Lightningbeam/lightningbeam-ui
Skyler Lehmkuhl 5ee2df5db7 Add mobile UI shell scaffold behind LB_MOBILE_UI
New src/mobile/ module renders a phone-style shell: top surface tabs
(Stage/Time/Nodes/Mixer/Tree), a single full-bleed hero pane reusing the
existing PaneInstance renderers, a resizable timeline ribbon (peek/half/full
snap tiers riding above the floor), and a fixed transport bar wired to the
audio controller (play/pause, timecode, project scrub).

Gated entirely on the LB_MOBILE_UI env var: when set, main() opens a
phone-aspect window and update() routes the central panel through
render_mobile_shell instead of render_layout_node, sharing the same
build_frame context and post-render drain. Desktop is unchanged when unset.

Tabs mirror the pane list; per the wireframe the Toolbar and Infopanel do
not become tabs (they become the omnibutton and inspector in later phases),
and the Nodes surface is a placeholder pending the focus/patch rework.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 22:40:54 -04:00
..
beamdsp Code cleanup 2026-02-19 11:19:44 -05:00
egui_node_graph2 highlight node connections directly 2026-02-20 11:13:34 -05:00
gpu-video-encoder Address code-review findings across export, decode, and data model 2026-06-26 17:47:32 -04:00
lightningbeam-core Add text layers 2026-06-27 18:14:47 -04:00
lightningbeam-editor Add mobile UI shell scaffold behind LB_MOBILE_UI 2026-06-29 22:40:54 -04:00
.gitignore Add text layers 2026-06-27 18:14:47 -04:00
Cargo.lock Add text layers 2026-06-27 18:14:47 -04:00
Cargo.toml Add text layers 2026-06-27 18:14:47 -04:00
GPU_VIDEO_DECODE_PLAN.md export: cache the static background + bilinear video, add render profiling 2026-06-25 23:30:51 -04:00
build-static.sh Video export 2025-12-07 13:17:21 -05:00
build-windows.bat windows build fixes 2026-02-24 14:40:16 -05:00