235 lines
7.2 KiB
Rust
235 lines
7.2 KiB
Rust
use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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use std::f32::consts::PI;
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const PARAM_RATE: u32 = 0;
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const PARAM_DEPTH: u32 = 1;
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const PARAM_WET_DRY: u32 = 2;
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const MAX_DELAY_MS: f32 = 50.0;
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const BASE_DELAY_MS: f32 = 15.0;
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/// Chorus effect using modulated delay lines
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pub struct ChorusNode {
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name: String,
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rate: f32, // LFO rate in Hz (0.1 to 5 Hz)
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depth: f32, // Modulation depth 0.0 to 1.0
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wet_dry: f32, // 0.0 = dry only, 1.0 = wet only
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// Delay buffers for left and right channels
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delay_buffer_left: Vec<f32>,
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delay_buffer_right: Vec<f32>,
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write_position: usize,
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max_delay_samples: usize,
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sample_rate: u32,
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// LFO state
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lfo_phase: f32,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl ChorusNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Audio In", SignalType::Audio, 0),
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];
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let outputs = vec![
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NodePort::new("Audio Out", SignalType::Audio, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_RATE, "Rate", 0.1, 5.0, 1.0, ParameterUnit::Frequency),
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Parameter::new(PARAM_DEPTH, "Depth", 0.0, 1.0, 0.5, ParameterUnit::Generic),
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Parameter::new(PARAM_WET_DRY, "Wet/Dry", 0.0, 1.0, 0.5, ParameterUnit::Generic),
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];
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// Allocate max delay buffer size
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let max_delay_samples = ((MAX_DELAY_MS / 1000.0) * 48000.0) as usize;
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Self {
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name,
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rate: 1.0,
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depth: 0.5,
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wet_dry: 0.5,
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delay_buffer_left: vec![0.0; max_delay_samples],
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delay_buffer_right: vec![0.0; max_delay_samples],
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write_position: 0,
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max_delay_samples,
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sample_rate: 48000,
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lfo_phase: 0.0,
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inputs,
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outputs,
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parameters,
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}
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}
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fn read_interpolated_sample(&self, buffer: &[f32], delay_samples: f32) -> f32 {
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// Linear interpolation for smooth delay modulation
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let delay_samples = delay_samples.clamp(0.0, (self.max_delay_samples - 1) as f32);
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let read_pos_float = self.write_position as f32 - delay_samples;
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let read_pos_float = if read_pos_float < 0.0 {
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read_pos_float + self.max_delay_samples as f32
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} else {
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read_pos_float
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};
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let read_pos_int = read_pos_float.floor() as usize;
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let frac = read_pos_float - read_pos_int as f32;
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let sample1 = buffer[read_pos_int % self.max_delay_samples];
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let sample2 = buffer[(read_pos_int + 1) % self.max_delay_samples];
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sample1 * (1.0 - frac) + sample2 * frac
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}
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}
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impl AudioNode for ChorusNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Effect
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_RATE => {
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self.rate = value.clamp(0.1, 5.0);
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}
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PARAM_DEPTH => {
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self.depth = value.clamp(0.0, 1.0);
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}
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PARAM_WET_DRY => {
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self.wet_dry = value.clamp(0.0, 1.0);
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}
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_RATE => self.rate,
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PARAM_DEPTH => self.depth,
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PARAM_WET_DRY => self.wet_dry,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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sample_rate: u32,
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) {
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if inputs.is_empty() || outputs.is_empty() {
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return;
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}
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// Update sample rate if changed
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if self.sample_rate != sample_rate {
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self.sample_rate = sample_rate;
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self.max_delay_samples = ((MAX_DELAY_MS / 1000.0) * sample_rate as f32) as usize;
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self.delay_buffer_left.resize(self.max_delay_samples, 0.0);
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self.delay_buffer_right.resize(self.max_delay_samples, 0.0);
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self.write_position = 0;
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}
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let input = inputs[0];
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let output = &mut outputs[0];
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// Audio signals are stereo (interleaved L/R)
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let frames = input.len() / 2;
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let output_frames = output.len() / 2;
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let frames_to_process = frames.min(output_frames);
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let dry_gain = 1.0 - self.wet_dry;
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let wet_gain = self.wet_dry;
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let base_delay_samples = (BASE_DELAY_MS / 1000.0) * self.sample_rate as f32;
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let max_modulation_samples = (MAX_DELAY_MS - BASE_DELAY_MS) / 1000.0 * self.sample_rate as f32;
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for frame in 0..frames_to_process {
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let left_in = input[frame * 2];
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let right_in = input[frame * 2 + 1];
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// Generate LFO value (sine wave, 0 to 1)
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let lfo_value = ((self.lfo_phase * 2.0 * PI).sin() * 0.5 + 0.5) * self.depth;
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// Calculate modulated delay time
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let delay_samples = base_delay_samples + lfo_value * max_modulation_samples;
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// Read delayed samples with interpolation
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let left_delayed = self.read_interpolated_sample(&self.delay_buffer_left, delay_samples);
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let right_delayed = self.read_interpolated_sample(&self.delay_buffer_right, delay_samples);
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// Mix dry and wet signals
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output[frame * 2] = left_in * dry_gain + left_delayed * wet_gain;
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output[frame * 2 + 1] = right_in * dry_gain + right_delayed * wet_gain;
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// Write to delay buffer
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self.delay_buffer_left[self.write_position] = left_in;
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self.delay_buffer_right[self.write_position] = right_in;
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// Advance write position
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self.write_position = (self.write_position + 1) % self.max_delay_samples;
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// Advance LFO phase
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self.lfo_phase += self.rate / self.sample_rate as f32;
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if self.lfo_phase >= 1.0 {
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self.lfo_phase -= 1.0;
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}
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}
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}
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fn reset(&mut self) {
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self.delay_buffer_left.fill(0.0);
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self.delay_buffer_right.fill(0.0);
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self.write_position = 0;
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self.lfo_phase = 0.0;
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}
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fn node_type(&self) -> &str {
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"Chorus"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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rate: self.rate,
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depth: self.depth,
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wet_dry: self.wet_dry,
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delay_buffer_left: vec![0.0; self.max_delay_samples],
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delay_buffer_right: vec![0.0; self.max_delay_samples],
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write_position: 0,
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max_delay_samples: self.max_delay_samples,
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sample_rate: self.sample_rate,
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lfo_phase: 0.0,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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}
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