New src/mobile/ module renders a phone-style shell: top surface tabs (Stage/Time/Nodes/Mixer/Tree), a single full-bleed hero pane reusing the existing PaneInstance renderers, a resizable timeline ribbon (peek/half/full snap tiers riding above the floor), and a fixed transport bar wired to the audio controller (play/pause, timecode, project scrub). Gated entirely on the LB_MOBILE_UI env var: when set, main() opens a phone-aspect window and update() routes the central panel through render_mobile_shell instead of render_layout_node, sharing the same build_frame context and post-render drain. Desktop is unchanged when unset. Tabs mirror the pane list; per the wireframe the Toolbar and Infopanel do not become tabs (they become the omnibutton and inspector in later phases), and the Nodes surface is a placeholder pending the focus/patch rework. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| gpu-video-encoder | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| GPU_VIDEO_DECODE_PLAN.md | ||
| build-static.sh | ||
| build-windows.bat | ||