2956 lines
120 KiB
Rust
2956 lines
120 KiB
Rust
use eframe::egui;
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use lightningbeam_core::layer::{AnyLayer, AudioLayer};
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use lightningbeam_core::layout::{LayoutDefinition, LayoutNode};
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use lightningbeam_core::pane::PaneType;
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use lightningbeam_core::tool::Tool;
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use std::collections::HashMap;
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use clap::Parser;
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use uuid::Uuid;
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mod panes;
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use panes::{PaneInstance, PaneRenderer, SharedPaneState};
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mod widgets;
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mod menu;
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use menu::{MenuAction, MenuSystem};
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mod theme;
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use theme::{Theme, ThemeMode};
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mod waveform_image_cache;
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mod config;
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use config::AppConfig;
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mod default_instrument;
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/// Lightningbeam Editor - Animation and video editing software
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#[derive(Parser, Debug)]
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#[command(name = "Lightningbeam Editor")]
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#[command(author, version, about, long_about = None)]
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struct Args {
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/// Use light theme
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#[arg(long, conflicts_with = "dark")]
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light: bool,
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/// Use dark theme
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#[arg(long, conflicts_with = "light")]
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dark: bool,
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}
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fn main() -> eframe::Result {
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println!("🚀 Starting Lightningbeam Editor...");
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// Parse command line arguments
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let args = Args::parse();
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// Determine theme mode from arguments
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let theme_mode = if args.light {
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ThemeMode::Light
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} else if args.dark {
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ThemeMode::Dark
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} else {
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ThemeMode::System
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};
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// Load theme
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let mut theme = Theme::load_default().expect("Failed to load theme");
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theme.set_mode(theme_mode);
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println!("✅ Loaded theme with {} selectors (mode: {:?})", theme.len(), theme_mode);
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// Debug: print theme info
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theme.debug_print();
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// Load layouts from JSON
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let layouts = load_layouts();
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println!("✅ Loaded {} layouts", layouts.len());
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for layout in &layouts {
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println!(" - {}: {}", layout.name, layout.description);
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}
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// Initialize native menus for macOS (app-wide, doesn't need window)
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#[cfg(target_os = "macos")]
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{
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if let Ok(menu_system) = MenuSystem::new() {
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menu_system.init_for_macos();
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println!("✅ Native macOS menus initialized");
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}
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}
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// Load window icon
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let icon_data = include_bytes!("../../../src-tauri/icons/icon.png");
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let icon_image = match image::load_from_memory(icon_data) {
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Ok(img) => {
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let rgba = img.to_rgba8();
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let (width, height) = (rgba.width(), rgba.height());
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println!("✅ Loaded window icon: {}x{}", width, height);
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Some(egui::IconData {
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rgba: rgba.into_raw(),
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width,
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height,
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})
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}
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Err(e) => {
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eprintln!("❌ Failed to load window icon: {}", e);
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None
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}
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};
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let mut viewport_builder = egui::ViewportBuilder::default()
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.with_inner_size([1920.0, 1080.0])
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.with_title("Lightningbeam Editor")
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.with_app_id("lightningbeam-editor"); // Set app_id for Wayland
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if let Some(icon) = icon_image {
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viewport_builder = viewport_builder.with_icon(icon);
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}
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let options = eframe::NativeOptions {
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viewport: viewport_builder,
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..Default::default()
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};
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eframe::run_native(
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"Lightningbeam Editor",
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options,
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Box::new(move |cc| Ok(Box::new(EditorApp::new(cc, layouts, theme)))),
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)
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}
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fn load_layouts() -> Vec<LayoutDefinition> {
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let json = include_str!("../assets/layouts.json");
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serde_json::from_str(json).expect("Failed to parse layouts.json")
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}
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/// Path to a node in the layout tree (indices of children)
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type NodePath = Vec<usize>;
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#[derive(Default)]
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struct DragState {
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is_dragging: bool,
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node_path: NodePath,
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is_horizontal: bool,
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}
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/// Action to perform on the layout tree
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enum LayoutAction {
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SplitHorizontal(NodePath, f32), // path, percent
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SplitVertical(NodePath, f32), // path, percent
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RemoveSplit(NodePath),
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EnterSplitPreviewHorizontal,
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EnterSplitPreviewVertical,
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}
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#[derive(Default)]
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enum SplitPreviewMode {
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#[default]
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None,
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Active {
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is_horizontal: bool,
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hovered_pane: Option<NodePath>,
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split_percent: f32,
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},
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}
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/// Icon cache for pane type icons
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struct IconCache {
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icons: HashMap<PaneType, egui_extras::RetainedImage>,
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assets_path: std::path::PathBuf,
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}
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impl IconCache {
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fn new() -> Self {
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let assets_path = std::path::PathBuf::from(
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std::env::var("HOME").unwrap_or_else(|_| "/home/skyler".to_string())
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).join("Dev/Lightningbeam-2/src/assets");
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Self {
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icons: HashMap::new(),
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assets_path,
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}
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}
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fn get_or_load(&mut self, pane_type: PaneType) -> Option<&egui_extras::RetainedImage> {
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if !self.icons.contains_key(&pane_type) {
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// Load and cache the icon
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let icon_path = self.assets_path.join(pane_type.icon_file());
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if let Ok(image) = egui_extras::RetainedImage::from_svg_bytes(
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pane_type.icon_file(),
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&std::fs::read(&icon_path).unwrap_or_default(),
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) {
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self.icons.insert(pane_type, image);
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}
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}
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self.icons.get(&pane_type)
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}
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}
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/// Icon cache for tool icons
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struct ToolIconCache {
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icons: HashMap<Tool, egui::TextureHandle>,
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assets_path: std::path::PathBuf,
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}
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impl ToolIconCache {
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fn new() -> Self {
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let assets_path = std::path::PathBuf::from(
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std::env::var("HOME").unwrap_or_else(|_| "/home/skyler".to_string())
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).join("Dev/Lightningbeam-2/src/assets");
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Self {
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icons: HashMap::new(),
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assets_path,
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}
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}
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fn get_or_load(&mut self, tool: Tool, ctx: &egui::Context) -> Option<&egui::TextureHandle> {
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if !self.icons.contains_key(&tool) {
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// Load SVG and rasterize at high resolution using resvg
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let icon_path = self.assets_path.join(tool.icon_file());
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if let Ok(svg_data) = std::fs::read(&icon_path) {
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// Rasterize at 3x size for crisp display (180px for 60px display)
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let render_size = 180;
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if let Ok(tree) = resvg::usvg::Tree::from_data(&svg_data, &resvg::usvg::Options::default()) {
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let pixmap_size = tree.size().to_int_size();
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let scale_x = render_size as f32 / pixmap_size.width() as f32;
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let scale_y = render_size as f32 / pixmap_size.height() as f32;
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let scale = scale_x.min(scale_y);
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let final_size = resvg::usvg::Size::from_wh(
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pixmap_size.width() as f32 * scale,
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pixmap_size.height() as f32 * scale,
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).unwrap_or(resvg::usvg::Size::from_wh(render_size as f32, render_size as f32).unwrap());
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if let Some(mut pixmap) = resvg::tiny_skia::Pixmap::new(
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final_size.width() as u32,
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final_size.height() as u32,
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) {
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let transform = resvg::tiny_skia::Transform::from_scale(scale, scale);
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resvg::render(&tree, transform, &mut pixmap.as_mut());
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// Convert RGBA8 to egui ColorImage
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let rgba_data = pixmap.data();
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let size = [pixmap.width() as usize, pixmap.height() as usize];
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let color_image = egui::ColorImage::from_rgba_unmultiplied(size, rgba_data);
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// Upload to GPU
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let texture = ctx.load_texture(
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tool.icon_file(),
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color_image,
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egui::TextureOptions::LINEAR,
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);
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self.icons.insert(tool, texture);
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}
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}
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}
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}
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self.icons.get(&tool)
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}
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}
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/// Command sent to file operations worker thread
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enum FileCommand {
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Save {
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path: std::path::PathBuf,
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document: lightningbeam_core::document::Document,
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progress_tx: std::sync::mpsc::Sender<FileProgress>,
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},
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Load {
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path: std::path::PathBuf,
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progress_tx: std::sync::mpsc::Sender<FileProgress>,
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},
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}
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/// Progress updates from file operations worker
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enum FileProgress {
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SerializingAudioPool,
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EncodingAudio { current: usize, total: usize },
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WritingZip,
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LoadingProject,
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DecodingAudio { current: usize, total: usize },
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Complete(Result<lightningbeam_core::file_io::LoadedProject, String>), // For loading
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Error(String),
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Done,
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}
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/// Active file operation state
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enum FileOperation {
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Saving {
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path: std::path::PathBuf,
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progress_rx: std::sync::mpsc::Receiver<FileProgress>,
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},
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Loading {
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path: std::path::PathBuf,
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progress_rx: std::sync::mpsc::Receiver<FileProgress>,
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},
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}
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/// Worker thread for file operations (save/load)
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struct FileOperationsWorker {
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command_rx: std::sync::mpsc::Receiver<FileCommand>,
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audio_controller: std::sync::Arc<std::sync::Mutex<daw_backend::EngineController>>,
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}
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impl FileOperationsWorker {
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/// Create a new worker and spawn it on a background thread
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fn spawn(audio_controller: std::sync::Arc<std::sync::Mutex<daw_backend::EngineController>>)
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-> std::sync::mpsc::Sender<FileCommand>
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{
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let (command_tx, command_rx) = std::sync::mpsc::channel();
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let worker = FileOperationsWorker {
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command_rx,
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audio_controller,
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};
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std::thread::spawn(move || {
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worker.run();
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});
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command_tx
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}
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/// Main worker loop - processes file commands
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fn run(self) {
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while let Ok(command) = self.command_rx.recv() {
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match command {
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FileCommand::Save { path, document, progress_tx } => {
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self.handle_save(path, document, progress_tx);
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}
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FileCommand::Load { path, progress_tx } => {
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self.handle_load(path, progress_tx);
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}
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}
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}
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}
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/// Handle save command
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fn handle_save(
|
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&self,
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path: std::path::PathBuf,
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document: lightningbeam_core::document::Document,
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progress_tx: std::sync::mpsc::Sender<FileProgress>,
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) {
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use lightningbeam_core::file_io::{save_beam, SaveSettings};
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||
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let save_start = std::time::Instant::now();
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eprintln!("📊 [SAVE] Starting save operation...");
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// Step 1: Serialize audio pool
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let _ = progress_tx.send(FileProgress::SerializingAudioPool);
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let step1_start = std::time::Instant::now();
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let audio_pool_entries = {
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let mut controller = self.audio_controller.lock().unwrap();
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match controller.serialize_audio_pool(&path) {
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Ok(entries) => entries,
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Err(e) => {
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let _ = progress_tx.send(FileProgress::Error(format!("Failed to serialize audio pool: {}", e)));
|
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return;
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}
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}
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};
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eprintln!("📊 [SAVE] Step 1: Serialize audio pool took {:.2}ms", step1_start.elapsed().as_secs_f64() * 1000.0);
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|
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// Step 2: Get project
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let step2_start = std::time::Instant::now();
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let mut audio_project = {
|
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let mut controller = self.audio_controller.lock().unwrap();
|
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match controller.get_project() {
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Ok(p) => p,
|
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Err(e) => {
|
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let _ = progress_tx.send(FileProgress::Error(format!("Failed to get project: {}", e)));
|
||
return;
|
||
}
|
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}
|
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};
|
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eprintln!("📊 [SAVE] Step 2: Get audio project took {:.2}ms", step2_start.elapsed().as_secs_f64() * 1000.0);
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|
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// Step 3: Save to file
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let _ = progress_tx.send(FileProgress::WritingZip);
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let step3_start = std::time::Instant::now();
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let settings = SaveSettings::default();
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match save_beam(&path, &document, &mut audio_project, audio_pool_entries, &settings) {
|
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Ok(()) => {
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eprintln!("📊 [SAVE] Step 3: save_beam() took {:.2}ms", step3_start.elapsed().as_secs_f64() * 1000.0);
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eprintln!("📊 [SAVE] ✅ Total save time: {:.2}ms", save_start.elapsed().as_secs_f64() * 1000.0);
|
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println!("✅ Saved to: {}", path.display());
|
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let _ = progress_tx.send(FileProgress::Done);
|
||
}
|
||
Err(e) => {
|
||
let _ = progress_tx.send(FileProgress::Error(format!("Save failed: {}", e)));
|
||
}
|
||
}
|
||
}
|
||
|
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/// Handle load command
|
||
fn handle_load(
|
||
&self,
|
||
path: std::path::PathBuf,
|
||
progress_tx: std::sync::mpsc::Sender<FileProgress>,
|
||
) {
|
||
use lightningbeam_core::file_io::load_beam;
|
||
|
||
let load_start = std::time::Instant::now();
|
||
eprintln!("📊 [LOAD] Starting load operation...");
|
||
|
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// Step 1: Load from file
|
||
let _ = progress_tx.send(FileProgress::LoadingProject);
|
||
let step1_start = std::time::Instant::now();
|
||
|
||
let loaded_project = match load_beam(&path) {
|
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Ok(p) => p,
|
||
Err(e) => {
|
||
let _ = progress_tx.send(FileProgress::Error(format!("Load failed: {}", e)));
|
||
return;
|
||
}
|
||
};
|
||
eprintln!("📊 [LOAD] Step 1: load_beam() took {:.2}ms", step1_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Check for missing files
|
||
if !loaded_project.missing_files.is_empty() {
|
||
eprintln!("⚠️ {} missing files", loaded_project.missing_files.len());
|
||
for missing in &loaded_project.missing_files {
|
||
eprintln!(" - {}", missing.original_path.display());
|
||
}
|
||
}
|
||
|
||
eprintln!("📊 [LOAD] ✅ Total load time: {:.2}ms", load_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Send the loaded project back to UI thread for processing
|
||
let _ = progress_tx.send(FileProgress::Complete(Ok(loaded_project)));
|
||
}
|
||
}
|
||
|
||
struct EditorApp {
|
||
layouts: Vec<LayoutDefinition>,
|
||
current_layout_index: usize,
|
||
current_layout: LayoutNode, // Mutable copy for editing
|
||
drag_state: DragState,
|
||
hovered_divider: Option<(NodePath, bool)>, // (path, is_horizontal)
|
||
selected_pane: Option<NodePath>, // Currently selected pane for editing
|
||
split_preview_mode: SplitPreviewMode,
|
||
icon_cache: IconCache,
|
||
tool_icon_cache: ToolIconCache,
|
||
selected_tool: Tool, // Currently selected drawing tool
|
||
fill_color: egui::Color32, // Fill color for drawing
|
||
stroke_color: egui::Color32, // Stroke color for drawing
|
||
active_color_mode: panes::ColorMode, // Which color (fill/stroke) was last interacted with
|
||
pane_instances: HashMap<NodePath, PaneInstance>, // Pane instances per path
|
||
menu_system: Option<MenuSystem>, // Native menu system for event checking
|
||
pending_view_action: Option<MenuAction>, // Pending view action (zoom, recenter) to be handled by hovered pane
|
||
theme: Theme, // Theme system for colors and dimensions
|
||
action_executor: lightningbeam_core::action::ActionExecutor, // Action system for undo/redo
|
||
active_layer_id: Option<Uuid>, // Currently active layer for editing
|
||
selection: lightningbeam_core::selection::Selection, // Current selection state
|
||
tool_state: lightningbeam_core::tool::ToolState, // Current tool interaction state
|
||
// Draw tool configuration
|
||
draw_simplify_mode: lightningbeam_core::tool::SimplifyMode, // Current simplification mode for draw tool
|
||
rdp_tolerance: f64, // RDP simplification tolerance (default: 10.0)
|
||
schneider_max_error: f64, // Schneider curve fitting max error (default: 30.0)
|
||
// Audio engine integration
|
||
audio_stream: Option<cpal::Stream>, // Audio stream (must be kept alive)
|
||
audio_controller: Option<std::sync::Arc<std::sync::Mutex<daw_backend::EngineController>>>, // Shared audio controller
|
||
audio_event_rx: Option<rtrb::Consumer<daw_backend::AudioEvent>>, // Audio event receiver
|
||
audio_sample_rate: u32, // Audio sample rate
|
||
audio_channels: u32, // Audio channel count
|
||
// Track ID mapping (Document layer UUIDs <-> daw-backend TrackIds)
|
||
layer_to_track_map: HashMap<Uuid, daw_backend::TrackId>,
|
||
track_to_layer_map: HashMap<daw_backend::TrackId, Uuid>,
|
||
// Playback state (global for all panes)
|
||
playback_time: f64, // Current playback position in seconds (persistent - save with document)
|
||
is_playing: bool, // Whether playback is currently active (transient - don't save)
|
||
// Asset drag-and-drop state
|
||
dragging_asset: Option<panes::DraggingAsset>, // Asset being dragged from Asset Library
|
||
// Import dialog state
|
||
last_import_filter: ImportFilter, // Last used import filter (remembered across imports)
|
||
// Tool-specific options (displayed in infopanel)
|
||
stroke_width: f64, // Stroke width for drawing tools (default: 3.0)
|
||
fill_enabled: bool, // Whether to fill shapes (default: true)
|
||
paint_bucket_gap_tolerance: f64, // Fill gap tolerance for paint bucket (default: 5.0)
|
||
polygon_sides: u32, // Number of sides for polygon tool (default: 5)
|
||
|
||
/// Cache for MIDI event data (keyed by backend midi_clip_id)
|
||
/// Prevents repeated backend queries for the same MIDI clip
|
||
/// Format: (timestamp, note_number, is_note_on)
|
||
midi_event_cache: HashMap<u32, Vec<(f64, u8, bool)>>,
|
||
/// Cache for audio waveform data (keyed by audio_pool_index)
|
||
/// Prevents repeated backend queries for the same audio file
|
||
/// Format: Vec of WaveformPeak (min/max pairs)
|
||
waveform_cache: HashMap<usize, Vec<daw_backend::WaveformPeak>>,
|
||
/// Cache for rendered waveform images (GPU textures)
|
||
/// Stores pre-rendered waveform tiles at various zoom levels for fast blitting
|
||
waveform_image_cache: waveform_image_cache::WaveformImageCache,
|
||
/// Current file path (None if not yet saved)
|
||
current_file_path: Option<std::path::PathBuf>,
|
||
/// Application configuration (recent files, etc.)
|
||
config: AppConfig,
|
||
|
||
/// File operations worker command sender
|
||
file_command_tx: std::sync::mpsc::Sender<FileCommand>,
|
||
/// Current file operation in progress (if any)
|
||
file_operation: Option<FileOperation>,
|
||
}
|
||
|
||
/// Import filter types for the file dialog
|
||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||
enum ImportFilter {
|
||
#[default]
|
||
All,
|
||
Images,
|
||
Audio,
|
||
Video,
|
||
Midi,
|
||
}
|
||
|
||
impl EditorApp {
|
||
fn new(cc: &eframe::CreationContext, layouts: Vec<LayoutDefinition>, theme: Theme) -> Self {
|
||
let current_layout = layouts[0].layout.clone();
|
||
|
||
// Load application config
|
||
let config = AppConfig::load();
|
||
|
||
// Initialize native menu system
|
||
let mut menu_system = MenuSystem::new().ok();
|
||
|
||
// Populate recent files menu
|
||
if let Some(ref mut menu_sys) = menu_system {
|
||
let recent_files = config.get_recent_files();
|
||
menu_sys.update_recent_files(&recent_files);
|
||
}
|
||
|
||
// Create default document with a simple test scene
|
||
let mut document = lightningbeam_core::document::Document::with_size("Untitled Animation", 1920.0, 1080.0)
|
||
.with_duration(10.0)
|
||
.with_framerate(60.0);
|
||
|
||
// Add a test layer with a simple shape to visualize
|
||
use lightningbeam_core::layer::{AnyLayer, VectorLayer};
|
||
use lightningbeam_core::object::ShapeInstance;
|
||
use lightningbeam_core::shape::{Shape, ShapeColor};
|
||
use vello::kurbo::{Circle, Shape as KurboShape};
|
||
|
||
// Create circle centered at origin, position via instance transform
|
||
let circle = Circle::new((0.0, 0.0), 50.0);
|
||
let path = circle.to_path(0.1);
|
||
let shape = Shape::new(path).with_fill(ShapeColor::rgb(100, 150, 250));
|
||
let object = ShapeInstance::new(shape.id).with_position(200.0, 150.0);
|
||
|
||
let mut vector_layer = VectorLayer::new("Layer 1");
|
||
vector_layer.add_shape(shape);
|
||
vector_layer.add_object(object);
|
||
let layer_id = document.root.add_child(AnyLayer::Vector(vector_layer));
|
||
|
||
// Wrap document in ActionExecutor
|
||
let action_executor = lightningbeam_core::action::ActionExecutor::new(document);
|
||
|
||
// Initialize audio system and destructure it for sharing
|
||
let (audio_stream, audio_controller, audio_event_rx, audio_sample_rate, audio_channels, file_command_tx) =
|
||
match daw_backend::AudioSystem::new(None, 256) {
|
||
Ok(audio_system) => {
|
||
println!("✅ Audio engine initialized successfully");
|
||
|
||
// Extract components
|
||
let stream = audio_system.stream;
|
||
let sample_rate = audio_system.sample_rate;
|
||
let channels = audio_system.channels;
|
||
let event_rx = audio_system.event_rx;
|
||
|
||
// Wrap controller in Arc<Mutex<>> for sharing with worker thread
|
||
let controller = std::sync::Arc::new(std::sync::Mutex::new(audio_system.controller));
|
||
|
||
// Spawn file operations worker
|
||
let file_command_tx = FileOperationsWorker::spawn(controller.clone());
|
||
|
||
(Some(stream), Some(controller), event_rx, sample_rate, channels, file_command_tx)
|
||
}
|
||
Err(e) => {
|
||
eprintln!("❌ Failed to initialize audio engine: {}", e);
|
||
eprintln!(" Playback will be disabled");
|
||
|
||
// Create a dummy channel for file operations (won't be used)
|
||
let (tx, _rx) = std::sync::mpsc::channel();
|
||
(None, None, None, 48000, 2, tx)
|
||
}
|
||
};
|
||
|
||
Self {
|
||
layouts,
|
||
current_layout_index: 0,
|
||
current_layout,
|
||
drag_state: DragState::default(),
|
||
hovered_divider: None,
|
||
selected_pane: None,
|
||
split_preview_mode: SplitPreviewMode::default(),
|
||
icon_cache: IconCache::new(),
|
||
tool_icon_cache: ToolIconCache::new(),
|
||
selected_tool: Tool::Select, // Default tool
|
||
fill_color: egui::Color32::from_rgb(100, 100, 255), // Default blue fill
|
||
stroke_color: egui::Color32::from_rgb(0, 0, 0), // Default black stroke
|
||
active_color_mode: panes::ColorMode::default(), // Default to fill color
|
||
pane_instances: HashMap::new(), // Initialize empty, panes created on-demand
|
||
menu_system,
|
||
pending_view_action: None,
|
||
theme,
|
||
action_executor,
|
||
active_layer_id: Some(layer_id),
|
||
selection: lightningbeam_core::selection::Selection::new(),
|
||
tool_state: lightningbeam_core::tool::ToolState::default(),
|
||
draw_simplify_mode: lightningbeam_core::tool::SimplifyMode::Smooth, // Default to smooth curves
|
||
rdp_tolerance: 10.0, // Default RDP tolerance
|
||
schneider_max_error: 30.0, // Default Schneider max error
|
||
audio_stream,
|
||
audio_controller,
|
||
audio_event_rx,
|
||
audio_sample_rate,
|
||
audio_channels,
|
||
layer_to_track_map: HashMap::new(),
|
||
track_to_layer_map: HashMap::new(),
|
||
playback_time: 0.0, // Start at beginning
|
||
is_playing: false, // Start paused
|
||
dragging_asset: None, // No asset being dragged initially
|
||
last_import_filter: ImportFilter::default(), // Default to "All Supported"
|
||
stroke_width: 3.0, // Default stroke width
|
||
fill_enabled: true, // Default to filling shapes
|
||
paint_bucket_gap_tolerance: 5.0, // Default gap tolerance
|
||
polygon_sides: 5, // Default to pentagon
|
||
midi_event_cache: HashMap::new(), // Initialize empty MIDI event cache
|
||
waveform_cache: HashMap::new(), // Initialize empty waveform cache
|
||
waveform_image_cache: waveform_image_cache::WaveformImageCache::new(), // Initialize waveform image cache
|
||
current_file_path: None, // No file loaded initially
|
||
config,
|
||
file_command_tx,
|
||
file_operation: None, // No file operation in progress initially
|
||
}
|
||
}
|
||
|
||
/// Synchronize all existing MIDI layers in the document with daw-backend tracks
|
||
///
|
||
/// This function should be called:
|
||
/// - After loading a document from file
|
||
/// - After creating a new document with pre-existing MIDI layers
|
||
///
|
||
/// For each audio layer (MIDI or Sampled):
|
||
/// 1. Creates a daw-backend track (MIDI or Audio)
|
||
/// 2. For MIDI: Loads the default instrument
|
||
/// 3. Stores the bidirectional mapping
|
||
/// 4. Syncs any existing clips on the layer
|
||
fn sync_audio_layers_to_backend(&mut self) {
|
||
use lightningbeam_core::layer::{AnyLayer, AudioLayerType};
|
||
|
||
// Iterate through all layers in the document
|
||
for layer in &self.action_executor.document().root.children {
|
||
// Only process Audio layers
|
||
if let AnyLayer::Audio(audio_layer) = layer {
|
||
let layer_id = audio_layer.layer.id;
|
||
let layer_name = &audio_layer.layer.name;
|
||
|
||
// Skip if already mapped (shouldn't happen, but be defensive)
|
||
if self.layer_to_track_map.contains_key(&layer_id) {
|
||
continue;
|
||
}
|
||
|
||
// Handle both MIDI and Sampled audio tracks
|
||
match audio_layer.audio_layer_type {
|
||
AudioLayerType::Midi => {
|
||
// Create daw-backend MIDI track
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
match controller.create_midi_track_sync(layer_name.clone()) {
|
||
Ok(track_id) => {
|
||
// Store bidirectional mapping
|
||
self.layer_to_track_map.insert(layer_id, track_id);
|
||
self.track_to_layer_map.insert(track_id, layer_id);
|
||
|
||
// Load default instrument
|
||
if let Err(e) = default_instrument::load_default_instrument(&mut *controller, track_id) {
|
||
eprintln!("⚠️ Failed to load default instrument for {}: {}", layer_name, e);
|
||
} else {
|
||
println!("✅ Synced MIDI layer '{}' to backend (TrackId: {})", layer_name, track_id);
|
||
}
|
||
|
||
// TODO: Sync any existing clips on this layer to the backend
|
||
// This will be implemented when we add clip synchronization
|
||
}
|
||
Err(e) => {
|
||
eprintln!("⚠️ Failed to create daw-backend track for MIDI layer '{}': {}", layer_name, e);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
AudioLayerType::Sampled => {
|
||
// Create daw-backend Audio track
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
match controller.create_audio_track_sync(layer_name.clone()) {
|
||
Ok(track_id) => {
|
||
// Store bidirectional mapping
|
||
self.layer_to_track_map.insert(layer_id, track_id);
|
||
self.track_to_layer_map.insert(track_id, layer_id);
|
||
println!("✅ Synced Audio layer '{}' to backend (TrackId: {})", layer_name, track_id);
|
||
|
||
// TODO: Sync any existing clips on this layer to the backend
|
||
// This will be implemented when we add clip synchronization
|
||
}
|
||
Err(e) => {
|
||
eprintln!("⚠️ Failed to create daw-backend audio track for '{}': {}", layer_name, e);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Fetch waveform data from backend for a specific audio pool index
|
||
/// Returns cached data if available, otherwise queries backend
|
||
fn fetch_waveform(&mut self, pool_index: usize) -> Option<Vec<daw_backend::WaveformPeak>> {
|
||
// Check if already cached
|
||
if let Some(waveform) = self.waveform_cache.get(&pool_index) {
|
||
return Some(waveform.clone());
|
||
}
|
||
|
||
// Fetch from backend
|
||
// Request 20,000 peaks for high-detail waveform visualization
|
||
// For a 200s file, this gives ~100 peaks/second, providing smooth visualization at all zoom levels
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
match controller.get_pool_waveform(pool_index, 20000) {
|
||
Ok(waveform) => {
|
||
self.waveform_cache.insert(pool_index, waveform.clone());
|
||
Some(waveform)
|
||
}
|
||
Err(e) => {
|
||
eprintln!("⚠️ Failed to fetch waveform for pool index {}: {}", pool_index, e);
|
||
None
|
||
}
|
||
}
|
||
} else {
|
||
None
|
||
}
|
||
}
|
||
|
||
fn switch_layout(&mut self, index: usize) {
|
||
self.current_layout_index = index;
|
||
self.current_layout = self.layouts[index].layout.clone();
|
||
|
||
// Clear pane instances so they rebuild with new layout
|
||
self.pane_instances.clear();
|
||
}
|
||
|
||
fn current_layout_def(&self) -> &LayoutDefinition {
|
||
&self.layouts[self.current_layout_index]
|
||
}
|
||
|
||
fn apply_layout_action(&mut self, action: LayoutAction) {
|
||
match action {
|
||
LayoutAction::SplitHorizontal(path, percent) => {
|
||
split_node(&mut self.current_layout, &path, true, percent);
|
||
}
|
||
LayoutAction::SplitVertical(path, percent) => {
|
||
split_node(&mut self.current_layout, &path, false, percent);
|
||
}
|
||
LayoutAction::RemoveSplit(path) => {
|
||
remove_split(&mut self.current_layout, &path);
|
||
}
|
||
LayoutAction::EnterSplitPreviewHorizontal => {
|
||
self.split_preview_mode = SplitPreviewMode::Active {
|
||
is_horizontal: false, // horizontal divider = vertical grid (top/bottom)
|
||
hovered_pane: None,
|
||
split_percent: 50.0,
|
||
};
|
||
}
|
||
LayoutAction::EnterSplitPreviewVertical => {
|
||
self.split_preview_mode = SplitPreviewMode::Active {
|
||
is_horizontal: true, // vertical divider = horizontal grid (left/right)
|
||
hovered_pane: None,
|
||
split_percent: 50.0,
|
||
};
|
||
}
|
||
}
|
||
}
|
||
|
||
fn handle_menu_action(&mut self, action: MenuAction) {
|
||
match action {
|
||
// File menu
|
||
MenuAction::NewFile => {
|
||
println!("Menu: New File");
|
||
// TODO: Prompt to save current file if modified
|
||
|
||
// Create new document
|
||
let mut document = lightningbeam_core::document::Document::with_size("Untitled Animation", 1920.0, 1080.0)
|
||
.with_duration(10.0)
|
||
.with_framerate(60.0);
|
||
|
||
// Add default layer
|
||
use lightningbeam_core::layer::{AnyLayer, VectorLayer};
|
||
let vector_layer = VectorLayer::new("Layer 1");
|
||
let layer_id = document.root.add_child(AnyLayer::Vector(vector_layer));
|
||
|
||
// Replace action executor with new document
|
||
self.action_executor = lightningbeam_core::action::ActionExecutor::new(document);
|
||
self.active_layer_id = Some(layer_id);
|
||
|
||
// Reset audio project (send command to create new empty project)
|
||
// TODO: Add ResetProject command to EngineController
|
||
self.layer_to_track_map.clear();
|
||
self.track_to_layer_map.clear();
|
||
|
||
// Clear file path
|
||
self.current_file_path = None;
|
||
println!("Created new file");
|
||
}
|
||
MenuAction::NewWindow => {
|
||
println!("Menu: New Window");
|
||
// TODO: Implement new window (requires multi-window support)
|
||
}
|
||
MenuAction::Save => {
|
||
use rfd::FileDialog;
|
||
|
||
if let Some(path) = &self.current_file_path {
|
||
// Save to existing path
|
||
self.save_to_file(path.clone());
|
||
} else {
|
||
// No current path, fall through to Save As
|
||
if let Some(path) = FileDialog::new()
|
||
.add_filter("Lightningbeam Project", &["beam"])
|
||
.set_file_name("Untitled.beam")
|
||
.save_file()
|
||
{
|
||
self.save_to_file(path);
|
||
}
|
||
}
|
||
}
|
||
MenuAction::SaveAs => {
|
||
use rfd::FileDialog;
|
||
|
||
let dialog = FileDialog::new()
|
||
.add_filter("Lightningbeam Project", &["beam"])
|
||
.set_file_name("Untitled.beam");
|
||
|
||
// Set initial directory if we have a current file
|
||
let dialog = if let Some(current_path) = &self.current_file_path {
|
||
if let Some(parent) = current_path.parent() {
|
||
dialog.set_directory(parent)
|
||
} else {
|
||
dialog
|
||
}
|
||
} else {
|
||
dialog
|
||
};
|
||
|
||
if let Some(path) = dialog.save_file() {
|
||
self.save_to_file(path);
|
||
}
|
||
}
|
||
MenuAction::OpenFile => {
|
||
use rfd::FileDialog;
|
||
|
||
// TODO: Prompt to save current file if modified
|
||
|
||
if let Some(path) = FileDialog::new()
|
||
.add_filter("Lightningbeam Project", &["beam"])
|
||
.pick_file()
|
||
{
|
||
self.load_from_file(path);
|
||
}
|
||
}
|
||
MenuAction::OpenRecent(index) => {
|
||
let recent_files = self.config.get_recent_files();
|
||
|
||
if let Some(path) = recent_files.get(index) {
|
||
// TODO: Prompt to save current file if modified
|
||
self.load_from_file(path.clone());
|
||
}
|
||
}
|
||
MenuAction::ClearRecentFiles => {
|
||
self.config.clear_recent_files();
|
||
self.update_recent_files_menu();
|
||
}
|
||
MenuAction::Revert => {
|
||
println!("Menu: Revert");
|
||
// TODO: Implement revert
|
||
}
|
||
MenuAction::Import => {
|
||
use lightningbeam_core::file_types::*;
|
||
use rfd::FileDialog;
|
||
|
||
// Build file filter from extension constants
|
||
let all_extensions: Vec<&str> = all_supported_extensions();
|
||
|
||
// Build dialog with filters in order based on last used filter
|
||
// The first filter added is the default in most file dialogs
|
||
let mut dialog = FileDialog::new().set_title("Import Asset");
|
||
|
||
// Add filters in order, with the last-used filter first
|
||
match self.last_import_filter {
|
||
ImportFilter::All => {
|
||
dialog = dialog
|
||
.add_filter("All Supported", &all_extensions)
|
||
.add_filter("Images", IMAGE_EXTENSIONS)
|
||
.add_filter("Audio", AUDIO_EXTENSIONS)
|
||
.add_filter("Video", VIDEO_EXTENSIONS)
|
||
.add_filter("MIDI", MIDI_EXTENSIONS);
|
||
}
|
||
ImportFilter::Images => {
|
||
dialog = dialog
|
||
.add_filter("Images", IMAGE_EXTENSIONS)
|
||
.add_filter("All Supported", &all_extensions)
|
||
.add_filter("Audio", AUDIO_EXTENSIONS)
|
||
.add_filter("Video", VIDEO_EXTENSIONS)
|
||
.add_filter("MIDI", MIDI_EXTENSIONS);
|
||
}
|
||
ImportFilter::Audio => {
|
||
dialog = dialog
|
||
.add_filter("Audio", AUDIO_EXTENSIONS)
|
||
.add_filter("All Supported", &all_extensions)
|
||
.add_filter("Images", IMAGE_EXTENSIONS)
|
||
.add_filter("Video", VIDEO_EXTENSIONS)
|
||
.add_filter("MIDI", MIDI_EXTENSIONS);
|
||
}
|
||
ImportFilter::Video => {
|
||
dialog = dialog
|
||
.add_filter("Video", VIDEO_EXTENSIONS)
|
||
.add_filter("All Supported", &all_extensions)
|
||
.add_filter("Images", IMAGE_EXTENSIONS)
|
||
.add_filter("Audio", AUDIO_EXTENSIONS)
|
||
.add_filter("MIDI", MIDI_EXTENSIONS);
|
||
}
|
||
ImportFilter::Midi => {
|
||
dialog = dialog
|
||
.add_filter("MIDI", MIDI_EXTENSIONS)
|
||
.add_filter("All Supported", &all_extensions)
|
||
.add_filter("Images", IMAGE_EXTENSIONS)
|
||
.add_filter("Audio", AUDIO_EXTENSIONS)
|
||
.add_filter("Video", VIDEO_EXTENSIONS);
|
||
}
|
||
}
|
||
|
||
let file = dialog.pick_file();
|
||
|
||
if let Some(path) = file {
|
||
// Get extension and detect file type
|
||
let extension = path.extension()
|
||
.and_then(|e| e.to_str())
|
||
.unwrap_or("");
|
||
|
||
match get_file_type(extension) {
|
||
Some(FileType::Image) => {
|
||
self.last_import_filter = ImportFilter::Images;
|
||
self.import_image(&path);
|
||
}
|
||
Some(FileType::Audio) => {
|
||
self.last_import_filter = ImportFilter::Audio;
|
||
self.import_audio(&path);
|
||
}
|
||
Some(FileType::Video) => {
|
||
self.last_import_filter = ImportFilter::Video;
|
||
self.import_video(&path);
|
||
}
|
||
Some(FileType::Midi) => {
|
||
self.last_import_filter = ImportFilter::Midi;
|
||
self.import_midi(&path);
|
||
}
|
||
None => {
|
||
println!("Unsupported file type: {}", extension);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
MenuAction::Export => {
|
||
println!("Menu: Export");
|
||
// TODO: Implement export
|
||
}
|
||
MenuAction::Quit => {
|
||
println!("Menu: Quit");
|
||
std::process::exit(0);
|
||
}
|
||
|
||
// Edit menu
|
||
MenuAction::Undo => {
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
let mut backend_context = lightningbeam_core::action::BackendContext {
|
||
audio_controller: Some(&mut *controller),
|
||
layer_to_track_map: &self.layer_to_track_map,
|
||
};
|
||
|
||
match self.action_executor.undo_with_backend(&mut backend_context) {
|
||
Ok(true) => println!("Undid: {}", self.action_executor.redo_description().unwrap_or_default()),
|
||
Ok(false) => println!("Nothing to undo"),
|
||
Err(e) => eprintln!("Undo failed: {}", e),
|
||
}
|
||
} else {
|
||
if self.action_executor.undo() {
|
||
println!("Undid: {}", self.action_executor.redo_description().unwrap_or_default());
|
||
} else {
|
||
println!("Nothing to undo");
|
||
}
|
||
}
|
||
}
|
||
MenuAction::Redo => {
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
let mut backend_context = lightningbeam_core::action::BackendContext {
|
||
audio_controller: Some(&mut *controller),
|
||
layer_to_track_map: &self.layer_to_track_map,
|
||
};
|
||
|
||
match self.action_executor.redo_with_backend(&mut backend_context) {
|
||
Ok(true) => println!("Redid: {}", self.action_executor.undo_description().unwrap_or_default()),
|
||
Ok(false) => println!("Nothing to redo"),
|
||
Err(e) => eprintln!("Redo failed: {}", e),
|
||
}
|
||
} else {
|
||
if self.action_executor.redo() {
|
||
println!("Redid: {}", self.action_executor.undo_description().unwrap_or_default());
|
||
} else {
|
||
println!("Nothing to redo");
|
||
}
|
||
}
|
||
}
|
||
MenuAction::Cut => {
|
||
println!("Menu: Cut");
|
||
// TODO: Implement cut
|
||
}
|
||
MenuAction::Copy => {
|
||
println!("Menu: Copy");
|
||
// TODO: Implement copy
|
||
}
|
||
MenuAction::Paste => {
|
||
println!("Menu: Paste");
|
||
// TODO: Implement paste
|
||
}
|
||
MenuAction::Delete => {
|
||
println!("Menu: Delete");
|
||
// TODO: Implement delete
|
||
}
|
||
MenuAction::SelectAll => {
|
||
println!("Menu: Select All");
|
||
// TODO: Implement select all
|
||
}
|
||
MenuAction::SelectNone => {
|
||
println!("Menu: Select None");
|
||
// TODO: Implement select none
|
||
}
|
||
MenuAction::Preferences => {
|
||
println!("Menu: Preferences");
|
||
// TODO: Implement preferences dialog
|
||
}
|
||
|
||
// Modify menu
|
||
MenuAction::Group => {
|
||
println!("Menu: Group");
|
||
// TODO: Implement group
|
||
}
|
||
MenuAction::SendToBack => {
|
||
println!("Menu: Send to Back");
|
||
// TODO: Implement send to back
|
||
}
|
||
MenuAction::BringToFront => {
|
||
println!("Menu: Bring to Front");
|
||
// TODO: Implement bring to front
|
||
}
|
||
|
||
// Layer menu
|
||
MenuAction::AddLayer => {
|
||
// Create a new vector layer with a default name
|
||
let layer_count = self.action_executor.document().root.children.len();
|
||
let layer_name = format!("Layer {}", layer_count + 1);
|
||
|
||
let action = lightningbeam_core::actions::AddLayerAction::new_vector(layer_name);
|
||
self.action_executor.execute(Box::new(action));
|
||
|
||
// Select the newly created layer (last child in the document)
|
||
if let Some(last_layer) = self.action_executor.document().root.children.last() {
|
||
self.active_layer_id = Some(last_layer.id());
|
||
}
|
||
}
|
||
MenuAction::AddVideoLayer => {
|
||
println!("Menu: Add Video Layer");
|
||
// TODO: Implement add video layer
|
||
}
|
||
MenuAction::AddAudioTrack => {
|
||
// Create a new sampled audio layer with a default name
|
||
let layer_count = self.action_executor.document().root.children.len();
|
||
let layer_name = format!("Audio Track {}", layer_count + 1);
|
||
|
||
// Create audio layer in document
|
||
let audio_layer = AudioLayer::new_sampled(layer_name.clone());
|
||
let action = lightningbeam_core::actions::AddLayerAction::new(AnyLayer::Audio(audio_layer));
|
||
self.action_executor.execute(Box::new(action));
|
||
|
||
// Get the newly created layer ID
|
||
if let Some(last_layer) = self.action_executor.document().root.children.last() {
|
||
let layer_id = last_layer.id();
|
||
self.active_layer_id = Some(layer_id);
|
||
|
||
// Create corresponding daw-backend audio track
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
match controller.create_audio_track_sync(layer_name.clone()) {
|
||
Ok(track_id) => {
|
||
// Store bidirectional mapping
|
||
self.layer_to_track_map.insert(layer_id, track_id);
|
||
self.track_to_layer_map.insert(track_id, layer_id);
|
||
println!("✅ Created {} (backend TrackId: {})", layer_name, track_id);
|
||
}
|
||
Err(e) => {
|
||
eprintln!("⚠️ Failed to create daw-backend audio track for {}: {}", layer_name, e);
|
||
eprintln!(" Layer created but will be silent until backend track is available");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
MenuAction::AddMidiTrack => {
|
||
// Create a new MIDI audio layer with a default name
|
||
let layer_count = self.action_executor.document().root.children.len();
|
||
let layer_name = format!("MIDI Track {}", layer_count + 1);
|
||
|
||
// Create MIDI layer in document
|
||
let midi_layer = AudioLayer::new_midi(layer_name.clone());
|
||
let action = lightningbeam_core::actions::AddLayerAction::new(AnyLayer::Audio(midi_layer));
|
||
self.action_executor.execute(Box::new(action));
|
||
|
||
// Get the newly created layer ID
|
||
if let Some(last_layer) = self.action_executor.document().root.children.last() {
|
||
let layer_id = last_layer.id();
|
||
self.active_layer_id = Some(layer_id);
|
||
|
||
// Create corresponding daw-backend MIDI track
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
match controller.create_midi_track_sync(layer_name.clone()) {
|
||
Ok(track_id) => {
|
||
// Store bidirectional mapping
|
||
self.layer_to_track_map.insert(layer_id, track_id);
|
||
self.track_to_layer_map.insert(track_id, layer_id);
|
||
|
||
// Load default instrument into the track
|
||
if let Err(e) = default_instrument::load_default_instrument(&mut *controller, track_id) {
|
||
eprintln!("⚠️ Failed to load default instrument for {}: {}", layer_name, e);
|
||
} else {
|
||
println!("✅ Created {} (backend TrackId: {}, instrument: {})",
|
||
layer_name, track_id, default_instrument::default_instrument_name());
|
||
}
|
||
}
|
||
Err(e) => {
|
||
eprintln!("⚠️ Failed to create daw-backend MIDI track for {}: {}", layer_name, e);
|
||
eprintln!(" Layer created but will be silent until backend track is available");
|
||
}
|
||
}
|
||
} else {
|
||
println!("⚠️ Audio engine not initialized - {} created but will be silent", layer_name);
|
||
}
|
||
}
|
||
}
|
||
MenuAction::AddTestClip => {
|
||
// Create a test vector clip and add it to the library (not to timeline)
|
||
use lightningbeam_core::clip::VectorClip;
|
||
use lightningbeam_core::layer::{VectorLayer, AnyLayer};
|
||
use lightningbeam_core::shape::{Shape, ShapeColor};
|
||
use lightningbeam_core::object::ShapeInstance;
|
||
use kurbo::{Circle, Rect, Shape as KurboShape};
|
||
|
||
// Generate unique name based on existing clip count
|
||
let clip_count = self.action_executor.document().vector_clips.len();
|
||
let clip_name = format!("Test Clip {}", clip_count + 1);
|
||
|
||
let mut test_clip = VectorClip::new(&clip_name, 400.0, 400.0, 5.0);
|
||
|
||
// Create a layer with some shapes
|
||
let mut layer = VectorLayer::new("Shapes");
|
||
|
||
// Create a red circle shape
|
||
let circle_path = Circle::new((100.0, 100.0), 50.0).to_path(0.1);
|
||
let mut circle_shape = Shape::new(circle_path);
|
||
circle_shape.fill_color = Some(ShapeColor::rgb(255, 0, 0));
|
||
let circle_id = circle_shape.id;
|
||
layer.add_shape(circle_shape);
|
||
|
||
// Create a blue rectangle shape
|
||
let rect_path = Rect::new(200.0, 50.0, 350.0, 150.0).to_path(0.1);
|
||
let mut rect_shape = Shape::new(rect_path);
|
||
rect_shape.fill_color = Some(ShapeColor::rgb(0, 0, 255));
|
||
let rect_id = rect_shape.id;
|
||
layer.add_shape(rect_shape);
|
||
|
||
// Add shape instances
|
||
layer.shape_instances.push(ShapeInstance::new(circle_id));
|
||
layer.shape_instances.push(ShapeInstance::new(rect_id));
|
||
|
||
// Add the layer to the clip
|
||
test_clip.layers.add_root(AnyLayer::Vector(layer));
|
||
|
||
// Add to document's clip library only (user drags from Asset Library to timeline)
|
||
let _clip_id = self.action_executor.document_mut().add_vector_clip(test_clip);
|
||
println!("Added '{}' to Asset Library (drag to timeline to use)", clip_name);
|
||
}
|
||
MenuAction::DeleteLayer => {
|
||
println!("Menu: Delete Layer");
|
||
// TODO: Implement delete layer
|
||
}
|
||
MenuAction::ToggleLayerVisibility => {
|
||
println!("Menu: Toggle Layer Visibility");
|
||
// TODO: Implement toggle layer visibility
|
||
}
|
||
|
||
// Timeline menu
|
||
MenuAction::NewKeyframe => {
|
||
println!("Menu: New Keyframe");
|
||
// TODO: Implement new keyframe
|
||
}
|
||
MenuAction::NewBlankKeyframe => {
|
||
println!("Menu: New Blank Keyframe");
|
||
// TODO: Implement new blank keyframe
|
||
}
|
||
MenuAction::DeleteFrame => {
|
||
println!("Menu: Delete Frame");
|
||
// TODO: Implement delete frame
|
||
}
|
||
MenuAction::DuplicateKeyframe => {
|
||
println!("Menu: Duplicate Keyframe");
|
||
// TODO: Implement duplicate keyframe
|
||
}
|
||
MenuAction::AddKeyframeAtPlayhead => {
|
||
println!("Menu: Add Keyframe at Playhead");
|
||
// TODO: Implement add keyframe at playhead
|
||
}
|
||
MenuAction::AddMotionTween => {
|
||
println!("Menu: Add Motion Tween");
|
||
// TODO: Implement add motion tween
|
||
}
|
||
MenuAction::AddShapeTween => {
|
||
println!("Menu: Add Shape Tween");
|
||
// TODO: Implement add shape tween
|
||
}
|
||
MenuAction::ReturnToStart => {
|
||
println!("Menu: Return to Start");
|
||
// TODO: Implement return to start
|
||
}
|
||
MenuAction::Play => {
|
||
println!("Menu: Play");
|
||
// TODO: Implement play/pause
|
||
}
|
||
|
||
// View menu
|
||
MenuAction::ZoomIn => {
|
||
self.pending_view_action = Some(MenuAction::ZoomIn);
|
||
}
|
||
MenuAction::ZoomOut => {
|
||
self.pending_view_action = Some(MenuAction::ZoomOut);
|
||
}
|
||
MenuAction::ActualSize => {
|
||
self.pending_view_action = Some(MenuAction::ActualSize);
|
||
}
|
||
MenuAction::RecenterView => {
|
||
self.pending_view_action = Some(MenuAction::RecenterView);
|
||
}
|
||
MenuAction::NextLayout => {
|
||
println!("Menu: Next Layout");
|
||
let next_index = (self.current_layout_index + 1) % self.layouts.len();
|
||
self.switch_layout(next_index);
|
||
}
|
||
MenuAction::PreviousLayout => {
|
||
println!("Menu: Previous Layout");
|
||
let prev_index = if self.current_layout_index == 0 {
|
||
self.layouts.len() - 1
|
||
} else {
|
||
self.current_layout_index - 1
|
||
};
|
||
self.switch_layout(prev_index);
|
||
}
|
||
MenuAction::SwitchLayout(index) => {
|
||
println!("Menu: Switch to Layout {}", index);
|
||
if index < self.layouts.len() {
|
||
self.switch_layout(index);
|
||
}
|
||
}
|
||
|
||
// Help menu
|
||
MenuAction::About => {
|
||
println!("Menu: About");
|
||
// TODO: Implement about dialog
|
||
}
|
||
|
||
// Lightningbeam menu (macOS)
|
||
MenuAction::Settings => {
|
||
println!("Menu: Settings");
|
||
// TODO: Implement settings
|
||
}
|
||
MenuAction::CloseWindow => {
|
||
println!("Menu: Close Window");
|
||
// TODO: Implement close window
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Prepare document for saving by storing current UI layout
|
||
fn prepare_document_for_save(&mut self) {
|
||
let doc = self.action_executor.document_mut();
|
||
|
||
// Store current layout state
|
||
doc.ui_layout = Some(self.current_layout.clone());
|
||
|
||
// Store base layout name for reference
|
||
if self.current_layout_index < self.layouts.len() {
|
||
doc.ui_layout_base = Some(self.layouts[self.current_layout_index].name.clone());
|
||
}
|
||
}
|
||
|
||
/// Save the current document to a .beam file
|
||
fn save_to_file(&mut self, path: std::path::PathBuf) {
|
||
println!("Saving to: {}", path.display());
|
||
|
||
if self.audio_controller.is_none() {
|
||
eprintln!("❌ Audio system not initialized");
|
||
return;
|
||
}
|
||
|
||
// Prepare document for save (including layout)
|
||
self.prepare_document_for_save();
|
||
|
||
// Create progress channel
|
||
let (progress_tx, progress_rx) = std::sync::mpsc::channel();
|
||
|
||
// Clone document for background thread
|
||
let document = self.action_executor.document().clone();
|
||
|
||
// Send save command to worker thread
|
||
let command = FileCommand::Save {
|
||
path: path.clone(),
|
||
document,
|
||
progress_tx,
|
||
};
|
||
|
||
if let Err(e) = self.file_command_tx.send(command) {
|
||
eprintln!("❌ Failed to send save command: {}", e);
|
||
return;
|
||
}
|
||
|
||
// Store operation state
|
||
self.file_operation = Some(FileOperation::Saving {
|
||
path,
|
||
progress_rx,
|
||
});
|
||
}
|
||
|
||
/// Load a document from a .beam file
|
||
fn load_from_file(&mut self, path: std::path::PathBuf) {
|
||
println!("Loading from: {}", path.display());
|
||
|
||
if self.audio_controller.is_none() {
|
||
eprintln!("❌ Audio system not initialized");
|
||
return;
|
||
}
|
||
|
||
// Create progress channel
|
||
let (progress_tx, progress_rx) = std::sync::mpsc::channel();
|
||
|
||
// Send load command to worker thread
|
||
let command = FileCommand::Load {
|
||
path: path.clone(),
|
||
progress_tx,
|
||
};
|
||
|
||
if let Err(e) = self.file_command_tx.send(command) {
|
||
eprintln!("❌ Failed to send load command: {}", e);
|
||
return;
|
||
}
|
||
|
||
// Store operation state
|
||
self.file_operation = Some(FileOperation::Loading {
|
||
path,
|
||
progress_rx,
|
||
});
|
||
}
|
||
|
||
/// Update the "Open Recent" menu to reflect current config
|
||
fn update_recent_files_menu(&mut self) {
|
||
if let Some(menu_system) = &mut self.menu_system {
|
||
let recent_files = self.config.get_recent_files();
|
||
menu_system.update_recent_files(&recent_files);
|
||
}
|
||
}
|
||
|
||
/// Restore UI layout from loaded document
|
||
fn restore_layout_from_document(&mut self) {
|
||
let doc = self.action_executor.document();
|
||
|
||
// Restore saved layout if present
|
||
if let Some(saved_layout) = &doc.ui_layout {
|
||
self.current_layout = saved_layout.clone();
|
||
|
||
// Try to find matching base layout by name
|
||
if let Some(base_name) = &doc.ui_layout_base {
|
||
if let Some(index) = self.layouts.iter().position(|l| &l.name == base_name) {
|
||
self.current_layout_index = index;
|
||
} else {
|
||
// Base layout not found (maybe renamed/removed), default to first
|
||
self.current_layout_index = 0;
|
||
}
|
||
}
|
||
|
||
println!("✅ Restored UI layout from save file");
|
||
} else {
|
||
// No saved layout (old file format or new project)
|
||
// Keep the default (first layout)
|
||
self.current_layout_index = 0;
|
||
self.current_layout = self.layouts[0].layout.clone();
|
||
println!("ℹ️ No saved layout found, using default");
|
||
}
|
||
|
||
// Clear existing pane instances so they rebuild with new layout
|
||
self.pane_instances.clear();
|
||
}
|
||
|
||
/// Apply loaded project data (called after successful load in background)
|
||
fn apply_loaded_project(&mut self, loaded_project: lightningbeam_core::file_io::LoadedProject, path: std::path::PathBuf) {
|
||
use lightningbeam_core::action::ActionExecutor;
|
||
|
||
let apply_start = std::time::Instant::now();
|
||
eprintln!("📊 [APPLY] Starting apply_loaded_project() on UI thread...");
|
||
|
||
// Check for missing files
|
||
if !loaded_project.missing_files.is_empty() {
|
||
eprintln!("⚠️ {} missing files", loaded_project.missing_files.len());
|
||
for missing in &loaded_project.missing_files {
|
||
eprintln!(" - {}", missing.original_path.display());
|
||
}
|
||
// TODO Phase 5: Show recovery dialog
|
||
}
|
||
|
||
// Replace document
|
||
let step1_start = std::time::Instant::now();
|
||
self.action_executor = ActionExecutor::new(loaded_project.document);
|
||
eprintln!("📊 [APPLY] Step 1: Replace document took {:.2}ms", step1_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Restore UI layout from loaded document
|
||
let step2_start = std::time::Instant::now();
|
||
self.restore_layout_from_document();
|
||
eprintln!("📊 [APPLY] Step 2: Restore UI layout took {:.2}ms", step2_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Load audio pool FIRST (before setting project, so clips can reference pool entries)
|
||
let step3_start = std::time::Instant::now();
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
let audio_pool_entries = loaded_project.audio_pool_entries;
|
||
|
||
eprintln!("📊 [APPLY] Step 3: Starting audio pool load...");
|
||
if let Err(e) = controller.load_audio_pool(audio_pool_entries, &path) {
|
||
eprintln!("❌ Failed to load audio pool: {}", e);
|
||
return;
|
||
}
|
||
eprintln!("📊 [APPLY] Step 3: Load audio pool took {:.2}ms", step3_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Now set project (clips can now reference the loaded pool entries)
|
||
let step4_start = std::time::Instant::now();
|
||
if let Err(e) = controller.set_project(loaded_project.audio_project) {
|
||
eprintln!("❌ Failed to set project: {}", e);
|
||
return;
|
||
}
|
||
eprintln!("📊 [APPLY] Step 4: Set audio project took {:.2}ms", step4_start.elapsed().as_secs_f64() * 1000.0);
|
||
}
|
||
|
||
// Reset state
|
||
let step5_start = std::time::Instant::now();
|
||
self.layer_to_track_map.clear();
|
||
self.track_to_layer_map.clear();
|
||
eprintln!("📊 [APPLY] Step 5: Clear track maps took {:.2}ms", step5_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Sync audio layers (MIDI and Sampled)
|
||
let step6_start = std::time::Instant::now();
|
||
self.sync_audio_layers_to_backend();
|
||
eprintln!("📊 [APPLY] Step 6: Sync audio layers took {:.2}ms", step6_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Fetch waveforms for all audio clips in the loaded project
|
||
let step7_start = std::time::Instant::now();
|
||
// Collect pool indices first to avoid borrowing issues
|
||
let pool_indices: Vec<usize> = self.action_executor.document()
|
||
.audio_clips.values()
|
||
.filter_map(|clip| {
|
||
if let lightningbeam_core::clip::AudioClipType::Sampled { audio_pool_index } = &clip.clip_type {
|
||
Some(*audio_pool_index)
|
||
} else {
|
||
None
|
||
}
|
||
})
|
||
.collect();
|
||
|
||
let mut waveforms_fetched = 0;
|
||
for pool_index in pool_indices {
|
||
if self.fetch_waveform(pool_index).is_some() {
|
||
waveforms_fetched += 1;
|
||
}
|
||
}
|
||
eprintln!("📊 [APPLY] Step 7: Fetched {} waveforms in {:.2}ms", waveforms_fetched, step7_start.elapsed().as_secs_f64() * 1000.0);
|
||
|
||
// Reset playback state
|
||
self.playback_time = 0.0;
|
||
self.is_playing = false;
|
||
self.current_file_path = Some(path.clone());
|
||
|
||
// Add to recent files
|
||
self.config.add_recent_file(path.clone());
|
||
self.update_recent_files_menu();
|
||
|
||
// Set active layer
|
||
if let Some(first) = self.action_executor.document().root.children.first() {
|
||
self.active_layer_id = Some(first.id());
|
||
}
|
||
|
||
eprintln!("📊 [APPLY] ✅ Total apply_loaded_project() time: {:.2}ms", apply_start.elapsed().as_secs_f64() * 1000.0);
|
||
println!("✅ Loaded from: {}", path.display());
|
||
}
|
||
|
||
/// Import an image file as an ImageAsset
|
||
fn import_image(&mut self, path: &std::path::Path) {
|
||
use lightningbeam_core::clip::ImageAsset;
|
||
|
||
// Get filename for asset name
|
||
let name = path.file_stem()
|
||
.and_then(|s| s.to_str())
|
||
.unwrap_or("Untitled Image")
|
||
.to_string();
|
||
|
||
// Load image to get dimensions
|
||
match image::open(path) {
|
||
Ok(img) => {
|
||
let (width, height) = (img.width(), img.height());
|
||
|
||
// Read raw file data for embedding
|
||
let data = match std::fs::read(path) {
|
||
Ok(data) => Some(data),
|
||
Err(e) => {
|
||
eprintln!("Warning: Could not embed image data: {}", e);
|
||
None
|
||
}
|
||
};
|
||
|
||
// Create image asset
|
||
let mut asset = ImageAsset::new(&name, path, width, height);
|
||
asset.data = data;
|
||
|
||
// Add to document
|
||
let asset_id = self.action_executor.document_mut().add_image_asset(asset);
|
||
println!("Imported image '{}' ({}x{}) - ID: {}", name, width, height, asset_id);
|
||
}
|
||
Err(e) => {
|
||
eprintln!("Failed to load image '{}': {}", path.display(), e);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Import an audio file via daw-backend
|
||
fn import_audio(&mut self, path: &std::path::Path) {
|
||
use daw_backend::io::audio_file::AudioFile;
|
||
use lightningbeam_core::clip::{AudioClip, AudioClipType};
|
||
|
||
let name = path.file_stem()
|
||
.and_then(|s| s.to_str())
|
||
.unwrap_or("Untitled Audio")
|
||
.to_string();
|
||
|
||
// Load audio file via daw-backend
|
||
match AudioFile::load(path) {
|
||
Ok(audio_file) => {
|
||
let duration = audio_file.frames as f64 / audio_file.sample_rate as f64;
|
||
let channels = audio_file.channels;
|
||
let sample_rate = audio_file.sample_rate;
|
||
|
||
// Add to audio engine pool if available
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let pool_index = {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
// Send audio data to the engine
|
||
let path_str = path.to_string_lossy().to_string();
|
||
controller.add_audio_file(
|
||
path_str.clone(),
|
||
audio_file.data,
|
||
channels,
|
||
sample_rate,
|
||
);
|
||
|
||
// For now, use a placeholder pool index (the engine will assign the real one)
|
||
// In a full implementation, we'd wait for the AudioFileAdded event
|
||
self.action_executor.document().audio_clips.len()
|
||
}; // Controller lock is dropped here
|
||
|
||
// Create audio clip in document
|
||
let clip = AudioClip::new_sampled(&name, pool_index, duration);
|
||
let clip_id = self.action_executor.document_mut().add_audio_clip(clip);
|
||
|
||
// Fetch waveform from backend and cache it for rendering
|
||
if let Some(waveform) = self.fetch_waveform(pool_index) {
|
||
println!("✅ Cached waveform with {} peaks", waveform.len());
|
||
}
|
||
|
||
println!("Imported audio '{}' ({:.1}s, {}ch, {}Hz) - ID: {}",
|
||
name, duration, channels, sample_rate, clip_id);
|
||
} else {
|
||
eprintln!("Cannot import audio: audio engine not initialized");
|
||
}
|
||
}
|
||
Err(e) => {
|
||
eprintln!("Failed to load audio '{}': {}", path.display(), e);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Import a MIDI file via daw-backend
|
||
fn import_midi(&mut self, path: &std::path::Path) {
|
||
use lightningbeam_core::clip::AudioClip;
|
||
|
||
let name = path.file_stem()
|
||
.and_then(|s| s.to_str())
|
||
.unwrap_or("Untitled MIDI")
|
||
.to_string();
|
||
|
||
// Load MIDI file via daw-backend
|
||
match daw_backend::io::midi_file::load_midi_file(path, 0, 44100) {
|
||
Ok(midi_clip) => {
|
||
let duration = midi_clip.duration;
|
||
let event_count = midi_clip.events.len();
|
||
|
||
// Process MIDI events to cache format: (timestamp, note_number, is_note_on)
|
||
// Filter to note events only (status 0x90 = note-on, 0x80 = note-off)
|
||
let processed_events: Vec<(f64, u8, bool)> = midi_clip.events.iter()
|
||
.filter_map(|event| {
|
||
let status_type = event.status & 0xF0;
|
||
if status_type == 0x90 || status_type == 0x80 {
|
||
// Note-on is 0x90 with velocity > 0, Note-off is 0x80 or velocity = 0
|
||
let is_note_on = status_type == 0x90 && event.data2 > 0;
|
||
Some((event.timestamp, event.data1, is_note_on))
|
||
} else {
|
||
None // Ignore non-note events (CC, pitch bend, etc.)
|
||
}
|
||
})
|
||
.collect();
|
||
|
||
let note_event_count = processed_events.len();
|
||
|
||
// Add to backend MIDI clip pool FIRST and get the backend clip ID
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
controller.add_midi_clip_to_pool(midi_clip.clone());
|
||
let backend_clip_id = midi_clip.id; // The backend clip ID
|
||
|
||
// Cache MIDI events in frontend for rendering (thumbnails & timeline piano roll)
|
||
self.midi_event_cache.insert(backend_clip_id, processed_events);
|
||
|
||
// Create frontend MIDI clip referencing the backend pool
|
||
let clip = AudioClip::new_midi(&name, backend_clip_id, duration);
|
||
let frontend_clip_id = self.action_executor.document_mut().add_audio_clip(clip);
|
||
|
||
println!("Imported MIDI '{}' ({:.1}s, {} total events, {} note events) - Frontend ID: {}, Backend ID: {}",
|
||
name, duration, event_count, note_event_count, frontend_clip_id, backend_clip_id);
|
||
println!("✅ Added MIDI clip to backend pool and cached {} note events", note_event_count);
|
||
} else {
|
||
eprintln!("⚠️ Cannot import MIDI: audio system not available");
|
||
}
|
||
}
|
||
Err(e) => {
|
||
eprintln!("Failed to load MIDI '{}': {}", path.display(), e);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Import a video file (placeholder - decoder not yet ported)
|
||
fn import_video(&mut self, path: &std::path::Path) {
|
||
use lightningbeam_core::clip::VideoClip;
|
||
|
||
let name = path.file_stem()
|
||
.and_then(|s| s.to_str())
|
||
.unwrap_or("Untitled Video")
|
||
.to_string();
|
||
|
||
// TODO: Use video decoder to get actual dimensions/duration
|
||
// For now, create a placeholder with default values
|
||
let clip = VideoClip::new(
|
||
&name,
|
||
path.to_string_lossy().to_string(),
|
||
1920.0, // Default width (TODO: probe video)
|
||
1080.0, // Default height (TODO: probe video)
|
||
0.0, // Duration unknown (TODO: probe video)
|
||
30.0, // Default frame rate (TODO: probe video)
|
||
);
|
||
|
||
let clip_id = self.action_executor.document_mut().add_video_clip(clip);
|
||
println!("Imported video '{}' (placeholder - dimensions/duration unknown) - ID: {}", name, clip_id);
|
||
println!("Note: Video decoder not yet ported. Video preview unavailable.");
|
||
}
|
||
}
|
||
|
||
impl eframe::App for EditorApp {
|
||
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
|
||
// Disable egui's built-in Ctrl+Plus/Minus zoom behavior
|
||
// We handle zoom ourselves for the Stage pane
|
||
ctx.options_mut(|o| {
|
||
o.zoom_with_keyboard = false;
|
||
});
|
||
|
||
// Check for native menu events (macOS)
|
||
if let Some(menu_system) = &self.menu_system {
|
||
if let Some(action) = menu_system.check_events() {
|
||
self.handle_menu_action(action);
|
||
}
|
||
}
|
||
|
||
// Fetch missing waveforms on-demand (for lazy loading after project load)
|
||
// Collect pool indices that need waveforms
|
||
let missing_waveforms: Vec<usize> = self.action_executor.document()
|
||
.audio_clips.values()
|
||
.filter_map(|clip| {
|
||
if let lightningbeam_core::clip::AudioClipType::Sampled { audio_pool_index } = &clip.clip_type {
|
||
// Check if not already cached
|
||
if !self.waveform_cache.contains_key(audio_pool_index) {
|
||
Some(*audio_pool_index)
|
||
} else {
|
||
None
|
||
}
|
||
} else {
|
||
None
|
||
}
|
||
})
|
||
.collect();
|
||
|
||
// Fetch missing waveforms
|
||
for pool_index in missing_waveforms {
|
||
self.fetch_waveform(pool_index);
|
||
}
|
||
|
||
// Handle file operation progress
|
||
if let Some(ref mut operation) = self.file_operation {
|
||
// Set wait cursor
|
||
ctx.set_cursor_icon(egui::CursorIcon::Progress);
|
||
|
||
// Poll for progress updates
|
||
let mut operation_complete = false;
|
||
let mut loaded_project_data: Option<(lightningbeam_core::file_io::LoadedProject, std::path::PathBuf)> = None;
|
||
let mut update_recent_menu = false; // Track if we need to update recent files menu
|
||
|
||
match operation {
|
||
FileOperation::Saving { ref mut progress_rx, ref path } => {
|
||
while let Ok(progress) = progress_rx.try_recv() {
|
||
match progress {
|
||
FileProgress::Done => {
|
||
println!("✅ Save complete!");
|
||
self.current_file_path = Some(path.clone());
|
||
|
||
// Add to recent files
|
||
self.config.add_recent_file(path.clone());
|
||
update_recent_menu = true;
|
||
|
||
operation_complete = true;
|
||
}
|
||
FileProgress::Error(e) => {
|
||
eprintln!("❌ Save error: {}", e);
|
||
operation_complete = true;
|
||
}
|
||
_ => {
|
||
// Other progress states - just keep going
|
||
}
|
||
}
|
||
}
|
||
|
||
// Render progress dialog
|
||
egui::Window::new("Saving Project")
|
||
.collapsible(false)
|
||
.resizable(false)
|
||
.anchor(egui::Align2::CENTER_CENTER, egui::vec2(0.0, 0.0))
|
||
.show(ctx, |ui| {
|
||
ui.vertical_centered(|ui| {
|
||
ui.add(egui::Spinner::new());
|
||
ui.add_space(8.0);
|
||
ui.label("Saving project...");
|
||
ui.label(format!("Path: {}", path.display()));
|
||
});
|
||
});
|
||
}
|
||
FileOperation::Loading { ref mut progress_rx, ref path } => {
|
||
while let Ok(progress) = progress_rx.try_recv() {
|
||
match progress {
|
||
FileProgress::Complete(Ok(loaded_project)) => {
|
||
println!("✅ Load complete!");
|
||
// Store data to apply after dialog closes
|
||
loaded_project_data = Some((loaded_project, path.clone()));
|
||
operation_complete = true;
|
||
}
|
||
FileProgress::Complete(Err(e)) => {
|
||
eprintln!("❌ Load error: {}", e);
|
||
operation_complete = true;
|
||
}
|
||
FileProgress::Error(e) => {
|
||
eprintln!("❌ Load error: {}", e);
|
||
operation_complete = true;
|
||
}
|
||
_ => {
|
||
// Other progress states - just keep going
|
||
}
|
||
}
|
||
}
|
||
|
||
// Render progress dialog
|
||
egui::Window::new("Loading Project")
|
||
.collapsible(false)
|
||
.resizable(false)
|
||
.anchor(egui::Align2::CENTER_CENTER, egui::vec2(0.0, 0.0))
|
||
.show(ctx, |ui| {
|
||
ui.vertical_centered(|ui| {
|
||
ui.add(egui::Spinner::new());
|
||
ui.add_space(8.0);
|
||
ui.label("Loading project...");
|
||
ui.label(format!("Path: {}", path.display()));
|
||
});
|
||
});
|
||
}
|
||
}
|
||
|
||
// Clear operation if complete
|
||
if operation_complete {
|
||
self.file_operation = None;
|
||
}
|
||
|
||
// Apply loaded project data if available
|
||
if let Some((loaded_project, path)) = loaded_project_data {
|
||
self.apply_loaded_project(loaded_project, path);
|
||
}
|
||
|
||
// Update recent files menu if needed
|
||
if update_recent_menu {
|
||
self.update_recent_files_menu();
|
||
}
|
||
|
||
// Request repaint to keep updating progress
|
||
ctx.request_repaint();
|
||
}
|
||
|
||
// Poll audio events from the audio engine
|
||
if let Some(event_rx) = &mut self.audio_event_rx {
|
||
while let Ok(event) = event_rx.pop() {
|
||
use daw_backend::AudioEvent;
|
||
match event {
|
||
AudioEvent::PlaybackPosition(time) => {
|
||
self.playback_time = time;
|
||
}
|
||
AudioEvent::PlaybackStopped => {
|
||
self.is_playing = false;
|
||
}
|
||
_ => {} // Ignore other events for now
|
||
}
|
||
}
|
||
}
|
||
|
||
// Request continuous repaints when playing to update time display
|
||
if self.is_playing {
|
||
ctx.request_repaint();
|
||
}
|
||
|
||
// Top menu bar (egui-rendered on all platforms)
|
||
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||
if let Some(menu_system) = &self.menu_system {
|
||
let recent_files = self.config.get_recent_files();
|
||
if let Some(action) = menu_system.render_egui_menu_bar(ui, &recent_files) {
|
||
self.handle_menu_action(action);
|
||
}
|
||
}
|
||
});
|
||
|
||
// Main pane area
|
||
let mut layout_action: Option<LayoutAction> = None;
|
||
egui::CentralPanel::default().show(ctx, |ui| {
|
||
let available_rect = ui.available_rect_before_wrap();
|
||
|
||
// Reset hovered divider each frame
|
||
self.hovered_divider = None;
|
||
|
||
// Track fallback pane priority for view actions (reset each frame)
|
||
let mut fallback_pane_priority: Option<u32> = None;
|
||
|
||
// Registry for view action handlers (two-phase dispatch)
|
||
let mut pending_handlers: Vec<panes::ViewActionHandler> = Vec::new();
|
||
|
||
// Registry for actions to execute after rendering (two-phase dispatch)
|
||
let mut pending_actions: Vec<Box<dyn lightningbeam_core::action::Action>> = Vec::new();
|
||
|
||
// Create render context
|
||
let mut ctx = RenderContext {
|
||
tool_icon_cache: &mut self.tool_icon_cache,
|
||
icon_cache: &mut self.icon_cache,
|
||
selected_tool: &mut self.selected_tool,
|
||
fill_color: &mut self.fill_color,
|
||
stroke_color: &mut self.stroke_color,
|
||
active_color_mode: &mut self.active_color_mode,
|
||
pane_instances: &mut self.pane_instances,
|
||
pending_view_action: &mut self.pending_view_action,
|
||
fallback_pane_priority: &mut fallback_pane_priority,
|
||
pending_handlers: &mut pending_handlers,
|
||
theme: &self.theme,
|
||
action_executor: &mut self.action_executor,
|
||
selection: &mut self.selection,
|
||
active_layer_id: &mut self.active_layer_id,
|
||
tool_state: &mut self.tool_state,
|
||
pending_actions: &mut pending_actions,
|
||
draw_simplify_mode: &mut self.draw_simplify_mode,
|
||
rdp_tolerance: &mut self.rdp_tolerance,
|
||
schneider_max_error: &mut self.schneider_max_error,
|
||
audio_controller: self.audio_controller.as_ref(),
|
||
playback_time: &mut self.playback_time,
|
||
is_playing: &mut self.is_playing,
|
||
dragging_asset: &mut self.dragging_asset,
|
||
stroke_width: &mut self.stroke_width,
|
||
fill_enabled: &mut self.fill_enabled,
|
||
paint_bucket_gap_tolerance: &mut self.paint_bucket_gap_tolerance,
|
||
polygon_sides: &mut self.polygon_sides,
|
||
layer_to_track_map: &self.layer_to_track_map,
|
||
midi_event_cache: &self.midi_event_cache,
|
||
waveform_cache: &self.waveform_cache,
|
||
waveform_image_cache: &mut self.waveform_image_cache,
|
||
};
|
||
|
||
render_layout_node(
|
||
ui,
|
||
&mut self.current_layout,
|
||
available_rect,
|
||
&mut self.drag_state,
|
||
&mut self.hovered_divider,
|
||
&mut self.selected_pane,
|
||
&mut layout_action,
|
||
&mut self.split_preview_mode,
|
||
&Vec::new(), // Root path
|
||
&mut ctx,
|
||
);
|
||
|
||
// Execute action on the best handler (two-phase dispatch)
|
||
if let Some(action) = &self.pending_view_action {
|
||
if let Some(best_handler) = pending_handlers.iter().min_by_key(|h| h.priority) {
|
||
// Look up the pane instance and execute the action
|
||
if let Some(pane_instance) = self.pane_instances.get_mut(&best_handler.pane_path) {
|
||
match pane_instance {
|
||
panes::PaneInstance::Stage(stage_pane) => {
|
||
stage_pane.execute_view_action(action, best_handler.zoom_center);
|
||
}
|
||
_ => {} // Other pane types don't handle view actions yet
|
||
}
|
||
}
|
||
}
|
||
// Clear the pending action after execution
|
||
self.pending_view_action = None;
|
||
}
|
||
|
||
// Execute all pending actions (two-phase dispatch)
|
||
for action in pending_actions {
|
||
// Create backend context for actions that need backend sync
|
||
if let Some(ref controller_arc) = self.audio_controller {
|
||
let mut controller = controller_arc.lock().unwrap();
|
||
let mut backend_context = lightningbeam_core::action::BackendContext {
|
||
audio_controller: Some(&mut *controller),
|
||
layer_to_track_map: &self.layer_to_track_map,
|
||
};
|
||
|
||
// Execute action with backend synchronization
|
||
if let Err(e) = self.action_executor.execute_with_backend(action, &mut backend_context) {
|
||
eprintln!("Action execution failed: {}", e);
|
||
}
|
||
} else {
|
||
// No audio system available, execute without backend
|
||
self.action_executor.execute(action);
|
||
}
|
||
}
|
||
|
||
// Set cursor based on hover state
|
||
if let Some((_, is_horizontal)) = self.hovered_divider {
|
||
if is_horizontal {
|
||
ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeHorizontal);
|
||
} else {
|
||
ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeVertical);
|
||
}
|
||
}
|
||
});
|
||
|
||
// Handle ESC key and click-outside to cancel split preview
|
||
if let SplitPreviewMode::Active { hovered_pane, .. } = &self.split_preview_mode {
|
||
let should_cancel = ctx.input(|i| {
|
||
// Cancel on ESC key
|
||
if i.key_pressed(egui::Key::Escape) {
|
||
return true;
|
||
}
|
||
// Cancel on click outside any pane
|
||
if i.pointer.primary_clicked() && hovered_pane.is_none() {
|
||
return true;
|
||
}
|
||
false
|
||
});
|
||
|
||
if should_cancel {
|
||
self.split_preview_mode = SplitPreviewMode::None;
|
||
}
|
||
}
|
||
|
||
// Apply layout action after rendering to avoid borrow issues
|
||
if let Some(action) = layout_action {
|
||
self.apply_layout_action(action);
|
||
}
|
||
|
||
// Check keyboard shortcuts AFTER UI is rendered
|
||
// This ensures text fields have had a chance to claim focus first
|
||
let wants_keyboard = ctx.wants_keyboard_input();
|
||
|
||
ctx.input(|i| {
|
||
// Check menu shortcuts that use modifiers (Cmd+S, etc.) - allow even when typing
|
||
// But skip shortcuts without modifiers when keyboard input is claimed (e.g., virtual piano)
|
||
if let Some(action) = MenuSystem::check_shortcuts(i) {
|
||
// Only trigger if keyboard isn't claimed OR the shortcut uses modifiers
|
||
if !wants_keyboard || i.modifiers.ctrl || i.modifiers.command || i.modifiers.alt || i.modifiers.shift {
|
||
self.handle_menu_action(action);
|
||
}
|
||
}
|
||
|
||
// Check tool shortcuts (only if no modifiers are held AND no text input is focused)
|
||
if !wants_keyboard && !i.modifiers.ctrl && !i.modifiers.shift && !i.modifiers.alt && !i.modifiers.command {
|
||
use lightningbeam_core::tool::Tool;
|
||
|
||
if i.key_pressed(egui::Key::V) {
|
||
self.selected_tool = Tool::Select;
|
||
} else if i.key_pressed(egui::Key::P) {
|
||
self.selected_tool = Tool::Draw;
|
||
} else if i.key_pressed(egui::Key::Q) {
|
||
self.selected_tool = Tool::Transform;
|
||
} else if i.key_pressed(egui::Key::R) {
|
||
self.selected_tool = Tool::Rectangle;
|
||
} else if i.key_pressed(egui::Key::E) {
|
||
self.selected_tool = Tool::Ellipse;
|
||
} else if i.key_pressed(egui::Key::B) {
|
||
self.selected_tool = Tool::PaintBucket;
|
||
} else if i.key_pressed(egui::Key::I) {
|
||
self.selected_tool = Tool::Eyedropper;
|
||
} else if i.key_pressed(egui::Key::L) {
|
||
self.selected_tool = Tool::Line;
|
||
} else if i.key_pressed(egui::Key::G) {
|
||
self.selected_tool = Tool::Polygon;
|
||
} else if i.key_pressed(egui::Key::A) {
|
||
self.selected_tool = Tool::BezierEdit;
|
||
} else if i.key_pressed(egui::Key::T) {
|
||
self.selected_tool = Tool::Text;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
/// Context for rendering operations - bundles all mutable state needed during rendering
|
||
/// This avoids having 25+ individual parameters in rendering functions
|
||
struct RenderContext<'a> {
|
||
tool_icon_cache: &'a mut ToolIconCache,
|
||
icon_cache: &'a mut IconCache,
|
||
selected_tool: &'a mut Tool,
|
||
fill_color: &'a mut egui::Color32,
|
||
stroke_color: &'a mut egui::Color32,
|
||
active_color_mode: &'a mut panes::ColorMode,
|
||
pane_instances: &'a mut HashMap<NodePath, PaneInstance>,
|
||
pending_view_action: &'a mut Option<MenuAction>,
|
||
fallback_pane_priority: &'a mut Option<u32>,
|
||
pending_handlers: &'a mut Vec<panes::ViewActionHandler>,
|
||
theme: &'a Theme,
|
||
action_executor: &'a mut lightningbeam_core::action::ActionExecutor,
|
||
selection: &'a mut lightningbeam_core::selection::Selection,
|
||
active_layer_id: &'a mut Option<Uuid>,
|
||
tool_state: &'a mut lightningbeam_core::tool::ToolState,
|
||
pending_actions: &'a mut Vec<Box<dyn lightningbeam_core::action::Action>>,
|
||
draw_simplify_mode: &'a mut lightningbeam_core::tool::SimplifyMode,
|
||
rdp_tolerance: &'a mut f64,
|
||
schneider_max_error: &'a mut f64,
|
||
audio_controller: Option<&'a std::sync::Arc<std::sync::Mutex<daw_backend::EngineController>>>,
|
||
playback_time: &'a mut f64,
|
||
is_playing: &'a mut bool,
|
||
dragging_asset: &'a mut Option<panes::DraggingAsset>,
|
||
// Tool-specific options for infopanel
|
||
stroke_width: &'a mut f64,
|
||
fill_enabled: &'a mut bool,
|
||
paint_bucket_gap_tolerance: &'a mut f64,
|
||
polygon_sides: &'a mut u32,
|
||
/// Mapping from Document layer UUIDs to daw-backend TrackIds
|
||
layer_to_track_map: &'a std::collections::HashMap<Uuid, daw_backend::TrackId>,
|
||
/// Cache of MIDI events for rendering (keyed by backend midi_clip_id)
|
||
midi_event_cache: &'a HashMap<u32, Vec<(f64, u8, bool)>>,
|
||
/// Cache of waveform data for rendering (keyed by audio_pool_index)
|
||
waveform_cache: &'a HashMap<usize, Vec<daw_backend::WaveformPeak>>,
|
||
/// Cache of rendered waveform images (GPU textures)
|
||
waveform_image_cache: &'a mut waveform_image_cache::WaveformImageCache,
|
||
}
|
||
|
||
/// Recursively render a layout node with drag support
|
||
fn render_layout_node(
|
||
ui: &mut egui::Ui,
|
||
node: &mut LayoutNode,
|
||
rect: egui::Rect,
|
||
drag_state: &mut DragState,
|
||
hovered_divider: &mut Option<(NodePath, bool)>,
|
||
selected_pane: &mut Option<NodePath>,
|
||
layout_action: &mut Option<LayoutAction>,
|
||
split_preview_mode: &mut SplitPreviewMode,
|
||
path: &NodePath,
|
||
ctx: &mut RenderContext,
|
||
) {
|
||
match node {
|
||
LayoutNode::Pane { name } => {
|
||
render_pane(ui, name, rect, selected_pane, layout_action, split_preview_mode, path, ctx);
|
||
}
|
||
LayoutNode::HorizontalGrid { percent, children } => {
|
||
// Handle dragging
|
||
if drag_state.is_dragging && drag_state.node_path == *path {
|
||
if let Some(pointer_pos) = ui.input(|i| i.pointer.interact_pos()) {
|
||
// Calculate new percentage based on pointer position
|
||
let new_percent = ((pointer_pos.x - rect.left()) / rect.width() * 100.0)
|
||
.clamp(10.0, 90.0); // Clamp to prevent too small panes
|
||
*percent = new_percent;
|
||
}
|
||
}
|
||
|
||
// Split horizontally (left | right)
|
||
let split_x = rect.left() + (rect.width() * *percent / 100.0);
|
||
|
||
let left_rect = egui::Rect::from_min_max(rect.min, egui::pos2(split_x, rect.max.y));
|
||
|
||
let right_rect =
|
||
egui::Rect::from_min_max(egui::pos2(split_x, rect.min.y), rect.max);
|
||
|
||
// Render children
|
||
let mut left_path = path.clone();
|
||
left_path.push(0);
|
||
render_layout_node(
|
||
ui,
|
||
&mut children[0],
|
||
left_rect,
|
||
drag_state,
|
||
hovered_divider,
|
||
selected_pane,
|
||
layout_action,
|
||
split_preview_mode,
|
||
&left_path,
|
||
ctx,
|
||
);
|
||
|
||
let mut right_path = path.clone();
|
||
right_path.push(1);
|
||
render_layout_node(
|
||
ui,
|
||
&mut children[1],
|
||
right_rect,
|
||
drag_state,
|
||
hovered_divider,
|
||
selected_pane,
|
||
layout_action,
|
||
split_preview_mode,
|
||
&right_path,
|
||
ctx,
|
||
);
|
||
|
||
// Draw divider with interaction
|
||
let divider_width = 8.0;
|
||
let divider_rect = egui::Rect::from_min_max(
|
||
egui::pos2(split_x - divider_width / 2.0, rect.min.y),
|
||
egui::pos2(split_x + divider_width / 2.0, rect.max.y),
|
||
);
|
||
|
||
let divider_id = ui.id().with(("divider", path));
|
||
let response = ui.interact(divider_rect, divider_id, egui::Sense::click_and_drag());
|
||
|
||
// Check if pointer is over divider
|
||
if response.hovered() {
|
||
*hovered_divider = Some((path.clone(), true));
|
||
}
|
||
|
||
// Handle drag start
|
||
if response.drag_started() {
|
||
drag_state.is_dragging = true;
|
||
drag_state.node_path = path.clone();
|
||
drag_state.is_horizontal = true;
|
||
}
|
||
|
||
// Handle drag end
|
||
if response.drag_stopped() {
|
||
drag_state.is_dragging = false;
|
||
}
|
||
|
||
// Context menu on right-click
|
||
response.context_menu(|ui| {
|
||
ui.set_min_width(180.0);
|
||
|
||
if ui.button("Split Horizontal ->").clicked() {
|
||
*layout_action = Some(LayoutAction::EnterSplitPreviewHorizontal);
|
||
ui.close_menu();
|
||
}
|
||
|
||
if ui.button("Split Vertical |").clicked() {
|
||
*layout_action = Some(LayoutAction::EnterSplitPreviewVertical);
|
||
ui.close_menu();
|
||
}
|
||
|
||
ui.separator();
|
||
|
||
if ui.button("< Join Left").clicked() {
|
||
let mut path_keep_right = path.clone();
|
||
path_keep_right.push(1); // Remove left, keep right child
|
||
*layout_action = Some(LayoutAction::RemoveSplit(path_keep_right));
|
||
ui.close_menu();
|
||
}
|
||
|
||
if ui.button("Join Right >").clicked() {
|
||
let mut path_keep_left = path.clone();
|
||
path_keep_left.push(0); // Remove right, keep left child
|
||
*layout_action = Some(LayoutAction::RemoveSplit(path_keep_left));
|
||
ui.close_menu();
|
||
}
|
||
|
||
});
|
||
|
||
// Visual feedback
|
||
let divider_color = if response.hovered() || response.dragged() {
|
||
egui::Color32::from_gray(120)
|
||
} else {
|
||
egui::Color32::from_gray(60)
|
||
};
|
||
|
||
ui.painter().vline(
|
||
split_x,
|
||
rect.y_range(),
|
||
egui::Stroke::new(2.0, divider_color),
|
||
);
|
||
}
|
||
LayoutNode::VerticalGrid { percent, children } => {
|
||
// Handle dragging
|
||
if drag_state.is_dragging && drag_state.node_path == *path {
|
||
if let Some(pointer_pos) = ui.input(|i| i.pointer.interact_pos()) {
|
||
// Calculate new percentage based on pointer position
|
||
let new_percent = ((pointer_pos.y - rect.top()) / rect.height() * 100.0)
|
||
.clamp(10.0, 90.0); // Clamp to prevent too small panes
|
||
*percent = new_percent;
|
||
}
|
||
}
|
||
|
||
// Split vertically (top / bottom)
|
||
let split_y = rect.top() + (rect.height() * *percent / 100.0);
|
||
|
||
let top_rect = egui::Rect::from_min_max(rect.min, egui::pos2(rect.max.x, split_y));
|
||
|
||
let bottom_rect =
|
||
egui::Rect::from_min_max(egui::pos2(rect.min.x, split_y), rect.max);
|
||
|
||
// Render children
|
||
let mut top_path = path.clone();
|
||
top_path.push(0);
|
||
render_layout_node(
|
||
ui,
|
||
&mut children[0],
|
||
top_rect,
|
||
drag_state,
|
||
hovered_divider,
|
||
selected_pane,
|
||
layout_action,
|
||
split_preview_mode,
|
||
&top_path,
|
||
ctx,
|
||
);
|
||
|
||
let mut bottom_path = path.clone();
|
||
bottom_path.push(1);
|
||
render_layout_node(
|
||
ui,
|
||
&mut children[1],
|
||
bottom_rect,
|
||
drag_state,
|
||
hovered_divider,
|
||
selected_pane,
|
||
layout_action,
|
||
split_preview_mode,
|
||
&bottom_path,
|
||
ctx,
|
||
);
|
||
|
||
// Draw divider with interaction
|
||
let divider_height = 8.0;
|
||
let divider_rect = egui::Rect::from_min_max(
|
||
egui::pos2(rect.min.x, split_y - divider_height / 2.0),
|
||
egui::pos2(rect.max.x, split_y + divider_height / 2.0),
|
||
);
|
||
|
||
let divider_id = ui.id().with(("divider", path));
|
||
let response = ui.interact(divider_rect, divider_id, egui::Sense::click_and_drag());
|
||
|
||
// Check if pointer is over divider
|
||
if response.hovered() {
|
||
*hovered_divider = Some((path.clone(), false));
|
||
}
|
||
|
||
// Handle drag start
|
||
if response.drag_started() {
|
||
drag_state.is_dragging = true;
|
||
drag_state.node_path = path.clone();
|
||
drag_state.is_horizontal = false;
|
||
}
|
||
|
||
// Handle drag end
|
||
if response.drag_stopped() {
|
||
drag_state.is_dragging = false;
|
||
}
|
||
|
||
// Context menu on right-click
|
||
response.context_menu(|ui| {
|
||
ui.set_min_width(180.0);
|
||
|
||
if ui.button("Split Horizontal ->").clicked() {
|
||
*layout_action = Some(LayoutAction::EnterSplitPreviewHorizontal);
|
||
ui.close_menu();
|
||
}
|
||
|
||
if ui.button("Split Vertical |").clicked() {
|
||
*layout_action = Some(LayoutAction::EnterSplitPreviewVertical);
|
||
ui.close_menu();
|
||
}
|
||
|
||
ui.separator();
|
||
|
||
if ui.button("^ Join Up").clicked() {
|
||
let mut path_keep_bottom = path.clone();
|
||
path_keep_bottom.push(1); // Remove top, keep bottom child
|
||
*layout_action = Some(LayoutAction::RemoveSplit(path_keep_bottom));
|
||
ui.close_menu();
|
||
}
|
||
|
||
if ui.button("Join Down v").clicked() {
|
||
let mut path_keep_top = path.clone();
|
||
path_keep_top.push(0); // Remove bottom, keep top child
|
||
*layout_action = Some(LayoutAction::RemoveSplit(path_keep_top));
|
||
ui.close_menu();
|
||
}
|
||
|
||
});
|
||
|
||
// Visual feedback
|
||
let divider_color = if response.hovered() || response.dragged() {
|
||
egui::Color32::from_gray(120)
|
||
} else {
|
||
egui::Color32::from_gray(60)
|
||
};
|
||
|
||
ui.painter().hline(
|
||
rect.x_range(),
|
||
split_y,
|
||
egui::Stroke::new(2.0, divider_color),
|
||
);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Render a single pane with its content
|
||
fn render_pane(
|
||
ui: &mut egui::Ui,
|
||
pane_name: &mut String,
|
||
rect: egui::Rect,
|
||
selected_pane: &mut Option<NodePath>,
|
||
layout_action: &mut Option<LayoutAction>,
|
||
split_preview_mode: &mut SplitPreviewMode,
|
||
path: &NodePath,
|
||
ctx: &mut RenderContext,
|
||
) {
|
||
let pane_type = PaneType::from_name(pane_name);
|
||
|
||
// Define header and content areas
|
||
let header_height = 40.0;
|
||
let header_rect = egui::Rect::from_min_size(
|
||
rect.min,
|
||
egui::vec2(rect.width(), header_height),
|
||
);
|
||
let content_rect = egui::Rect::from_min_size(
|
||
rect.min + egui::vec2(0.0, header_height),
|
||
egui::vec2(rect.width(), rect.height() - header_height),
|
||
);
|
||
|
||
// Draw header background
|
||
ui.painter().rect_filled(
|
||
header_rect,
|
||
0.0,
|
||
egui::Color32::from_rgb(35, 35, 35),
|
||
);
|
||
|
||
// Draw content background
|
||
let bg_color = if let Some(pane_type) = pane_type {
|
||
pane_color(pane_type)
|
||
} else {
|
||
egui::Color32::from_rgb(40, 40, 40)
|
||
};
|
||
ui.painter().rect_filled(content_rect, 0.0, bg_color);
|
||
|
||
// Draw border around entire pane
|
||
let border_color = egui::Color32::from_gray(80);
|
||
let border_width = 1.0;
|
||
ui.painter().rect_stroke(
|
||
rect,
|
||
0.0,
|
||
egui::Stroke::new(border_width, border_color),
|
||
egui::StrokeKind::Middle,
|
||
);
|
||
|
||
// Draw header separator line
|
||
ui.painter().hline(
|
||
rect.x_range(),
|
||
header_rect.max.y,
|
||
egui::Stroke::new(1.0, egui::Color32::from_gray(50)),
|
||
);
|
||
|
||
// Render icon button in header (left side)
|
||
let icon_size = 24.0;
|
||
let icon_padding = 8.0;
|
||
let icon_button_rect = egui::Rect::from_min_size(
|
||
header_rect.min + egui::vec2(icon_padding, icon_padding),
|
||
egui::vec2(icon_size, icon_size),
|
||
);
|
||
|
||
// Draw icon button background
|
||
ui.painter().rect_filled(
|
||
icon_button_rect,
|
||
4.0,
|
||
egui::Color32::from_rgba_premultiplied(50, 50, 50, 200),
|
||
);
|
||
|
||
// Load and render icon if available
|
||
if let Some(pane_type) = pane_type {
|
||
if let Some(icon) = ctx.icon_cache.get_or_load(pane_type) {
|
||
let icon_texture_id = icon.texture_id(ui.ctx());
|
||
let icon_rect = icon_button_rect.shrink(2.0); // Small padding inside button
|
||
ui.painter().image(
|
||
icon_texture_id,
|
||
icon_rect,
|
||
egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)),
|
||
egui::Color32::WHITE,
|
||
);
|
||
}
|
||
}
|
||
|
||
// Make icon button interactive (show pane type menu on click)
|
||
let icon_button_id = ui.id().with(("icon_button", path));
|
||
let icon_response = ui.interact(icon_button_rect, icon_button_id, egui::Sense::click());
|
||
|
||
if icon_response.hovered() {
|
||
ui.painter().rect_stroke(
|
||
icon_button_rect,
|
||
4.0,
|
||
egui::Stroke::new(1.0, egui::Color32::from_gray(180)),
|
||
egui::StrokeKind::Middle,
|
||
);
|
||
}
|
||
|
||
// Show pane type selector menu on left click
|
||
let menu_id = ui.id().with(("pane_type_menu", path));
|
||
if icon_response.clicked() {
|
||
ui.memory_mut(|mem| mem.toggle_popup(menu_id));
|
||
}
|
||
|
||
egui::popup::popup_below_widget(ui, menu_id, &icon_response, egui::PopupCloseBehavior::CloseOnClickOutside, |ui| {
|
||
ui.set_min_width(200.0);
|
||
ui.label("Select Pane Type:");
|
||
ui.separator();
|
||
|
||
for pane_type_option in PaneType::all() {
|
||
// Load icon for this pane type
|
||
if let Some(icon) = ctx.icon_cache.get_or_load(*pane_type_option) {
|
||
ui.horizontal(|ui| {
|
||
// Show icon
|
||
let icon_texture_id = icon.texture_id(ui.ctx());
|
||
let icon_size = egui::vec2(16.0, 16.0);
|
||
ui.add(egui::Image::new((icon_texture_id, icon_size)));
|
||
|
||
// Show label with selection
|
||
if ui.selectable_label(
|
||
pane_type == Some(*pane_type_option),
|
||
pane_type_option.display_name()
|
||
).clicked() {
|
||
*pane_name = pane_type_option.to_name().to_string();
|
||
ui.memory_mut(|mem| mem.close_popup());
|
||
}
|
||
});
|
||
} else {
|
||
// Fallback if icon fails to load
|
||
if ui.selectable_label(
|
||
pane_type == Some(*pane_type_option),
|
||
pane_type_option.display_name()
|
||
).clicked() {
|
||
*pane_name = pane_type_option.to_name().to_string();
|
||
ui.memory_mut(|mem| mem.close_popup());
|
||
}
|
||
}
|
||
}
|
||
});
|
||
|
||
// Draw pane title in header
|
||
let title_text = if let Some(pane_type) = pane_type {
|
||
pane_type.display_name()
|
||
} else {
|
||
pane_name.as_str()
|
||
};
|
||
let title_pos = header_rect.min + egui::vec2(icon_padding * 2.0 + icon_size + 8.0, header_height / 2.0);
|
||
ui.painter().text(
|
||
title_pos,
|
||
egui::Align2::LEFT_CENTER,
|
||
title_text,
|
||
egui::FontId::proportional(14.0),
|
||
egui::Color32::from_gray(220),
|
||
);
|
||
|
||
// Create header controls area (positioned after title)
|
||
let title_width = 150.0; // Approximate width for title
|
||
let header_controls_rect = egui::Rect::from_min_size(
|
||
header_rect.min + egui::vec2(icon_padding * 2.0 + icon_size + 8.0 + title_width, 0.0),
|
||
egui::vec2(header_rect.width() - (icon_padding * 2.0 + icon_size + 8.0 + title_width), header_height),
|
||
);
|
||
|
||
// Render pane-specific header controls (if pane has them)
|
||
if let Some(pane_type) = pane_type {
|
||
// Get or create pane instance for header rendering
|
||
let needs_new_instance = ctx.pane_instances
|
||
.get(path)
|
||
.map(|instance| instance.pane_type() != pane_type)
|
||
.unwrap_or(true);
|
||
|
||
if needs_new_instance {
|
||
ctx.pane_instances.insert(path.clone(), panes::PaneInstance::new(pane_type));
|
||
}
|
||
|
||
if let Some(pane_instance) = ctx.pane_instances.get_mut(path) {
|
||
let mut header_ui = ui.new_child(egui::UiBuilder::new().max_rect(header_controls_rect).layout(egui::Layout::left_to_right(egui::Align::Center)));
|
||
let mut shared = panes::SharedPaneState {
|
||
tool_icon_cache: ctx.tool_icon_cache,
|
||
icon_cache: ctx.icon_cache,
|
||
selected_tool: ctx.selected_tool,
|
||
fill_color: ctx.fill_color,
|
||
stroke_color: ctx.stroke_color,
|
||
active_color_mode: ctx.active_color_mode,
|
||
pending_view_action: ctx.pending_view_action,
|
||
fallback_pane_priority: ctx.fallback_pane_priority,
|
||
theme: ctx.theme,
|
||
pending_handlers: ctx.pending_handlers,
|
||
action_executor: ctx.action_executor,
|
||
selection: ctx.selection,
|
||
active_layer_id: ctx.active_layer_id,
|
||
tool_state: ctx.tool_state,
|
||
pending_actions: ctx.pending_actions,
|
||
draw_simplify_mode: ctx.draw_simplify_mode,
|
||
rdp_tolerance: ctx.rdp_tolerance,
|
||
schneider_max_error: ctx.schneider_max_error,
|
||
audio_controller: ctx.audio_controller,
|
||
layer_to_track_map: ctx.layer_to_track_map,
|
||
playback_time: ctx.playback_time,
|
||
is_playing: ctx.is_playing,
|
||
dragging_asset: ctx.dragging_asset,
|
||
stroke_width: ctx.stroke_width,
|
||
fill_enabled: ctx.fill_enabled,
|
||
paint_bucket_gap_tolerance: ctx.paint_bucket_gap_tolerance,
|
||
polygon_sides: ctx.polygon_sides,
|
||
midi_event_cache: ctx.midi_event_cache,
|
||
waveform_cache: ctx.waveform_cache,
|
||
waveform_image_cache: ctx.waveform_image_cache,
|
||
};
|
||
pane_instance.render_header(&mut header_ui, &mut shared);
|
||
}
|
||
}
|
||
|
||
// Make pane content clickable (use content rect, not header, for split preview interaction)
|
||
let pane_id = ui.id().with(("pane", path));
|
||
let response = ui.interact(content_rect, pane_id, egui::Sense::click());
|
||
|
||
// Render pane-specific content using trait-based system
|
||
if let Some(pane_type) = pane_type {
|
||
// Get or create pane instance for this path
|
||
// Check if we need a new instance (either doesn't exist or type changed)
|
||
let needs_new_instance = ctx.pane_instances
|
||
.get(path)
|
||
.map(|instance| instance.pane_type() != pane_type)
|
||
.unwrap_or(true);
|
||
|
||
if needs_new_instance {
|
||
ctx.pane_instances.insert(path.clone(), PaneInstance::new(pane_type));
|
||
}
|
||
|
||
// Get the pane instance and render its content
|
||
if let Some(pane_instance) = ctx.pane_instances.get_mut(path) {
|
||
// Create shared state
|
||
let mut shared = SharedPaneState {
|
||
tool_icon_cache: ctx.tool_icon_cache,
|
||
icon_cache: ctx.icon_cache,
|
||
selected_tool: ctx.selected_tool,
|
||
fill_color: ctx.fill_color,
|
||
stroke_color: ctx.stroke_color,
|
||
active_color_mode: ctx.active_color_mode,
|
||
pending_view_action: ctx.pending_view_action,
|
||
fallback_pane_priority: ctx.fallback_pane_priority,
|
||
theme: ctx.theme,
|
||
pending_handlers: ctx.pending_handlers,
|
||
action_executor: ctx.action_executor,
|
||
selection: ctx.selection,
|
||
active_layer_id: ctx.active_layer_id,
|
||
tool_state: ctx.tool_state,
|
||
pending_actions: ctx.pending_actions,
|
||
draw_simplify_mode: ctx.draw_simplify_mode,
|
||
rdp_tolerance: ctx.rdp_tolerance,
|
||
schneider_max_error: ctx.schneider_max_error,
|
||
audio_controller: ctx.audio_controller,
|
||
layer_to_track_map: ctx.layer_to_track_map,
|
||
playback_time: ctx.playback_time,
|
||
is_playing: ctx.is_playing,
|
||
dragging_asset: ctx.dragging_asset,
|
||
stroke_width: ctx.stroke_width,
|
||
fill_enabled: ctx.fill_enabled,
|
||
paint_bucket_gap_tolerance: ctx.paint_bucket_gap_tolerance,
|
||
polygon_sides: ctx.polygon_sides,
|
||
midi_event_cache: ctx.midi_event_cache,
|
||
waveform_cache: ctx.waveform_cache,
|
||
waveform_image_cache: ctx.waveform_image_cache,
|
||
};
|
||
|
||
// Render pane content (header was already rendered above)
|
||
pane_instance.render_content(ui, content_rect, path, &mut shared);
|
||
}
|
||
} else {
|
||
// Unknown pane type - draw placeholder
|
||
let content_text = "Unknown pane type";
|
||
let text_pos = content_rect.center();
|
||
ui.painter().text(
|
||
text_pos,
|
||
egui::Align2::CENTER_CENTER,
|
||
content_text,
|
||
egui::FontId::proportional(16.0),
|
||
egui::Color32::from_gray(150),
|
||
);
|
||
}
|
||
|
||
// Handle split preview mode (rendered AFTER pane content for proper z-ordering)
|
||
if let SplitPreviewMode::Active {
|
||
is_horizontal,
|
||
hovered_pane,
|
||
split_percent,
|
||
} = split_preview_mode
|
||
{
|
||
// Check if mouse is over this pane
|
||
if let Some(pointer_pos) = ui.input(|i| i.pointer.hover_pos()) {
|
||
if rect.contains(pointer_pos) {
|
||
// Update hovered pane
|
||
*hovered_pane = Some(path.clone());
|
||
|
||
// Calculate split percentage based on mouse position
|
||
*split_percent = if *is_horizontal {
|
||
((pointer_pos.x - rect.left()) / rect.width() * 100.0).clamp(10.0, 90.0)
|
||
} else {
|
||
((pointer_pos.y - rect.top()) / rect.height() * 100.0).clamp(10.0, 90.0)
|
||
};
|
||
|
||
// Render split preview overlay
|
||
let grey_overlay = egui::Color32::from_rgba_premultiplied(128, 128, 128, 30);
|
||
|
||
if *is_horizontal {
|
||
let split_x = rect.left() + (rect.width() * *split_percent / 100.0);
|
||
|
||
// First half
|
||
let first_rect = egui::Rect::from_min_max(
|
||
rect.min,
|
||
egui::pos2(split_x, rect.max.y),
|
||
);
|
||
ui.painter().rect_filled(first_rect, 0.0, grey_overlay);
|
||
|
||
// Second half
|
||
let second_rect = egui::Rect::from_min_max(
|
||
egui::pos2(split_x, rect.min.y),
|
||
rect.max,
|
||
);
|
||
ui.painter().rect_filled(second_rect, 0.0, grey_overlay);
|
||
|
||
// Divider line
|
||
ui.painter().vline(
|
||
split_x,
|
||
rect.y_range(),
|
||
egui::Stroke::new(2.0, egui::Color32::BLACK),
|
||
);
|
||
} else {
|
||
let split_y = rect.top() + (rect.height() * *split_percent / 100.0);
|
||
|
||
// First half
|
||
let first_rect = egui::Rect::from_min_max(
|
||
rect.min,
|
||
egui::pos2(rect.max.x, split_y),
|
||
);
|
||
ui.painter().rect_filled(first_rect, 0.0, grey_overlay);
|
||
|
||
// Second half
|
||
let second_rect = egui::Rect::from_min_max(
|
||
egui::pos2(rect.min.x, split_y),
|
||
rect.max,
|
||
);
|
||
ui.painter().rect_filled(second_rect, 0.0, grey_overlay);
|
||
|
||
// Divider line
|
||
ui.painter().hline(
|
||
rect.x_range(),
|
||
split_y,
|
||
egui::Stroke::new(2.0, egui::Color32::BLACK),
|
||
);
|
||
}
|
||
|
||
// Create a high-priority interaction for split preview (rendered last = highest priority)
|
||
let split_preview_id = ui.id().with(("split_preview", path));
|
||
let split_response = ui.interact(rect, split_preview_id, egui::Sense::click());
|
||
|
||
// If clicked, perform the split
|
||
if split_response.clicked() {
|
||
if *is_horizontal {
|
||
*layout_action = Some(LayoutAction::SplitHorizontal(path.clone(), *split_percent));
|
||
} else {
|
||
*layout_action = Some(LayoutAction::SplitVertical(path.clone(), *split_percent));
|
||
}
|
||
// Exit preview mode
|
||
*split_preview_mode = SplitPreviewMode::None;
|
||
}
|
||
}
|
||
}
|
||
} else if response.clicked() {
|
||
*selected_pane = Some(path.clone());
|
||
}
|
||
}
|
||
|
||
/// Render toolbar with tool buttons
|
||
fn render_toolbar(
|
||
ui: &mut egui::Ui,
|
||
rect: egui::Rect,
|
||
tool_icon_cache: &mut ToolIconCache,
|
||
selected_tool: &mut Tool,
|
||
path: &NodePath,
|
||
) {
|
||
let button_size = 60.0; // 50% bigger (was 40.0)
|
||
let button_padding = 8.0;
|
||
let button_spacing = 4.0;
|
||
|
||
// Calculate how many columns we can fit
|
||
let available_width = rect.width() - (button_padding * 2.0);
|
||
let columns = ((available_width + button_spacing) / (button_size + button_spacing)).floor() as usize;
|
||
let columns = columns.max(1); // At least 1 column
|
||
|
||
let mut x = rect.left() + button_padding;
|
||
let mut y = rect.top() + button_padding;
|
||
let mut col = 0;
|
||
|
||
for tool in Tool::all() {
|
||
let button_rect = egui::Rect::from_min_size(
|
||
egui::pos2(x, y),
|
||
egui::vec2(button_size, button_size),
|
||
);
|
||
|
||
// Check if this is the selected tool
|
||
let is_selected = *selected_tool == *tool;
|
||
|
||
// Button background
|
||
let bg_color = if is_selected {
|
||
egui::Color32::from_rgb(70, 100, 150) // Highlighted blue
|
||
} else {
|
||
egui::Color32::from_rgb(50, 50, 50)
|
||
};
|
||
ui.painter().rect_filled(button_rect, 4.0, bg_color);
|
||
|
||
// Load and render tool icon
|
||
if let Some(icon) = tool_icon_cache.get_or_load(*tool, ui.ctx()) {
|
||
let icon_rect = button_rect.shrink(8.0); // Padding inside button
|
||
ui.painter().image(
|
||
icon.id(),
|
||
icon_rect,
|
||
egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)),
|
||
egui::Color32::WHITE,
|
||
);
|
||
}
|
||
|
||
// Make button interactive (include path to ensure unique IDs across panes)
|
||
let button_id = ui.id().with(("tool_button", path, *tool as usize));
|
||
let response = ui.interact(button_rect, button_id, egui::Sense::click());
|
||
|
||
// Check for click first
|
||
if response.clicked() {
|
||
*selected_tool = *tool;
|
||
}
|
||
|
||
if response.hovered() {
|
||
ui.painter().rect_stroke(
|
||
button_rect,
|
||
4.0,
|
||
egui::Stroke::new(2.0, egui::Color32::from_gray(180)),
|
||
egui::StrokeKind::Middle,
|
||
);
|
||
}
|
||
|
||
// Show tooltip with tool name and shortcut (consumes response)
|
||
response.on_hover_text(format!("{} ({})", tool.display_name(), tool.shortcut_hint()));
|
||
|
||
// Draw selection border
|
||
if is_selected {
|
||
ui.painter().rect_stroke(
|
||
button_rect,
|
||
4.0,
|
||
egui::Stroke::new(2.0, egui::Color32::from_rgb(100, 150, 255)),
|
||
egui::StrokeKind::Middle,
|
||
);
|
||
}
|
||
|
||
// Move to next position in grid
|
||
col += 1;
|
||
if col >= columns {
|
||
// Move to next row
|
||
col = 0;
|
||
x = rect.left() + button_padding;
|
||
y += button_size + button_spacing;
|
||
} else {
|
||
// Move to next column
|
||
x += button_size + button_spacing;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Get a color for each pane type for visualization
|
||
fn pane_color(pane_type: PaneType) -> egui::Color32 {
|
||
match pane_type {
|
||
PaneType::Stage => egui::Color32::from_rgb(30, 40, 50),
|
||
PaneType::Timeline => egui::Color32::from_rgb(40, 30, 50),
|
||
PaneType::Toolbar => egui::Color32::from_rgb(50, 40, 30),
|
||
PaneType::Infopanel => egui::Color32::from_rgb(30, 50, 40),
|
||
PaneType::Outliner => egui::Color32::from_rgb(40, 50, 30),
|
||
PaneType::PianoRoll => egui::Color32::from_rgb(55, 35, 45),
|
||
PaneType::VirtualPiano => egui::Color32::from_rgb(45, 35, 55),
|
||
PaneType::NodeEditor => egui::Color32::from_rgb(30, 45, 50),
|
||
PaneType::PresetBrowser => egui::Color32::from_rgb(50, 45, 30),
|
||
PaneType::AssetLibrary => egui::Color32::from_rgb(45, 50, 35),
|
||
}
|
||
}
|
||
|
||
/// Split a pane node into a horizontal or vertical grid with two copies of the pane
|
||
fn split_node(root: &mut LayoutNode, path: &NodePath, is_horizontal: bool, percent: f32) {
|
||
if path.is_empty() {
|
||
// Split the root node
|
||
if let LayoutNode::Pane { name } = root {
|
||
let pane_name = name.clone();
|
||
let new_node = if is_horizontal {
|
||
LayoutNode::HorizontalGrid {
|
||
percent,
|
||
children: [
|
||
Box::new(LayoutNode::Pane { name: pane_name.clone() }),
|
||
Box::new(LayoutNode::Pane { name: pane_name }),
|
||
],
|
||
}
|
||
} else {
|
||
LayoutNode::VerticalGrid {
|
||
percent,
|
||
children: [
|
||
Box::new(LayoutNode::Pane { name: pane_name.clone() }),
|
||
Box::new(LayoutNode::Pane { name: pane_name }),
|
||
],
|
||
}
|
||
};
|
||
*root = new_node;
|
||
}
|
||
} else {
|
||
// Navigate to parent and split the child
|
||
navigate_to_node(root, &path[..path.len() - 1], &mut |node| {
|
||
let child_index = path[path.len() - 1];
|
||
match node {
|
||
LayoutNode::HorizontalGrid { children, .. }
|
||
| LayoutNode::VerticalGrid { children, .. } => {
|
||
if let LayoutNode::Pane { name } = &*children[child_index] {
|
||
let pane_name = name.clone();
|
||
let new_node = if is_horizontal {
|
||
LayoutNode::HorizontalGrid {
|
||
percent,
|
||
children: [
|
||
Box::new(LayoutNode::Pane { name: pane_name.clone() }),
|
||
Box::new(LayoutNode::Pane { name: pane_name }),
|
||
],
|
||
}
|
||
} else {
|
||
LayoutNode::VerticalGrid {
|
||
percent,
|
||
children: [
|
||
Box::new(LayoutNode::Pane { name: pane_name.clone() }),
|
||
Box::new(LayoutNode::Pane { name: pane_name }),
|
||
],
|
||
}
|
||
};
|
||
children[child_index] = Box::new(new_node);
|
||
}
|
||
}
|
||
_ => {}
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
/// Remove a split by replacing it with one of its children
|
||
/// The path includes the split node path plus which child to keep (0 or 1 as last element)
|
||
fn remove_split(root: &mut LayoutNode, path: &NodePath) {
|
||
if path.is_empty() {
|
||
return; // Can't remove if path is empty
|
||
}
|
||
|
||
// Last element indicates which child to keep (0 or 1)
|
||
let child_to_keep = path[path.len() - 1];
|
||
|
||
// Path to the split node is everything except the last element
|
||
let split_path = &path[..path.len() - 1];
|
||
|
||
if split_path.is_empty() {
|
||
// Removing root split - replace root with the chosen child
|
||
if let LayoutNode::HorizontalGrid { children, .. }
|
||
| LayoutNode::VerticalGrid { children, .. } = root
|
||
{
|
||
*root = (*children[child_to_keep]).clone();
|
||
}
|
||
} else {
|
||
// Navigate to parent of the split node and replace it
|
||
let parent_path = &split_path[..split_path.len() - 1];
|
||
let split_index = split_path[split_path.len() - 1];
|
||
|
||
navigate_to_node(root, parent_path, &mut |node| {
|
||
match node {
|
||
LayoutNode::HorizontalGrid { children, .. }
|
||
| LayoutNode::VerticalGrid { children, .. } => {
|
||
// Get the split node's chosen child
|
||
if let LayoutNode::HorizontalGrid { children: split_children, .. }
|
||
| LayoutNode::VerticalGrid { children: split_children, .. } =
|
||
&*children[split_index]
|
||
{
|
||
// Replace the split node with the chosen child
|
||
children[split_index] = split_children[child_to_keep].clone();
|
||
}
|
||
}
|
||
_ => {}
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
/// Navigate to a node at the given path and apply a function to it
|
||
fn navigate_to_node<F>(node: &mut LayoutNode, path: &[usize], f: &mut F)
|
||
where
|
||
F: FnMut(&mut LayoutNode),
|
||
{
|
||
if path.is_empty() {
|
||
f(node);
|
||
} else {
|
||
match node {
|
||
LayoutNode::HorizontalGrid { children, .. }
|
||
| LayoutNode::VerticalGrid { children, .. } => {
|
||
navigate_to_node(&mut children[path[0]], &path[1..], f);
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|