mode based on activity - Tweaked automation lane appearance - Double CPU rendering performance by switching to tiny-skia Bugfixes: - Fix MIDI track recording previews - Fix timeline elements not updating on BPM changes # 1.0.3-alpha: Changes: - Add gradient support to vector graphics - Add "frames" timeline mode - Reduce CPU usage at idle - Allow group tracks' audio node graphs to be edited Bugfixes: - Support Vello CPU fallback on systems with older GPUs # 1.0.2-alpha: Changes: - All vector shapes on a layer go into a unified shape rather than separate shapes - Keyboard shortcuts are now user-configurable - Added webcam support in video editor - Background can now be transparent - Video thumbnails are now displayed on the clip - Virtual keyboard, piano roll and node editor now have a quick switcher - Add electric guitar preset - Layers can now be grouped - Layers can be reordered by dragging - Added VU meters to audio layers and mix - Added raster image editing - Added brush, airbrush, dodge/burn, sponge, pattern stamp, healing brush, clone stamp, blur/sharpen, magic wand and quick select tools - Added support for MyPaint .myb brushes - UI now uses CSS styling to support future user styles - Added image export Bugfixes: - Toolbar now only shows tools that can be used on the current layer - Fix NAM model loading - Fix menu width and mouse following - Export dialog now remembers the previous export filename # 1.0.1-alpha: Changes: - Added real-time amp simulation via NAM - Added beat mode to the timeline - Changed shape drawing from making separate shapes to making shapes in the layer using a DCEL graph - Licensed under GPLv3 - Added snapping for vector editing - Added organ instrument and vibrato node Bugfixes: - Fix preset loading not updating node graph editor - Fix stroke intersections not splitting strokes - Fix paint bucket fill not attaching to existing strokes # 1.0.0-alpha: Changes: - New native GUI built with egui + wgpu (replaces Tauri/web frontend) - GPU-accelerated canvas with vello rendering - MIDI input and node-based audio graph improvements - Factory instrument presets - Video import and high performance playback # 0.8.1-alpha: Changes: - Rewrite timeline UI - Add start screen - Move audio engine to backend - Add node editor for audio synthesis - Add factory presets for instruments - Add MIDI input support - Add BPM handling and time signature - Add metronome - Add preset layouts for different tasks - Add video import - Add animation curves for object properties # 0.7.14-alpha: Changes: - Moving frames can now be undone - A wait cursor is shown during file loading Bugfixes: - Fix clicking on layers bug - Fix "frame deleting" issue when clicking on frames in a scrolled timeline # 0.7.13-alpha: Changes: - changed file MIME type from text/plain to application/lightningbeam to prevent editor woes on Linux Bugfixes: - Port several live fixes to version control - Fix opening files on macOS - Improve rendering speed by 10x or more when multiple layers are present # 0.7.12-alpha: New features: - Add "New Window" command - Enable files to be opened with Lightningbeam Bugfixes: - Fix error when an object is deleted from a frame - Fix parent references being lost - Fix objects not showing up when imported multiple times # 0.7.11-alpha: Bugfixes: - Fix duplicate objects showing up after grouping - Fix being unable to scroll audio layers into view # 0.7.10-alpha: New features: - Add proper save/export dialog for web UI Changes: - When trying to play an animation and the scrubber is on the last frame, the animation will play from the beginning - Lightningbeam now uses pointer events instead of mouse events for input, so it can be used with styluses and touchscreens Bugfixes: - Fix outlines losing their colors - Fix audio not opening properly - Fix delete not working for groups - Fix undoing group sending shapes to 0,0 # 0.7.9-alpha: New features: - MP4 export is now faster and full resolution - Added WebM export Changes: - Files saved in Lightningbeam 0.7.7 or later are now opened by directly parsing the file structure, bypassing the need to replay every action Bugfixes: - Fix frame number after exporting video # 0.7.8-alpha: Bugfixes: - Fix mp4 export on macOS - Fix animations in imported clips not playing grouped object movements correctly # 0.7.7-alpha: Bugfixes: - Fix pasting multiple times - Hack around broken files # 0.7.6-alpha: Bugfixes: - Fix errors when images are not present in a saved file - Save images properly # 0.7.5-alpha: Bugfixes: - Fix errors when files refer to now nonexistant frames # 0.7.4-alpha: Bugfixes: - Fix timeline collapse on imported objects # 0.7.3-alpha: Bugfixes: - Fix some files not importing properly # 0.7.2-alpha: New features: - mp4 export (unreliable) - Added "Recenter View" menu option Bugfixes: - Fix layer visibility toggle not functioning - Fix some files not opening properly # 0.7.1-alpha: New features: - Added "Duplicate keyframe" menu option Bugfixes: - Fix importing from file # 0.7.0-alpha: New features: - Keyframes can now have both motion and shape tweens on the same frame Changes: - Tweens are now indicated with colored lines - Tweens are now attached to keyframes rather than the frames in between them Bugfixes: - Fix paint bucket coordinates being incorrect inside of movie clips - Fix paint bucket not working for large shapes and shapes whose internal coordinates crossed 0,0 - Fixed dragging frames breaking tweens - Fixed logs being inaccessible on macOS - Fixed right-click causing a menu with "Reload" to appear which would reset the application # 0.6.18-alpha: New features: - Errors and debug messages are now logged to a file Bugfixes: - Fix mouse clicks going to wrong locations in color picker and outliner when zoomed # 0.6.17-alpha: New features: - Clicking on an object in the outliner will select it Bugfixes: - Fix color picker being unresponsive when color is black - Fix paintbucket not working in transformed shapes - Fixed selecting shapes rendering incorrectly - Fix errors in goToDrame - Fix being unable to select imported objects - Fix being unable to open files in some directories - Fix grouped groups not being copy-pastable # 0.6.16-alpha: Bugfixes: - Fix importing animations not functioning # 0.6.15-alpha: Changes: - Lightningbeam can now open/save files in the Desktop and Downloads folders as well as Documents Bugfixes: - Fix old files not importing animations correctly - Fix app freezing when encountering errors - Fix clicking on timeline selecting incorrect frame when zoomed # 0.6.14-alpha: Changes: - Make vertex handles semitransparent and always the same visual size Bugfixes: - Fix grouped objects losing position on save/load - Fix copy-pasted objects not being editable # 0.6.13-alpha: New features: - Rotate functionality of transform tool is now working Bugfixes: - Fix grouped objects always having a position of 0,0 # 0.6.12-alpha: Changes: - Rendering the canvas is better optimized Bugfixes: - Prevent double-triggering the keyboard shortcuts on macOS - Fix line widths not getting saved # 0.6.11-alpha: Changes: - Curve editing is now more predictable New features: - "Outliner" pane shows all objects - Objects can now be imported from .beam files Bugfixes: - Fix stuttering during playback # 0.6.10-alpha: Changes: - Selecting and deselecting are now undo-able New features: - Layers now have a mute button - A web version of lightningbeam is available Bugfixes: - Fix audio layers not showing up # 0.6.9-alpha: Changes: New features: - Delete frame is now functional - Very early support for moving frames. Do not use with motion or shape tweens yet! Bugfixes: - Fix motion tween being incorrect after adding a keyframe in the middle of it - Fix deleted frames still being visible - Fix timeline playing for too long after removing or moving frames # 0.6.8-alpha: Changes: - Improve stage rendering New features: - Add "verbatim" mode to shape drawing - Add keyboard shortcut for "Add Layer" Bugfixes: - Fixed severe bug where all shapes end up on first frame after loading a saved file - Fixed clicking on frames not updating the stage - Fixed "Are you sure you want to quit?" message showing up even if the file had just been saved - Fixed layers in clips preventing playback - Fixed default filename not getting reset after creating a new file - Fixed various tools getting confused if the mouse let go of the button outside the window - Fixed undoing an add layer keeping the removed layer active # 0.6.7-alpha: Changes: - Default configuration is saved between app launches New features: - Added "recent files" list on startup - Added keyboard shortcuts to menus - Panes can now be split in two Bugfixes: - Fixed layer visibility icons not rendering - New file dialog now closes when opening a file - Fixed resize cursor showing up between pane header and content # 0.6.6-alpha: Changes: - Rename "Active Object" to "Context" - Objects display their first frame when not editing them New features: - Added scrubber to timeline Bugfixes: - Fixed timeline not rendering frame backgrounds when scrolled - Layers were in reverse order - Fixed delete keyboard shortcut being triggered when typing in a text box # 0.6.4-alpha: Changes: - "Save As" dialog will use the existing filename as a default New features: - Added option to play objects from specific frames - Added automatic builds for Linux, macOS and Windows Bugfixes: - Fixed performance issues with drawing ellipses and rectangles - Fixed mouse coordinates being incorrect inside a moved object # 0.6.3-alpha: Changes: - "Reset Zoom" renamed to "Actual Size" - "Fill shape" now defaults to off New features: - Paintbucket can now be used on un-filled shapes - Layers can be hidden - New color picker - Navigation breadcrumbs Bugfixes: - Audio layers had no names - Deleting a layer didn't rerender immediately - Active layer was hard to see - New layers were not active by default - "Play" menu item did nothing - Objects with multiple layers had incorrect bounding boxes # 0.6.2-alpha: New features: - Delete objects and shapes - Zoom in and out - Import audio (mp3 only for now) - Multiple layers - Edit timelines of groups/objects - Add "revert" menu option Bugfixes: - Timeline did not refresh when creating a new file - Layer names did not display properly - Fixed copy and paste breaking saved files - "Line width" input field was not rendering properly on macOS