Image asset bytes are now stored as MediaKind::ImageAsset rows in the SQLite container (chunked, kept-in-place on re-save) instead of base64-embedded in the project JSON — the pageable storage Phase 4 needs. - ImageAsset.data is `#[serde(default, skip_serializing)]`: never written to JSON, but still deserialized for old projects (base64) which then migrate to the container on the next save. - save_beam writes each asset's bytes (keyed by asset id; ext from the source path), keeping an existing row when bytes aren't resident; live_media covers them so orphan cleanup doesn't drop them. - load_beam_sqlite eager-reads the bytes back into `data` (Phase 4 makes this lazy + LRU). Old base64 projects keep their JSON-deserialized data (no container row). |
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| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| build-static.sh | ||
| build-windows.bat | ||