- OnionSkinSettings (editor view state): enabled, frames_before/after (default 2/2), opacity (0.35), warm past / cool future tints, linear falloff. Threaded App → SharedPaneState (gated off during playback) → VelloRenderContext. - Toggle: View ▸ Onion Skinning + the `O` shortcut (AppAction::ToggleOnionSkin). - Tint: packed an RGB multiply into the canvas-blit matrix uniform's unused .w slots (1,1,1 = no tint for all normal blits); BlitTransform::with_tint. Shader multiplies. - Render: for the ACTIVE raster layer only, blit the N neighbouring keyframes (full texture if resident, else the low-res proxy — uploaded on demand) tinted + faint, composited behind the current frame. Off during playback. Next: a settings panel (frame count/opacity) and vector-layer ghosts. |
||
|---|---|---|
| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| build-static.sh | ||
| build-windows.bat | ||