Lightningbeam/daw-backend/src/audio/node_graph/nodes/limiter.rs

224 lines
6.1 KiB
Rust

use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
use crate::audio::midi::MidiEvent;
const PARAM_THRESHOLD: u32 = 0;
const PARAM_RELEASE: u32 = 1;
const PARAM_CEILING: u32 = 2;
/// Limiter node for preventing audio peaks from exceeding a threshold
/// Essentially a compressor with infinite ratio and very fast attack
pub struct LimiterNode {
name: String,
threshold_db: f32,
release_ms: f32,
ceiling_db: f32,
// State
envelope: f32,
release_coeff: f32,
sample_rate: u32,
inputs: Vec<NodePort>,
outputs: Vec<NodePort>,
parameters: Vec<Parameter>,
}
impl LimiterNode {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
let inputs = vec![
NodePort::new("Audio In", SignalType::Audio, 0),
];
let outputs = vec![
NodePort::new("Audio Out", SignalType::Audio, 0),
];
let parameters = vec![
Parameter::new(PARAM_THRESHOLD, "Threshold", -60.0, 0.0, -1.0, ParameterUnit::Decibels),
Parameter::new(PARAM_RELEASE, "Release", 1.0, 500.0, 50.0, ParameterUnit::Time),
Parameter::new(PARAM_CEILING, "Ceiling", -60.0, 0.0, 0.0, ParameterUnit::Decibels),
];
let sample_rate = 44100;
let release_coeff = Self::ms_to_coeff(50.0, sample_rate);
Self {
name,
threshold_db: -1.0,
release_ms: 50.0,
ceiling_db: 0.0,
envelope: 0.0,
release_coeff,
sample_rate,
inputs,
outputs,
parameters,
}
}
/// Convert milliseconds to exponential smoothing coefficient
fn ms_to_coeff(time_ms: f32, sample_rate: u32) -> f32 {
let time_seconds = time_ms / 1000.0;
let samples = time_seconds * sample_rate as f32;
(-1.0 / samples).exp()
}
fn update_coefficients(&mut self) {
self.release_coeff = Self::ms_to_coeff(self.release_ms, self.sample_rate);
}
/// Convert linear amplitude to dB
fn linear_to_db(linear: f32) -> f32 {
if linear > 0.0 {
20.0 * linear.log10()
} else {
-160.0
}
}
/// Convert dB to linear gain
fn db_to_linear(db: f32) -> f32 {
10.0_f32.powf(db / 20.0)
}
fn process_sample(&mut self, input: f32) -> f32 {
// Detect input level (using absolute value as peak detector)
let input_level = input.abs();
// Convert to dB
let input_db = Self::linear_to_db(input_level);
// Calculate gain reduction needed
// If above threshold, apply infinite ratio (hard limit)
let target_gr_db = if input_db > self.threshold_db {
input_db - self.threshold_db // Amount of overshoot to reduce
} else {
0.0
};
let target_gr_linear = Self::db_to_linear(-target_gr_db);
// Very fast attack (instant for limiter), but slower release
// Attack coeff is very close to 0 for near-instant response
let attack_coeff = 0.0001; // Extremely fast attack
let coeff = if target_gr_linear < self.envelope {
attack_coeff // Attack (instant response to louder signal)
} else {
self.release_coeff // Release (slower recovery)
};
self.envelope = target_gr_linear + coeff * (self.envelope - target_gr_linear);
// Apply limiting and output ceiling
let limited = input * self.envelope;
let ceiling_linear = Self::db_to_linear(self.ceiling_db);
// Hard clip at ceiling
limited.clamp(-ceiling_linear, ceiling_linear)
}
}
impl AudioNode for LimiterNode {
fn category(&self) -> NodeCategory {
NodeCategory::Effect
}
fn inputs(&self) -> &[NodePort] {
&self.inputs
}
fn outputs(&self) -> &[NodePort] {
&self.outputs
}
fn parameters(&self) -> &[Parameter] {
&self.parameters
}
fn set_parameter(&mut self, id: u32, value: f32) {
match id {
PARAM_THRESHOLD => self.threshold_db = value,
PARAM_RELEASE => {
self.release_ms = value;
self.update_coefficients();
}
PARAM_CEILING => self.ceiling_db = value,
_ => {}
}
}
fn get_parameter(&self, id: u32) -> f32 {
match id {
PARAM_THRESHOLD => self.threshold_db,
PARAM_RELEASE => self.release_ms,
PARAM_CEILING => self.ceiling_db,
_ => 0.0,
}
}
fn process(
&mut self,
inputs: &[&[f32]],
outputs: &mut [&mut [f32]],
_midi_inputs: &[&[MidiEvent]],
_midi_outputs: &mut [&mut Vec<MidiEvent>],
sample_rate: u32,
) {
if inputs.is_empty() || outputs.is_empty() {
return;
}
// Update sample rate if changed
if self.sample_rate != sample_rate {
self.sample_rate = sample_rate;
self.update_coefficients();
}
let input = inputs[0];
let output = &mut outputs[0];
let len = input.len().min(output.len());
for i in 0..len {
output[i] = self.process_sample(input[i]);
}
}
fn reset(&mut self) {
self.envelope = 0.0;
}
fn node_type(&self) -> &str {
"Limiter"
}
fn name(&self) -> &str {
&self.name
}
fn clone_node(&self) -> Box<dyn AudioNode> {
Box::new(Self {
name: self.name.clone(),
threshold_db: self.threshold_db,
release_ms: self.release_ms,
ceiling_db: self.ceiling_db,
envelope: 0.0, // Reset state for clone
release_coeff: self.release_coeff,
sample_rate: self.sample_rate,
inputs: self.inputs.clone(),
outputs: self.outputs.clone(),
parameters: self.parameters.clone(),
})
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}