Lightningbeam/daw-backend/src/audio/buffer_pool.rs

150 lines
4.9 KiB
Rust

use std::sync::atomic::{AtomicUsize, Ordering};
/// Pool of reusable audio buffers for recursive group rendering
///
/// This pool allows groups to acquire temporary buffers for submixing
/// child tracks without allocating memory in the audio thread.
pub struct BufferPool {
buffers: Vec<Vec<f32>>,
available: Vec<usize>,
buffer_size: usize,
/// Tracks the number of times a buffer had to be allocated (not reused)
/// This should be zero during steady-state playback
total_allocations: AtomicUsize,
/// Peak number of buffers simultaneously in use
peak_usage: AtomicUsize,
}
impl BufferPool {
/// Create a new buffer pool
///
/// # Arguments
/// * `initial_capacity` - Number of buffers to pre-allocate
/// * `buffer_size` - Size of each buffer in samples
pub fn new(initial_capacity: usize, buffer_size: usize) -> Self {
let mut buffers = Vec::with_capacity(initial_capacity);
let mut available = Vec::with_capacity(initial_capacity);
// Pre-allocate buffers
for i in 0..initial_capacity {
buffers.push(vec![0.0; buffer_size]);
available.push(i);
}
Self {
buffers,
available,
buffer_size,
total_allocations: AtomicUsize::new(0),
peak_usage: AtomicUsize::new(0),
}
}
/// Acquire a buffer from the pool
///
/// Returns a zeroed buffer ready for use. If no buffers are available,
/// allocates a new one (though this should be avoided in the audio thread).
pub fn acquire(&mut self) -> Vec<f32> {
// Track peak usage
let current_in_use = self.buffers.len() - self.available.len();
let peak = self.peak_usage.load(Ordering::Relaxed);
if current_in_use > peak {
self.peak_usage.store(current_in_use, Ordering::Relaxed);
}
if let Some(idx) = self.available.pop() {
// Reuse an existing buffer
let mut buf = std::mem::take(&mut self.buffers[idx]);
buf.fill(0.0);
buf
} else {
// No buffers available, allocate a new one
// This should be rare if the pool is sized correctly
self.total_allocations.fetch_add(1, Ordering::Relaxed);
vec![0.0; self.buffer_size]
}
}
/// Release a buffer back to the pool
///
/// # Arguments
/// * `buffer` - The buffer to return to the pool
pub fn release(&mut self, buffer: Vec<f32>) {
// Only add to pool if it's the correct size
if buffer.len() == self.buffer_size {
let idx = self.buffers.len();
self.buffers.push(buffer);
self.available.push(idx);
}
// Otherwise, drop the buffer (wrong size, shouldn't happen normally)
}
/// Get the configured buffer size
pub fn buffer_size(&self) -> usize {
self.buffer_size
}
/// Get the number of available buffers
pub fn available_count(&self) -> usize {
self.available.len()
}
/// Get the total number of buffers in the pool
pub fn total_count(&self) -> usize {
self.buffers.len()
}
/// Get the total number of allocations that occurred (excluding pre-allocated buffers)
///
/// This should be zero during steady-state playback. If non-zero, the pool
/// should be resized to avoid allocations in the audio thread.
pub fn allocation_count(&self) -> usize {
self.total_allocations.load(Ordering::Relaxed)
}
/// Get the peak number of buffers simultaneously in use
///
/// Use this to determine the optimal initial_capacity for your workload.
pub fn peak_usage(&self) -> usize {
self.peak_usage.load(Ordering::Relaxed)
}
/// Reset allocation statistics
///
/// Useful for benchmarking steady-state performance after warmup.
pub fn reset_stats(&mut self) {
self.total_allocations.store(0, Ordering::Relaxed);
self.peak_usage.store(0, Ordering::Relaxed);
}
/// Get comprehensive pool statistics
pub fn stats(&self) -> BufferPoolStats {
BufferPoolStats {
total_buffers: self.total_count(),
available_buffers: self.available_count(),
in_use_buffers: self.total_count() - self.available_count(),
peak_usage: self.peak_usage(),
total_allocations: self.allocation_count(),
buffer_size: self.buffer_size,
}
}
}
/// Statistics about buffer pool usage
#[derive(Debug, Clone, Copy)]
pub struct BufferPoolStats {
pub total_buffers: usize,
pub available_buffers: usize,
pub in_use_buffers: usize,
pub peak_usage: usize,
pub total_allocations: usize,
pub buffer_size: usize,
}
impl Default for BufferPool {
fn default() -> Self {
// Default: 8 buffers of 4096 samples (enough for 85ms at 48kHz stereo)
Self::new(8, 4096)
}
}