# # Python GUI - Application class - Generic # import os, sys, traceback from GUI import Globals from GUI.Properties import Properties, overridable_property from GUI import MessageHandler from GUI.Exceptions import Cancel, UnimplementedMethod, UsageError, \ ApplicationError #, Quit from GUI.StdMenus import basic_menus from GUI.GMenus import MenuState from GUI.Files import FileRef from GUI.Printing import PageSetup, present_page_setup_dialog class Application(Properties, MessageHandler): """The user should create exactly one Application object, or subclass thereof. It implements the main event loop and other application-wide behaviour.""" _windows = None # List of all existing Windows _documents = None # List of all existing Documents _menus = None # Menus to appear in all Windows _clipboard = None _save_file_type = None _exit_event_loop_flag = False _last_directory = None windows = overridable_property('windows', """A list of all existing Windows.""") documents = overridable_property('documents', """A list of all existing documents.""") menus = overridable_property('menus', """A list of Menus that are to be available from all Windows.""") open_file_types = overridable_property('open_file_types', """List of FileTypes openable by the default Open... command.""") save_file_type = overridable_property('save_file_type', """Default FileType for Documents that do not specify their own.""") file_type = overridable_property('file_type', """Write only. Sets open_file_types and save_file_type.""") target = overridable_property('target', """Current target for key events and menu messages.""") target_window = overridable_property('target_window', """Window containing the current target, or None if there are no windows.""") page_setup = overridable_property('page_setup', """Default PageSetup instance.""") def __init__(self, title = None): if Globals._application is not None: raise UsageError("More than one Application instance created") if title: Globals.application_name = title self._open_file_types = [] self._windows = [] self._documents = [] self._update_list = [] self._idle_tasks = [] self._page_setup = None Globals._application = self self._quit_flag = False def destroy(self): Globals._application = None # # Constants # # def get_std_menus(self): # """Returns a list of Menus containing the standard # framework-defined menu commands in their standard # positions.""" # return basic_menus() # # std_menus = property(get_std_menus) # # Properties # def get_windows(self): return self._windows def get_documents(self): return self._documents def get_menus(self): menus = self._menus if menus is None: menus = [] return menus def set_menus(self, menus): self._menus = menus def get_open_file_types(self): return self._open_file_types def set_open_file_types(self, x): self._open_file_types = x def get_save_file_type(self): return self._save_file_type def set_save_file_type(self, x): self._save_file_type = x def set_file_type(self, x): self._open_file_types = [x] self._save_file_type = x def get_page_setup(self): # This property is initialised lazily, because on Windows it turn out # that calling PageSetupDlg() before the application's first window is # created causes the app not to be brought to the foreground initially. ps = self._page_setup if not ps: ps = PageSetup() self._page_setup = ps return ps def set_page_setup(self, x): self._page_setup = x # # Event loop # def run(self): """The main event loop. Runs until _quit() is called, or KeyboardInterrupt or SystemExit is raised.""" # Implementations may override this together with _quit() to use # a different means of causing the main event loop to exit. self.process_args(sys.argv[1:]) if self._menus is None: self.menus = basic_menus() while not self._quit_flag: try: self.event_loop() #except (KeyboardInterrupt, Quit), e: except KeyboardInterrupt: return except SystemExit: raise except: self.report_error() def _quit(self): # Causes the main event loop to exit. self._quit_flag = True self._exit_event_loop() def event_loop(self): """Loop reading and handling events until exit_event_loop() is called.""" # Implementations may override this together with exit_event_loop() to # implement non-modal event loops in a different way. self._event_loop(None) def _event_loop(self, modal_window): # Generic modal and non-modal event loop. # Loop reading and handling events for the given window, or for all # windows if window is None, until exit_event_loop() is called. # Enabled application-wide menu items should be selectable in any case. # If an exception other than Cancel is raised, it should either be # reported using report_error() or propagated. Implementations may # override this together with _exit_event_loop() if handling events # individually is not desirable. save = self._exit_event_loop_flag self._exit_event_loop_flag = False try: while not self._exit_event_loop_flag: try: self.handle_next_event(modal_window) except Cancel: pass finally: self._exit_event_loop_flag = save def exit_event_loop(self): """Cause the current call to event_loop() or modal_event_loop() to exit.""" self._exit_event_loop() def _exit_event_loop(self): # Exit the generic _event_loop implementation. self._exit_event_loop_flag = True # def event_loop_until(self, exit): # """Loop reading and handling events until exit() returns # true, _quit_flag is set or an exception other than Cancel # is raised.""" # while not exit() and not self._quit_flag: # try: # self.handle_next_event() # except Cancel: # pass # def handle_events(self): # """Handle events until an exception occurs. Waits for at least one event; # may handle more, at the discretion of the implementation.""" # self.handle_next_event() def handle_next_event(self, modal_window): # Wait for the next event to arrive and handle it. Transparently handles # any internal events such as window updates, etc., and executes any idle # tasks that become due while waiting for an event. If modal_window is # not None, restrict interaction to that window (but allow use of enabled # application-wide menu items). # # This only needs to be implemented if the generic _event_loop() is being # used. raise UnimplementedMethod(self, "handle_next_event") # # Menu commands # def setup_menus(self, m): m.new_cmd.enabled = 1 m.open_cmd.enabled = 1 m.page_setup_cmd.enabled = 1 m.quit_cmd.enabled = 1 def new_cmd(self): "Handle the New menu command." doc = self.make_new_document() if not doc: raise UsageError( "Application.make_document(None) did not return a Document.") doc.new_contents() self.make_window(doc) def open_cmd(self): "Handle the Open... menu command." from FileDialogs import request_old_file dir = self.get_default_open_directory() fileref = request_old_file(default_dir = dir, file_types = self._open_file_types) if fileref: self.open_fileref(fileref) else: raise Cancel def get_default_open_directory(self): """Called by the default implementation of open_cmd() to find an initial directory for request_old_file(). Should return a DirRef or FileRef, or None if there is no preferred location. By default it returns the last directory in which a document was opened or saved during this session, if any.""" return self._last_directory def page_setup_cmd(self): present_page_setup_dialog(self.page_setup) def quit_cmd(self): """Handle the Quit menu command.""" while self._documents: self._documents[0].close_cmd() windows = self._windows while windows: window = windows[-1] window.destroy() assert not (windows and windows[-1] is window), \ "%r failed to remove itself from application on destruction" % window self._quit() # # Opening files # def process_args(self, args): """Process command line arguments. Called by run() when the application is starting up.""" if not args: self.open_app() else: for arg in args: if os.path.exists(arg): arg = os.path.abspath(arg) self.open_path(arg) def open_app(self): """Called by run() when the application is opened with no arguments.""" pass def open_path(self, path): """Open document specified by a pathname. Called for each command line argument when the application is starting up.""" self.open_fileref(FileRef(path = path)) def open_fileref(self, fileref): """Open document specified by a FileRef.""" doc = self.make_file_document(fileref) if not doc: raise ApplicationError("The file '%s' is not recognised by %s." % ( fileref.name, Globals.application_name)) doc.set_file(fileref) try: doc.read() except EnvironmentError, e: raise ApplicationError("Unable to open '%s'." % fileref.name, e) self.make_window(doc) # # Message dispatching # # def dispatch(self, message, *args): # target_window = self._find_target_window() # if target_window: # target_window.dispatch(message, *args) # else: # self.handle(message, *args) def dispatch(self, message, *args): self.target.handle(message, *args) def dispatch_menu_command(self, command): if isinstance(command, tuple): name, index = command self.dispatch(name, index) else: self.dispatch(command) def get_target(self): # Implementations may override this to locate the target in a # different way if they choose not to implement the Window.target # property. Should return self if no other target can be found. window = self.target_window if window: return window.target else: return self def get_target_window(self): """Return the window to which messages should be dispatched, or None.""" raise NotImplementedError # # Abstract # def make_new_document(self): """Create a new Document object of the appropriate class in response to a New command.""" return self.make_document(None) def make_file_document(self, fileref): """Create a new Document object of the appropriate class for the given FileRef.""" return self.make_document(fileref) def make_document(self, fileref): """Should create a new Document object of the appropriate class for the given FileRef, or if FileRef is None, a new empty Document of the appropriate class for the New command.""" return None def make_window(self, document): """Should create a Window set up appropriately for viewing the given Document.""" raise UnimplementedMethod(self, 'make_window') # # Clipboard # def query_clipboard(self): "Tests whether the clipboard contains any data." return not not self._clipboard def get_clipboard(self): return self._clipboard def set_clipboard(self, x): self._clipboard = x # # Window list management # def _add_window(self, window): if window not in self._windows: self._windows.append(window) def _remove_window(self, window): if window in self._windows: self._windows.remove(window) # # Document list management # def _add_document(self, doc): if doc not in self._documents: self._documents.append(doc) def _remove_document(self, doc): if doc in self._documents: self._documents.remove(doc) # # Exception reporting # def report_error(self): """Display an appropriate error message for the most recent exception caught.""" try: raise except Cancel: pass except ApplicationError, e: from GUI.Alerts import stop_alert stop_alert(str(e)) except: self.report_exception() def report_exception(self): """Display an alert box describing the most recent exception, and giving the options Continue, Traceback or Abort. Traceback displays a traceback and continues; Abort raises SystemExit.""" try: exc_type, exc_val, exc_tb = sys.exc_info() exc_desc = "%s: %s" % (exc_type.__name__, exc_val) self.print_traceback(exc_desc, exc_tb) from GUI.Alerts import alert3 message = "Sorry, something went wrong." result = alert3('stop', "%s\n\n%s" % (message, exc_desc), "Continue", "Abort", "Traceback", default = 1, cancel = None, width = 450, lines = 5) if result == 1: # Continue return elif result == -1: # Traceback self.display_traceback(exc_desc, exc_tb) return else: # Abort raise SystemExit except (KeyboardInterrupt, SystemExit): os._exit(1) except: print >>sys.stderr, "---------- Exception while reporting exception ----------" traceback.print_exc() print >>sys.stderr, "------------------ Original exception -------------------" traceback.print_exception(exc_type, exc_val, exc_tb) #os._exit(1) def display_traceback(self, exc_desc, exc_tb): """Display an exception description and traceback. TODO: display this in a scrolling window.""" self.print_traceback(exc_desc, exc_tb) def print_traceback(self, exc_desc, exc_tb): """Print exception description and traceback to standard error.""" import traceback sys.stderr.write("\nTraceback (most recent call last):\n") traceback.print_tb(exc_tb) sys.stderr.write("%s\n\n" % exc_desc) # # Other # def zero_windows_allowed(self): """Platforms should implement this to return false if there must be at least one window open at all times. Returning false here forces the Quit command to be used instead of Close when there is only one window open.""" # TODO: Move this somewhere more global. raise UnimplementedMethod(self, 'zero_windows_allowed') def _perform_menu_setup(self, menus = None): """Given a list of Menu objects, perform menu setup processing and update associated platform menus ready for popping up or pulling down.""" if menus is None: menus = self._effective_menus() menu_state = MenuState(menus) menu_state.reset() self._dispatch_menu_setup(menu_state) for menu in menus: menu._update_platform_menu() def _dispatch_menu_setup(self, menu_state): self.dispatch('_setup_menus', menu_state) def _effective_menus(self): """Return a list of the menus in effect for the currently active window, including both application-wide and window-specific menus, in an appropriate order according to platform conventions.""" window = self.target_window return self._effective_menus_for_window(window) def _effective_menus_for_window(self, window): """Return a list of the menus in effect for the specified window, including both application-wide and window-specific menus, in an appropriate order according to platform conventions.""" menus = self.menus if window: menus = menus + window.menus regular_menus = [] special_menus = [] for menu in menus: if menu.special: special_menus.insert(0, menu) else: regular_menus.append(menu) return regular_menus + special_menus # def _may_close_a_window(self): # # On implementations where at least one window is needed in order to # # interact with the application, check whether closing a window would # # leave no more visible windows. # if self.zero_windows_allowed(): # return True # count = 0 # for window in self.windows: # if window.visible: # count += 1 # if count >= 2: # return True # return False def _check_for_no_windows(self): # On implementations where at least one window is needed in order to # interact with the application, check whether there are no more visible # windows and take appropriate action. if not self.zero_windows_allowed(): for window in self.windows: if window.visible: return self.no_visible_windows() def no_visible_windows(self): """On platforms that require a window in order to interact with the application, this is called when there are no more visible windows. The default action is to close the application; subclasses may override it to take some other action, such as creating a new window.""" self.quit_cmd()