Lightningbeam/daw-backend/src/audio/node_graph/nodes/gain.rs

135 lines
3.3 KiB
Rust

use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType, cv_input_or_default};
use crate::audio::midi::MidiEvent;
const PARAM_GAIN: u32 = 0;
/// Gain/volume control node
pub struct GainNode {
name: String,
gain: f32,
inputs: Vec<NodePort>,
outputs: Vec<NodePort>,
parameters: Vec<Parameter>,
}
impl GainNode {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
let inputs = vec![
NodePort::new("Audio In", SignalType::Audio, 0),
NodePort::new("Gain CV", SignalType::CV, 1),
];
let outputs = vec![
NodePort::new("Audio Out", SignalType::Audio, 0),
];
let parameters = vec![
Parameter::new(PARAM_GAIN, "Gain", 0.0, 2.0, 1.0, ParameterUnit::Generic),
];
Self {
name,
gain: 1.0,
inputs,
outputs,
parameters,
}
}
}
impl AudioNode for GainNode {
fn category(&self) -> NodeCategory {
NodeCategory::Utility
}
fn inputs(&self) -> &[NodePort] {
&self.inputs
}
fn outputs(&self) -> &[NodePort] {
&self.outputs
}
fn parameters(&self) -> &[Parameter] {
&self.parameters
}
fn set_parameter(&mut self, id: u32, value: f32) {
match id {
PARAM_GAIN => self.gain = value.clamp(0.0, 2.0),
_ => {}
}
}
fn get_parameter(&self, id: u32) -> f32 {
match id {
PARAM_GAIN => self.gain,
_ => 0.0,
}
}
fn process(
&mut self,
inputs: &[&[f32]],
outputs: &mut [&mut [f32]],
_midi_inputs: &[&[MidiEvent]],
_midi_outputs: &mut [&mut Vec<MidiEvent>],
_sample_rate: u32,
) {
if inputs.is_empty() || outputs.is_empty() {
return;
}
let input = inputs[0];
let output = &mut outputs[0];
// Audio signals are stereo (interleaved L/R)
// Process by frames, not samples
let frames = input.len().min(output.len()) / 2;
for frame in 0..frames {
// CV input acts as a VCA (voltage-controlled amplifier)
// CV ranges from 0.0 (silence) to 1.0 (full gain parameter value)
// When unconnected (NaN), defaults to 1.0 (no modulation, use gain parameter as-is)
let cv = cv_input_or_default(inputs, 1, frame, 1.0);
let final_gain = self.gain * cv;
// Apply gain to both channels
output[frame * 2] = input[frame * 2] * final_gain; // Left
output[frame * 2 + 1] = input[frame * 2 + 1] * final_gain; // Right
}
}
fn reset(&mut self) {
// No state to reset
}
fn node_type(&self) -> &str {
"Gain"
}
fn name(&self) -> &str {
&self.name
}
fn clone_node(&self) -> Box<dyn AudioNode> {
Box::new(Self {
name: self.name.clone(),
gain: self.gain,
inputs: self.inputs.clone(),
outputs: self.outputs.clone(),
parameters: self.parameters.clone(),
})
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}