166 lines
4.4 KiB
Rust
166 lines
4.4 KiB
Rust
use crate::audio::bpm_detector::BpmDetectorRealtime;
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use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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const PARAM_SMOOTHING: u32 = 0;
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/// BPM Detector Node - analyzes audio input and outputs tempo as CV
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/// CV output represents BPM (e.g., 0.12 = 120 BPM when scaled appropriately)
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pub struct BpmDetectorNode {
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name: String,
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detector: BpmDetectorRealtime,
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smoothing: f32, // Smoothing factor for output (0-1)
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last_output: f32, // For smooth transitions
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sample_rate: u32, // Current sample rate
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl BpmDetectorNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Audio In", SignalType::Audio, 0),
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];
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let outputs = vec![
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NodePort::new("BPM CV", SignalType::CV, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_SMOOTHING, "Smoothing", 0.0, 1.0, 0.9, ParameterUnit::Percent),
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];
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// Use 10 second buffer for analysis
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let detector = BpmDetectorRealtime::new(48000, 10.0);
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Self {
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name,
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detector,
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smoothing: 0.9,
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last_output: 120.0,
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sample_rate: 48000,
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inputs,
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outputs,
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parameters,
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}
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}
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}
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impl AudioNode for BpmDetectorNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Utility
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_SMOOTHING => self.smoothing = value.clamp(0.0, 1.0),
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_SMOOTHING => self.smoothing,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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sample_rate: u32,
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) {
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// Recreate detector if sample rate changed
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if sample_rate != self.sample_rate {
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self.sample_rate = sample_rate;
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self.detector = BpmDetectorRealtime::new(sample_rate, 10.0);
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}
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if outputs.is_empty() {
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return;
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}
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let output = &mut outputs[0];
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let length = output.len();
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let input = if !inputs.is_empty() && !inputs[0].is_empty() {
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inputs[0]
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} else {
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// Fill output with last known BPM
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for i in 0..length {
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output[i] = self.last_output / 1000.0; // Scale BPM for CV (e.g., 120 BPM -> 0.12)
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}
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return;
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};
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// Process audio through detector
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let detected_bpm = self.detector.process(input);
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// Apply smoothing
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let target_bpm = detected_bpm;
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let smoothed_bpm = self.last_output * self.smoothing + target_bpm * (1.0 - self.smoothing);
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self.last_output = smoothed_bpm;
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// Output BPM as CV (scaled down for typical CV range)
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// BPM / 1000 gives us reasonable CV values (60-180 BPM -> 0.06-0.18)
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let cv_value = smoothed_bpm / 1000.0;
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// Fill entire output buffer with current BPM value
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for i in 0..length {
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output[i] = cv_value;
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}
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}
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fn reset(&mut self) {
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self.detector.reset();
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self.last_output = 120.0;
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}
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fn node_type(&self) -> &str {
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"BpmDetector"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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detector: BpmDetectorRealtime::new(self.sample_rate, 10.0),
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smoothing: self.smoothing,
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last_output: self.last_output,
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sample_rate: self.sample_rate,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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