Thread Beats/Seconds through the editor now that lightningbeam-core is typed.
The timeline UI is seconds-domain (pixels_per_second, viewport_start_time,
playback_time, drag_offset), while ClipInstance.timeline_start/duration/
loop_before are beats — the compiler flagged every place the two were mixed.
Fixes the reported bugs and the whole class behind them:
- Recording placement (audio + MIDI + webcam): the new clip's timeline_start
was written from playback_time (seconds) into a beats field, so a second
recording landed at the wrong time. Now converted via the tempo map.
- Drag/move: introduce snapped_move_offset -> Beats (snap in the seconds/pixel
domain, express the anchor's movement in beats) and moved_start(); the group
clamp, live preview, and commit all use one uniform beats offset instead of
adding a seconds delta to a beats position.
- Trim/loop drag preview + commit: overlap limits come from the timeline
(beats) but trims are content seconds — converted at the boundary.
- Drop (asset drag, stage + timeline), paste, duplicate, split-at-playhead:
all convert the seconds drop/playhead position to beats before placing.
- Stage playback gates + clip-local time remap: compared seconds playback_time
against beats timeline_start; now both in seconds.
- Piano roll / infopanel / effect export: clip_dur is Seconds; effect and
waveform data converted at use.
Core API refinement (motivated by the above): find_max_trim_extend_left/right
now return Seconds (the content-seconds gap) instead of raw Beats, since every
trim caller wants seconds; loop-extend callers convert to beats. Added a
beats_to_x() timeline helper.
Whole workspace compiles; 299 core tests pass.