Replaces the DCEL "not yet supported" stubs so importing/dropping an image actually puts it in the vector scene. - AddShapeAction gains an `image_fill` + `AddShapeAction::image_rect(...)` constructor: a borderless rectangle (invisible edges) whose enclosed region is paint-bucketed and tagged with an image asset id. The renderer already prioritises `image_fill`. - Direct import (auto_place_asset): an imported image is placed centered on the canvas at native size on a vector layer. - Drag from the asset library onto the stage: image-filled rect at the drop point (centered), native size, using the asset's dimensions. Next: SetImageFillAction + an Info-Panel image-fill picker for existing shapes; then 3.5b container persistence. |
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| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| build-static.sh | ||
| build-windows.bat | ||