Lightningbeam/lightningbeam-ui
Skyler Lehmkuhl 2f3b0d7790 Phase 3.5b: persist image assets in the .beam container
Image asset bytes are now stored as MediaKind::ImageAsset rows in the SQLite
container (chunked, kept-in-place on re-save) instead of base64-embedded in the
project JSON — the pageable storage Phase 4 needs.

- ImageAsset.data is `#[serde(default, skip_serializing)]`: never written to JSON,
  but still deserialized for old projects (base64) which then migrate to the
  container on the next save.
- save_beam writes each asset's bytes (keyed by asset id; ext from the source path),
  keeping an existing row when bytes aren't resident; live_media covers them so orphan
  cleanup doesn't drop them.
- load_beam_sqlite eager-reads the bytes back into `data` (Phase 4 makes this lazy +
  LRU). Old base64 projects keep their JSON-deserialized data (no container row).
2026-06-21 00:44:18 -04:00
..
beamdsp Code cleanup 2026-02-19 11:19:44 -05:00
egui_node_graph2 highlight node connections directly 2026-02-20 11:13:34 -05:00
lightningbeam-core Phase 3.5b: persist image assets in the .beam container 2026-06-21 00:44:18 -04:00
lightningbeam-editor Onion/image: make Image a fill-type tab (None | Solid | Gradient | Image) 2026-06-21 00:37:33 -04:00
.gitignore Add Rust desktop UI with Blender-style pane system 2025-11-12 06:13:00 -05:00
Cargo.lock Stream audio & video from .beam container; waveform LOD pyramid + persistence 2026-06-17 13:52:38 -04:00
Cargo.toml Add amp sim 2026-02-21 09:43:03 -05:00
build-static.sh Video export 2025-12-07 13:17:21 -05:00
build-windows.bat windows build fixes 2026-02-24 14:40:16 -05:00