Lightningbeam/flash/filters.js

304 lines
7.5 KiB
JavaScript

function BitmapFilter () {
this.clone=function() {
return new BitmapFilter();
}
}
function ColorMatrixFilter(matrix) {
this.matrix=matrix || [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
this.run=function(sourceRect, image, copy) {
var numPixel=image.length/4;
var m=this.matrix;
for(var i=0;i<numPixel;i++) {
var r=i*4;
var g=r+1;
var b=r+2;
var a=r+3;
var oR=image[r];
var oG=image[g];
var oB=image[b];
var oA=image[a];
image[r] = (m[0] * oR) + (m[1] * oG) + (m[2] * oB) + (m[3] * oA) + m[4];
image[g] = (m[5] * oR) + (m[6] * oG) + (m[7] * oB) + (m[8] * oA) + m[9];
image[b] = (m[10] * oR) + (m[11] * oG) + (m[12] * oB) + (m[13] * oA) + m[14];
image[a] = (m[15] * oR) + (m[16] * oG) + (m[17] * oB) + (m[18] * oA) + m[19];
}
}
this.clone=function() {
return new ColorMatrixFilter(this.matrix);
}
}
ColorMatrixFilter.inherits(BitmapFilter)
function BlurFilter (blurX, blurY, quality) {
this.blurX = blurX
this.blurY = blurY
this.quality = quality
this.run = function(sourceRect, image, copy) {
var numPixel=image.length/4;
for(var i=0;i<numPixel;i++) {
var r=i*4;
var g=r+1;
var b=r+2;
var a=r+3;
var oR=image[r];
var oG=image[g];
var oB=image[b];
var oA=image[a];
image[r] = (m[0] * oR) + (m[1] * oG) + (m[2] * oB) + (m[3] * oA) + m[4];
image[g] = (m[5] * oR) + (m[6] * oG) + (m[7] * oB) + (m[8] * oA) + m[9];
image[b] = (m[10] * oR) + (m[11] * oG) + (m[12] * oB) + (m[13] * oA) + m[14];
image[a] = (m[15] * oR) + (m[16] * oG) + (m[17] * oB) + (m[18] * oA) + m[19];
}
radius = (blurX+blurY)/2
if ( isNaN(radius) || radius < 1 ) return;
radius |= 0;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
pr, pg, pb, pa, rbs;
var width = sourceRect.width
var height = sourceRect.height
var div = radius + radius + 1;
var w4 = width << 2;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i < div; i++ ) {
stack = stack.next = new BlurStack();
if ( i == radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for ( y = 0; y < height; y++ ) {
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * ( pr = image[yi] );
g_out_sum = radiusPlus1 * ( pg = image[yi+1] );
b_out_sum = radiusPlus1 * ( pb = image[yi+2] );
a_out_sum = radiusPlus1 * ( pa = image[yi+3] );
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ ) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
for( i = 1; i < radiusPlus1; i++ ) {
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
r_sum += ( stack.r = ( pr = image[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = image[p+1])) * rbs;
b_sum += ( stack.b = ( pb = image[p+2])) * rbs;
a_sum += ( stack.a = ( pa = image[p+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x < width; x++ ) {
image[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa != 0 ) {
pa = 255 / pa;
image[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
image[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
image[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
image[yi] = image[yi+1] = image[yi+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
r_in_sum += ( stackIn.r = image[p]);
g_in_sum += ( stackIn.g = image[p+1]);
b_in_sum += ( stackIn.b = image[p+2]);
a_in_sum += ( stackIn.a = image[p+3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x < width; x++ ) {
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x << 2;
r_out_sum = radiusPlus1 * ( pr = image[yi]);
g_out_sum = radiusPlus1 * ( pg = image[yi+1]);
b_out_sum = radiusPlus1 * ( pb = image[yi+2]);
a_out_sum = radiusPlus1 * ( pa = image[yi+3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ ) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = width;
for( i = 1; i <= radius; i++ ) {
yi = ( yp + x ) << 2;
r_sum += ( stack.r = ( pr = image[yi])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = image[yi+1])) * rbs;
b_sum += ( stack.b = ( pb = image[yi+2])) * rbs;
a_sum += ( stack.a = ( pa = image[yi+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
if( i < heightMinus1 )
{
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for ( y = 0; y < height; y++ )
{
p = yi << 2;
image[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa > 0 )
{
pa = 255 / pa;
image[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
image[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
image[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
} else {
image[p] = image[p+1] = image[p+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
r_sum += ( r_in_sum += ( stackIn.r = image[p]));
g_sum += ( g_in_sum += ( stackIn.g = image[p+1]));
b_sum += ( b_in_sum += ( stackIn.b = image[p+2]));
a_sum += ( a_in_sum += ( stackIn.a = image[p+3]));
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
//context.putImageData( imageData, top_x, top_y );
function BlurStack() {
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
}
this.clone = function () {
return new BlurFilter(this.blurX, this.blurY, this.quality)
}
}
BlurFilter.inherits(BitmapFilter)