224 lines
6.1 KiB
Rust
224 lines
6.1 KiB
Rust
use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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const PARAM_THRESHOLD: u32 = 0;
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const PARAM_RELEASE: u32 = 1;
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const PARAM_CEILING: u32 = 2;
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/// Limiter node for preventing audio peaks from exceeding a threshold
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/// Essentially a compressor with infinite ratio and very fast attack
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pub struct LimiterNode {
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name: String,
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threshold_db: f32,
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release_ms: f32,
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ceiling_db: f32,
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// State
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envelope: f32,
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release_coeff: f32,
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sample_rate: u32,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl LimiterNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Audio In", SignalType::Audio, 0),
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];
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let outputs = vec![
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NodePort::new("Audio Out", SignalType::Audio, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_THRESHOLD, "Threshold", -60.0, 0.0, -1.0, ParameterUnit::Decibels),
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Parameter::new(PARAM_RELEASE, "Release", 1.0, 500.0, 50.0, ParameterUnit::Time),
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Parameter::new(PARAM_CEILING, "Ceiling", -60.0, 0.0, 0.0, ParameterUnit::Decibels),
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];
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let sample_rate = 44100;
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let release_coeff = Self::ms_to_coeff(50.0, sample_rate);
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Self {
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name,
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threshold_db: -1.0,
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release_ms: 50.0,
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ceiling_db: 0.0,
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envelope: 0.0,
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release_coeff,
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sample_rate,
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inputs,
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outputs,
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parameters,
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}
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}
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/// Convert milliseconds to exponential smoothing coefficient
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fn ms_to_coeff(time_ms: f32, sample_rate: u32) -> f32 {
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let time_seconds = time_ms / 1000.0;
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let samples = time_seconds * sample_rate as f32;
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(-1.0 / samples).exp()
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}
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fn update_coefficients(&mut self) {
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self.release_coeff = Self::ms_to_coeff(self.release_ms, self.sample_rate);
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}
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/// Convert linear amplitude to dB
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fn linear_to_db(linear: f32) -> f32 {
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if linear > 0.0 {
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20.0 * linear.log10()
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} else {
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-160.0
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}
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}
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/// Convert dB to linear gain
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fn db_to_linear(db: f32) -> f32 {
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10.0_f32.powf(db / 20.0)
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}
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fn process_sample(&mut self, input: f32) -> f32 {
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// Detect input level (using absolute value as peak detector)
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let input_level = input.abs();
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// Convert to dB
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let input_db = Self::linear_to_db(input_level);
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// Calculate gain reduction needed
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// If above threshold, apply infinite ratio (hard limit)
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let target_gr_db = if input_db > self.threshold_db {
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input_db - self.threshold_db // Amount of overshoot to reduce
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} else {
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0.0
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};
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let target_gr_linear = Self::db_to_linear(-target_gr_db);
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// Very fast attack (instant for limiter), but slower release
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// Attack coeff is very close to 0 for near-instant response
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let attack_coeff = 0.0001; // Extremely fast attack
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let coeff = if target_gr_linear < self.envelope {
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attack_coeff // Attack (instant response to louder signal)
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} else {
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self.release_coeff // Release (slower recovery)
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};
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self.envelope = target_gr_linear + coeff * (self.envelope - target_gr_linear);
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// Apply limiting and output ceiling
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let limited = input * self.envelope;
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let ceiling_linear = Self::db_to_linear(self.ceiling_db);
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// Hard clip at ceiling
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limited.clamp(-ceiling_linear, ceiling_linear)
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}
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}
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impl AudioNode for LimiterNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Effect
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_THRESHOLD => self.threshold_db = value,
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PARAM_RELEASE => {
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self.release_ms = value;
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self.update_coefficients();
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}
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PARAM_CEILING => self.ceiling_db = value,
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_THRESHOLD => self.threshold_db,
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PARAM_RELEASE => self.release_ms,
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PARAM_CEILING => self.ceiling_db,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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sample_rate: u32,
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) {
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if inputs.is_empty() || outputs.is_empty() {
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return;
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}
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// Update sample rate if changed
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if self.sample_rate != sample_rate {
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self.sample_rate = sample_rate;
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self.update_coefficients();
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}
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let input = inputs[0];
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let output = &mut outputs[0];
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let len = input.len().min(output.len());
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for i in 0..len {
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output[i] = self.process_sample(input[i]);
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}
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}
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fn reset(&mut self) {
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self.envelope = 0.0;
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}
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fn node_type(&self) -> &str {
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"Limiter"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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threshold_db: self.threshold_db,
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release_ms: self.release_ms,
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ceiling_db: self.ceiling_db,
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envelope: 0.0, // Reset state for clone
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release_coeff: self.release_coeff,
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sample_rate: self.sample_rate,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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