Lightningbeam/lightningbeam-ui/lightningbeam-core/src
Skyler Lehmkuhl 5844a0f070 Composite grouped/nested video on the GPU path
Imported video is a Group[Video, Audio] that rendered as a Vello-baked
Vector layer, re-uploading the full frame to Vello's image atlas every
frame (~17ms/frame at 1080p, hitting playback and export alike). Extract
video frames out of the Group/clip scene recursion into
VideoRenderInstances so they composite via the GPU Video path; mixed
video+vector containers fall back to Vello (correct, unaccelerated).

Also route video through hardware sRGB decode: upload raw sRGB bytes to an
Rgba8UnormSrgb texture and blit with a non-unpremultiplying shader variant
(blit_straight), removing the per-frame per-pixel CPU sRGB->linear pass.
Add an F3 GPU-timestamp timer and a per-frame video texture cache.

Drops the live composite of a 1080p video from ~17ms to ~2-3ms.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 17:38:30 -04:00
..
actions Clean up build warnings 2026-06-21 16:48:59 -04:00
dcel2 Merge branch 'rust-ui' of https://git.skyler.io/skyler/Lightningbeam into rust-ui 2026-03-09 13:41:48 -04:00
gpu Onion skinning: vector-layer ghosts (tinted) 2026-06-20 23:49:33 -04:00
shaders Fix gamma handling and improve brush canvas performance 2026-06-16 08:32:39 -04:00
vector_graph Clean up build warnings 2026-06-21 16:48:59 -04:00
action.rs Phase 3d: dirty-rect diffs for raster undo (bound undo-history RAM) 2026-06-20 21:31:38 -04:00
animation.rs Lock editing on tween in-between frames 2026-06-21 16:01:47 -04:00
asset_folder.rs add folders to asset library 2025-12-30 00:45:19 -05:00
beam_archive.rs Phase 3a-3: low-res image proxy for cold-scrub raster frames 2026-06-20 20:05:46 -04:00
beat_time.rs Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
bezier_vertex.rs initial vector editing 2025-12-22 18:34:01 -05:00
bezpath_editing.rs initial vector editing 2025-12-22 18:34:01 -05:00
brush_engine.rs Phase 3a-3: low-res image proxy for cold-scrub raster frames 2026-06-20 20:05:46 -04:00
brush_settings.rs add brush library 2026-03-04 16:42:43 -05:00
clip.rs Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
clipboard.rs More work on DCEL correctness 2026-03-09 13:41:45 -04:00
clipboard_platform.rs Address Mac build failures 2026-03-09 22:03:51 -04:00
curve_intersection.rs Paint bucket 2025-11-19 01:47:37 -05:00
curve_intersections.rs rewrite vector backend again 2026-03-13 18:53:33 -04:00
curve_segment.rs Paint bucket 2025-11-19 01:47:37 -05:00
dcel.rs rewrite dcel 2026-02-26 18:48:21 -05:00
document.rs Phase 3a-1: lazy fault-in of raster keyframe pixels 2026-06-19 16:59:46 -04:00
effect.rs add folders to asset library 2025-12-30 00:45:19 -05:00
effect_layer.rs Phase 5: fix broken unit tests; cargo test --lib green again 2026-06-19 16:45:23 -04:00
effect_registry.rs Fix gamma handling and improve brush canvas performance 2026-06-16 08:32:39 -04:00
export.rs Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
file_io.rs Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
file_types.rs Add asset pane 2025-11-30 06:54:53 -05:00
flood_fill.rs Magic wand selection 2026-03-07 03:39:09 -05:00
gap_handling.rs Paint bucket 2025-11-19 01:47:37 -05:00
gradient.rs Add gradient support to vector graphics 2026-03-10 00:57:47 -04:00
hit_test.rs Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
instance_group.rs Audio from videos 2025-12-03 01:04:09 -05:00
intersection_graph.rs Clean up build warnings 2026-02-14 11:07:32 -05:00
layer.rs Lock editing on tween in-between frames 2026-06-21 16:01:47 -04:00
layer_tree.rs Initial work on movie clips 2026-02-21 00:54:38 -05:00
layout.rs Add Rust desktop UI with Blender-style pane system 2025-11-12 06:13:00 -05:00
lib.rs Phase 3a-1: lazy fault-in of raster keyframe pixels 2026-06-19 16:59:46 -04:00
object.rs tests 2025-11-29 13:39:31 -05:00
pane.rs Add script node 2026-02-19 09:29:14 -05:00
path_fitting.rs Clean up build warnings 2026-02-14 11:07:32 -05:00
path_interpolation.rs Render shape on stage 2025-11-16 02:40:06 -05:00
planar_graph.rs Clean up build warnings 2026-02-14 11:07:32 -05:00
quadtree.rs Paint bucket 2025-11-19 01:47:37 -05:00
raster_draw.rs Shape tools 2026-03-07 07:27:45 -05:00
raster_layer.rs Fix .beam save quirks: real sample rate, drop dead fields 2026-06-21 23:21:48 -04:00
raster_store.rs Phase 3a-1: lazy fault-in of raster keyframe pixels 2026-06-19 16:59:46 -04:00
region_select.rs rewrite dcel 2026-02-26 18:48:21 -05:00
renderer.rs Composite grouped/nested video on the GPU path 2026-06-22 17:38:30 -04:00
script.rs Add script node 2026-02-19 09:29:14 -05:00
segment_builder.rs Clean up build warnings 2026-02-14 11:07:32 -05:00
selection.rs Unify selection systems and make region/lasso cut robust 2026-06-21 14:47:11 -04:00
shape.rs Phase 5: fix broken unit tests; cargo test --lib green again 2026-06-19 16:45:23 -04:00
snap.rs work on vector graph 2026-03-22 18:16:17 -04:00
svg_export.rs More work on DCEL correctness 2026-03-09 13:41:45 -04:00
tempo_map.rs Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
test_mode.rs Fix DCEL selection bugs 2026-03-05 19:55:39 -05:00
tolerance_quadtree.rs Paint bucket 2025-11-19 01:47:37 -05:00
tool.rs work on vector graph 2026-03-22 18:16:17 -04:00
video.rs Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
webcam.rs Record to multiple layers 2026-03-01 13:48:43 -05:00