Lightningbeam/lightningbeam-ui/lightningbeam-editor
Skyler Lehmkuhl 17d7395229 Phase 3c: bound the raster-layer GPU texture cache + show VRAM in F3
`raster_layer_cache` (one ~w·h·16-byte Rgba16Float CanvasPair per keyframe) had no
size cap — scrubbing a long timeline grew VRAM without bound (~33 MB/frame at 1080p),
the largest unbounded consumer. Added a recency LRU (RASTER_LAYER_CACHE_MAX = 12):
`ensure_layer_texture` bumps the frame to most-recent and evicts the oldest past the
budget; the shown frame (and any rendered this pass) is always most-recent so it's
never the victim. Evicted textures re-upload cheaply from the resident/faulted-in
pixels on revisit. `remove_layer_texture` keeps the LRU in sync.

F3 debug overlay now reports the tracked VRAM (raster cache MB + frame count), pushed
from the GPU brush whenever the cache changes (wgpu exposes no allocator query).
2026-06-20 19:15:16 -04:00
..
assets Add tool skeletons 2026-03-06 07:22:50 -05:00
examples rewrite unsafe code in ffmpeg ffi 2026-02-15 23:35:30 -05:00
src Phase 3c: bound the raster-layer GPU texture cache + show VRAM in F3 2026-06-20 19:15:16 -04:00
Cargo.toml Bump version to 1.0.4-alpha 2026-06-02 14:37:07 -04:00
PLAN.md Toolbar 2025-11-13 18:12:21 -05:00
TOOL_IMPLEMENTATION_PLAN.md Select and move shapes 2025-11-18 00:22:28 -05:00
build.rs Add orchestral sampled instruments 2026-02-21 07:28:19 -05:00