The canvas blit used a nearest sampler, so the upscaled low-res proxy looked blocky. Added a Linear sampler + `CanvasBlitPipeline::blit_smooth`; the raster render uses it only for the proxy path (full-res canvas stays nearest/crisp). The bind-group layout already declares the canvas texture filterable, so no layout change was needed. |
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| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| build-static.sh | ||
| build-windows.bat | ||