Make the phone shell orientation-aware (portrait vs landscape). Orientation is aspect-based (rotation = a resize the shell re-lays-out each frame); LB_MOBILE_UI=2 opens a landscape dev window. `SharedPaneState.is_portrait` is published to panes. - Stack caps at 2 panes in landscape (max_panes through the R1–R6 drag ops), with a per-frame clamp so rotating while 3 are open drops to 2. - Edge drags are a continuous full-height reveal instead of stalling at the capped trigger: 1-pane → split → next-pane-fullscreen, and (landscape 2-pane) a two-phase slide-then-collapse to 1 pane. Both top and bottom edges, mirrored. Release snaps to stay / split / fullscreen. Dividers resize and collapse-to-1 at the extremes. - Inspector becomes a right-side vertical column in landscape (inspector_width_frac, left-edge horizontal resize); portrait keeps the bottom sheet. - Piano roll: vertical "Synthesia" view in portrait; landscape shows a Keys/Notes segmented toggle over the conventional horizontal roll / full keyboard. - Start screen reflows to 2 rows × 3 with the recent list beside it in landscape. - Landscape headers are shorter (52→34px) and the top bar folds into the middle of the top pane header (no separate band), reclaiming vertical space. All gated to mobile; desktop unchanged (is_portrait defaults true). |
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|---|---|---|
| .. | ||
| beamdsp | ||
| egui_node_graph2 | ||
| gpu-video-encoder | ||
| lightningbeam-core | ||
| lightningbeam-editor | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| GPU_VIDEO_DECODE_PLAN.md | ||
| build-static.sh | ||
| build-windows.bat | ||