Lightningbeam/daw-backend/src/audio/node_graph/nodes/adsr.rs

221 lines
6.4 KiB
Rust

use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType, cv_input_or_default};
use crate::audio::midi::MidiEvent;
const PARAM_ATTACK: u32 = 0;
const PARAM_DECAY: u32 = 1;
const PARAM_SUSTAIN: u32 = 2;
const PARAM_RELEASE: u32 = 3;
#[derive(Debug, Clone, Copy, PartialEq)]
enum EnvelopeStage {
Idle,
Attack,
Decay,
Sustain,
Release,
}
/// ADSR Envelope Generator
/// Outputs a CV signal (0.0-1.0) based on gate input and ADSR parameters
pub struct ADSRNode {
name: String,
attack: f32, // seconds
decay: f32, // seconds
sustain: f32, // level (0.0-1.0)
release: f32, // seconds
stage: EnvelopeStage,
level: f32, // current envelope level
gate_was_high: bool,
inputs: Vec<NodePort>,
outputs: Vec<NodePort>,
parameters: Vec<Parameter>,
}
impl ADSRNode {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
let inputs = vec![
NodePort::new("Gate", SignalType::CV, 0),
];
let outputs = vec![
NodePort::new("Envelope Out", SignalType::CV, 0),
];
let parameters = vec![
Parameter::new(PARAM_ATTACK, "Attack", 0.001, 5.0, 0.01, ParameterUnit::Time),
Parameter::new(PARAM_DECAY, "Decay", 0.001, 5.0, 0.1, ParameterUnit::Time),
Parameter::new(PARAM_SUSTAIN, "Sustain", 0.0, 1.0, 0.7, ParameterUnit::Generic),
Parameter::new(PARAM_RELEASE, "Release", 0.001, 5.0, 0.2, ParameterUnit::Time),
];
Self {
name,
attack: 0.01,
decay: 0.1,
sustain: 0.7,
release: 0.2,
stage: EnvelopeStage::Idle,
level: 0.0,
gate_was_high: false,
inputs,
outputs,
parameters,
}
}
}
impl AudioNode for ADSRNode {
fn category(&self) -> NodeCategory {
NodeCategory::Utility
}
fn inputs(&self) -> &[NodePort] {
&self.inputs
}
fn outputs(&self) -> &[NodePort] {
&self.outputs
}
fn parameters(&self) -> &[Parameter] {
&self.parameters
}
fn set_parameter(&mut self, id: u32, value: f32) {
match id {
PARAM_ATTACK => self.attack = value.clamp(0.001, 5.0),
PARAM_DECAY => self.decay = value.clamp(0.001, 5.0),
PARAM_SUSTAIN => self.sustain = value.clamp(0.0, 1.0),
PARAM_RELEASE => self.release = value.clamp(0.001, 5.0),
_ => {}
}
}
fn get_parameter(&self, id: u32) -> f32 {
match id {
PARAM_ATTACK => self.attack,
PARAM_DECAY => self.decay,
PARAM_SUSTAIN => self.sustain,
PARAM_RELEASE => self.release,
_ => 0.0,
}
}
fn process(
&mut self,
inputs: &[&[f32]],
outputs: &mut [&mut [f32]],
_midi_inputs: &[&[MidiEvent]],
_midi_outputs: &mut [&mut Vec<MidiEvent>],
sample_rate: u32,
) {
if outputs.is_empty() {
return;
}
let output = &mut outputs[0];
let sample_rate_f32 = sample_rate as f32;
// CV signals are mono
let frames = output.len();
for frame in 0..frames {
// Gate input: when unconnected, defaults to 0.0 (off)
let gate_cv = cv_input_or_default(inputs, 0, frame, 0.0);
let gate_high = gate_cv > 0.5;
// Detect gate transitions
if gate_high && !self.gate_was_high {
// Note on: Start attack
self.stage = EnvelopeStage::Attack;
} else if !gate_high && self.gate_was_high {
// Note off: Start release
self.stage = EnvelopeStage::Release;
}
self.gate_was_high = gate_high;
// Process envelope stage
match self.stage {
EnvelopeStage::Idle => {
self.level = 0.0;
}
EnvelopeStage::Attack => {
// Rise from current level to 1.0
let increment = 1.0 / (self.attack * sample_rate_f32);
self.level += increment;
if self.level >= 1.0 {
self.level = 1.0;
self.stage = EnvelopeStage::Decay;
}
}
EnvelopeStage::Decay => {
// Fall from 1.0 to sustain level
let target = self.sustain;
let decrement = (1.0 - target) / (self.decay * sample_rate_f32);
self.level -= decrement;
if self.level <= target {
self.level = target;
self.stage = EnvelopeStage::Sustain;
}
}
EnvelopeStage::Sustain => {
// Hold at sustain level
self.level = self.sustain;
}
EnvelopeStage::Release => {
// Fall from current level to 0.0
let decrement = self.level / (self.release * sample_rate_f32);
self.level -= decrement;
if self.level <= 0.001 {
self.level = 0.0;
self.stage = EnvelopeStage::Idle;
}
}
}
// Write envelope value (CV is mono)
output[frame] = self.level;
}
}
fn reset(&mut self) {
self.stage = EnvelopeStage::Idle;
self.level = 0.0;
self.gate_was_high = false;
}
fn node_type(&self) -> &str {
"ADSR"
}
fn name(&self) -> &str {
&self.name
}
fn clone_node(&self) -> Box<dyn AudioNode> {
Box::new(Self {
name: self.name.clone(),
attack: self.attack,
decay: self.decay,
sustain: self.sustain,
release: self.release,
stage: EnvelopeStage::Idle, // Reset state
level: 0.0, // Reset level
gate_was_high: false, // Reset gate
inputs: self.inputs.clone(),
outputs: self.outputs.clone(),
parameters: self.parameters.clone(),
})
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}