221 lines
6.4 KiB
Rust
221 lines
6.4 KiB
Rust
use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType, cv_input_or_default};
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use crate::audio::midi::MidiEvent;
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const PARAM_ATTACK: u32 = 0;
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const PARAM_DECAY: u32 = 1;
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const PARAM_SUSTAIN: u32 = 2;
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const PARAM_RELEASE: u32 = 3;
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#[derive(Debug, Clone, Copy, PartialEq)]
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enum EnvelopeStage {
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Idle,
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Attack,
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Decay,
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Sustain,
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Release,
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}
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/// ADSR Envelope Generator
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/// Outputs a CV signal (0.0-1.0) based on gate input and ADSR parameters
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pub struct ADSRNode {
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name: String,
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attack: f32, // seconds
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decay: f32, // seconds
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sustain: f32, // level (0.0-1.0)
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release: f32, // seconds
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stage: EnvelopeStage,
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level: f32, // current envelope level
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gate_was_high: bool,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl ADSRNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Gate", SignalType::CV, 0),
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];
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let outputs = vec![
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NodePort::new("Envelope Out", SignalType::CV, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_ATTACK, "Attack", 0.001, 5.0, 0.01, ParameterUnit::Time),
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Parameter::new(PARAM_DECAY, "Decay", 0.001, 5.0, 0.1, ParameterUnit::Time),
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Parameter::new(PARAM_SUSTAIN, "Sustain", 0.0, 1.0, 0.7, ParameterUnit::Generic),
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Parameter::new(PARAM_RELEASE, "Release", 0.001, 5.0, 0.2, ParameterUnit::Time),
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];
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Self {
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name,
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attack: 0.01,
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decay: 0.1,
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sustain: 0.7,
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release: 0.2,
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stage: EnvelopeStage::Idle,
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level: 0.0,
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gate_was_high: false,
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inputs,
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outputs,
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parameters,
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}
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}
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}
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impl AudioNode for ADSRNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Utility
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_ATTACK => self.attack = value.clamp(0.001, 5.0),
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PARAM_DECAY => self.decay = value.clamp(0.001, 5.0),
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PARAM_SUSTAIN => self.sustain = value.clamp(0.0, 1.0),
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PARAM_RELEASE => self.release = value.clamp(0.001, 5.0),
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_ATTACK => self.attack,
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PARAM_DECAY => self.decay,
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PARAM_SUSTAIN => self.sustain,
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PARAM_RELEASE => self.release,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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sample_rate: u32,
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) {
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if outputs.is_empty() {
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return;
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}
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let output = &mut outputs[0];
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let sample_rate_f32 = sample_rate as f32;
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// CV signals are mono
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let frames = output.len();
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for frame in 0..frames {
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// Gate input: when unconnected, defaults to 0.0 (off)
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let gate_cv = cv_input_or_default(inputs, 0, frame, 0.0);
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let gate_high = gate_cv > 0.5;
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// Detect gate transitions
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if gate_high && !self.gate_was_high {
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// Note on: Start attack
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self.stage = EnvelopeStage::Attack;
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} else if !gate_high && self.gate_was_high {
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// Note off: Start release
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self.stage = EnvelopeStage::Release;
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}
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self.gate_was_high = gate_high;
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// Process envelope stage
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match self.stage {
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EnvelopeStage::Idle => {
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self.level = 0.0;
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}
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EnvelopeStage::Attack => {
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// Rise from current level to 1.0
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let increment = 1.0 / (self.attack * sample_rate_f32);
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self.level += increment;
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if self.level >= 1.0 {
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self.level = 1.0;
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self.stage = EnvelopeStage::Decay;
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}
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}
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EnvelopeStage::Decay => {
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// Fall from 1.0 to sustain level
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let target = self.sustain;
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let decrement = (1.0 - target) / (self.decay * sample_rate_f32);
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self.level -= decrement;
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if self.level <= target {
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self.level = target;
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self.stage = EnvelopeStage::Sustain;
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}
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}
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EnvelopeStage::Sustain => {
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// Hold at sustain level
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self.level = self.sustain;
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}
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EnvelopeStage::Release => {
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// Fall from current level to 0.0
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let decrement = self.level / (self.release * sample_rate_f32);
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self.level -= decrement;
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if self.level <= 0.001 {
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self.level = 0.0;
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self.stage = EnvelopeStage::Idle;
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}
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}
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}
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// Write envelope value (CV is mono)
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output[frame] = self.level;
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}
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}
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fn reset(&mut self) {
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self.stage = EnvelopeStage::Idle;
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self.level = 0.0;
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self.gate_was_high = false;
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}
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fn node_type(&self) -> &str {
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"ADSR"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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attack: self.attack,
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decay: self.decay,
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sustain: self.sustain,
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release: self.release,
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stage: EnvelopeStage::Idle, // Reset state
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level: 0.0, // Reset level
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gate_was_high: false, // Reset gate
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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