Lightningbeam/daw-backend/src/audio/node_graph/nodes/distortion.rs

258 lines
7.2 KiB
Rust

use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
use crate::audio::midi::MidiEvent;
const PARAM_DRIVE: u32 = 0;
const PARAM_TYPE: u32 = 1;
const PARAM_TONE: u32 = 2;
const PARAM_MIX: u32 = 3;
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum DistortionType {
SoftClip = 0,
HardClip = 1,
Tanh = 2,
Asymmetric = 3,
}
impl DistortionType {
fn from_f32(value: f32) -> Self {
match value.round() as i32 {
1 => DistortionType::HardClip,
2 => DistortionType::Tanh,
3 => DistortionType::Asymmetric,
_ => DistortionType::SoftClip,
}
}
}
/// Distortion node with multiple waveshaping algorithms
pub struct DistortionNode {
name: String,
drive: f32, // 0.01 to 20.0 (linear gain)
distortion_type: DistortionType,
tone: f32, // 0.0 to 1.0 (low-pass filter cutoff)
mix: f32, // 0.0 to 1.0 (dry/wet)
// Tone filter state (simple one-pole low-pass)
filter_state_left: f32,
filter_state_right: f32,
sample_rate: u32,
inputs: Vec<NodePort>,
outputs: Vec<NodePort>,
parameters: Vec<Parameter>,
}
impl DistortionNode {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
let inputs = vec![
NodePort::new("Audio In", SignalType::Audio, 0),
];
let outputs = vec![
NodePort::new("Audio Out", SignalType::Audio, 0),
];
let parameters = vec![
Parameter::new(PARAM_DRIVE, "Drive", 0.01, 20.0, 1.0, ParameterUnit::Generic),
Parameter::new(PARAM_TYPE, "Type", 0.0, 3.0, 0.0, ParameterUnit::Generic),
Parameter::new(PARAM_TONE, "Tone", 0.0, 1.0, 0.7, ParameterUnit::Generic),
Parameter::new(PARAM_MIX, "Mix", 0.0, 1.0, 1.0, ParameterUnit::Generic),
];
Self {
name,
drive: 1.0,
distortion_type: DistortionType::SoftClip,
tone: 0.7,
mix: 1.0,
filter_state_left: 0.0,
filter_state_right: 0.0,
sample_rate: 44100,
inputs,
outputs,
parameters,
}
}
/// Soft clipping using cubic waveshaping
fn soft_clip(&self, x: f32) -> f32 {
let x = x.clamp(-2.0, 2.0);
if x.abs() <= 1.0 {
x
} else {
let sign = x.signum();
sign * (2.0 - (2.0 - x.abs()).powi(2)) / 2.0
}
}
/// Hard clipping
fn hard_clip(&self, x: f32) -> f32 {
x.clamp(-1.0, 1.0)
}
/// Hyperbolic tangent waveshaping
fn tanh_distortion(&self, x: f32) -> f32 {
x.tanh()
}
/// Asymmetric waveshaping (different curves for positive/negative)
fn asymmetric(&self, x: f32) -> f32 {
if x >= 0.0 {
// Positive: soft clip
self.soft_clip(x)
} else {
// Negative: harder clip
self.hard_clip(x * 1.5) / 1.5
}
}
/// Apply waveshaping based on type
fn apply_waveshaping(&self, x: f32) -> f32 {
match self.distortion_type {
DistortionType::SoftClip => self.soft_clip(x),
DistortionType::HardClip => self.hard_clip(x),
DistortionType::Tanh => self.tanh_distortion(x),
DistortionType::Asymmetric => self.asymmetric(x),
}
}
/// Simple one-pole low-pass filter for tone control
fn apply_tone_filter(&mut self, input: f32, is_left: bool) -> f32 {
// Tone parameter controls cutoff frequency (0 = dark, 1 = bright)
// Map tone to filter coefficient (0.1 to 0.99)
let coeff = 0.1 + self.tone * 0.89;
let state = if is_left {
&mut self.filter_state_left
} else {
&mut self.filter_state_right
};
*state = *state * coeff + input * (1.0 - coeff);
*state
}
fn process_sample(&mut self, input: f32, is_left: bool) -> f32 {
// Apply drive (input gain)
let driven = input * self.drive;
// Apply waveshaping
let distorted = self.apply_waveshaping(driven);
// Apply tone control (low-pass filter to tame harshness)
let filtered = self.apply_tone_filter(distorted, is_left);
// Apply output gain compensation and mix
let output_gain = 1.0 / (1.0 + self.drive * 0.2); // Compensate for loudness increase
let wet = filtered * output_gain;
let dry = input;
// Mix dry and wet
dry * (1.0 - self.mix) + wet * self.mix
}
}
impl AudioNode for DistortionNode {
fn category(&self) -> NodeCategory {
NodeCategory::Effect
}
fn inputs(&self) -> &[NodePort] {
&self.inputs
}
fn outputs(&self) -> &[NodePort] {
&self.outputs
}
fn parameters(&self) -> &[Parameter] {
&self.parameters
}
fn set_parameter(&mut self, id: u32, value: f32) {
match id {
PARAM_DRIVE => self.drive = value.clamp(0.01, 20.0),
PARAM_TYPE => self.distortion_type = DistortionType::from_f32(value),
PARAM_TONE => self.tone = value.clamp(0.0, 1.0),
PARAM_MIX => self.mix = value.clamp(0.0, 1.0),
_ => {}
}
}
fn get_parameter(&self, id: u32) -> f32 {
match id {
PARAM_DRIVE => self.drive,
PARAM_TYPE => self.distortion_type as i32 as f32,
PARAM_TONE => self.tone,
PARAM_MIX => self.mix,
_ => 0.0,
}
}
fn process(
&mut self,
inputs: &[&[f32]],
outputs: &mut [&mut [f32]],
_midi_inputs: &[&[MidiEvent]],
_midi_outputs: &mut [&mut Vec<MidiEvent>],
sample_rate: u32,
) {
if inputs.is_empty() || outputs.is_empty() {
return;
}
// Update sample rate if changed
if self.sample_rate != sample_rate {
self.sample_rate = sample_rate;
}
let input = inputs[0];
let output = &mut outputs[0];
// Audio signals are stereo (interleaved L/R)
let frames = input.len() / 2;
let output_frames = output.len() / 2;
let frames_to_process = frames.min(output_frames);
for frame in 0..frames_to_process {
let left_in = input[frame * 2];
let right_in = input[frame * 2 + 1];
output[frame * 2] = self.process_sample(left_in, true);
output[frame * 2 + 1] = self.process_sample(right_in, false);
}
}
fn reset(&mut self) {
self.filter_state_left = 0.0;
self.filter_state_right = 0.0;
}
fn node_type(&self) -> &str {
"Distortion"
}
fn name(&self) -> &str {
&self.name
}
fn clone_node(&self) -> Box<dyn AudioNode> {
Box::new(Self {
name: self.name.clone(),
drive: self.drive,
distortion_type: self.distortion_type,
tone: self.tone,
mix: self.mix,
filter_state_left: 0.0, // Reset state for clone
filter_state_right: 0.0,
sample_rate: self.sample_rate,
inputs: self.inputs.clone(),
outputs: self.outputs.clone(),
parameters: self.parameters.clone(),
})
}
}