Lightningbeam/src/main.js

4203 lines
129 KiB
JavaScript

const { invoke } = window.__TAURI__.core;
import * as fitCurve from '/fit-curve.js';
import { Bezier } from "/bezier.js";
import { Quadtree } from './quadtree.js';
import { createNewFileDialog, showNewFileDialog, closeDialog } from './newfile.js';
import { titleCase, getMousePositionFraction, getKeyframesSurrounding, invertPixels, lerpColor, lerp, camelToWords, generateWaveform, floodFillRegion, getShapeAtPoint, hslToRgb, drawCheckerboardBackground, hexToHsl, hsvToRgb, hexToHsv, rgbToHex, clamp } from './utils.js';
const { writeTextFile: writeTextFile, readTextFile: readTextFile, writeFile: writeFile, readFile: readFile }= window.__TAURI__.fs;
const {
open: openFileDialog,
save: saveFileDialog,
message: messageDialog,
confirm: confirmDialog,
} = window.__TAURI__.dialog;
const { documentDir, join, basename } = window.__TAURI__.path;
const { Menu, MenuItem, Submenu } = window.__TAURI__.menu ;
const { getCurrentWindow } = window.__TAURI__.window;
const { getVersion } = window.__TAURI__.app;
const { warn, debug, trace, info, error } = window.__TAURI__.log;
function forwardConsole(fnName, logger) {
const original = console[fnName];
console[fnName] = (message) => {
original(message);
logger(message);
};
}
// forwardConsole('log', trace);
forwardConsole('debug', debug);
forwardConsole('info', info);
forwardConsole('warn', warn);
forwardConsole('error', error);
// Debug flags
const debugQuadtree = false
const debugPaintbucket = false
const macOS = navigator.userAgent.includes('Macintosh')
let simplifyPolyline = simplify
let greetInputEl;
let greetMsgEl;
let rootPane;
let canvases = [];
let debugCurves = [];
let debugPoints = [];
let mode = "select"
let minSegmentSize = 5;
let maxSmoothAngle = 0.6;
let undoStack = [];
let redoStack = [];
let lastSaveIndex = 0;
let layoutElements = []
let minFileVersion = "1.0"
let maxFileVersion = "2.0"
let filePath = undefined
let fileExportPath = undefined
let fileWidth = 1500
let fileHeight = 1000
let fileFps = 12
let playing = false
let clipboard = []
let tools = {
select: {
icon: "/assets/select.svg",
properties: {}
},
transform: {
icon: "/assets/transform.svg",
properties: {}
},
draw: {
icon: "/assets/draw.svg",
properties: {
"lineWidth": {
type: "number",
label: "Line Width"
},
"simplifyMode": {
type: "enum",
options: ["corners", "smooth"], // "auto"],
label: "Line Mode"
},
"fillShape": {
type: "boolean",
label: "Fill Shape"
}
}
},
rectangle: {
icon: "/assets/rectangle.svg",
properties: {}
},
ellipse: {
icon: "assets/ellipse.svg",
properties: {}
},
paint_bucket: {
icon: "/assets/paint_bucket.svg",
properties: {
"fillGaps": {
type: "number",
label: "Fill Gaps",
min: 1,
}
}
}
}
let mouseEvent;
let context = {
mouseDown: false,
mousePos: {x: 0, y: 0},
swatches: [
"#000000",
"#FFFFFF",
"#FF0000",
"#FFFF00",
"#00FF00",
"#00FFFF",
"#0000FF",
"#FF00FF",
],
lineWidth: 5,
simplifyMode: "smooth",
fillShape: false,
strokeShape: true,
fillGaps: 5,
dragging: false,
selectionRect: undefined,
selection: [],
shapeselection: [],
dragDirection: undefined,
zoomLevel: 1,
}
let config = {
shortcuts: {
playAnimation: " ",
// undo: "<ctrl>+z"
undo: "<mod>z",
redo: "<mod>Z",
new: "<mod>n",
save: "<mod>s",
saveAs: "<mod>S",
open: "<mod>o",
import: "<mod>i",
quit: "<mod>q",
copy: "<mod>c",
paste: "<mod>v",
delete: "Backspace",
group: "<mod>g",
zoomIn: "<mod>+",
zoomOut: "<mod>-",
}
}
// Pointers to all objects
let pointerList = {}
// Keeping track of initial values of variables when we edit them continuously
let startProps = {}
let actions = {
addShape: {
create: (parent, shape, ctx) => {
if (shape.curves.length==0) return;
redoStack.length = 0; // Clear redo stack
let serializableCurves = []
for (let curve of shape.curves) {
serializableCurves.push({ points: curve.points, color: curve.color })
}
let c = {
...context,
...ctx
}
let action = {
parent: parent.idx,
curves: serializableCurves,
startx: shape.startx,
starty: shape.starty,
context: {
fillShape: c.fillShape,
strokeShape: c.strokeShape,
fillStyle: c.fillStyle,
sendToBack: c.sendToBack
},
uuid: uuidv4()
}
undoStack.push({name: "addShape", action: action})
actions.addShape.execute(action)
updateMenu()
},
execute: (action) => {
let object = pointerList[action.parent]
let curvesList = action.curves
let cxt = {
...context,
...action.context
}
let shape = new Shape(action.startx, action.starty, cxt, action.uuid)
for (let curve of curvesList) {
shape.addCurve(new Bezier(
curve.points[0].x, curve.points[0].y,
curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y
).setColor(curve.color))
}
let shapes = shape.update()
for (let newShape of shapes) {
object.addShape(newShape, cxt.sendToBack)
}
},
rollback: (action) => {
let object = pointerList[action.parent]
let shape = pointerList[action.uuid]
object.removeShape(shape)
delete pointerList[action.uuid]
}
},
editShape: {
create: (shape, newCurves) => {
redoStack.length = 0; // Clear redo stack
let serializableNewCurves = []
for (let curve of newCurves) {
serializableNewCurves.push({ points: curve.points, color: curve.color })
}
let serializableOldCurves = []
for (let curve of shape.curves) {
serializableOldCurves.push({ points: curve.points })
}
let action = {
shape: shape.idx,
oldCurves: serializableOldCurves,
newCurves: serializableNewCurves
}
undoStack.push({name: "editShape", action: action})
actions.editShape.execute(action)
},
execute: (action) => {
let shape = pointerList[action.shape]
let curvesList = action.newCurves
shape.curves = []
for (let curve of curvesList) {
shape.addCurve(new Bezier(
curve.points[0].x, curve.points[0].y,
curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y
).setColor(curve.color))
}
shape.update()
},
rollback: (action) => {
let shape = pointerList[action.shape]
let curvesList = action.oldCurves
shape.curves = []
for (let curve of curvesList) {
shape.addCurve(new Bezier(
curve.points[0].x, curve.points[0].y,
curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y
).setColor(curve.color))
}
shape.update()
}
},
colorShape: {
create: (shape, color) => {
redoStack.length = 0; // Clear redo stack
let action = {
shape: shape.idx,
oldColor: shape.fillStyle,
newColor: color
}
undoStack.push({name: "colorShape", action: action})
actions.colorShape.execute(action)
updateMenu()
},
execute: (action) => {
let shape = pointerList[action.shape]
shape.fillStyle = action.newColor
},
rollback: (action) => {
let shape = pointerList[action.shape]
shape.fillStyle = action.oldColor
}
},
addImageObject: {
create: (x, y, imgsrc, ix, parent) => {
redoStack.length = 0; // Clear redo stack
let action = {
shapeUuid: uuidv4(),
objectUuid: uuidv4(),
x: x,
y: y,
src: imgsrc,
ix: ix,
parent: parent.idx
}
undoStack.push({name: "addImageObject", action: action})
actions.addImageObject.execute(action)
updateMenu()
},
execute: async (action) => {
let imageObject = new GraphicsObject(action.objectUuid)
// let img = pointerList[action.img]
let img = new Image();
function loadImage(src) {
return new Promise((resolve, reject) => {
let img = new Image();
img.onload = () => resolve(img); // Resolve the promise with the image once loaded
img.onerror = (err) => reject(err); // Reject the promise if there's an error loading the image
img.src = src; // Start loading the image
});
}
img = await loadImage(action.src)
console.log(img.crossOrigin)
// img.onload = function() {
let ct = {
...context,
fillImage: img,
strokeShape: false,
}
let imageShape = new Shape(0, 0, ct, action.shapeUuid)
imageShape.addLine(img.width, 0)
imageShape.addLine(img.width, img.height)
imageShape.addLine(0, img.height)
imageShape.addLine(0, 0)
imageShape.update()
imageShape.fillImage = img
imageShape.filled = true
imageObject.addShape(imageShape)
let parent = pointerList[action.parent]
parent.addObject(
imageObject,
action.x-img.width/2 + (20*action.ix),
action.y-img.height/2 + (20*action.ix)
)
updateUI();
// }
// img.src = action.src
},
rollback: (action) => {
let shape = pointerList[action.shapeUuid]
let object = pointerList[action.objectUuid]
let parent = pointerList[action.parent]
object.removeShape(shape)
delete pointerList[action.shapeUuid]
parent.removeChild(object)
delete pointerList[action.objectUuid]
let selectIndex = context.selection.indexOf(object)
if (selectIndex >= 0) {
context.selection.splice(selectIndex, 1)
}
}
},
addAudio: {
create: (audiosrc, object, audioname) => {
redoStack.length = 0
let action = {
audiosrc:audiosrc,
audioname: audioname,
uuid: uuidv4(),
layeruuid: uuidv4(),
frameNum: object.currentFrameNum,
object: object.idx
}
undoStack.push({name: 'addAudio', action: action})
actions.addAudio.execute(action)
updateMenu()
},
execute: async (action) => {
const player = new Tone.Player().toDestination();
await player.load(action.audiosrc)
// player.autostart = true;
let newAudioLayer = new AudioLayer(action.layeruuid, action.audioname)
let object = pointerList[action.object]
const img = new Image();
img.className = "audioWaveform"
let soundObj = {
player: player,
start: action.frameNum,
img: img
}
pointerList[action.uuid] = soundObj
newAudioLayer.sounds[action.uuid] = soundObj
// TODO: change start time
newAudioLayer.track.add(0,action.uuid)
object.audioLayers.push(newAudioLayer)
// TODO: compute image height better
generateWaveform(img, player.buffer, 50, 25, fileFps)
updateLayers()
},
rollback: (action) => {
let object = pointerList[action.object]
let layer = pointerList[action.layeruuid]
object.audioLayers.splice(object.audioLayers.indexOf(layer),1)
updateLayers()
}
},
duplicateObject: {
create: (object) => {
redoStack.length = 0
let action = {
object: object.idx,
uuid: uuidv4()
}
undoStack.push({name: 'duplicateObject', action: action})
actions.duplicateObject.execute(action)
updateMenu()
},
execute: (action) => {
// your code here
let object = pointerList[action.object]
let newObj = object.copy(action.uuid)
// newObj.idx = action.uuid
context.activeObject.addObject(newObj)
updateUI()
},
rollback: (action) => {
let object = pointerList[action.uuid]
context.activeObject.removeChild(object)
updateUI()
}
},
deleteObjects: {
create: (objects, shapes) => {
redoStack.length = 0
let serializableObjects = []
let serializableShapes = []
for (let object of objects) {
serializableObjects.push(object.idx)
}
for (let shape of shapes) {
serializableShapes.push(shape.idx)
}
let action = {
objects: serializableObjects,
shapes: serializableShapes,
frame: context.activeObject.currentFrame.idx,
oldState: structuredClone(context.activeObject.currentFrame.keys)
}
undoStack.push({name: 'deleteObjects', action: action})
actions.deleteObjects.execute(action)
updateMenu()
},
execute: (action) => {
let frame = pointerList[action.frame]
for (let object of action.objects) {
delete frame.keys[object]
}
for (let shape of action.shapes) {
frame.shapes.splice(frame.shapes.indexOf(pointerList[shape]),1)
}
updateUI()
},
rollback: (action) => {
let frame = pointerList[action.frame]
for (let object of action.objects) {
frame.keys[object] = action.oldState[object]
}
for (let shape of action.shapes) {
frame.shapes.push(pointerList[shape])
}
updateUI()
}
},
addLayer: {
create: () => {
redoStack.length = 0
let action = {
object: context.activeObject.idx,
uuid: uuidv4()
}
undoStack.push({name: 'addLayer', action: action})
actions.addLayer.execute(action)
updateMenu()
},
execute: (action) => {
let object = pointerList[action.object]
let layer = new Layer(action.uuid)
layer.name = `Layer ${object.layers.length + 1}`
object.layers.push(layer)
object.currentLayer = object.layers.indexOf(layer)
updateLayers()
},
rollback: (action) => {
let object = pointerList[action.object]
let layer = pointerList[action.uuid]
object.layers.splice(object.layers.indexOf(layer),1)
updateLayers()
}
},
deleteLayer: {
create: (layer) => {
redoStack.length = 0
// Don't allow deleting the only layer
if (context.activeObject.layers.length==1) return;
if (!(layer instanceof Layer)) {
layer = context.activeObject.activeLayer
}
let action = {
object: context.activeObject.idx,
layer: layer.idx,
index: context.activeObject.layers.indexOf(layer)
}
undoStack.push({name: 'deleteLayer', action: action})
actions.deleteLayer.execute(action)
updateMenu()
},
execute: (action) => {
let object = pointerList[action.object]
let layer = pointerList[action.layer]
let changelayer = false
if (object.activeLayer == layer) {
changelayer = true
}
object.layers.splice(object.layers.indexOf(layer),1)
if (changelayer) {
object.currentLayer = 0
}
updateUI()
updateLayers()
},
rollback: (action) => {
let object = pointerList[action.object]
let layer = pointerList[action.layer]
object.layers.splice(action.index,0,layer)
updateUI( )
updateLayers()
}
},
changeLayerName: {
create: (layer, newName) => {
redoStack.length = 0
let action = {
layer: layer.idx,
newName: newName,
oldName: layer.name
}
undoStack.push({name: 'changeLayerName', action: action})
actions.changeLayerName.execute(action)
updateMenu()
},
execute: (action) => {
let layer = pointerList[action.layer]
layer.name = action.newName
updateLayers()
},
rollback: (action) => {
let layer = pointerList[action.layer]
layer.name = action.oldName
updateLayers()
}
},
editFrame: {
create: (frame) => {
redoStack.length = 0; // Clear redo stack
let action = {
newState: structuredClone(frame.keys),
oldState: startProps[frame.idx],
frame: frame.idx
}
undoStack.push({name: "editFrame", action: action})
actions.editFrame.execute(action)
updateMenu()
},
execute: (action) => {
let frame = pointerList[action.frame]
frame.keys = structuredClone(action.newState)
console.log(structuredClone(frame.keys))
console.log(frame.keys)
updateUI()
},
rollback: (action) => {
let frame = pointerList[action.frame]
frame.keys = structuredClone(action.oldState)
updateUI()
}
},
addFrame: {
create: () => {
redoStack.length = 0
let frames = []
for (let i=context.activeObject.activeLayer.frames.length; i<=context.activeObject.currentFrameNum; i++) {
frames.push(uuidv4())
}
let action = {
frames: frames,
layer: context.activeObject.activeLayer.idx
}
undoStack.push({name: 'addFrame', action: action})
actions.addFrame.execute(action)
updateMenu()
},
execute: (action) => {
let layer = pointerList[action.layer]
for (let frame of action.frames) {
layer.frames.push(new Frame("normal", frame))
}
updateLayers()
},
rollback: (action) => {
let layer = pointerList[action.layer]
for (let _frame of action.frames) {
layer.frames.pop()
}
updateLayers()
}
},
addKeyframe: {
create: () => {
let frameNum = context.activeObject.currentFrameNum
let layer = context.activeObject.activeLayer
let formerType;
let addedFrames = {};
if (frameNum >= layer.frames.length) {
formerType = "none"
for (let i=layer.frames.length; i<=frameNum; i++) {
addedFrames[i] = uuidv4()
}
} else if (layer.frames[frameNum].frameType != "keyframe") {
formerType = layer.frames[frameNum].frameType
} else {
return // Already a keyframe, nothing to do
}
redoStack.length = 0
let action = {
frameNum: frameNum,
object: context.activeObject.idx,
layer: layer.idx,
formerType: formerType,
addedFrames: addedFrames,
uuid: uuidv4()
}
undoStack.push({name: 'addKeyframe', action: action})
actions.addKeyframe.execute(action)
updateMenu()
},
execute: (action) => {
let object = pointerList[action.object]
let layer = pointerList[action.layer]
console.log(pointerList)
console.log(action.object)
console.log(object)
let latestFrame = object.getFrame(Math.max(action.frameNum-1, 0))
let newKeyframe = new Frame("keyframe", action.uuid)
for (let key in latestFrame.keys) {
newKeyframe.keys[key] = structuredClone(latestFrame.keys[key])
}
for (let shape of latestFrame.shapes) {
newKeyframe.shapes.push(shape.copy(action.uuid))
}
if (action.frameNum >= layer.frames.length) {
for (const [index, idx] of Object.entries(action.addedFrames)) {
layer.frames[index] = new Frame("normal", idx)
}
}
// layer.frames.push(newKeyframe)
// } else if (layer.frames[action.frameNum].frameType != "keyframe") {
layer.frames[action.frameNum] = newKeyframe
// }
updateLayers()
},
rollback: (action) => {
let layer = pointerList[action.layer]
if (action.formerType == "none") {
for (let i in action.addedFrames) {
layer.frames.pop()
}
} else {
let layer = pointerList[action.layer]
layer.frames[action.frameNum].frameType = action.formerType
}
updateLayers()
}
},
addMotionTween: {
create: () => {
redoStack.length = 0
let frameNum = context.activeObject.currentFrameNum
let layer = context.activeObject.activeLayer
let frames = layer.frames
let {lastKeyframeBefore, firstKeyframeAfter} = getKeyframesSurrounding(frames, frameNum)
let action = {
frameNum: frameNum,
layer: layer.idx,
lastBefore: lastKeyframeBefore,
firstAfter: firstKeyframeAfter,
}
undoStack.push({name: 'addMotionTween', action: action})
actions.addMotionTween.execute(action)
updateMenu()
},
execute: (action) => {
let layer = pointerList[action.layer]
let frames = layer.frames
if ((action.lastBefore != undefined) && (action.firstAfter != undefined)) {
for (let i=action.lastBefore + 1; i<action.firstAfter; i++) {
frames[i].frameType = "motion"
frames[i].prev = frames[action.lastBefore]
frames[i].next = frames[action.firstAfter]
frames[i].prevIndex = action.lastBefore
frames[i].nextIndex = action.firstAfter
}
}
updateLayers()
updateUI()
},
rollback: (action) => {
let layer = pointerList[action.layer]
let frames = layer.frames
for (let i=action.lastBefore + 1; i<action.firstAfter; i++) {
frames[i].frameType = "normal"
}
updateLayers()
updateUI()
}
},
addShapeTween: {
create: () => {
redoStack.length = 0
let frameNum = context.activeObject.currentFrameNum
let layer = context.activeObject.activeLayer
let frames = layer.frames
let {lastKeyframeBefore, firstKeyframeAfter} = getKeyframesSurrounding(frames, frameNum)
let action = {
frameNum: frameNum,
layer: layer.idx,
lastBefore: lastKeyframeBefore,
firstAfter: firstKeyframeAfter,
}
undoStack.push({name: 'addShapeTween', action: action})
actions.addShapeTween.execute(action)
updateMenu()
},
execute: (action) => {
let layer = pointerList[action.layer]
let frames = layer.frames
if ((action.lastBefore != undefined) && (action.firstAfter != undefined)) {
for (let i=action.lastBefore + 1; i<action.firstAfter; i++) {
frames[i].frameType = "shape"
frames[i].prev = frames[action.lastBefore]
frames[i].next = frames[action.firstAfter]
frames[i].prevIndex = action.lastBefore
frames[i].nextIndex = action.firstAfter
}
}
updateLayers()
updateUI()
},
rollback: (action) => {
let layer = pointerList[action.layer]
let frames = layer.frames
for (let i=action.lastBefore + 1; i<action.firstAfter; i++) {
frames[i].frameType = "normal"
}
updateLayers()
updateUI()
}
},
group: {
create: () => {
redoStack.length = 0
let serializableShapes = []
let serializableObjects = []
for (let shape of context.shapeselection) {
serializableShapes.push(shape.idx)
}
for (let object of context.selection) {
serializableObjects.push(object.idx)
}
context.shapeselection = []
context.selection = []
let action = {
shapes: serializableShapes,
objects: serializableObjects,
groupUuid: uuidv4(),
parent: context.activeObject.idx
}
undoStack.push({name: 'group', action: action})
actions.group.execute(action)
updateMenu()
},
execute: (action) => {
// your code here
let group = new GraphicsObject(action.groupUuid)
let parent = pointerList[action.parent]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
group.addShape(shape)
parent.removeShape(shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
group.addObject(object, object.x, object.y)
parent.removeChild(object)
}
parent.addObject(group)
if (context.activeObject==parent && context.selection.length==0 && context.shapeselection.length==0) {
context.selection.push(group)
}
updateUI()
},
rollback: (action) => {
let group = pointerList[action.groupUuid]
let parent = pointerList[action.parent]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
parent.addShape(shape)
group.removeShape(shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
parent.addObject(object, object.x, object.y)
group.removeChild(object)
}
parent.removeChild(group)
updateUI()
}
},
sendToBack: {
create: () => {
redoStack.length = 0
let serializableShapes = []
let serializableObjects = []
let formerIndices = {}
for (let shape of context.shapeselection) {
serializableShapes.push(shape.idx)
formerIndices[shape.idx] = context.activeObject.currentFrame.shapes.indexOf(shape)
}
for (let object of context.selection) {
serializableObjects.push(object.idx)
formerIndices[object.idx] = context.activeObject.activeLayer.children.indexOf(object)
}
let action = {
shapes: serializableShapes,
objects: serializableObjects,
layer: context.activeObject.activeLayer.idx,
frame: context.activeObject.currentFrame.idx,
formerIndices: formerIndices
}
undoStack.push({name: 'sendToBack', action: action})
actions.sendToBack.execute(action)
updateMenu()
},
execute: (action) => {
let frame = pointerList[action.frame]
let layer = pointerList[action.layer]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
frame.shapes.splice(frame.shapes.indexOf(shape),1)
frame.shapes.unshift(shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
layer.children.splice(layer.children.indexOf(object),1)
layer.children.unshift(object)
}
updateUI()
},
rollback: (action) => {
let frame = pointerList[action.frame]
let layer = pointerList[action.layer]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
frame.shapes.splice(frame.shapes.indexOf(shape),1)
frame.shapes.splice(action.formerIndices[shapeIdx], 0, shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
layer.children.splice(layer.children.indexOf(object),1)
layer.children.splice(action.formerIndices[objectIdx], 0, object )
}
updateUI()
}
},
bringToFront: {
create: () => {
redoStack.length = 0
let serializableShapes = []
let serializableObjects = []
let formerIndices = {}
for (let shape of context.shapeselection) {
serializableShapes.push(shape.idx)
formerIndices[shape.idx] = context.activeObject.currentFrame.shapes.indexOf(shape)
}
for (let object of context.selection) {
serializableObjects.push(object.idx)
formerIndices[object.idx] = context.activeObject.activeLayer.children.indexOf(object)
}
let action = {
shapes: serializableShapes,
objects: serializableObjects,
layer: context.activeObject.activeLayer.idx,
frame: context.activeObject.currentFrame.idx,
formerIndices: formerIndices
}
undoStack.push({name: 'bringToFront', action: action})
actions.bringToFront.execute(action)
updateMenu()
},
execute: (action) => {
let frame = pointerList[action.frame]
let layer = pointerList[action.layer]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
frame.shapes.splice(frame.shapes.indexOf(shape),1)
frame.shapes.push(shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
layer.children.splice(layer.children.indexOf(object),1)
layer.children.push(object)
}
updateUI()
},
rollback: (action) => {
let frame = pointerList[action.frame]
let layer = pointerList[action.layer]
for (let shapeIdx of action.shapes) {
let shape = pointerList[shapeIdx]
frame.shapes.splice(frame.shapes.indexOf(shape),1)
frame.shapes.splice(action.formerIndices[shapeIdx], 0, shape)
}
for (let objectIdx of action.objects) {
let object = pointerList[objectIdx]
layer.children.splice(layer.children.indexOf(object),1)
layer.children.splice(action.formerIndices[objectIdx], 0, object )
}
updateUI()
}
},
}
function uuidv4() {
return "10000000-1000-4000-8000-100000000000".replace(/[018]/g, c =>
(+c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> +c / 4).toString(16)
);
}
function vectorDist(a, b) {
return Math.sqrt((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: (evt.clientX - rect.left) / context.zoomLevel,
y: (evt.clientY - rect.top) / context.zoomLevel
};
}
function getProperty(context, path) {
let pointer = context;
let pathComponents = path.split('.')
for (let component of pathComponents) {
pointer = pointer[component]
}
return pointer
}
function setProperty(context, path, value) {
let pointer = context;
let pathComponents = path.split('.')
let finalComponent = pathComponents.pop()
for (let component of pathComponents) {
pointer = pointer[component]
}
pointer[finalComponent] = value
}
function selectCurve(context, mouse) {
let mouseTolerance = 15;
let closestDist = mouseTolerance;
let closestCurve = undefined
let closestShape = undefined
for (let shape of context.activeObject.currentFrame.shapes) {
if (shape instanceof TempShape) continue;
if (mouse.x > shape.boundingBox.x.min - mouseTolerance &&
mouse.x < shape.boundingBox.x.max + mouseTolerance &&
mouse.y > shape.boundingBox.y.min - mouseTolerance &&
mouse.y < shape.boundingBox.y.max + mouseTolerance) {
for (let curve of shape.curves) {
let dist = vectorDist(mouse, curve.project(mouse))
if (dist <= closestDist ) {
closestDist = dist
closestCurve = curve
closestShape = shape
}
}
}
}
if (closestCurve) {
return {curve:closestCurve, shape:closestShape}
} else {
return undefined
}
}
function selectVertex(context, mouse) {
let mouseTolerance = 15;
let closestDist = mouseTolerance;
let closestVertex = undefined
let closestShape = undefined
for (let shape of context.activeObject.currentFrame.shapes) {
if (shape instanceof TempShape) continue;
if (mouse.x > shape.boundingBox.x.min - mouseTolerance &&
mouse.x < shape.boundingBox.x.max + mouseTolerance &&
mouse.y > shape.boundingBox.y.min - mouseTolerance &&
mouse.y < shape.boundingBox.y.max + mouseTolerance) {
for (let vertex of shape.vertices) {
let dist = vectorDist(mouse, vertex.point)
if (dist <= closestDist ) {
closestDist = dist
closestVertex = vertex
closestShape = shape
}
}
}
}
if (closestVertex) {
return {vertex:closestVertex, shape:closestShape}
} else {
return undefined
}
}
function moldCurve(curve, mouse, oldmouse) {
let diff = {x: mouse.x - oldmouse.x, y: mouse.y - oldmouse.y}
let p = curve.project(mouse)
let min_influence = 0.1
const CP1 = {
x: curve.points[1].x + diff.x*(1-p.t)*2,
y: curve.points[1].y + diff.y*(1-p.t)*2
}
const CP2 = {
x: curve.points[2].x + diff.x*(p.t)*2,
y: curve.points[2].y + diff.y*(p.t)*2
}
return new Bezier(curve.points[0], CP1, CP2, curve.points[3])
// return curve
}
function deriveControlPoints(S, A, E, e1, e2, t) {
// Deriving the control points is effectively "doing what
// we talk about in the section", in code:
const v1 = {
x: A.x - (A.x - e1.x)/(1-t),
y: A.y - (A.y - e1.y)/(1-t)
};
const v2 = {
x: A.x - (A.x - e2.x)/t,
y: A.y - (A.y - e2.y)/t
};
const C1 = {
x: S.x + (v1.x - S.x) / t,
y: S.y + (v1.y - S.y) / t
};
const C2 = {
x: E.x + (v2.x - E.x) / (1-t),
y: E.y + (v2.y - E.y) / (1-t)
};
return {v1, v2, C1, C2};
}
function growBoundingBox(bboxa, bboxb) {
bboxa.x.min = Math.min(bboxa.x.min, bboxb.x.min)
bboxa.y.min = Math.min(bboxa.y.min, bboxb.y.min)
bboxa.x.max = Math.max(bboxa.x.max, bboxb.x.max)
bboxa.y.max = Math.max(bboxa.y.max, bboxb.y.max)
}
function regionToBbox(region) {
return {
x: {min: Math.min(region.x1, region.x2), max: Math.max(region.x1, region.x2)},
y: {min: Math.min(region.y1, region.y2), max: Math.max(region.y1, region.y2)}
}
}
function hitTest(candidate, object) {
let bbox = object.bbox()
if (candidate.x.min) {
// We're checking a bounding box
if (candidate.x.min < bbox.x.max && candidate.x.max > bbox.x.min &&
candidate.y.min < bbox.y.max && candidate.y.max > bbox.y.min) {
return true;
} else {
return false;
}
} else {
// We're checking a point
if (candidate.x > bbox.x.min &&
candidate.x < bbox.x.max &&
candidate.y > bbox.y.min &&
candidate.y < bbox.y.max) {
return true;
} else {
return false
}
}
}
function undo() {
let action = undoStack.pop()
if (action) {
actions[action.name].rollback(action.action)
redoStack.push(action)
updateUI()
updateMenu()
} else {
console.log("No actions to undo")
updateMenu()
}
}
function redo() {
let action = redoStack.pop()
if (action) {
actions[action.name].execute(action.action)
undoStack.push(action)
updateUI()
updateMenu()
} else {
console.log("No actions to redo")
updateMenu()
}
}
class Frame {
constructor(frameType="normal", uuid=undefined) {
this.keys = {}
this.shapes = []
this.frameType = frameType
if (!uuid) {
this.idx = uuidv4()
} else {
this.idx = uuid
}
pointerList[this.idx] = this
}
saveState() {
startProps[this.idx] = structuredClone(this.keys)
}
copy(idx) {
let newFrame = new Frame(this.frameType, idx.slice(0,8)+this.idx.slice(8))
newFrame.keys = structuredClone(this.keys)
newFrame.shapes = []
for (let shape of this.shapes) {
newFrame.shapes.push(shape.copy(idx))
}
return newFrame
}
}
class Layer {
constructor(uuid) {
this.children = []
if (!uuid) {
this.idx = uuidv4()
} else {
this.idx = uuid
}
this.name = "Layer"
this.frames = [new Frame("keyframe", this.idx+"-F1")]
this.visible = true
pointerList[this.idx] = this
}
getFrame(num) {
if (this.frames[num]) {
if (this.frames[num].frameType == "keyframe") {
return this.frames[num]
} else if (this.frames[num].frameType == "motion") {
let frameKeys = {}
let prevFrame = this.frames[num].prev
let nextFrame = this.frames[num].next
const t = (num - this.frames[num].prevIndex) / (this.frames[num].nextIndex - this.frames[num].prevIndex);
for (let key in prevFrame.keys) {
frameKeys[key] = {}
let prevKeyDict = prevFrame.keys[key]
let nextKeyDict = nextFrame.keys[key]
for (let prop in prevKeyDict) {
frameKeys[key][prop] = (1 - t) * prevKeyDict[prop] + t * nextKeyDict[prop];
}
}
let frame = new Frame("motion", "temp")
frame.keys = frameKeys
return frame
} else if (this.frames[num].frameType == "shape") {
let prevFrame = this.frames[num].prev
let nextFrame = this.frames[num].next
const t = (num - this.frames[num].prevIndex) / (this.frames[num].nextIndex - this.frames[num].prevIndex);
let shapes = []
for (let shape1 of prevFrame.shapes) {
if (shape1.curves.length == 0) continue;
let shape2 = undefined
for (let i of nextFrame.shapes) {
if (shape1.shapeId == i.shapeId) {
shape2 = i
}
}
if (shape2 != undefined) {
let path1 = [{type: "M", x:shape1.curves[0].points[0].x, y:shape1.curves[0].points[0].y}]
for (let curve of shape1.curves) {
path1.push({type:"C", x1:curve.points[1].x, y1:curve.points[1].y,
x2: curve.points[2].x, y2: curve.points[2].y,
x: curve.points[3].x, y:curve.points[3].y
})
}
let path2 = []
if (shape2.curves.length > 0) {
path2.push({type: "M", x:shape2.curves[0].points[0].x, y:shape2.curves[0].points[0].y})
for (let curve of shape2.curves) {
path2.push({type:"C", x1:curve.points[1].x, y1:curve.points[1].y,
x2: curve.points[2].x, y2: curve.points[2].y,
x: curve.points[3].x, y:curve.points[3].y
})
}
}
const interpolator = d3.interpolatePathCommands(path1, path2)
let current = interpolator(t)
let curves = []
let start = current.shift()
let {x, y} = start
for (let curve of current) {
curves.push(new Bezier(x, y, curve.x1, curve.y1, curve.x2, curve.y2, curve.x, curve.y))
x = curve.x
y = curve.y
}
let lineWidth = lerp(shape1.lineWidth, shape2.lineWidth, t)
let strokeStyle = lerpColor(shape1.strokeStyle, shape2.strokeStyle, t)
let fillStyle;
if (!shape1.fillImage) {
fillStyle = lerpColor(shape1.fillStyle, shape2.fillStyle, t)
}
shapes.push(new TempShape(
start.x, start.y, curves, shape1.lineWidth,
shape1.stroked, shape1.filled, strokeStyle, fillStyle
))
}
}
let frame = new Frame("shape", "temp")
frame.shapes = shapes
return frame
} else {
for (let i=Math.min(num, this.frames.length-1); i>=0; i--) {
if (this.frames[i].frameType == "keyframe") {
return this.frames[i]
}
}
}
} else {
for (let i=Math.min(num, this.frames.length-1); i>=0; i--) {
if (this.frames[i].frameType == "keyframe") {
return this.frames[i]
}
}
}
}
copy(idx) {
let newLayer = new Layer(idx.slice(0,8)+this.idx.slice(8))
let idxMapping = {}
for (let child of this.children) {
let newChild = child.copy(idx)
idxMapping[child.idx] = newChild.idx
newLayer.children.push(newChild)
}
newLayer.frames = []
for (let frame of this.frames) {
let newFrame = frame.copy(idx)
newFrame.keys = {}
for (let key in frame.keys) {
newFrame.keys[idxMapping[key]] = structuredClone(frame.keys[key])
}
newLayer.frames.push(newFrame)
}
return newLayer
}
toggleVisibility() {
this.visible = !this.visible
updateUI()
updateMenu()
updateLayers()
}
}
class AudioLayer {
constructor(uuid, name) {
this.sounds = {}
this.track = new Tone.Part(((time, sound) => {
console.log(this.sounds[sound])
this.sounds[sound].player.start(time)
}))
if (!uuid) {
this.idx = uuidv4()
} else {
this.idx = uuid
}
if (!name) {
this.name = "Audio"
} else {
this.name = name
}
}
copy(idx) {
let newAudioLayer = new AudioLayer(idx.slice(0,8)+this.idx.slice(8), this.name)
for (let soundIdx in this.sounds) {
let sound = this.sounds[soundIdx]
let newPlayer = new Tone.Player(sound.buffer()).toDestination()
let idx = this.idx.slice(0,8)+soundIdx.slice(8)
let soundObj = {
player: newPlayer,
start: sound.start
}
pointerList[idx] = soundObj
newAudioLayer.sounds[idx] = soundObj
}
}
}
class BaseShape {
constructor(startx, starty) {
this.startx = startx
this.starty = starty
this.curves = []
this.regions = [];
this.boundingBox = {
x: {min: startx, max: starty},
y: {min: starty, max: starty}
}
}
recalculateBoundingBox() {
for (let curve of this.curves) {
growBoundingBox(this.boundingBox, curve.bbox())
}
}
draw(context) {
let ctx = context.ctx;
ctx.lineWidth = this.lineWidth
ctx.lineCap = "round"
// for (let region of this.regions) {
// // if (region.filled) continue;
// if ((region.fillStyle || region.fillImage) && region.filled) {
// // ctx.fillStyle = region.fill
// if (region.fillImage) {
// let pat = ctx.createPattern(region.fillImage, "no-repeat")
// ctx.fillStyle = pat
// } else {
// ctx.fillStyle = region.fillStyle
// }
// ctx.beginPath()
// for (let curve of region.curves) {
// ctx.lineTo(curve.points[0].x, curve.points[0].y)
// ctx.bezierCurveTo(curve.points[1].x, curve.points[1].y,
// curve.points[2].x, curve.points[2].y,
// curve.points[3].x, curve.points[3].y)
// }
// ctx.fill()
// }
// }
if (this.filled) {
ctx.beginPath()
if (this.fillImage) {
let pat = ctx.createPattern(this.fillImage, "no-repeat")
ctx.fillStyle = pat
} else {
ctx.fillStyle = this.fillStyle
}
if (context.debugColor) {
ctx.fillStyle = context.debugColor
}
if (this.curves.length > 0) {
ctx.moveTo(this.curves[0].points[0].x, this.curves[0].points[0].y)
for (let curve of this.curves) {
ctx.bezierCurveTo(curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y)
}
}
ctx.fill()
}
if (this.stroked && !context.debugColor) {
for (let curve of this.curves) {
ctx.strokeStyle = curve.color
ctx.beginPath()
ctx.moveTo(curve.points[0].x, curve.points[0].y)
ctx.bezierCurveTo(curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y)
ctx.stroke()
// // Debug, show curve control points
// ctx.beginPath()
// ctx.arc(curve.points[1].x,curve.points[1].y, 5, 0, 2*Math.PI)
// ctx.arc(curve.points[2].x,curve.points[2].y, 5, 0, 2*Math.PI)
// ctx.arc(curve.points[3].x,curve.points[3].y, 5, 0, 2*Math.PI)
// ctx.fill()
}
}
// Debug, show quadtree
if (debugQuadtree && this.quadtree && !context.debugColor) {
this.quadtree.draw(ctx)
}
}
}
class TempShape extends BaseShape {
constructor(startx, starty, curves, lineWidth, stroked, filled, strokeStyle, fillStyle) {
super(startx, starty)
this.curves = curves
this.lineWidth = lineWidth
this.stroked = stroked
this.filled = filled
this.strokeStyle = strokeStyle
this.fillStyle = fillStyle
this.inProgress = false
this.recalculateBoundingBox()
}
}
class Shape extends BaseShape {
constructor(startx, starty, context, uuid=undefined, shapeId=undefined) {
super(startx, starty)
this.vertices = [];
this.triangles = [];
this.fillStyle = context.fillStyle;
this.fillImage = context.fillImage;
this.strokeStyle = context.strokeStyle;
this.lineWidth = context.lineWidth
this.filled = context.fillShape;
this.stroked = context.strokeShape;
this.quadtree = new Quadtree({x: {min: 0, max: 500}, y: {min: 0, max: 500}}, 4)
if (!uuid) {
this.idx = uuidv4()
} else {
this.idx = uuid
}
if (!shapeId) {
this.shapeId = uuidv4()
} else {
this.shapeId = shapeId
}
pointerList[this.idx] = this
this.regionIdx = 0;
this.inProgress = true
}
addCurve(curve) {
if (curve.color == undefined) {
curve.color = context.strokeStyle
}
this.curves.push(curve)
this.quadtree.insert(curve, this.curves.length - 1)
growBoundingBox(this.boundingBox, curve.bbox())
}
addLine(x, y) {
let lastpoint;
if (this.curves.length) {
lastpoint = this.curves[this.curves.length - 1].points[3]
} else {
lastpoint = {x: this.startx, y: this.starty}
}
let midpoint = {x: (x + lastpoint.x) / 2, y: (y + lastpoint.y) / 2}
let curve = new Bezier(lastpoint.x, lastpoint.y,
midpoint.x, midpoint.y,
midpoint.x, midpoint.y,
x, y)
curve.color = context.strokeStyle
this.quadtree.insert(curve, this.curves.length - 1)
this.curves.push(curve)
}
bbox() {
return this.boundingBox
}
clear() {
this.curves = []
}
copy(idx) {
let newShape = new Shape(this.startx, this.starty, {}, idx.slice(0,8)+this.idx.slice(8), this.shapeId)
newShape.startx = this.startx;
newShape.starty = this.starty;
for (let curve of this.curves) {
let newCurve = new Bezier(
curve.points[0].x, curve.points[0].y,
curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y,
)
newCurve.color = curve.color
newShape.addCurve(newCurve)
}
// TODO
// for (let vertex of this.vertices) {
// }
newShape.updateVertices()
newShape.fillStyle = this.fillStyle;
newShape.fillImage = this.fillImage;
newShape.strokeStyle = this.strokeStyle;
newShape.lineWidth = this.lineWidth
newShape.filled = this.filled;
newShape.stroked = this.stroked;
return newShape
}
fromPoints(points, error=30) {
console.log(error)
this.curves = []
let curves = fitCurve.fitCurve(points, error)
for (let curve of curves) {
let bezier = new Bezier(curve[0][0], curve[0][1],
curve[1][0],curve[1][1],
curve[2][0], curve[2][1],
curve[3][0], curve[3][1])
this.curves.push(bezier)
this.quadtree.insert(bezier, this.curves.length - 1)
}
return this
}
simplify(mode="corners") {
this.quadtree.clear()
this.inProgress = false
// Mode can be corners, smooth or auto
if (mode=="corners") {
let points = [{x: this.startx, y: this.starty}]
for (let curve of this.curves) {
points.push(curve.points[3])
}
// points = points.concat(this.curves)
let newpoints = simplifyPolyline(points, 10, false)
this.curves = []
let lastpoint = newpoints.shift()
let midpoint
for (let point of newpoints) {
midpoint = {x: (lastpoint.x+point.x)/2, y: (lastpoint.y+point.y)/2}
let bezier = new Bezier(lastpoint.x, lastpoint.y,
midpoint.x, midpoint.y,
midpoint.x,midpoint.y,
point.x,point.y)
this.curves.push(bezier)
this.quadtree.insert(bezier, this.curves.length - 1)
lastpoint = point
}
} else if (mode=="smooth") {
let error = 30;
let points = [[this.startx, this.starty]]
for (let curve of this.curves) {
points.push([curve.points[3].x, curve.points[3].y])
}
this.fromPoints(points, error)
}
let epsilon = 0.01
let newCurves = []
let intersectMap = {}
for (let i=0; i<this.curves.length-1; i++) {
// for (let j=i+1; j<this.curves.length; j++) {
for (let j of this.quadtree.query(this.curves[i].bbox())) {
if (i >= j) continue;
let intersects = this.curves[i].intersects(this.curves[j])
if (intersects.length) {
intersectMap[i] ||= []
intersectMap[j] ||= []
for(let intersect of intersects) {
let [t1, t2] = intersect.split("/")
intersectMap[i].push(parseFloat(t1))
intersectMap[j].push(parseFloat(t2))
}
}
}
}
for (let lst in intersectMap) {
for (let i=1; i<intersectMap[lst].length; i++) {
if (Math.abs(intersectMap[lst][i] - intersectMap[lst][i-1]) < epsilon) {
intersectMap[lst].splice(i,1)
i--
}
}
}
for (let i=this.curves.length-1; i>=0; i--) {
if (i in intersectMap) {
intersectMap[i].sort().reverse()
let remainingFraction = 1
let remainingCurve = this.curves[i]
for (let t of intersectMap[i]) {
let split = remainingCurve.split(t / remainingFraction)
remainingFraction = t
newCurves.push(split.right)
remainingCurve = split.left
}
newCurves.push(remainingCurve)
} else {
newCurves.push(this.curves[i])
}
}
for (let curve of newCurves) {
curve.color = context.strokeStyle
}
newCurves.reverse()
this.curves = newCurves
}
update() {
this.recalculateBoundingBox()
this.updateVertices()
if (this.curves.length) {
this.startx = this.curves[0].points[0].x
this.starty = this.curves[0].points[0].y
}
return [this]
}
getClockwiseCurves(point, otherPoints) {
// Returns array of {x, y, idx, angle}
let points = []
for (let point of otherPoints) {
points.push({...this.vertices[point].point, idx: point})
}
// Add an angle property to each point using tan(angle) = y/x
const angles = points.map(({ x, y, idx }) => {
return { x, y, idx, angle: Math.atan2(y - point.y, x - point.x) * 180 / Math.PI };
});
// Sort your points by angle
const pointsSorted = angles.sort((a, b) => a.angle - b.angle);
return pointsSorted
}
updateVertices() {
this.vertices = []
let utils = Bezier.getUtils()
let epsilon = 1.5 // big epsilon whoa
let tooClose;
let i = 0;
let region = {idx: `${this.idx}-r${this.regionIdx++}`, curves: [], fillStyle: context.fillStyle, filled: context.fillShape }
pointerList[region.idx] = region
this.regions = [region]
for (let curve of this.curves) {
this.regions[0].curves.push(curve)
}
if (this.regions[0].curves.length) {
if (utils.dist(
this.regions[0].curves[0].points[0],
this.regions[0].curves[this.regions[0].curves.length - 1].points[3]
) < epsilon) {
this.regions[0].filled = true
}
}
// Generate vertices
for (let curve of this.curves) {
for (let index of [0, 3]) {
tooClose = false
for (let vertex of this.vertices) {
if (utils.dist(curve.points[index], vertex.point) < epsilon){
tooClose = true;
vertex[["startCurves",,,"endCurves"][index]][i] = curve
break
}
}
if (!tooClose) {
if (index==0) {
this.vertices.push({
point:curve.points[index],
startCurves: {[i]:curve},
endCurves: {}
})
} else {
this.vertices.push({
point:curve.points[index],
startCurves: {},
endCurves: {[i]:curve}
})
}
}
}
i++;
}
let shapes = [this]
this.vertices.forEach((vertex, i) => {
for (let i=0; i<Math.min(10,this.regions.length); i++) {
let region = this.regions[i]
let regionVertexCurves = []
let vertexCurves = {...vertex.startCurves, ...vertex.endCurves}
if (Object.keys(vertexCurves).length==1) {
// endpoint
continue;
} else if (Object.keys(vertexCurves).length==2) {
// path vertex, don't need to do anything
continue;
} else if (Object.keys(vertexCurves).length==3) {
// T junction. Region doesn't change but might need to update curves?
// Skip for now.
continue;
} else if (Object.keys(vertexCurves).length==4) {
// Intersection, split region in 2
for (let i in vertexCurves) {
let curve = vertexCurves[i]
if (region.curves.includes(curve)) {
regionVertexCurves.push(curve)
}
}
let start = region.curves.indexOf(regionVertexCurves[1])
let end = region.curves.indexOf(regionVertexCurves[3])
if (end > start) {
let newRegion = {
idx: `${this.idx}-r${this.regionIdx++}`, // TODO: generate this deterministically so that undo/redo works
curves: region.curves.splice(start, end - start),
fillStyle: region.fillStyle,
filled: true
}
pointerList[newRegion.idx] = newRegion
this.regions.push(newRegion)
}
} else {
// not sure how to handle vertices with more than 4 curves
console.log(`Unexpected vertex with ${Object.keys(vertexCurves).length} curves!`)
}
}
})
}
}
class GraphicsObject {
constructor(uuid) {
this.x = 0;
this.y = 0;
this.rotation = 0; // in radians
this.scale_x = 1;
this.scale_y = 1;
if (!uuid) {
this.idx = uuidv4()
} else {
this.idx = uuid
}
pointerList[this.idx] = this
this.currentFrameNum = 0;
this.currentLayer = 0;
this.layers = [new Layer(uuid+"-L1")]
this.audioLayers = []
// this.children = []
this.shapes = []
}
get activeLayer() {
return this.layers[this.currentLayer]
}
get children() {
return this.activeLayer.children
}
get currentFrame() {
return this.getFrame(this.currentFrameNum)
}
get maxFrame() {
return Math.max(this.layers.map((layer)=>{return layer.frames.length}))
}
getFrame(num) {
return this.activeLayer.getFrame(num)
}
bbox() {
let bbox;
for (let layer of this.layers) {
let frame = layer.getFrame(this.currentFrameNum)
if (frame.shapes.length > 0 && bbox == undefined) {
bbox = structuredClone(frame.shapes[0].boundingBox)
}
for (let shape of frame.shapes) {
growBoundingBox(bbox, shape.boundingBox)
}
}
if (this.children.length > 0) {
if (!bbox) {
bbox = structuredClone(this.children[0].bbox())
}
for (let child of this.children) {
growBoundingBox(bbox, child.bbox())
}
}
if (bbox == undefined) {
bbox = {x:{min:0, max:0}, y:{min:0,max:0}}
}
bbox.x.max *= this.scale_x
bbox.y.max *= this.scale_y
bbox.x.min += this.x
bbox.x.max += this.x
bbox.y.min += this.y
bbox.y.max += this.y
return bbox
}
draw(context) {
let ctx = context.ctx;
ctx.translate(this.x, this.y)
ctx.rotate(this.rotation)
ctx.scale(this.scale_x, this.scale_y)
// if (this.currentFrameNum>=this.maxFrame) {
// this.currentFrameNum = 0;
// }
for (let layer of this.layers) {
if (context.activeObject==this && !layer.visible) continue;
let frame = layer.getFrame(this.currentFrameNum)
for (let shape of frame.shapes) {
if (context.shapeselection.indexOf(shape) >= 0) {
invertPixels(ctx, fileWidth, fileHeight)
}
shape.draw(context)
if (context.shapeselection.indexOf(shape) >= 0) {
invertPixels(ctx, fileWidth, fileHeight)
}
}
for (let child of layer.children) {
if (child==context.activeObject) continue;
let idx = child.idx
if (idx in frame.keys) {
child.x = frame.keys[idx].x;
child.y = frame.keys[idx].y;
child.rotation = frame.keys[idx].rotation;
child.scale_x = frame.keys[idx].scale_x;
child.scale_y = frame.keys[idx].scale_y;
ctx.save()
child.draw(context)
if (true) {
}
ctx.restore()
}
}
}
if (this == context.activeObject) {
if (context.activeCurve) {
ctx.strokeStyle = "magenta"
ctx.beginPath()
ctx.moveTo(context.activeCurve.current.points[0].x, context.activeCurve.current.points[0].y)
ctx.bezierCurveTo(context.activeCurve.current.points[1].x, context.activeCurve.current.points[1].y,
context.activeCurve.current.points[2].x, context.activeCurve.current.points[2].y,
context.activeCurve.current.points[3].x, context.activeCurve.current.points[3].y
)
ctx.stroke()
}
if (context.activeVertex) {
ctx.save()
ctx.strokeStyle = "#00ffff"
let curves = {...context.activeVertex.current.startCurves,
...context.activeVertex.current.endCurves
}
// I don't understand why I can't use a for...of loop here
for (let idx in curves) {
let curve = curves[idx]
ctx.beginPath()
ctx.moveTo(curve.points[0].x, curve.points[0].y)
ctx.bezierCurveTo(
curve.points[1].x,curve.points[1].y,
curve.points[2].x,curve.points[2].y,
curve.points[3].x,curve.points[3].y
)
ctx.stroke()
}
ctx.fillStyle = "black"
ctx.beginPath()
let vertexSize = 15
ctx.rect(context.activeVertex.current.point.x - vertexSize/2,
context.activeVertex.current.point.y - vertexSize/2, vertexSize, vertexSize
)
ctx.fill()
ctx.restore()
}
if (mode == "select") {
for (let item of context.selection) {
if (item.idx in this.currentFrame.keys) {
ctx.save()
ctx.strokeStyle = "#00ffff"
ctx.lineWidth = 1;
ctx.beginPath()
let bbox = item.bbox()
ctx.rect(bbox.x.min, bbox.y.min, bbox.x.max - bbox.x.min, bbox.y.max - bbox.y.min)
ctx.stroke()
ctx.restore()
}
}
if (context.selectionRect) {
ctx.save()
ctx.strokeStyle = "#00ffff"
ctx.lineWidth = 1;
ctx.beginPath()
ctx.rect(
context.selectionRect.x1, context.selectionRect.y1,
context.selectionRect.x2 - context.selectionRect.x1,
context.selectionRect.y2 - context.selectionRect.y1
)
ctx.stroke()
ctx.restore()
}
} else if (mode == "transform") {
let bbox = undefined;
for (let item of context.selection) {
if (bbox==undefined) {
bbox = structuredClone(item.bbox())
} else {
growBoundingBox(bbox, item.bbox())
}
}
if (bbox != undefined) {
// ctx.save()
// ctx.strokeStyle = "#00ffff"
// ctx.lineWidth = 1;
// ctx.beginPath()
// let xdiff = bbox.x.max - bbox.x.min
// let ydiff = bbox.y.max - bbox.y.min
// ctx.rect(
// bbox.x.min, bbox.y.min,
// xdiff,
// ydiff
// )
// ctx.stroke()
// ctx.fillStyle = "#000000"
// let rectRadius = 5
// for (let i of [[0,0],[0.5,0],[1,0],[1,0.5],[1,1],[0.5,1],[0,1],[0,0.5]]) {
// ctx.beginPath()
// ctx.rect(
// bbox.x.min + xdiff * i[0] - rectRadius,
// bbox.y.min + ydiff * i[1] - rectRadius,
// rectRadius*2, rectRadius*2
// )
// ctx.fill()
// }
// ctx.restore()
}
}
}
}
addShape(shape, sendToBack=false) {
if (sendToBack) {
this.currentFrame.shapes.unshift(shape)
} else {
this.currentFrame.shapes.push(shape)
}
}
addObject(object, x=0, y=0) {
this.children.push(object)
object.parent = this
let idx = object.idx
this.currentFrame.keys[idx] = {
x: x,
y: y,
rotation: 0,
scale_x: 1,
scale_y: 1,
}
}
removeShape(shape) {
for (let layer of this.layers) {
for (let frame of layer.frames) {
let shapeIndex = frame.shapes.indexOf(shape)
if (shapeIndex >= 0) {
frame.shapes.splice(shapeIndex, 1)
}
}
}
}
removeChild(childObject) {
let idx = childObject.idx
for (let layer of this.layers) {
for (let frame of layer.frames) {
delete frame[idx]
}
}
this.children.splice(this.children.indexOf(childObject), 1)
}
saveState() {
startProps[this.idx] = {
x: this.x,
y: this.y,
rotation: this.rotation,
scale_x: this.scale_x,
scale_y: this.scale_y
}
}
copy(idx) {
let newGO = new GraphicsObject(idx.slice(0,8)+this.idx.slice(8))
console.log(pointerList)
console.log(newGO.idx)
newGO.x = this.x;
newGO.y = this.y;
newGO.rotation = this.rotation;
newGO.scale_x = this.scale_x;
newGO.scale_y = this.scale_y;
newGO.parent = this.parent;
pointerList[this.idx] = this
newGO.layers = []
for (let layer of this.layers) {
newGO.layers.push(layer.copy(idx))
}
for (let audioLayer of this.audioLayers) {
newGO.audioLayers.push(audioLayer.copy(idx))
}
return newGO;
}
}
let root = new GraphicsObject("root");
context.activeObject = root
async function greet() {
// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
greetMsgEl.textContent = await invoke("greet", { name: greetInputEl.value });
}
window.addEventListener("DOMContentLoaded", () => {
rootPane = document.querySelector("#root")
rootPane.appendChild(createPane(panes.toolbar))
rootPane.addEventListener("mousemove", (e) => {
mouseEvent = e;
})
let [_toolbar, panel] = splitPane(rootPane, 10, true, createPane(panes.timeline))
let [stageAndTimeline, _infopanel] = splitPane(panel, 70, false, createPane(panes.infopanel))
let [_timeline, _stage] = splitPane(stageAndTimeline, 30, false, createPane(panes.stage))
});
window.addEventListener("resize", () => {
updateAll()
})
window.addEventListener("click", function(event) {
const popupMenu = document.getElementById("popupMenu");
// If the menu exists and the click is outside the menu and any button with the class 'paneButton', remove the menu
if (popupMenu && !popupMenu.contains(event.target) && !event.target.classList.contains("paneButton")) {
popupMenu.remove(); // Remove the menu from the DOM
}
})
window.addEventListener("keydown", (e) => {
// let shortcuts = {}
// for (let shortcut of config.shortcuts) {
// shortcut = shortcut.split("+")
// TODO
// }
if (e.target.contentEditable == "plaintext-only") {
return;
}
console.log(e)
let mod = macOS ? e.metaKey : e.ctrlKey;
let key = (mod ? "<mod>" : "") + e.key
switch(key) {
case config.shortcuts.playAnimation:
console.log("Spacebar pressed")
playPause()
break;
case config.shortcuts.new:
newFile()
break;
case config.shortcuts.save:
save()
break;
case config.shortcuts.saveAs:
saveAs()
break;
case config.shortcuts.open:
open()
break;
case config.shortcuts.import:
importFile()
break;
case config.shortcuts.quit:
quit()
break;
case config.shortcuts.undo:
undo()
break;
case config.shortcuts.redo:
redo()
break;
case config.shortcuts.copy:
copy()
break;
case config.shortcuts.paste:
paste()
break;
case config.shortcuts.delete:
delete_action()
break;
case config.shortcuts.group:
actions.group.create()
break;
case config.shortcuts.zoomIn:
zoomIn()
break;
case config.shortcuts.zoomOut:
zoomOut()
break;
// TODO: put these in shortcuts
case "<mod>ArrowRight":
advanceFrame()
e.preventDefault()
break;
case "ArrowRight":
if (context.selection) {
context.activeObject.currentFrame.saveState()
for (let item of context.selection) {
context.activeObject.currentFrame.keys[item.idx].x += 1
}
actions.editFrame.create(context.activeObject.currentFrame)
updateUI()
}
e.preventDefault()
break;
case "<mod>ArrowLeft":
decrementFrame()
break;
case "ArrowLeft":
if (context.selection) {
context.activeObject.currentFrame.saveState()
for (let item of context.selection) {
context.activeObject.currentFrame.keys[item.idx].x -= 1
}
actions.editFrame.create(context.activeObject.currentFrame)
updateUI()
}
e.preventDefault()
break;
case "ArrowUp":
if (context.selection) {
context.activeObject.currentFrame.saveState()
for (let item of context.selection) {
context.activeObject.currentFrame.keys[item.idx].y -= 1
}
actions.editFrame.create(context.activeObject.currentFrame)
updateUI()
}
e.preventDefault()
break;
case "ArrowDown":
if (context.selection) {
context.activeObject.currentFrame.saveState()
for (let item of context.selection) {
context.activeObject.currentFrame.keys[item.idx].y += 1
}
actions.editFrame.create(context.activeObject.currentFrame)
updateUI()
}
e.preventDefault()
break;
default:
break
}
})
function playPause() {
playing = !playing
if (playing) {
for (let audioLayer of context.activeObject.audioLayers) {
console.log(1)
for (let i in audioLayer.sounds) {
let sound = audioLayer.sounds[i]
sound.player.start(0,context.activeObject.currentFrameNum / fileFps)
}
}
advanceFrame()
} else {
for (let audioLayer of context.activeObject.audioLayers) {
for (let i in audioLayer.sounds) {
let sound = audioLayer.sounds[i]
sound.player.stop()
}
}
}
}
function advanceFrame() {
context.activeObject.currentFrameNum += 1
updateLayers()
updateMenu()
updateUI()
if (playing) {
if (context.activeObject.currentFrameNum < context.activeObject.maxFrame - 1) {
setTimeout(advanceFrame, 1000/fileFps)
} else {
playing = false
for (let audioLayer of context.activeObject.audioLayers) {
for (let i in audioLayer.sounds) {
let sound = audioLayer.sounds[i]
sound.player.stop()
}
}
}
}
}
function decrementFrame() {
if (context.activeObject.currentFrameNum > 0) {
context.activeObject.currentFrameNum -= 1
updateLayers()
updateMenu()
updateUI()
}
}
function _newFile(width, height, fps) {
root = new GraphicsObject("root");
context.activeObject = root
fileWidth = width
fileHeight = height
fileFps = fps
undoStack = []
redoStack = []
for (let stage of document.querySelectorAll(".stage")) {
stage.width = width
stage.height = height
stage.style.width = `${width}px`
stage.style.height = `${height}px`
}
updateUI()
updateLayers()
updateMenu()
}
async function newFile() {
if (await confirmDialog("Create a new file? Unsaved work will be lost.", {title: "New file", kind: "warning"})) {
showNewFileDialog()
}
}
async function _save(path) {
try {
const fileData = {
version: "1.2",
width: fileWidth,
height: fileHeight,
fps: fileFps,
actions: undoStack
}
const contents = JSON.stringify(fileData);
await writeTextFile(path, contents)
filePath = path
lastSaveIndex = undoStack.length - 1;
console.log(`${path} saved successfully!`);
} catch (error) {
console.error("Error saving text file:", error);
}
}
async function save() {
if (filePath) {
_save(filePath)
} else {
saveAs()
}
}
async function saveAs() {
const path = await saveFileDialog({
filters: [
{
name: 'Lightningbeam files (.beam)',
extensions: ['beam'],
},
],
defaultPath: await join(await documentDir(), "untitled.beam")
});
if (path != undefined) _save(path);
}
async function open() {
const path = await openFileDialog({
multiple: false,
directory: false,
filters: [
{
name: 'Lightningbeam files (.beam)',
extensions: ['beam'],
},
],
defaultPath: await documentDir(),
});
if (path) {
try {
const contents = await readTextFile(path)
let file = JSON.parse(contents)
if (file.version == undefined) {
await messageDialog("Could not read file version!", { title: "Load error", kind: 'error' })
return
}
if (file.version >= minFileVersion) {
if (file.version < maxFileVersion) {
_newFile(file.width, file.height, file.fps)
if (file.actions == undefined) {
await messageDialog("File has no content!", {title: "Parse error", kind: 'error'})
return
}
for (let action of file.actions) {
if (!(action.name in actions)) {
await messageDialog(`Invalid action ${action.name}. File may be corrupt.`, { title: "Error", kind: 'error'})
return
}
console.log(action.name)
await actions[action.name].execute(action.action)
undoStack.push(action)
}
lastSaveIndex = undoStack.length - 1;
updateUI()
} else {
await messageDialog(`File ${path} was created in a newer version of Lightningbeam and cannot be opened in this version.`, { title: 'File version mismatch', kind: 'error' });
}
} else {
await messageDialog(`File ${path} is too old to be opened in this version of Lightningbeam.`, { title: 'File version mismatch', kind: 'error' });
}
} catch (e) {
console.log(e )
if (e instanceof SyntaxError) {
await messageDialog(`Could not parse ${path}, ${e.message}`, { title: 'Error', kind: 'error' })
} else if (e.startsWith("failed to read file as text")) {
await messageDialog(`Could not parse ${path}, is it actually a Lightningbeam file?`, { title: 'Error', kind: 'error' })
}
}
}
}
function revert() {
for (let _=0; undoStack.length > lastSaveIndex+1; _++) {
undo()
}
}
async function importFile() {
const path = await openFileDialog({
multiple: false,
directory: false,
filters: [
{
name: 'Image files',
extensions: ['png', 'gif', 'avif', 'jpg', 'jpeg'],
},
{
name: 'Audio files',
extensions: ['mp3'],
},
],
defaultPath: await documentDir(),
title: "Import File"
});
const imageMimeTypes = [
"image/jpeg", // JPEG
"image/png", // PNG
"image/gif", // GIF
"image/webp", // WebP
// "image/svg+xml",// SVG
"image/bmp", // BMP
// "image/tiff", // TIFF
// "image/x-icon", // ICO
// "image/heif", // HEIF
// "image/avif" // AVIF
];
const audioMimeTypes = [
"audio/mpeg", // MP3
// "audio/wav", // WAV
// "audio/ogg", // OGG
// "audio/webm", // WebM
// "audio/aac", // AAC
// "audio/flac", // FLAC
// "audio/midi", // MIDI
// "audio/x-wav", // X-WAV (older WAV files)
// "audio/opus" // Opus
];
if (path) {
const filename = await basename(path)
const {dataURL, mimeType} = await convertToDataURL(path, imageMimeTypes.concat(audioMimeTypes));
if (imageMimeTypes.indexOf(mimeType) != -1) {
actions.addImageObject.create(50, 50, dataURL, 0, context.activeObject)
} else {
actions.addAudio.create(dataURL, context.activeObject, filename)
}
}
}
async function quit() {
if (undoStack.length) {
if (await confirmDialog("Are you sure you want to quit?", {title: 'Really quit?', kind: "warning"})) {
getCurrentWindow().close()
}
} else {
getCurrentWindow().close()
}
}
function copy() {
clipboard = []
for (let object of context.selection) {
clipboard.push(object)
}
for (let shape of context.shapeselection) {
clipboard.push(shape)
}
console.log(clipboard)
}
function paste() {
for (let item of clipboard) {
if (item instanceof GraphicsObject) {
console.log(item)
// context.activeObject.addObject(item.copy())
actions.duplicateObject.create(item)
}
}
updateUI()
}
function delete_action() {
if (context.selection.length || context.shapeselection.length) {
actions.deleteObjects.create(context.selection, context.shapeselection)
context.selection = []
}
updateUI()
}
function addFrame() {
if (context.activeObject.currentFrameNum >= context.activeObject.activeLayer.frames.length) {
actions.addFrame.create()
}
}
function addKeyframe() {
actions.addKeyframe.create()
}
async function about () {
messageDialog(`Lightningbeam version ${await getVersion()}\nDeveloped by Skyler Lehmkuhl`,
{title: 'About', kind: "info"}
)
}
async function render() {
document.querySelector("body").style.cursor = "wait"
const path = await saveFileDialog({
filters: [
{
name: 'APNG files (.png)',
extensions: ['png'],
},
],
defaultPath: await join(await documentDir(), "untitled.png")
});
if (path != undefined) {
// SVG balks on images
// let ctx = new C2S(fileWidth, fileHeight)
// context.ctx = ctx
// root.draw(context)
// let serializedSVG = ctx.getSerializedSvg()
// await writeTextFile(path, serializedSVG)
// fileExportPath = path
// console.log("wrote SVG")
const frames = [];
const canvas = document.createElement('canvas');
canvas.width = fileWidth; // Set desired width
canvas.height = fileHeight; // Set desired height
let exportContext = {
...context,
ctx: canvas.getContext('2d'),
selectionRect: undefined,
selection: [],
shapeselection: []
}
for (let i = 0; i < root.maxFrame; i++) {
root.currentFrameNum = i
exportContext.ctx.fillStyle = "white"
exportContext.ctx.rect(0,0,fileWidth, fileHeight)
exportContext.ctx.fill()
await root.draw(exportContext)
// Convert the canvas content to a PNG image (this is the "frame" we add to the APNG)
const imageData = exportContext.ctx.getImageData(0, 0, canvas.width, canvas.height);
// Step 2: Create a frame buffer (Uint8Array) from the image data
const frameBuffer = new Uint8Array(imageData.data.buffer);
frames.push(frameBuffer); // Add the frame buffer to the frames array
}
// Step 3: Use UPNG.js to create the animated PNG
const apng = UPNG.encode(frames, canvas.width, canvas.height, 0, parseInt(100/fileFps));
// Step 4: Save the APNG file (in Tauri, use writeFile or in the browser, download it)
const apngBlob = new Blob([apng], { type: 'image/png' });
// If you're using Tauri:
await writeFile(
path, // The destination file path for saving
new Uint8Array(await apngBlob.arrayBuffer())
);
}
document.querySelector("body").style.cursor = "default"
}
function updateScrollPosition(zoomFactor) {
if (context.mousePos) {
for (let scroller of document.querySelectorAll(".scroll")) {
let stage = scroller.querySelector('.stage')
let scrollLeft = scroller.scrollLeft;
let scrollTop = scroller.scrollTop;
// Get the mouse position relative to the scroller (taking into account the scroller's position)
let scrollerMouseX = context.mousePos.x + scrollLeft;
let scrollerMouseY = context.mousePos.y + scrollTop;
let newScrollLeft = scrollerMouseX - (context.mousePos.x * zoomFactor);
let newScrollTop = scrollerMouseY - (context.mousePos.y * zoomFactor);
// Apply the scroll position adjustments
console.log(context.mousePos, scrollerMouseX, scrollerMouseY, newScrollLeft, newScrollTop)
scroller.scrollLeft = -newScrollLeft;
scroller.scrollTop = -newScrollTop;
}
}
}
function zoomIn() {
let zoomFactor = 2
if (context.zoomLevel < 8) {
context.zoomLevel *= zoomFactor
updateScrollPosition(zoomFactor)
updateUI()
updateMenu()
}
}
function zoomOut() {
let zoomFactor = 0.5
if (context.zoomLevel > 1/8) {
context.zoomLevel *= zoomFactor
updateScrollPosition(zoomFactor)
updateUI()
updateMenu()
}
}
function resetZoom() {
context.zoomLevel = 1;
updateUI()
updateMenu()
}
function stage() {
let stage = document.createElement("canvas")
let scroller = document.createElement("div")
let stageWrapper = document.createElement("div")
stage.className = "stage"
stage.width = 1500
stage.height = 1000
scroller.className = "scroll"
stageWrapper.className = "stageWrapper"
let selectionRect = document.createElement("div")
selectionRect.className = "selectionRect"
for (let i of ["nw", "ne", "se", "sw"]) {
let cornerRotateRect = document.createElement("div")
cornerRotateRect.classList.add("cornerRotateRect")
cornerRotateRect.classList.add(i)
cornerRotateRect.addEventListener('mouseup', (e) => {
const newEvent = new MouseEvent(e.type, e);
stage.dispatchEvent(newEvent)
})
cornerRotateRect.addEventListener('mousemove', (e) => {
const newEvent = new MouseEvent(e.type, e);
stage.dispatchEvent(newEvent)
})
selectionRect.appendChild(cornerRotateRect)
}
for (let i of ["nw", "n", "ne", "e", "se", "s", "sw", "w"]) {
let cornerRect = document.createElement("div")
cornerRect.classList.add("cornerRect")
cornerRect.classList.add(i)
cornerRect.addEventListener('mousedown', (e) => {
let bbox = undefined;
let selection = {}
for (let item of context.selection) {
if (bbox==undefined) {
bbox = structuredClone(item.bbox())
} else {
growBoundingBox(bbox, item.bbox())
}
selection[item.idx] = {x: item.x, y: item.y, scale_x: item.scale_x, scale_y: item.scale_y}
}
if (bbox != undefined) {
context.dragDirection = i
context.activeTransform = {
initial: {
x: {min: bbox.x.min, max: bbox.x.max},
y: {min: bbox.y.min, max: bbox.y.max},
selection: selection
},
current: {
x: {min: bbox.x.min, max: bbox.x.max},
y: {min: bbox.y.min, max: bbox.y.max},
selection: structuredClone(selection)
}
}
context.activeObject.currentFrame.saveState()
}
})
cornerRect.addEventListener('mouseup', (e) => {
const newEvent = new MouseEvent(e.type, e);
stage.dispatchEvent(newEvent)
})
cornerRect.addEventListener('mousemove', (e) => {
const newEvent = new MouseEvent(e.type, e);
stage.dispatchEvent(newEvent)
})
selectionRect.appendChild(cornerRect)
}
stage.addEventListener("drop", (e) => {
e.preventDefault()
let mouse = getMousePos(stage, e)
const imageTypes = ['image/png', 'image/gif', 'image/avif', 'image/jpeg',
'image/webp', //'image/svg+xml' // Disabling SVG until we can export them nicely
];
const audioTypes = ['audio/mpeg'] // TODO: figure out what other audio formats Tone.js accepts
if (e.dataTransfer.items) {
let i = 0
for (let item of e.dataTransfer.items) {
if (item.kind == "file") {
let file = item.getAsFile()
if (imageTypes.includes(file.type)) {
let img = new Image();
let reader = new FileReader();
// Read the file as a data URL
reader.readAsDataURL(file);
reader.ix = i
reader.onload = function(event) {
let imgsrc = event.target.result; // This is the data URL
actions.addImageObject.create(
mouse.x, mouse.y, imgsrc, reader.ix, context.activeObject);
};
reader.onerror = function(error) {
console.error("Error reading file as data URL", error);
};
} else if (audioTypes.includes(file.type)) {
let reader = new FileReader();
// Read the file as a data URL
reader.readAsDataURL(file);
reader.onload = function(event) {
let audiosrc = event.target.result;
actions.addAudio.create(audiosrc, context.activeObject, file.name)
}
}
i++;
}
}
} else {
}
})
stage.addEventListener("dragover", (e) => {
e.preventDefault()
})
canvases.push(stage)
stageWrapper.appendChild(stage)
stageWrapper.appendChild(selectionRect)
scroller.appendChild(stageWrapper)
stage.addEventListener("mousedown", (e) => {
let mouse = getMousePos(stage, e)
switch (mode) {
case "rectangle":
case "ellipse":
case "draw":
context.mouseDown = true
context.activeShape = new Shape(mouse.x, mouse.y, context, uuidv4())
context.lastMouse = mouse
break;
case "select":
if (context.activeObject.currentFrame.frameType != "keyframe") break;
let selection = selectVertex(context, mouse)
if (selection) {
context.dragging = true
context.activeCurve = undefined
context.activeVertex = {
current: {
point: {x: selection.vertex.point.x, y: selection.vertex.point.y},
startCurves: structuredClone(selection.vertex.startCurves),
endCurves: structuredClone(selection.vertex.endCurves),
},
initial: selection.vertex,
shape: selection.shape,
startmouse: {x: mouse.x, y: mouse.y}
}
console.log("gonna move this")
} else {
selection = selectCurve(context, mouse)
if (selection) {
context.dragging = true
context.activeVertex = undefined
context.activeCurve = {
initial: selection.curve,
current: new Bezier(selection.curve.points).setColor(selection.curve.color),
shape: selection.shape,
startmouse: {x: mouse.x, y: mouse.y}
}
console.log("gonna move this")
} else {
let selected = false
let child;
if (context.selection.length) {
for (child of context.selection) {
if (hitTest(mouse, child)) {
context.dragging = true
context.lastMouse = mouse
context.activeObject.currentFrame.saveState()
break
}
}
}
if (!context.dragging) {
// Have to iterate in reverse order to grab the frontmost object when two overlap
for (let i=context.activeObject.children.length-1; i>=0; i--) {
child = context.activeObject.children[i]
if (!(child.idx in context.activeObject.currentFrame.keys)) continue;
// let bbox = child.bbox()
if (hitTest(mouse, child)) {
if (context.selection.indexOf(child) != -1) {
// dragging = true
}
child.saveState()
if (e.shiftKey) {
context.selection.push(child)
} else {
context.selection = [child]
}
context.dragging = true
selected = true
context.activeObject.currentFrame.saveState()
break
}
}
if (!selected) {
context.selection = []
context.shapeselection = []
context.selectionRect = {x1: mouse.x, x2: mouse.x, y1: mouse.y, y2:mouse.y}
}
}
}
}
break;
case "paint_bucket":
let line = {p1: mouse, p2: {x: mouse.x + 3000, y: mouse.y}}
debugCurves = []
debugPoints = []
let epsilon = context.fillGaps;
let min_x = Infinity;
let curveB = undefined
let point = undefined
let regionPoints
// First, see if there's an existing shape to change the color of
const startTime = performance.now()
let pointShape = getShapeAtPoint(mouse, context.activeObject.currentFrame.shapes)
const endTime = performance.now()
console.log(pointShape)
console.log(`getShapeAtPoint took ${endTime - startTime} milliseconds.`)
if (pointShape) {
actions.colorShape.create(pointShape, context.fillStyle);
break;
}
// We didn't find an existing region to paintbucket, see if we can make one
try {
regionPoints = floodFillRegion(mouse,epsilon,fileWidth,fileHeight,context, debugPoints, debugPaintbucket)
} catch (e) {
updateUI()
throw e;
}
console.log(regionPoints.length)
if (regionPoints.length>0 && regionPoints.length < 10) {
// probably a very small area, rerun with minimum epsilon
regionPoints = floodFillRegion(mouse,1,fileWidth,fileHeight,context, debugPoints)
}
let points = []
for (let point of regionPoints) {
points.push([point.x, point.y])
}
let cxt = {
...context,
fillShape: true,
strokeShape: false,
sendToBack: true
}
let shape = new Shape(regionPoints[0].x, regionPoints[0].y, cxt)
shape.fromPoints(points, 1)
actions.addShape.create(context.activeObject, shape, cxt)
break
// Loop labels in JS!
shapeLoop:
// Iterate in reverse so we paintbucket the frontmost shape
for (let i=context.activeObject.currentFrame.shapes.length-1; i>=0; i--) {
let shape = context.activeObject.currentFrame.shapes[i]
// for (let region of shape.regions) {
let intersect_count = 0;
for (let curve of shape.curves) {
intersect_count += curve.intersects(line).length
}
if (intersect_count%2==1) {
actions.colorShape.create(shape, context.fillStyle)
break shapeLoop;
}
// }
}
break;
default:
break;
}
context.lastMouse = mouse
updateUI()
})
stage.addEventListener("mouseup", (e) => {
context.mouseDown = false
context.dragging = false
context.dragDirection = undefined
context.selectionRect = undefined
let mouse = getMousePos(stage, e)
switch (mode) {
case "draw":
if (context.activeShape) {
context.activeShape.addLine(mouse.x, mouse.y)
context.activeShape.simplify(context.simplifyMode)
actions.addShape.create(context.activeObject, context.activeShape)
context.activeShape = undefined
}
break;
case "rectangle":
case "ellipse":
actions.addShape.create(context.activeObject, context.activeShape)
context.activeShape = undefined
break;
case "select":
if (context.activeVertex) {
let newCurves = []
for (let i in context.activeVertex.shape.curves) {
if (i in context.activeVertex.current.startCurves) {
newCurves.push(context.activeVertex.current.startCurves[i])
} else if (i in context.activeVertex.current.endCurves) {
newCurves.push(context.activeVertex.current.endCurves[i])
} else {
newCurves.push(context.activeVertex.shape.curves[i])
}
}
actions.editShape.create(context.activeVertex.shape, newCurves)
} else if (context.activeCurve) {
let newCurves = []
for (let curve of context.activeCurve.shape.curves) {
if (curve == context.activeCurve.initial) {
newCurves.push(context.activeCurve.current)
} else {
newCurves.push(curve)
}
}
actions.editShape.create(context.activeCurve.shape, newCurves)
} else if (context.selection.length) {
actions.editFrame.create(context.activeObject.currentFrame)
}
break;
case "transform":
actions.editFrame.create(context.activeObject.currentFrame)
break;
default:
break;
}
context.lastMouse = mouse
context.activeCurve = undefined
updateUI()
updateMenu()
})
stage.addEventListener("mousemove", (e) => {
let mouse = getMousePos(stage, e)
context.mousePos = mouse
switch (mode) {
case "draw":
context.activeCurve = undefined
if (context.activeShape) {
if (vectorDist(mouse, context.lastMouse) > minSegmentSize) {
context.activeShape.addLine(mouse.x, mouse.y)
context.lastMouse = mouse
}
}
break;
case "rectangle":
context.activeCurve = undefined
if (context.activeShape) {
context.activeShape.clear()
context.activeShape.addLine(mouse.x, context.activeShape.starty)
context.activeShape.addLine(mouse.x, mouse.y)
context.activeShape.addLine(context.activeShape.startx, mouse.y)
context.activeShape.addLine(context.activeShape.startx, context.activeShape.starty)
context.activeShape.update()
}
break;
case "ellipse":
context.activeCurve = undefined
if (context.activeShape) {
let midX = (mouse.x + context.activeShape.startx) / 2
let midY = (mouse.y + context.activeShape.starty) / 2
let xDiff = (mouse.x - context.activeShape.startx) / 2
let yDiff = (mouse.y - context.activeShape.starty) / 2
let ellipseConst = 0.552284749831 // (4/3)*tan(pi/(2n)) where n=4
context.activeShape.clear()
context.activeShape.addCurve(new Bezier(
midX, context.activeShape.starty,
midX + ellipseConst * xDiff, context.activeShape.starty,
mouse.x, midY - ellipseConst * yDiff,
mouse.x, midY
))
context.activeShape.addCurve(new Bezier(
mouse.x, midY,
mouse.x, midY + ellipseConst * yDiff,
midX + ellipseConst * xDiff, mouse.y,
midX, mouse.y
))
context.activeShape.addCurve(new Bezier(
midX, mouse.y,
midX - ellipseConst * xDiff, mouse.y,
context.activeShape.startx, midY + ellipseConst * yDiff,
context.activeShape.startx, midY
))
context.activeShape.addCurve(new Bezier(
context.activeShape.startx, midY,
context.activeShape.startx, midY - ellipseConst * yDiff,
midX - ellipseConst * xDiff, context.activeShape.starty,
midX, context.activeShape.starty
))
}
break;
case "select":
if (context.dragging) {
if (context.activeVertex) {
let vert = context.activeVertex
let mouseDelta = {x: mouse.x - vert.startmouse.x, y: mouse.y - vert.startmouse.y}
vert.current.point.x = vert.initial.point.x + mouseDelta.x
vert.current.point.y = vert.initial.point.y + mouseDelta.y
for (let i in vert.current.startCurves) {
let curve = vert.current.startCurves[i]
let oldCurve = vert.initial.startCurves[i]
curve.points[0] = vert.current.point
curve.points[1] = {
x: oldCurve.points[1].x + mouseDelta.x,
y: oldCurve.points[1].y + mouseDelta.y
}
}
for (let i in vert.current.endCurves) {
let curve = vert.current.endCurves[i]
let oldCurve = vert.initial.endCurves[i]
curve.points[3] = {x:vert.current.point.x, y:vert.current.point.y}
curve.points[2] = {
x: oldCurve.points[2].x + mouseDelta.x,
y: oldCurve.points[2].y + mouseDelta.y
}
}
} else if (context.activeCurve) {
context.activeCurve.current.points = moldCurve(
context.activeCurve.initial, mouse, context.activeCurve.startmouse
).points
} else {
for (let child of context.selection) {
context.activeObject.currentFrame.keys[child.idx].x += (mouse.x - context.lastMouse.x)
context.activeObject.currentFrame.keys[child.idx] .y += (mouse.y - context.lastMouse.y)
}
}
} else if (context.selectionRect) {
context.selectionRect.x2 = mouse.x
context.selectionRect.y2 = mouse.y
context.selection = []
context.shapeselection = []
for (let child of context.activeObject.children) {
if (hitTest(regionToBbox(context.selectionRect), child)) {
context.selection.push(child)
}
}
for (let shape of context.activeObject.currentFrame.shapes) {
if (hitTest(regionToBbox(context.selectionRect), shape)) {
context.shapeselection.push(shape)
}
}
} else {
let selection = selectVertex(context, mouse)
if (selection) {
context.activeCurve = undefined
context.activeVertex = {
current: selection.vertex,
initial: {
point: {x: selection.vertex.point.x, y: selection.vertex.point.y},
startCurves: structuredClone(selection.vertex.startCurves),
endCurves: structuredClone(selection.vertex.endCurves),
},
shape: selection.shape,
startmouse: {x: mouse.x, y: mouse.y}
}
} else {
context.activeVertex = undefined
selection = selectCurve(context, mouse)
if (selection) {
context.activeCurve = {
current: selection.curve,
initial: new Bezier(selection.curve.points).setColor(selection.curve.color),
shape: selection.shape,
startmouse: mouse
}
} else {
context.activeCurve = undefined
}
}
}
context.lastMouse = mouse
break;
case "transform":
if (context.dragDirection) {
let initial = context.activeTransform.initial
let current = context.activeTransform.current
let initialSelection = context.activeTransform.initial.selection
if (context.dragDirection.indexOf('n') != -1) {
current.y.min = mouse.y
} else if (context.dragDirection.indexOf('s') != -1) {
current.y.max = mouse.y
}
if (context.dragDirection.indexOf('w') != -1) {
current.x.min = mouse.x
} else if (context.dragDirection.indexOf('e') != -1) {
current.x.max = mouse.x
}
// Calculate the translation difference between current and initial values
const delta_x = current.x.min - initial.x.min;
const delta_y = current.y.min - initial.y.min;
// Calculate the scaling factor based on the difference between current and initial values
const scale_x_ratio = (current.x.max - current.x.min) / (initial.x.max - initial.x.min);
const scale_y_ratio = (current.y.max - current.y.min) / (initial.y.max - initial.y.min);
for (let idx in initialSelection) {
let item = context.activeObject.currentFrame.keys[idx]
let xoffset = initialSelection[idx].x - initial.x.min
let yoffset = initialSelection[idx].y - initial.y.min
item.x = initial.x.min + delta_x + xoffset * scale_x_ratio
item.y = initial.y.min + delta_y + yoffset * scale_y_ratio
item.scale_x = initialSelection[idx].scale_x * scale_x_ratio
item.scale_y = initialSelection[idx].scale_y * scale_y_ratio
}
}
break;
default:
break;
}
updateUI()
})
stage.addEventListener("dblclick", (e) => {
context.mouseDown = false
context.dragging = false
context.dragDirection = undefined
context.selectionRect = undefined
let mouse = getMousePos(stage, e)
modeswitcher:
switch(mode) {
case "select":
for (let i=context.activeObject.children.length-1; i>=0; i--) {
let child = context.activeObject.children[i]
if (!(child.idx in context.activeObject.currentFrame.keys)) continue;
if (hitTest(mouse, child)) {
context.activeObject = child;
context.selection = [];
context.shapeselection = [];
updateUI()
updateLayers()
updateMenu()
break modeswitcher;
}
}
// we didn't click on a child, go up a level
if (context.activeObject.parent) {
context.selection = [context.activeObject]
context.shapeselection = []
context.activeObject = context.activeObject.parent
updateUI()
updateLayers()
updateMenu()
}
break
default:
break;
}
})
return scroller
}
function toolbar() {
let tools_scroller = document.createElement("div")
tools_scroller.className = "toolbar"
for (let tool in tools) {
let toolbtn = document.createElement("button")
toolbtn.className = "toolbtn"
let icon = document.createElement("img")
icon.className = "icon"
icon.src = tools[tool].icon
toolbtn.appendChild(icon)
tools_scroller.appendChild(toolbtn)
toolbtn.addEventListener("click", () => {
mode = tool
updateInfopanel()
updateUI()
console.log(tool)
})
}
let tools_break = document.createElement("div")
tools_break.className = "horiz_break"
tools_scroller.appendChild(tools_break)
let fillColor = document.createElement("div")
let strokeColor = document.createElement("div")
fillColor.className = "color-field"
strokeColor.className = "color-field"
fillColor.style.setProperty('--color', "#ff0000");
strokeColor.style.setProperty('--color', "#000000");
fillColor.type="color"
fillColor.value = "#ff0000"
strokeColor.value = "#000000"
context.fillStyle = fillColor.value
context.strokeStyle = strokeColor.value
let evtListener;
let padding = 10
let gradwidth = 25
let ccwidth = 300
let mainSize = ccwidth - (3*padding + gradwidth)
fillColor.addEventListener('click', e => {
// Coloris({
// el: ".color-field",
// selectInput: true,
// focusInput: true,
// theme: 'default',
// swatches: context.swatches,
// defaultColor: '#ff0000',
// onChange: (color) => {
// context.fillStyle = color;
// }
// })
let colorCvs = document.querySelector("#color-cvs")
if (colorCvs==null) {
console.log('creating new one')
colorCvs = document.createElement("canvas")
colorCvs.id = "color-cvs"
document.body.appendChild(colorCvs)
colorCvs.width = ccwidth
colorCvs.height = 500
colorCvs.style.width = "300px"
colorCvs.style.height = "500px"
colorCvs.style.position = "absolute"
colorCvs.style.left = '500px'
colorCvs.style.top = '500px'
colorCvs.style.boxShadow = "0 2px 2px rgba(0,0,0,0.2)"
colorCvs.style.cursor = "crosshair"
colorCvs.currentColor = "#00ffba88"
colorCvs.draw = function() {
const darkMode = window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches;
let ctx = colorCvs.getContext('2d')
if (darkMode) {
ctx.fillStyle = "#333"
} else {
ctx.fillStyle = "#ccc" //TODO
}
ctx.fillRect(0,0,colorCvs.width, colorCvs.height)
// draw current color
drawCheckerboardBackground(ctx, padding, padding, colorCvs.width - 2*padding, 50, 10)
ctx.fillStyle = colorCvs.currentColor //TODO
ctx.fillRect(padding,padding,colorCvs.width-2*padding, 50)
// Draw main gradient
let mainGradient = ctx.createImageData(mainSize, mainSize)
let data = mainGradient.data
let {h, s, v} = hexToHsv(colorCvs.currentColor)
for (let i=0; i<data.length; i+=4) {
let x = ((i/4)%mainSize) / mainSize
let y = Math.floor((i/4) / mainSize) / mainSize;
let hue = h
let rgb = hsvToRgb(hue, x, 1-y)
data[i+0] = rgb.r;
data[i+1] = rgb.g;
data[i+2] = rgb.b;
data[i+3] = 255;
}
ctx.putImageData(mainGradient, padding, 2*padding + 50)
ctx.beginPath()
ctx.arc(s*mainSize + padding, (1-v)*mainSize + 2*padding + 50, 3, 0, 2*Math.PI)
ctx.strokeStyle = "white"
ctx.stroke()
let hueGradient = ctx.createImageData(mainSize, gradwidth)
data = hueGradient.data
for (let i=0; i<data.length; i+=4) {
let x = ((i/4)%mainSize) / mainSize
let y = Math.floor((i/4) / gradwidth)
let rgb = hslToRgb(x, 1, 0.5)
data[i+0] = rgb.r;
data[i+1] = rgb.g;
data[i+2] = rgb.b;
data[i+3] = 255;
}
ctx.putImageData(hueGradient, padding, 3*padding + 50 + mainSize)
drawCheckerboardBackground(ctx, colorCvs.width - (padding + gradwidth), 2*padding+50, gradwidth, mainSize, 10)
const gradient = ctx.createLinearGradient(0, 2*padding+50, 0, 2*padding+50+mainSize); // Vertical gradient
gradient.addColorStop(0, `${colorCvs.currentColor.slice(0,7)}ff`); // Full color at the top
gradient.addColorStop(1, `${colorCvs.currentColor.slice(0,7)}00`)
ctx.fillStyle = gradient
ctx.fillRect(colorCvs.width - (padding + gradwidth), 2*padding+50, gradwidth, mainSize)
}
colorCvs.addEventListener('mousedown', (e) => {
colorCvs.clickedMainGradient = false
colorCvs.clickedHueGradient = false
colorCvs.clickedAlphaGradient = false
let mouse = getMousePos(colorCvs, e)
let {h, s, v} = hexToHsv(colorCvs.currentColor)
if (mouse.x > padding && mouse.x < padding + mainSize &&
mouse.y > 2*padding + 50 && mouse.y < 2*padding + 50 + mainSize) {
// we clicked in the main gradient
let x = (mouse.x - padding) / mainSize
let y = (mouse.y - (2*padding + 50)) / mainSize
let rgb = hsvToRgb(h, x, 1-y)
let alpha = colorCvs.currentColor.slice(7,9) || 'ff'
colorCvs.currentColor = rgbToHex(rgb.r, rgb.g, rgb.b) + alpha
colorCvs.clickedMainGradient = true
} else if (mouse.x > padding && mouse.x < padding + mainSize &&
mouse.y > 3*padding + 50+ mainSize && mouse.y < 3*padding + 50 + mainSize + gradwidth
) {
// we clicked in the hue gradient
let x = (mouse.x - padding) / mainSize
let rgb = hsvToRgb(x, s, v)
let alpha = colorCvs.currentColor.slice(7,9) || 'ff'
colorCvs.currentColor = rgbToHex(rgb.r, rgb.g, rgb.b) + alpha
colorCvs.clickedHueGradient = true
} else if (mouse.x > colorCvs.width - (padding + gradwidth) && mouse.x < colorCvs.width - padding &&
mouse.y > 2 * padding + 50 && mouse.y < 2 * padding + 50 + mainSize
) {
// we clicked in the alpha gradient
let y = 1 - ((mouse.y - (2 * padding + 50)) / mainSize)
let alpha = Math.round(y*255).toString(16)
colorCvs.currentColor = `${colorCvs.currentColor.slice(0,7)}${alpha}`
colorCvs.clickedAlphaGradient = true
}
fillColor.style.setProperty('--color', colorCvs.currentColor);
colorCvs.draw()
})
window.addEventListener('mouseup', (e) => {
let mouse = getMousePos(colorCvs, e)
colorCvs.clickedMainGradient = false
colorCvs.clickedHueGradient = false
colorCvs.clickedAlphaGradient = false
if (e.target != colorCvs) {
colorCvs.style.display = 'none'
window.removeEventListener('mousemove', evtListener)
}
})
} else {
colorCvs.style.display = "block"
}
evtListener = window.addEventListener('mousemove', (e) => {
let mouse = getMousePos(colorCvs, e)
let {h, s, v} = hexToHsv(colorCvs.currentColor)
if (colorCvs.clickedMainGradient) {
let x = clamp((mouse.x - padding) / mainSize)
let y = clamp((mouse.y - (2*padding + 50)) / mainSize)
let rgb = hsvToRgb(h, x, 1-y)
let alpha = colorCvs.currentColor.slice(7,9) || 'ff'
colorCvs.currentColor = rgbToHex(rgb.r, rgb.g, rgb.b) + alpha
colorCvs.draw()
} else if (colorCvs.clickedHueGradient) {
let x = clamp((mouse.x - padding) / mainSize)
let rgb = hsvToRgb(x, s, v)
let alpha = colorCvs.currentColor.slice(7,9) || 'ff'
colorCvs.currentColor = rgbToHex(rgb.r, rgb.g, rgb.b) + alpha
colorCvs.draw()
} else if (colorCvs.clickedAlphaGradient) {
let y = clamp(1 - ((mouse.y - (2 * padding + 50)) / mainSize))
let alpha = Math.round(y * 255).toString(16).padStart(2, '0');
colorCvs.currentColor = `${colorCvs.currentColor.slice(0,7)}${alpha}`
colorCvs.draw()
}
console.log(colorCvs.currentColor)
fillColor.style.setProperty('--color', colorCvs.currentColor);
})
// Get mouse coordinates relative to the viewport
const mouseX = e.clientX + window.scrollX;
const mouseY = e.clientY + window.scrollY;
const divWidth = colorCvs.offsetWidth;
const divHeight = colorCvs.offsetHeight;
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
// Default position to the mouse cursor
let left = mouseX;
let top = mouseY;
// If the window is narrower than twice the width, center horizontally
if (windowWidth < divWidth * 2) {
left = (windowWidth - divWidth) / 2;
} else {
// If it would overflow on the right side, position it to the left of the cursor
if (left + divWidth > windowWidth) {
left = mouseX - divWidth;
}
}
// If the window is shorter than twice the height, center vertically
if (windowHeight < divHeight * 2) {
top = (windowHeight - divHeight) / 2;
} else {
// If it would overflow at the bottom, position it above the cursor
if (top + divHeight > windowHeight) {
top = mouseY - divHeight;
}
}
colorCvs.style.left = `${left}px`;
colorCvs.style.top = `${top}px`;
colorCvs.draw()
e.preventDefault()
})
strokeColor.addEventListener('click', e => {
// Coloris({
// el: ".color-field",
// selectInput: true,
// focusInput: true,
// theme: 'default',
// swatches: context.swatches,
// defaultColor: '#000000',
// onChange: (color) => {
// context.strokeStyle = color;
// }
// })
})
// Fill and stroke colors use the same set of swatches
fillColor.addEventListener("change", e => {
context.swatches.unshift(fillColor.value)
if (context.swatches.length>12) context.swatches.pop();
})
strokeColor.addEventListener("change", e => {
context.swatches.unshift(strokeColor.value)
if (context.swatches.length>12) context.swatches.pop();
})
tools_scroller.appendChild(fillColor)
tools_scroller.appendChild(strokeColor)
return tools_scroller
}
function timeline() {
let container = document.createElement("div")
let layerspanel = document.createElement("div")
let framescontainer = document.createElement("div")
container.classList.add("horizontal-grid")
container.classList.add("layers-container")
layerspanel.className = "layers"
framescontainer.className = "frames-container"
container.appendChild(layerspanel)
container.appendChild(framescontainer)
layoutElements.push(container)
container.setAttribute("lb-percent", 20)
return container
}
function infopanel() {
let panel = document.createElement("div")
panel.className = "infopanel"
updateInfopanel()
return panel
}
createNewFileDialog(_newFile);
showNewFileDialog()
function createPaneMenu(div) {
const menuItems = ["Item 1", "Item 2", "Item 3"]; // The items for the menu
// Get the menu container (create a new div for the menu)
const popupMenu = document.createElement("div");
popupMenu.id = "popupMenu"; // Set the ID to ensure we can target it later
// Create a <ul> element to hold the list items
const ul = document.createElement("ul");
// Loop through the menuItems array and create a <li> for each item
for (let pane in panes) {
const li = document.createElement("li");
// Create the <img> element for the icon
const img = document.createElement("img");
img.src = `assets/${panes[pane].name}.svg`; // Use the appropriate SVG as the source
// img.style.width = "20px"; // Set the icon size
// img.style.height = "20px"; // Set the icon size
// img.style.marginRight = "10px"; // Add space between the icon and text
// Append the image to the <li> element
li.appendChild(img);
// Set the text of the item
li.appendChild(document.createTextNode(titleCase(panes[pane].name)));
li.addEventListener("click", () => {
createPane(panes[pane], div)
updateUI()
updateLayers()
updateAll()
popupMenu.remove()
})
ul.appendChild(li); // Append the <li> to the <ul>
}
popupMenu.appendChild(ul); // Append the <ul> to the popupMenu div
document.body.appendChild(popupMenu); // Append the menu to the body
return popupMenu; // Return the created menu element
}
function createPane(paneType=undefined, div=undefined) {
if (!div) {
div = document.createElement("div")
} else {
div.textContent = ''
}
let header = document.createElement("div")
if (!paneType) {
paneType = panes.stage // TODO: change based on type
}
let content = paneType.func()
header.className = "header"
let button = document.createElement("button")
header.appendChild(button)
let icon = document.createElement("img")
icon.className="icon"
icon.src = `/assets/${paneType.name}.svg`
button.appendChild(icon)
button.addEventListener("click", () => {
let popupMenu = document.getElementById("popupMenu");
// If the menu is already in the DOM, remove it
if (popupMenu) {
popupMenu.remove(); // Remove the menu from the DOM
} else {
// Create and append the new menu to the DOM
popupMenu = createPaneMenu(div);
// Position the menu below the button
const buttonRect = event.target.getBoundingClientRect();
popupMenu.style.left = `${buttonRect.left}px`;
popupMenu.style.top = `${buttonRect.bottom + window.scrollY}px`;
}
// Prevent the click event from propagating to the window click listener
event.stopPropagation();
})
div.className = "vertical-grid"
header.style.height = "calc( 2 * var(--lineheight))"
content.style.height = "calc( 100% - 2 * var(--lineheight) )"
div.appendChild(header)
div.appendChild(content)
return div
}
function splitPane(div, percent, horiz, newPane=undefined) {
let content = div.firstElementChild
let div1 = document.createElement("div")
let div2 = document.createElement("div")
div1.className = "panecontainer"
div2.className = "panecontainer"
div1.appendChild(content)
if (newPane) {
div2.appendChild(newPane)
} else {
div2.appendChild(createPane())
}
div.appendChild(div1)
div.appendChild(div2)
if (horiz) {
div.className = "horizontal-grid"
} else {
div.className = "vertical-grid"
}
div.setAttribute("lb-percent", percent) // TODO: better attribute name
div.addEventListener('mousedown', function(event) {
// Check if the clicked element is the parent itself and not a child element
if (event.target === event.currentTarget) {
event.currentTarget.setAttribute("dragging", true)
event.currentTarget.style.userSelect = 'none';
rootPane.style.userSelect = "none";
} else {
event.currentTarget.setAttribute("dragging", false)
}
});
div.addEventListener('mousemove', function(event) {
// Check if the clicked element is the parent itself and not a child element
if (event.currentTarget.getAttribute("dragging")=="true") {
const frac = getMousePositionFraction(event, event.currentTarget)
div.setAttribute("lb-percent", frac*100)
updateAll()
}
});
div.addEventListener('mouseup', (event) => {
console.log("mouseup")
event.currentTarget.setAttribute("dragging", false)
// event.currentTarget.style.userSelect = 'auto';
})
// Coloris({el: ".color-field"})
updateAll()
updateUI()
updateLayers()
return [div1, div2]
}
function updateAll() {
updateLayout(rootPane)
for (let element of layoutElements) {
updateLayout(element)
}
}
function updateLayout(element) {
let rect = element.getBoundingClientRect()
let percent = element.getAttribute("lb-percent")
percent ||= 50
let children = element.children
if (children.length != 2) return;
if (element.classList.contains("horizontal-grid")) {
children[0].style.width = `${rect.width * percent / 100}px`
children[1].style.width = `${rect.width * (100 - percent) / 100}px`
children[0].style.height = `${rect.height}px`
children[1].style.height = `${rect.height}px`
} else if (element.classList.contains("vertical-grid")) {
children[0].style.height = `${rect.height * percent / 100}px`
children[1].style.height = `${rect.height * (100 - percent) / 100}px`
children[0].style.width = `${rect.width}px`
children[1].style.width = `${rect.width}px`
}
if (children[0].getAttribute("lb-percent")) {
updateLayout(children[0])
}
if (children[1].getAttribute("lb-percent")) {
updateLayout(children[1])
}
}
function updateUI() {
for (let canvas of canvases) {
canvas.width = fileWidth * context.zoomLevel
canvas.height = fileHeight * context.zoomLevel
canvas.style.width = `${fileWidth * context.zoomLevel}px`
canvas.style.height = `${fileHeight * context.zoomLevel}px`
let ctx = canvas.getContext("2d")
ctx.resetTransform();
ctx.scale(context.zoomLevel, context.zoomLevel)
ctx.beginPath()
ctx.fillStyle = "white"
ctx.fillRect(0,0,fileWidth,fileHeight)
context.ctx = ctx;
root.draw(context)
if (context.activeObject != root) {
ctx.fillStyle = "rgba(255,255,255,0.5)"
ctx.fillRect(0,0,fileWidth,fileHeight)
context.activeObject.draw(context)
}
if (context.activeShape) {
context.activeShape.draw(context)
}
// Debug rendering
if (debugQuadtree) {
ctx.fillStyle = "rgba(255,255,255,0.5)"
ctx.fillRect(0,0,fileWidth,fileHeight)
const ep = 2.5
const bbox = {
x: { min: context.mousePos.x - ep, max: context.mousePos.x + ep },
y: { min: context.mousePos.y - ep, max: context.mousePos.y + ep }
};
debugCurves = []
for (let shape of context.activeObject.currentFrame.shapes) {
for (let i of shape.quadtree.query(bbox)) {
debugCurves.push(shape.curves[i])
}
}
}
// let i=4;
for (let curve of debugCurves) {
ctx.beginPath()
// ctx.strokeStyle = `#ff${i}${i}${i}${i}`
// i = (i+3)%10
ctx.strokeStyle = '#'+(Math.random()*0xFFFFFF<<0).toString(16);
ctx.moveTo(curve.points[0].x, curve.points[0].y)
ctx.bezierCurveTo(
curve.points[1].x, curve.points[1].y,
curve.points[2].x, curve.points[2].y,
curve.points[3].x, curve.points[3].y
)
ctx.stroke()
ctx.beginPath()
let bbox = curve.bbox()
ctx.rect(bbox.x.min,bbox.y.min,bbox.x.max-bbox.x.min,bbox.y.max-bbox.y.min)
ctx.stroke()
}
let i=0;
for (let point of debugPoints) {
ctx.beginPath()
let j = i.toString(16).padStart(2, '0');
ctx.fillStyle = `#${j}ff${j}`
i+=1
i %= 255
ctx.arc(point.x, point.y, 3, 0, 2*Math.PI)
ctx.fill()
}
}
for (let selectionRect of document.querySelectorAll(".selectionRect")) {
selectionRect.style.display = "none"
}
if (mode == "transform") {
if (context.selection.length > 0) {
for (let selectionRect of document.querySelectorAll(".selectionRect")) {
let bbox = undefined;
for (let item of context.selection) {
if (bbox==undefined) {
bbox = structuredClone(item.bbox())
} else {
growBoundingBox(bbox, item.bbox())
}
}
if (bbox != undefined) {
selectionRect.style.display = "block"
selectionRect.style.left = `${bbox.x.min}px`
selectionRect.style.top = `${bbox.y.min}px`
selectionRect.style.width = `${bbox.x.max - bbox.x.min}px`
selectionRect.style.height = `${bbox.y.max - bbox.y.min}px`
}
}
}
}
}
function updateLayers() {
for (let container of document.querySelectorAll(".layers-container")) {
let layerspanel = container.querySelectorAll(".layers")[0]
let framescontainer = container.querySelectorAll(".frames-container")[0]
layerspanel.textContent = ""
framescontainer.textContent = ""
for (let layer of context.activeObject.layers) {
let layerHeader = document.createElement("div")
layerHeader.className = "layer-header"
if (context.activeObject.activeLayer == layer) {
layerHeader.classList.add("active")
}
layerspanel.appendChild(layerHeader)
let layerName = document.createElement("div")
layerName.className = "layer-name"
layerName.contentEditable = "plaintext-only"
layerName.addEventListener("click", (e) => {
e.stopPropagation()
})
layerName.addEventListener("blur", (e) => {
actions.changeLayerName.create(layer, layerName.innerText)
})
layerName.innerText = layer.name
layerHeader.appendChild(layerName)
// Visibility icon element
let visibilityIcon = document.createElement("img")
visibilityIcon.className = "visibility-icon"
visibilityIcon.src = layer.visible ? "assets/eye-fill.svg" : "assets/eye-slash.svg"
// Toggle visibility on click
visibilityIcon.addEventListener("click", (e) => {
e.stopPropagation() // Prevent click from bubbling to the layerHeader click listener
layer.visible = !layer.visible
// visibilityIcon.src = layer.visible ? "assets/eye-fill.svg" : "assets/eye-slash.svg"
updateUI()
updateMenu()
updateLayers()
})
layerHeader.appendChild(visibilityIcon)
layerHeader.addEventListener("click", (e) => {
context.activeObject.currentLayer = context.activeObject.layers.indexOf(layer)
updateLayers()
updateUI()
})
let layerTrack = document.createElement("div")
layerTrack.className = "layer-track"
if (!layer.visible) {
layerTrack.classList.add("invisible")
}
framescontainer.appendChild(layerTrack)
layerTrack.addEventListener("click", (e) => {
let mouse = getMousePos(layerTrack, e)
let frameNum = parseInt(mouse.x/25)
context.activeObject.currentFrameNum = frameNum
updateLayers()
updateMenu()
updateUI()
})
let highlightedFrame = false
layer.frames.forEach((frame, i) => {
let frameEl = document.createElement("div")
frameEl.className = "frame"
frameEl.setAttribute("frameNum", i)
if (i == context.activeObject.currentFrameNum) {
frameEl.classList.add("active")
highlightedFrame = true
}
frameEl.classList.add(frame.frameType)
layerTrack.appendChild(frameEl)
})
if (!highlightedFrame) {
let highlightObj = document.createElement("div")
let frameCount = layer.frames.length
highlightObj.className = "frame-highlight"
highlightObj.style.left = `${(context.activeObject.currentFrameNum - frameCount) * 25}px`;
layerTrack.appendChild(highlightObj)
}
}
for (let audioLayer of context.activeObject.audioLayers) {
let layerHeader = document.createElement("div")
layerHeader.className = "layer-header"
layerHeader.classList.add("audio")
layerspanel.appendChild(layerHeader)
let layerTrack = document.createElement("div")
layerTrack.className = "layer-track"
layerTrack.classList.add("audio")
framescontainer.appendChild(layerTrack)
console.log(audioLayer)
for (let i in audioLayer.sounds) {
let sound = audioLayer.sounds[i]
layerTrack.appendChild(sound.img)
}
let layerName = document.createElement("div")
layerName.className = "layer-name"
layerName.contentEditable = "plaintext-only"
layerName.addEventListener("click", (e) => {
e.stopPropagation()
})
layerName.addEventListener("blur", (e) => {
actions.changeLayerName.create(audioLayer, layerName.innerText)
})
layerName.innerText = audioLayer.name
layerHeader.appendChild(layerName)
}
}
}
function updateInfopanel() {
for (let panel of document.querySelectorAll('.infopanel')) {
panel.innerText = ""
let input;
let label;
let span;
for (let property in tools[mode].properties) {
let prop = tools[mode].properties[property]
label = document.createElement("label")
label.className = "infopanel-field"
span = document.createElement("span")
span.className = "infopanel-label"
span.innerText = prop.label
switch (prop.type) {
case "number":
input = document.createElement("input")
input.className = "infopanel-input"
input.type = "number"
input.value = getProperty(context, property)
if (prop.min) {
input.min = prop.min
}
if (prop.max) {
input.max = prop.max
}
break;
case "enum":
input = document.createElement("select")
input.className = "infopanel-input"
let optionEl;
for (let option of prop.options) {
optionEl = document.createElement("option")
optionEl.value = option
optionEl.innerText = option
input.appendChild(optionEl)
}
input.value = getProperty(context, property)
break;
case "boolean":
input = document.createElement("input")
input.className = "infopanel-input"
input.type = "checkbox"
input.checked = getProperty(context, property)
break;
}
input.addEventListener("input", (e) => {
switch (prop.type) {
case "number":
if (!isNaN(e.target.value) && e.target.value > 0) {
setProperty(context, property, parseInt(e.target.value))
}
break;
case "enum":
if (prop.options.indexOf(e.target.value) >= 0) {
setProperty(context, property, e.target.value)
}
break;
case "boolean":
setProperty(context, property, e.target.checked)
}
})
label.appendChild(span)
label.appendChild(input)
panel.appendChild(label)
}
}
}
async function updateMenu() {
let activeFrame;
let activeKeyframe;
let newFrameMenuItem;
let newKeyframeMenuItem;
let deleteFrameMenuItem;
activeKeyframe = false
if (context.activeObject.activeLayer.frames[context.activeObject.currentFrameNum]) {
activeFrame = true
if (context.activeObject.activeLayer.frames[context.activeObject.currentFrameNum].frameType=="keyframe") {
activeKeyframe = true
}
} else {
activeFrame = false
}
const appSubmenu = await Submenu.new({
text: 'Lightningbeam',
items: [
{
text: 'About Lightningbeam',
enabled: true,
action:about
},
{
text: 'Settings',
enabled: false,
action: () => {}
},
{
text: 'Quit Lightningbeam',
enabled: true,
action: quit,
},
]
})
const fileSubmenu = await Submenu.new({
text: 'File',
items: [
{
text: 'New file...',
enabled: true,
action: newFile,
},
{
text: 'Save',
enabled: true,
action: save,
},
{
text: 'Save As...',
enabled: true,
action: saveAs,
},
{
text: 'Open File...',
enabled: true,
action: open,
},
{
text: 'Revert',
enabled: undoStack.length > lastSaveIndex,
action: revert,
},
{
text: 'Import...',
enabled: true,
action: importFile,
},
{
text: "Export...",
enabled: true,
action: render
},
{
text: 'Quit',
enabled: true,
action: quit,
},
]
})
const editSubmenu = await Submenu.new({
text: "Edit",
items: [
{
text: "Undo " + ((undoStack.length>0) ? camelToWords(undoStack[undoStack.length-1].name) : ""),
enabled: undoStack.length > 0,
action: undo
},
{
text: "Redo " + ((redoStack.length>0) ? camelToWords(redoStack[redoStack.length-1].name) : ""),
enabled: redoStack.length > 0,
action: redo
},
{
text: "Cut",
enabled: false,
action: () => {}
},
{
text: "Copy",
enabled: (context.selection.length > 0 || context.shapeselection.length > 0),
action: copy
},
{
text: "Paste",
enabled: true,
action: paste
},
{
text: "Delete",
enabled: (context.selection.length > 0 || context.shapeselection.length > 0),
action: delete_action
},
]
});
const modifySubmenu = await Submenu.new({
text: "Modify",
items: [
{
text: "Group",
enabled: context.selection.length != 0 || context.shapeselection.length != 0,
action: actions.group.create
},
{
text: "Send to back",
enabled: context.selection.length != 0 || context.shapeselection.length != 0,
action: actions.sendToBack.create
},
{
text: "Bring to front",
enabled: context.selection.length != 0 || context.shapeselection.length != 0,
action: actions.bringToFront.create
},
]
})
const layerSubmenu = await Submenu.new({
text: "Layer",
items: [
{
text: "Add Layer",
enabled: true,
action: actions.addLayer.create
},
{
text: "Delete Layer",
enabled: context.activeObject.layers.length > 1,
action: actions.deleteLayer.create
},
{
text: context.activeObject.activeLayer.visible ? "Hide Layer" : "Show Layer",
enabled: true,
action: () => {context.activeObject.activeLayer.toggleVisibility()}
}
]
})
newFrameMenuItem = {
text: "New Frame",
enabled: !activeFrame,
action: addFrame
}
newKeyframeMenuItem = {
text: "New Keyframe",
enabled: !activeKeyframe,
action: addKeyframe
}
deleteFrameMenuItem = {
text: "Delete Frame",
enabled: activeFrame,
action: () => {}
}
const timelineSubmenu = await Submenu.new({
text: "Timeline",
items: [
newFrameMenuItem,
newKeyframeMenuItem,
deleteFrameMenuItem,
{
text: "Add Motion Tween",
enabled: activeFrame && (!activeKeyframe),
action: actions.addMotionTween.create
},
{
text: "Add Shape Tween",
enabled: activeFrame && (!activeKeyframe),
action: actions.addShapeTween.create
},
{
text: "Return to start",
enabled: false,
action: () => {}
},
{
text: "Play",
enabled: !playing,
action: playPause
},
]
});
const viewSubmenu = await Submenu.new({
text: "View",
items: [
{
text: "Zoom In",
enabled: true,
action: zoomIn
},
{
text: "Zoom Out",
enabled: true,
action: zoomOut
},
{
text: "Actual Size",
enabled: context.zoomLevel != 1,
action: resetZoom
},
]
});
const helpSubmenu = await Submenu.new({
text: "Help",
items: [
{
text: "About...",
enabled: true,
action: about
}
]
});
let items = [fileSubmenu, editSubmenu, modifySubmenu, layerSubmenu, timelineSubmenu, viewSubmenu, helpSubmenu]
if (macOS) {
items.unshift(appSubmenu)
}
const menu = await Menu.new({
items: items,
})
await (macOS ? menu.setAsAppMenu() : menu.setAsWindowMenu())
}
updateMenu()
const panes = {
stage: {
name: "stage",
func: stage
},
toolbar: {
name: "toolbar",
func: toolbar
},
timeline: {
name: "timeline",
func: timeline
},
infopanel: {
name: "infopanel",
func: infopanel
},
}
function _arrayBufferToBase64( buffer ) {
var binary = '';
var bytes = new Uint8Array( buffer );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode( bytes[ i ] );
}
return window.btoa( binary );
}
async function convertToDataURL(filePath, allowedMimeTypes) {
try {
// Read the image file as a binary file (buffer)
const binaryData = await readFile(filePath);
const mimeType = getMimeType(filePath);
if (!mimeType) {
throw new Error('Unsupported file type');
}
if (allowedMimeTypes.indexOf(mimeType)==-1) {
throw new Error(`Unsupported MIME type ${mimeType}`)
}
const base64Data = _arrayBufferToBase64(binaryData)
const dataURL = `data:${mimeType};base64,${base64Data}`;
return {dataURL, mimeType};
} catch (error) {
console.log(error)
console.error('Error reading the file:', error);
return null;
}
}
// Determine the MIME type based on the file extension
function getMimeType(filePath) {
const ext = filePath.split('.').pop().toLowerCase();
switch (ext) {
case 'jpg':
case 'jpeg':
return 'image/jpeg';
case 'png':
return 'image/png';
case 'gif':
return 'image/gif';
case 'bmp':
return 'image/bmp';
case 'webp':
return 'image/webp';
case 'mp3':
return 'audio/mpeg'
default:
return null; // Unsupported file type
}
}
function startToneOnUserInteraction() {
// Function to handle the first interaction (click or key press)
const startTone = () => {
Tone.start().then(() => {
console.log("Tone.js started!");
}).catch(err => {
console.error("Error starting Tone.js:", err);
});
// Remove the event listeners to prevent them from firing again
document.removeEventListener("click", startTone);
document.removeEventListener("keydown", startTone);
};
// Add event listeners for mouse click and key press
document.addEventListener("click", startTone);
document.addEventListener("keydown", startTone);
}
startToneOnUserInteraction()