Lightningbeam/lightningbeam-ui/lightningbeam-core/src/path_fitting.rs

614 lines
17 KiB
Rust

//! Path fitting algorithms for converting raw points to smooth curves
//!
//! Provides two main algorithms:
//! - Ramer-Douglas-Peucker (RDP) simplification for corner detection
//! - Schneider curve fitting for smooth Bezier curves
//!
//! Based on:
//! - simplify.js by Vladimir Agafonkin
//! - fit-curve by Philip J. Schneider (Graphics Gems, 1990)
use kurbo::{BezPath, Point, Vec2};
/// Configuration for RDP simplification
#[derive(Debug, Clone, Copy)]
pub struct RdpConfig {
/// Tolerance for simplification (default: 10.0)
/// Higher values = more simplification (fewer points)
pub tolerance: f64,
/// Whether to use highest quality (skip radial distance filter)
pub highest_quality: bool,
}
impl Default for RdpConfig {
fn default() -> Self {
Self {
tolerance: 10.0,
highest_quality: false,
}
}
}
/// Configuration for Schneider curve fitting
#[derive(Debug, Clone, Copy)]
pub struct SchneiderConfig {
/// Maximum error tolerance (default: 30.0)
/// Lower values = more accurate curves (more segments)
pub max_error: f64,
}
impl Default for SchneiderConfig {
fn default() -> Self {
Self { max_error: 30.0 }
}
}
/// Simplify a polyline using Ramer-Douglas-Peucker algorithm
///
/// This is a two-stage process:
/// 1. Radial distance filter (unless highest_quality is true)
/// 2. Douglas-Peucker recursive simplification
pub fn simplify_rdp(points: &[Point], config: RdpConfig) -> Vec<Point> {
if points.len() <= 2 {
return points.to_vec();
}
let sq_tolerance = config.tolerance * config.tolerance;
let mut simplified = if config.highest_quality {
points.to_vec()
} else {
simplify_radial_dist(points, sq_tolerance)
};
simplified = simplify_douglas_peucker(&simplified, sq_tolerance);
simplified
}
/// First stage: Remove points that are too close to the previous point
fn simplify_radial_dist(points: &[Point], sq_tolerance: f64) -> Vec<Point> {
if points.is_empty() {
return Vec::new();
}
let mut result = vec![points[0]];
let mut prev_point = points[0];
for &point in &points[1..] {
if sq_dist(point, prev_point) > sq_tolerance {
result.push(point);
prev_point = point;
}
}
// Always include the last point if it's different from the previous one
if let Some(&last) = points.last() {
if last != prev_point {
result.push(last);
}
}
result
}
/// Second stage: Douglas-Peucker recursive simplification
fn simplify_douglas_peucker(points: &[Point], sq_tolerance: f64) -> Vec<Point> {
if points.len() < 2 {
return points.to_vec();
}
let last = points.len() - 1;
let mut simplified = vec![points[0]];
simplify_dp_step(points, 0, last, sq_tolerance, &mut simplified);
simplified.push(points[last]);
simplified
}
/// Recursive Douglas-Peucker step
fn simplify_dp_step(
points: &[Point],
first: usize,
last: usize,
sq_tolerance: f64,
simplified: &mut Vec<Point>,
) {
let mut max_sq_dist = sq_tolerance;
let mut index = 0;
for i in first + 1..last {
let sq_dist = sq_seg_dist(points[i], points[first], points[last]);
if sq_dist > max_sq_dist {
index = i;
max_sq_dist = sq_dist;
}
}
if max_sq_dist > sq_tolerance {
if index - first > 1 {
simplify_dp_step(points, first, index, sq_tolerance, simplified);
}
simplified.push(points[index]);
if last - index > 1 {
simplify_dp_step(points, index, last, sq_tolerance, simplified);
}
}
}
/// Square distance between two points
#[inline]
fn sq_dist(p1: Point, p2: Point) -> f64 {
let dx = p1.x - p2.x;
let dy = p1.y - p2.y;
dx * dx + dy * dy
}
/// Square distance from a point to a line segment
fn sq_seg_dist(p: Point, p1: Point, p2: Point) -> f64 {
let mut x = p1.x;
let mut y = p1.y;
let dx = p2.x - x;
let dy = p2.y - y;
if dx != 0.0 || dy != 0.0 {
let t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy);
if t > 1.0 {
x = p2.x;
y = p2.y;
} else if t > 0.0 {
x += dx * t;
y += dy * t;
}
}
let dx = p.x - x;
let dy = p.y - y;
dx * dx + dy * dy
}
/// Fit Bezier curves to a set of points using Schneider's algorithm
///
/// Returns a BezPath containing the fitted cubic Bezier curves
pub fn fit_bezier_curves(points: &[Point], config: SchneiderConfig) -> BezPath {
if points.len() < 2 {
return BezPath::new();
}
// Remove duplicate points
let mut unique_points = Vec::new();
unique_points.push(points[0]);
for i in 1..points.len() {
if points[i] != points[i - 1] {
unique_points.push(points[i]);
}
}
if unique_points.len() < 2 {
return BezPath::new();
}
let len = unique_points.len();
let left_tangent = create_tangent(unique_points[1], unique_points[0]);
let right_tangent = create_tangent(unique_points[len - 2], unique_points[len - 1]);
let curves = fit_cubic(&unique_points, left_tangent, right_tangent, config.max_error);
// Convert curves to BezPath
let mut path = BezPath::new();
if curves.is_empty() {
return path;
}
// Start at the first point
path.move_to(curves[0][0]);
// Add all the curves
for curve in curves {
path.curve_to(curve[1], curve[2], curve[3]);
}
path
}
/// Fit a cubic Bezier curve to a set of points
///
/// Returns an array of Bezier curves, where each curve is [p0, p1, p2, p3]
fn fit_cubic(
points: &[Point],
left_tangent: Vec2,
right_tangent: Vec2,
error: f64,
) -> Vec<[Point; 4]> {
const MAX_ITERATIONS: usize = 20;
// Use heuristic if region only has two points
if points.len() == 2 {
let dist = (points[1] - points[0]).hypot() / 3.0;
let bez_curve = [
points[0],
points[0] + left_tangent * dist,
points[1] + right_tangent * dist,
points[1],
];
return vec![bez_curve];
}
// Parameterize points and attempt to fit curve
let u = chord_length_parameterize(points);
let (mut bez_curve, mut max_error, mut split_point) =
generate_and_report(points, &u, &u, left_tangent, right_tangent);
if max_error < error {
return vec![bez_curve];
}
// If error not too large, try reparameterization and iteration
if max_error < error * error {
let mut u_prime = u.clone();
let mut prev_err = max_error;
let mut prev_split = split_point;
for _ in 0..MAX_ITERATIONS {
u_prime = reparameterize(&bez_curve, points, &u_prime);
let result = generate_and_report(points, &u, &u_prime, left_tangent, right_tangent);
bez_curve = result.0;
max_error = result.1;
split_point = result.2;
if max_error < error {
return vec![bez_curve];
}
// If development grinds to a halt, abort
if split_point == prev_split {
let err_change = max_error / prev_err;
if err_change > 0.9999 && err_change < 1.0001 {
break;
}
}
prev_err = max_error;
prev_split = split_point;
}
}
// Fitting failed -- split at max error point and fit recursively
let mut beziers = Vec::new();
// Calculate tangent at split point
let mut center_vector = points[split_point - 1] - points[split_point + 1];
// Handle case where points are the same
if center_vector.hypot() == 0.0 {
center_vector = points[split_point - 1] - points[split_point];
center_vector = Vec2::new(-center_vector.y, center_vector.x);
}
let to_center_tangent = normalize(center_vector);
let from_center_tangent = -to_center_tangent;
// Recursively fit curves
beziers.extend(fit_cubic(
&points[0..=split_point],
left_tangent,
to_center_tangent,
error,
));
beziers.extend(fit_cubic(
&points[split_point..],
from_center_tangent,
right_tangent,
error,
));
beziers
}
/// Generate a Bezier curve and compute its error
fn generate_and_report(
points: &[Point],
params_orig: &[f64],
params_prime: &[f64],
left_tangent: Vec2,
right_tangent: Vec2,
) -> ([Point; 4], f64, usize) {
let bez_curve = generate_bezier(points, params_prime, left_tangent, right_tangent);
let (max_error, split_point) = compute_max_error(points, &bez_curve, params_orig);
(bez_curve, max_error, split_point)
}
/// Use least-squares method to find Bezier control points
fn generate_bezier(
points: &[Point],
parameters: &[f64],
left_tangent: Vec2,
right_tangent: Vec2,
) -> [Point; 4] {
let first_point = points[0];
let last_point = points[points.len() - 1];
// Compute the A matrix
let mut a = Vec::new();
for &u in parameters {
let ux = 1.0 - u;
let a0 = left_tangent * (3.0 * u * ux * ux);
let a1 = right_tangent * (3.0 * ux * u * u);
a.push([a0, a1]);
}
// Create C and X matrices
let mut c = [[0.0, 0.0], [0.0, 0.0]];
let mut x = [0.0, 0.0];
for i in 0..points.len() {
let u = parameters[i];
let ai = a[i];
c[0][0] += dot(ai[0], ai[0]);
c[0][1] += dot(ai[0], ai[1]);
c[1][0] += dot(ai[0], ai[1]);
c[1][1] += dot(ai[1], ai[1]);
let tmp = points[i] - bezier_q(&[first_point, first_point, last_point, last_point], u);
x[0] += dot(ai[0], tmp);
x[1] += dot(ai[1], tmp);
}
// Compute determinants
let det_c0_c1 = c[0][0] * c[1][1] - c[1][0] * c[0][1];
let det_c0_x = c[0][0] * x[1] - c[1][0] * x[0];
let det_x_c1 = x[0] * c[1][1] - x[1] * c[0][1];
// Derive alpha values
let alpha_l = if det_c0_c1 == 0.0 {
0.0
} else {
det_x_c1 / det_c0_c1
};
let alpha_r = if det_c0_c1 == 0.0 {
0.0
} else {
det_c0_x / det_c0_c1
};
// If alpha is negative or too small, use heuristic
let seg_length = (last_point - first_point).hypot();
let epsilon = 1.0e-6 * seg_length;
let (p1, p2) = if alpha_l < epsilon || alpha_r < epsilon {
// Fall back on standard formula
(
first_point + left_tangent * (seg_length / 3.0),
last_point + right_tangent * (seg_length / 3.0),
)
} else {
(
first_point + left_tangent * alpha_l,
last_point + right_tangent * alpha_r,
)
};
[first_point, p1, p2, last_point]
}
/// Reparameterize points using Newton-Raphson
fn reparameterize(bezier: &[Point; 4], points: &[Point], parameters: &[f64]) -> Vec<f64> {
parameters
.iter()
.zip(points.iter())
.map(|(&p, &point)| newton_raphson_root_find(bezier, point, p))
.collect()
}
/// Use Newton-Raphson iteration to find better root
fn newton_raphson_root_find(bez: &[Point; 4], point: Point, u: f64) -> f64 {
let d = bezier_q(bez, u) - point;
let qprime = bezier_qprime(bez, u);
let numerator = dot(d, qprime);
let qprimeprime = bezier_qprimeprime(bez, u);
let denominator = dot(qprime, qprime) + 2.0 * dot(d, qprimeprime);
if denominator == 0.0 {
u
} else {
u - numerator / denominator
}
}
/// Assign parameter values using chord length
fn chord_length_parameterize(points: &[Point]) -> Vec<f64> {
let mut u = Vec::new();
let mut curr_u = 0.0;
u.push(0.0);
for i in 1..points.len() {
curr_u += (points[i] - points[i - 1]).hypot();
u.push(curr_u);
}
let total_length = u[u.len() - 1];
u.iter().map(|&x| x / total_length).collect()
}
/// Find maximum squared distance of points to fitted curve
fn compute_max_error(points: &[Point], bez: &[Point; 4], parameters: &[f64]) -> (f64, usize) {
let mut max_dist = 0.0;
let mut split_point = points.len() / 2;
let t_dist_map = map_t_to_relative_distances(bez, 10);
for i in 0..points.len() {
let point = points[i];
let t = find_t(bez, parameters[i], &t_dist_map, 10);
let v = bezier_q(bez, t) - point;
let dist = v.x * v.x + v.y * v.y;
if dist > max_dist {
max_dist = dist;
split_point = i;
}
}
(max_dist, split_point)
}
/// Sample t values and map to relative distances along curve
fn map_t_to_relative_distances(bez: &[Point; 4], b_parts: usize) -> Vec<f64> {
let mut b_t_dist = vec![0.0];
let mut b_t_prev = bez[0];
let mut sum_len = 0.0;
for i in 1..=b_parts {
let b_t_curr = bezier_q(bez, i as f64 / b_parts as f64);
sum_len += (b_t_curr - b_t_prev).hypot();
b_t_dist.push(sum_len);
b_t_prev = b_t_curr;
}
// Normalize to 0..1
b_t_dist.iter().map(|&x| x / sum_len).collect()
}
/// Find t value for a given parameter distance
fn find_t(_bez: &[Point; 4], param: f64, t_dist_map: &[f64], b_parts: usize) -> f64 {
if param < 0.0 {
return 0.0;
}
if param > 1.0 {
return 1.0;
}
for i in 1..=b_parts {
if param <= t_dist_map[i] {
let t_min = (i - 1) as f64 / b_parts as f64;
let t_max = i as f64 / b_parts as f64;
let len_min = t_dist_map[i - 1];
let len_max = t_dist_map[i];
let t = (param - len_min) / (len_max - len_min) * (t_max - t_min) + t_min;
return t;
}
}
1.0
}
/// Evaluate cubic Bezier at parameter t
fn bezier_q(ctrl_poly: &[Point; 4], t: f64) -> Point {
let tx = 1.0 - t;
let p_a = ctrl_poly[0].to_vec2() * (tx * tx * tx);
let p_b = ctrl_poly[1].to_vec2() * (3.0 * tx * tx * t);
let p_c = ctrl_poly[2].to_vec2() * (3.0 * tx * t * t);
let p_d = ctrl_poly[3].to_vec2() * (t * t * t);
(p_a + p_b + p_c + p_d).to_point()
}
/// Evaluate first derivative of cubic Bezier at parameter t
fn bezier_qprime(ctrl_poly: &[Point; 4], t: f64) -> Vec2 {
let tx = 1.0 - t;
let p_a = (ctrl_poly[1] - ctrl_poly[0]) * (3.0 * tx * tx);
let p_b = (ctrl_poly[2] - ctrl_poly[1]) * (6.0 * tx * t);
let p_c = (ctrl_poly[3] - ctrl_poly[2]) * (3.0 * t * t);
p_a + p_b + p_c
}
/// Evaluate second derivative of cubic Bezier at parameter t
fn bezier_qprimeprime(ctrl_poly: &[Point; 4], t: f64) -> Vec2 {
let v0 = ctrl_poly[2].to_vec2() - ctrl_poly[1].to_vec2() * 2.0 + ctrl_poly[0].to_vec2();
let v1 = ctrl_poly[3].to_vec2() - ctrl_poly[2].to_vec2() * 2.0 + ctrl_poly[1].to_vec2();
v0 * (6.0 * (1.0 - t)) + v1 * (6.0 * t)
}
/// Create a unit tangent vector from A to B
fn create_tangent(point_a: Point, point_b: Point) -> Vec2 {
normalize(point_a - point_b)
}
/// Normalize a vector to unit length
fn normalize(v: Vec2) -> Vec2 {
let len = v.hypot();
if len == 0.0 {
Vec2::ZERO
} else {
v / len
}
}
/// Dot product of two vectors
fn dot(v1: Vec2, v2: Vec2) -> f64 {
v1.x * v2.x + v1.y * v2.y
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_rdp_simplification() {
let points = vec![
Point::new(0.0, 0.0),
Point::new(1.0, 0.1),
Point::new(2.0, 0.0),
Point::new(3.0, 0.0),
Point::new(4.0, 0.0),
Point::new(5.0, 0.0),
];
let config = RdpConfig {
tolerance: 0.5,
highest_quality: false,
};
let simplified = simplify_rdp(&points, config);
// Should simplify the nearly-straight line
assert!(simplified.len() < points.len());
assert_eq!(simplified[0], points[0]);
assert_eq!(simplified[simplified.len() - 1], points[points.len() - 1]);
}
#[test]
fn test_schneider_curve_fitting() {
let points = vec![
Point::new(0.0, 0.0),
Point::new(50.0, 100.0),
Point::new(100.0, 50.0),
Point::new(150.0, 100.0),
];
let config = SchneiderConfig { max_error: 30.0 };
let path = fit_bezier_curves(&points, config);
// Should create a valid BezPath
assert!(!path.is_empty());
}
#[test]
fn test_chord_length_parameterization() {
let points = vec![
Point::new(0.0, 0.0),
Point::new(1.0, 0.0),
Point::new(2.0, 0.0),
];
let params = chord_length_parameterize(&points);
// Should start at 0 and end at 1
assert_eq!(params[0], 0.0);
assert_eq!(params[params.len() - 1], 1.0);
// Should be evenly spaced for uniform spacing
assert!((params[1] - 0.5).abs() < 0.01);
}
}