198 lines
5.2 KiB
Rust
198 lines
5.2 KiB
Rust
use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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use rand::Rng;
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const PARAM_AMPLITUDE: u32 = 0;
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const PARAM_COLOR: u32 = 1;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum NoiseColor {
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White = 0,
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Pink = 1,
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}
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impl NoiseColor {
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fn from_f32(value: f32) -> Self {
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match value.round() as i32 {
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1 => NoiseColor::Pink,
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_ => NoiseColor::White,
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}
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}
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}
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/// Noise generator node with white and pink noise
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pub struct NoiseGeneratorNode {
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name: String,
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amplitude: f32,
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color: NoiseColor,
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// Pink noise state (Paul Kellet's pink noise algorithm)
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pink_b0: f32,
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pink_b1: f32,
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pink_b2: f32,
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pink_b3: f32,
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pink_b4: f32,
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pink_b5: f32,
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pink_b6: f32,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl NoiseGeneratorNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![];
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let outputs = vec![
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NodePort::new("Audio Out", SignalType::Audio, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_AMPLITUDE, "Amplitude", 0.0, 1.0, 0.5, ParameterUnit::Generic),
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Parameter::new(PARAM_COLOR, "Color", 0.0, 1.0, 0.0, ParameterUnit::Generic),
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];
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Self {
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name,
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amplitude: 0.5,
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color: NoiseColor::White,
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pink_b0: 0.0,
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pink_b1: 0.0,
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pink_b2: 0.0,
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pink_b3: 0.0,
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pink_b4: 0.0,
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pink_b5: 0.0,
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pink_b6: 0.0,
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inputs,
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outputs,
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parameters,
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}
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}
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/// Generate white noise sample
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fn generate_white(&self) -> f32 {
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let mut rng = rand::thread_rng();
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rng.gen_range(-1.0..1.0)
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}
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/// Generate pink noise sample using Paul Kellet's algorithm
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fn generate_pink(&mut self) -> f32 {
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let mut rng = rand::thread_rng();
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let white: f32 = rng.gen_range(-1.0..1.0);
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self.pink_b0 = 0.99886 * self.pink_b0 + white * 0.0555179;
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self.pink_b1 = 0.99332 * self.pink_b1 + white * 0.0750759;
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self.pink_b2 = 0.96900 * self.pink_b2 + white * 0.1538520;
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self.pink_b3 = 0.86650 * self.pink_b3 + white * 0.3104856;
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self.pink_b4 = 0.55000 * self.pink_b4 + white * 0.5329522;
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self.pink_b5 = -0.7616 * self.pink_b5 - white * 0.0168980;
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let pink = self.pink_b0 + self.pink_b1 + self.pink_b2 + self.pink_b3 + self.pink_b4 + self.pink_b5 + self.pink_b6 + white * 0.5362;
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self.pink_b6 = white * 0.115926;
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// Scale to approximately -1 to 1
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pink * 0.11
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}
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}
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impl AudioNode for NoiseGeneratorNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Generator
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_AMPLITUDE => self.amplitude = value.clamp(0.0, 1.0),
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PARAM_COLOR => self.color = NoiseColor::from_f32(value),
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_AMPLITUDE => self.amplitude,
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PARAM_COLOR => self.color as i32 as f32,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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_inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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_sample_rate: u32,
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) {
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if outputs.is_empty() {
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return;
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}
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let output = &mut outputs[0];
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// Audio signals are stereo (interleaved L/R)
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// Process by frames, not samples
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let frames = output.len() / 2;
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for frame in 0..frames {
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let sample = match self.color {
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NoiseColor::White => self.generate_white(),
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NoiseColor::Pink => self.generate_pink(),
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} * self.amplitude;
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// Write to both channels (mono source duplicated to stereo)
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output[frame * 2] = sample; // Left
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output[frame * 2 + 1] = sample; // Right
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}
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}
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fn reset(&mut self) {
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self.pink_b0 = 0.0;
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self.pink_b1 = 0.0;
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self.pink_b2 = 0.0;
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self.pink_b3 = 0.0;
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self.pink_b4 = 0.0;
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self.pink_b5 = 0.0;
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self.pink_b6 = 0.0;
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}
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fn node_type(&self) -> &str {
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"NoiseGenerator"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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amplitude: self.amplitude,
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color: self.color,
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pink_b0: 0.0,
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pink_b1: 0.0,
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pink_b2: 0.0,
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pink_b3: 0.0,
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pink_b4: 0.0,
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pink_b5: 0.0,
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pink_b6: 0.0,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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}
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