Lightningbeam/lightningbeam-ui/lightningbeam-editor
Skyler Lehmkuhl 3d0a334014 Phase 4 Tier 1: lazy image-asset bytes paged from the container
Project load no longer eager-reads all image bytes — `ImageAsset.data` stays empty
and the renderer's ImageCache pages compressed bytes from the `.beam` on a decode
miss (read_packed_media_readonly by asset id), decoding into the byte-bounded Tier-2
cache. Result: instant load, and compressed bytes don't accumulate on the heap.

- ImageCache: `container_path` + `resolve_bytes` (asset.data if resident — fresh
  import or old base64 project — else page from the container); decoders take `&[u8]`
  and use the decoded dimensions.
- Container path threaded App.current_file_path → SharedPaneState → VelloRenderContext,
  set on the cache each prepare.
- load_beam_sqlite drops the 3.5b eager read.

(Refinement: a persistent read connection instead of open-per-miss.)
2026-06-21 01:12:05 -04:00
..
assets Add tool skeletons 2026-03-06 07:22:50 -05:00
examples rewrite unsafe code in ffmpeg ffi 2026-02-15 23:35:30 -05:00
src Phase 4 Tier 1: lazy image-asset bytes paged from the container 2026-06-21 01:12:05 -04:00
Cargo.toml Bump version to 1.0.4-alpha 2026-06-02 14:37:07 -04:00
PLAN.md Toolbar 2025-11-13 18:12:21 -05:00
TOOL_IMPLEMENTATION_PLAN.md Select and move shapes 2025-11-18 00:22:28 -05:00
build.rs Add orchestral sampled instruments 2026-02-21 07:28:19 -05:00